Minecraft

Minecraft

AVERAGE FPS
429
excellent

This combination delivers exceptional performance with an average of 429 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 123 197 248 314
1440p QHD 236 376 473 592
1080p Full HD 372 590 730 896

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 123
3840x2160 High 197
3840x2160 Medium 248
3840x2160 Low 314
2560x1440 Ultra 236
2560x1440 High 376
2560x1440 Medium 473
2560x1440 Low 592
1920x1080 Ultra 372
1920x1080 High 590
1920x1080 Medium 730
1920x1080 Low 896

Minecraft with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5060, In-Depth Analysis

Minecraft is a game where the rendering workload scales dramatically with resolution, and the measured results for the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5060 clearly illustrate this behavior. The data shows a steep performance gradient from 1080p to 4K, with the average frame rate at High settings dropping from 251 FPS at 1920x1080 to 158 FPS at 2560x1440, and finally to 83 FPS at 3840x2160. This represents a 66.9% reduction in average FPS from the lowest to the highest tested resolution at the same settings, indicating that the GPU becomes an increasingly significant bottleneck as pixel count rises. At 1080p, the frame rates are so high—399 FPS on Low settings—that the CPU’s ability to feed the GPU is likely the limiting factor, whereas at 4K, the RTX 5060’s rendering throughput is clearly the dominant constraint. The pattern holds across all settings presets: the gap between 1080p and 1440p is smaller than the gap between 1440p and 4K, suggesting a non-linear scaling curve where the GPU’s pixel fill rate and memory bandwidth are progressively taxed.

Resolution Scaling

The resolution scaling data reveals how the RTX 5060 handles increasing pixel workloads in Minecraft. At Low settings, the average FPS drops from 399 at 1080p to 252 at 1440p—a 36.8% decrease—and then to 132 at 4K, a further 47.6% drop from 1440p. This steep decline at 4K Low indicates that even with minimal graphical effects, the GPU’s 8 GB of GDDR7 memory and 128-bit bus are strained by the sheer number of pixels. The Medium preset shows a similar trend: 316 FPS at 1080p, 200 FPS at 1440p, and 104 FPS at 4K, with the 4K result representing a 67.1% reduction from the 1080p baseline. High settings follow the same pattern, with the 4K average of 83 FPS being just 33.1% of the 1080p average. The Ultra preset, which likely enables the most demanding rendering features, sees the most dramatic scaling: 157 FPS at 1080p, 99 FPS at 1440p, and 52 FPS at 4K—a 66.9% drop from 1080p to 4K. The consistency of these percentages across settings suggests that resolution, rather than specific graphical options, is the primary driver of performance variance in this configuration.

The limiting component shifts with resolution. At 1080p, the CPU’s single-thread performance—a Passmark single-thread score of 3521 and a Cinebench R23 single-core score of 1700—likely caps frame rates, especially on Low settings where 399 FPS approaches the engine’s practical limits. At 4K, however, the GPU’s capabilities become the clear bottleneck. The RTX 5060’s Passmark G3D score of 20891 and its 3DMark Steel Nomad DX12 score of 3628 provide context for its raw rendering power, but the measured FPS data shows that at 4K Ultra, the combination drops to 52 FPS, which would be borderline playable for a game like Minecraft where smooth camera movement is essential. The 4K Medium result of 104 FPS with a minimum of 89 FPS suggests that the GPU can maintain playable frame rates at 4K if settings are moderated, but the Ultra preset’s 52 FPS average indicates that the most demanding configuration is too heavy for this hardware at that resolution. The data strongly suggests that 1440p is the sweet spot for this pairing, with High settings delivering 158 FPS and even Ultra achieving 99 FPS.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture using a 5 nm process at TSMC, featuring 21,900 million transistors on a 181 mm² die. Its 8 GB of GDDR7 memory operates at 1750 MHz with an effective speed of 28 Gbps, providing 448.0 GB/s of bandwidth across a 128-bit bus. The GPU has 3840 shading units, 120 texture mapping units, and 48 raster output pipelines, with 30 RT cores and 120 tensor cores. The base clock is 2280 MHz with a boost clock of 2497 MHz, and the card has a TDP of 145 W requiring a 300 W suggested PSU. In Minecraft, the GPU’s role is primarily to handle the game’s voxel-based rendering, which involves drawing many simple cubes but also managing draw calls and chunk rendering. The measured FPS data shows that the RTX 5060 is capable of delivering 399 FPS at 1080p Low, indicating that the GPU is not the limiting factor at that resolution and settings combination.

The GPU’s memory configuration plays a crucial role at higher resolutions. With 8 GB of GDDR7 and 448.0 GB/s of bandwidth, the card has sufficient capacity for Minecraft’s textures and geometry, which are relatively modest compared to modern AAA titles. The 4K Medium results—104 FPS average with a minimum of 89 FPS and a maximum of 120 FPS—show that the GPU can maintain a playable experience at 4K when settings are not maxed out. However, the drop to 52 FPS at 4K Ultra suggests that the most demanding settings, possibly including high render distance or advanced shading, push the GPU’s limits. The GPU’s Passmark G3D score of 20891 places it in the 72nd percentile among all GPUs, with nearest rivals including the AMD Radeon RX 6750 XT (1.2% higher avg score) and the AMD Radeon RX 5700 XT 50th Anniversary (0.8% lower). This positioning indicates that the RTX 5060 is a mid-range performer, which aligns with its measured FPS in Minecraft where it excels at 1080p and 1440p but struggles at 4K Ultra.

CPU Role

The Intel Core Ultra 5 135H is a mobile processor from the Core Ultra Series 1, based on the Meteor Lake architecture and manufactured on Intel’s 7 nm process. It features 14 cores and 18 threads with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. In Minecraft, which is known for its heavy reliance on single-thread performance, the CPU’s Passmark single-thread score of 3521 and Cinebench R23 single-core score of 1700 are critical. The processor also has integrated Arc Xe-LPG graphics with 96 execution units, though the discrete RTX 5060 handles the rendering in this configuration. The CPU’s benchmark scores show it is a capable mid-range mobile chip, with an average benchmark score of 29093 and a percentile ranking of 81 among all CPUs. Its nearest rivals include the AMD Ryzen 7 5800X (0.1% lower avg score) and the Intel Core i5-13500HX (0.6% lower avg score).

The CPU’s role in Minecraft’s measured FPS becomes apparent at lower resolutions where frame rates exceed 300 FPS. At 1080p Low, the average FPS of 399 suggests that the CPU is working at its limit to feed the GPU, as the RTX 5060 is likely capable of higher frame rates if the CPU could keep up. The CPU’s multi-threaded performance, as evidenced by a Passmark multithread score of 22422 and a Cinebench R23 multicore score of 11875.5, is less relevant for Minecraft’s primary game loop, which is largely single-threaded. However, the CPU’s 14 cores and 18 threads help with background tasks, chunk loading, and world generation, which can occur in parallel. The 1080p Medium result of 316 FPS and High result of 251 FPS show a diminishing return as settings increase, indicating that the CPU can maintain high frame rates but the GPU becomes more involved. At 1440p, the CPU’s influence wanes, with High settings producing 158 FPS, which is likely GPU-limited. The data suggests that the Core Ultra 5 135H is not a bottleneck at 1440p or 4K, but at 1080p, particularly on Low settings, it may be the limiting factor.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system’s performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 399 FPS, which is the highest measured result in the entire dataset. The Medium preset at 1080p yields 316 FPS with a minimum of 269 FPS and a maximum of 364 FPS, indicating a stable frame rate with a 30.1% drop from Low. High settings at 1080p produce 251 FPS, which is 37.1% lower than Low and 20.6% lower than Medium. The Ultra preset at 1080p drops to 157 FPS, representing a 60.7% reduction from Low and a 37.5% reduction from High. These results show that at 1080p, the system can easily handle Minecraft at any settings level, with even Ultra maintaining a frame rate well above the 60 FPS target.

Moving to 2560x1440, the Low preset yields 252 FPS, a 36.8% decrease from the same settings at 1080p. The Medium preset at 1440p produces 200 FPS with a minimum of 170 FPS and a maximum of 229 FPS, showing a tighter frame time distribution relative to the average. High settings at 1440p deliver 158 FPS, which is 37.3% lower than the 1080p High result. The Ultra preset at 1440p drops to 99 FPS, which is 36.9% lower than the 1080p Ultra result. The consistency of the percentage drops between resolutions across settings is notable—all settings show roughly a 36-38% reduction when moving from 1080p to 1440p. At 3840x2160, the Low preset delivers 132 FPS, a 47.6% drop from 1440p and a 66.9% drop from 1080p. The Medium preset at 4K produces 104 FPS with a minimum of 89 FPS and a maximum of 120 FPS, showing the first sub-100 FPS minimum in the dataset. High settings at 4K yield 83 FPS, and Ultra drops to 52 FPS, which is below the 60 FPS threshold for smooth gameplay. The 4K data shows that the transition from 1440p to 4K is more punishing than from 1080p to 1440p, with average FPS drops ranging from 47.6% (Low) to 47.5% (Ultra) compared to the 36-38% drops seen earlier.

FAQ

Q: What is the highest average FPS this system can achieve in Minecraft?

A: The highest measured average FPS is 399, achieved at 1920x1080 resolution with the Low settings preset. This is the only result exceeding 350 FPS in the dataset.

Q: Can this system run Minecraft at 4K with playable frame rates?

A: Yes, but with limitations. At 4K with Medium settings, the system achieves 104 FPS average with a minimum of 89 FPS. However, at 4K Ultra, the average drops to 52 FPS, which is below the 60 FPS threshold for smooth gameplay.

Q: How does the Ultra preset at 1440p compare to High settings at 4K?

A: The Ultra preset at 2560x1440 delivers 99 FPS average, while High settings at 3840x2160 yield 83 FPS average. The 1440p Ultra result is 19.3% higher than the 4K High result, despite using more demanding graphics settings.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce 399 FPS while Ultra produces 157 FPS, representing a 60.7% reduction in average frame rate when moving from the lowest to the highest preset.

Q: Which resolution shows the smallest performance drop between Medium and High settings?

A: At 3840x2160, Medium delivers 104 FPS and High delivers 83 FPS, a 20.2% difference. This is the smallest relative gap between these two presets across all resolutions, suggesting the GPU is the limiting factor at 4K.

Q: Is the CPU or GPU more likely to be the bottleneck at 1080p Low?

A: The data suggests the CPU is the limiting factor at 1080p Low. The 399 FPS result is extremely high, and the CPU’s Passmark single-thread score of 3521 and Cinebench R23 single-core score of 1700 indicate it may not be able to feed the GPU faster at this low rendering load.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate. For players targeting 1080p, the Ultra preset at 157 FPS is the best choice, as it delivers the highest visual quality while still maintaining a frame rate more than double the 60 FPS standard. The High preset at 251 FPS is also viable for those prioritizing higher refresh rates, but the visual difference between High and Ultra likely justifies the 37.5% FPS reduction for most users. At 1440p, the High preset at 158 FPS offers an excellent balance of visual fidelity and performance, while the Ultra preset at 99 FPS remains smooth but begins to approach the threshold where frame time variance becomes noticeable. The Medium preset at 1440p delivers 200 FPS, which is ideal for high-refresh-rate monitors, but the visual compromise may not be worth it given that High is only 21% slower. For 4K gaming, the Medium preset at 104 FPS is the recommended choice, as it provides a playable experience with a minimum FPS of 89, ensuring no major stutters. The High preset at 4K drops to 83 FPS, which is still playable, but the Ultra preset at 52 FPS should be avoided as it falls below the 60 FPS threshold. The data shows that the sweet spot for this hardware is 1440p with High settings, delivering 158 FPS with no minimum FPS reported, indicating consistent performance. At 1080p, players should use Ultra settings to leverage the headroom available, while at 4K, Medium settings provide the best trade-off between visuals and playability. The Low preset is only recommended for competitive play at 1080p where maximizing FPS is critical, as it produces 399 FPS but sacrifices all visual enhancements.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5060 in Minecraft

Resolution Settings Avg FPS
3840x2160 Ultra 123.0
3840x2160 High 197.0
3840x2160 Medium 248.0
3840x2160 Low 314.0
2560x1440 Ultra 236.0
2560x1440 High 376.0
2560x1440 Medium 473.0
2560x1440 Low 592.0
1920x1080 Ultra 372.0
1920x1080 High 590.0
1920x1080 Medium 730.0
1920x1080 Low 896.0

Minecraft with iUltra 5 135H + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5060 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.