Minecraft

Minecraft

AVERAGE FPS
272
excellent

This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 123 155 195
1440p QHD 147 235 296 374
1080p Full HD 233 372 469 592

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 195
3840x2160 Medium 155
3840x2160 High 123
3840x2160 Ultra 77
2560x1440 Low 374
2560x1440 Medium 296
2560x1440 High 235
2560x1440 Ultra 147
1920x1080 Low 592
1920x1080 Medium 469
1920x1080 High 372
1920x1080 Ultra 233

Minecraft with Intel Core i7-14700K + AMD Radeon RX 6800 XT, In-Depth Analysis

Minecraft with the Intel Core i7-14700K and AMD Radeon RX 6800 XT produces a dataset dominated by extremely high frame rates, with the combination ranking 1131 out of 3710 tested combos in this title. The measured results show a system that scales predictably with resolution, though the pattern of frame rate drops reveals a nuanced interaction between the CPU and GPU depending on the workload. The analysis below breaks down the resolution scaling, component roles, and settings behavior using only the measured FPS values and hardware specifications provided.

Resolution Scaling

The transition from 1080p to 4K shows a dramatic and consistent drop in average FPS across all settings, indicating that the limiting component shifts from the CPU at lower resolutions to the GPU as pixel count increases. At Low settings, the average FPS falls from 592 at 1920x1080 to 374 at 2560x1440, a reduction of 218 FPS, and then to 195 at 3840x2160, which is 397 FPS lower than the 1080p baseline. This steep decline suggests that at 1080p Low, the Intel Core i7-14700K is the primary bottleneck, as the RX 6800 XT is capable of far more than 592 FPS in lighter scenes, but the CPU's per-core throughput limits the output.

The scaling pattern becomes more moderate at higher settings. At High settings, the average FPS drops from 372 at 1080p to 235 at 1440p (a 137 FPS decrease) and then to 123 at 4K (another 112 FPS decrease). The relative drop from 1440p to 4K is 47.7%, while the drop from 1080p to 1440p is 36.8%. This indicates that the GPU is becoming the limiting factor at 4K High, but the CPU still exerts significant influence at 1440p High, where the frame rate remains above 200 FPS.

Ultra settings show the most severe scaling, with averages of 233 FPS at 1080p, 147 FPS at 1440p, and only 77 FPS at 4K. The drop from 1080p to 4K is 156 FPS, or 66.9%, which is the largest percentage decrease among all settings. This suggests that Ultra settings impose a heavy load on the GPU's shading and memory subsystems, and the RX 6800 XT's 20.74 TFLOPS FP32 compute and 512.0 GB/s memory bandwidth are the ceiling at this quality level. The Medium settings row provides min and max FPS values, showing a range from 399 to 539 at 1080p, 252 to 340 at 1440p, and 131 to 178 at 4K, which confirms the narrowing of the frame time distribution as resolution rises.

GPU Role

The AMD Radeon RX 6800 XT, built on the RDNA 2.0 architecture with a Navi 21 chip, has a base clock of 1825 MHz and a boost clock of 2250 MHz, with a game clock of 2015 MHz. The 16 GB of GDDR6 memory on a 256-bit bus delivers a bandwidth of 512.0 GB/s, which is directly relevant to Minecraft's texture streaming and chunk rendering. The measured FPS at 4K High (123 FPS) and 4K Ultra (77 FPS) shows that the GPU's memory subsystem is sufficient for high-resolution textures, but the Ultra preset pushes the shading units (4608) and ROPs (128) to their limits.

The GPU's pixel rate of 288.0 GPixel/s and texture rate of 648.0 GTexel/s are the theoretical ceilings for fill-rate-bound scenes. At 4K Ultra, the average FPS of 77 indicates that the card is operating near these limits, as the 4K resolution requires 8.3 million pixels per frame. The drop from 123 FPS at 4K High to 77 FPS at 4K Ultra is a 37.4% reduction, which is far larger than the difference between High and Ultra at 1080p (372 to 233, a 37.4% drop as well). This consistency suggests that the Ultra preset's additional effects, such as increased draw distance and advanced lighting, scale linearly with pixel count.

The GPU's benchmark scores place it at the 85th percentile among all GPUs, with an average benchmark score of 48477. Its nearest rival, the NVIDIA RTX A1000 Mobile, has an average score of 47743, putting the RX 6800 XT 1.5% ahead. The Intel Arc A550M trails by 2.5% with a score of 49737, meaning the RX 6800 XT actually underperforms that mobile GPU by that margin, though the delta is within a 3% band. The 3DMark Steel Nomad DX12 score of 3689 provides a synthetic reference for the card's DX12 capabilities, which is relevant since Minecraft's modern renderer uses DX12 features.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p, Medium delivers an average of 469 FPS with a minimum of 399 FPS, which is more than sufficient for any refresh rate monitor. At 1440p, the average drops to 296 FPS with a minimum of 252 FPS, still well above the 240 Hz threshold for high-refresh displays. At 4K, Medium produces 155 FPS average with a minimum of 131 FPS, which is excellent for 4K gaming on a 144 Hz panel.

The High preset is a viable alternative for users prioritizing visual fidelity over raw frame rate. At 1440p High, the average of 235 FPS remains above 200, and at 4K High, the 123 FPS average is playable on a 120 Hz display, though it falls short of the Medium preset's 155 FPS. The Ultra preset, while visually the most demanding, yields 77 FPS at 4K, which may cause noticeable frame pacing issues on high-refresh monitors; the data suggests it is best reserved for 1080p where it still achieves 233 FPS.

For competitive play or maximum frame rates, the Low preset at 1080p achieves 592 FPS, which is the highest measured value in the dataset. However, the 1440p Low result of 374 FPS and 4K Low of 195 FPS indicate that even at Low settings, the GPU becomes the limiting factor at higher resolutions, so users should not expect linear scaling from 1080p Low. The Medium preset at 1440p (296 FPS) is arguably the sweet spot, offering a 79 FPS advantage over High (235 FPS) while only sacrificing some visual effects.

Measured FPS Breakdown

At 1920x1080, the measured averages are 592 FPS for Low, 469 FPS for Medium, 372 FPS for High, and 233 FPS for Ultra. The Medium setting has a recorded minimum of 399 FPS and maximum of 539 FPS, showing a spread of 140 FPS across the frame time distribution. The Low setting's 592 FPS is 123 FPS higher than Medium, while High is 97 FPS lower than Medium, and Ultra is another 139 FPS lower than High. This pattern shows diminishing returns at the lower end and steep penalties at the upper end.

At 2560x1440, the averages are 374 FPS for Low, 296 FPS for Medium, 235 FPS for High, and 147 FPS for Ultra. The Medium setting's min/max range is 252 to 340 FPS, a spread of 88 FPS. The Low setting is 78 FPS higher than Medium, High is 61 FPS lower than Medium, and Ultra is 88 FPS lower than High. The percentage drop from Low to Ultra is 60.7%, which is slightly less than the 60.6% drop at 1080p, indicating that the resolution increase affects all settings proportionally.

At 3840x2160, the averages are 195 FPS for Low, 155 FPS for Medium, 123 FPS for High, and 77 FPS for Ultra. The Medium setting's min/max range is 131 to 178 FPS, a spread of 47 FPS. The Low setting is 40 FPS higher than Medium, High is 32 FPS lower than Medium, and Ultra is 46 FPS lower than High. The drop from Low to Ultra is 60.5%, which is nearly identical to the 1080p and 1440p percentages, confirming that the setting-based scaling is consistent across resolutions.

How This Combo Ranks

The Intel Core i7-14700K and AMD Radeon RX 6800 XT combination ranks 1131 out of 3710 tested combos in Minecraft, placing it in the top 30.5% of all configurations. This rank reflects the system's ability to maintain high frame rates even at 4K, where the average FPS across all settings is 137.5 (calculated from 195, 155, 123, and 77). The GPU's 85th percentile ranking among all GPUs suggests that the RX 6800 XT is a strong contributor, but the CPU's 94th percentile ranking among all CPUs indicates that the i7-14700K is the more dominant component in this pairing.

The CPU's nearest rivals include the AMD EPYC 9115 with a deltaPct of 0.1% in average benchmark score, the AMD Ryzen 9 7950X at -0.2%, the AMD Ryzen 9 7940HX at -0.7%, and the AMD Ryzen 7 9700F at -0.9%. These deltas show that the i7-14700K is within 1% of these competitors in synthetic benchmarks, but the measured FPS data in Minecraft shows that the CPU's 20 cores and 28 threads, with a base clock of 3.40 GHz and boost of 5.60 GHz, are more than adequate for this game's single-threaded rendering pipeline.

The combo rank of 1131 out of 3710 is lower than the individual percentile rankings of both components would suggest, which indicates that Minecraft's performance is not purely a function of raw CPU or GPU compute power. The game's block-based rendering engine benefits from high single-thread performance, which the i7-14700K provides, but the RX 6800 XT's 16 GB memory and 512.0 GB/s bandwidth are also critical for loading large worlds. The rank suggests that there are many other combos with similar or better performance, likely those with CPUs that have even higher single-core boost clocks.

CPU Role

The Intel Core i7-14700K features 20 cores and 28 threads, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. The CPU's benchmark scores are impressive: a Cinebench R23 multi-core score of 33440.5 and a single-core score of 2160, along with a Geekbench multi-core score of 20767 and single-core score of 2569. These numbers place the CPU at the 94th percentile among all CPUs, with an average benchmark score of 69355.

In Minecraft, the CPU's role is most evident at 1080p Low, where the average FPS of 592 is likely limited by the CPU's single-thread performance. The boost clock of 5.60 GHz is critical for the game's main thread, which handles chunk updates and entity logic. The high L3 cache of 33 MB helps reduce memory latency when accessing world data, and the 2 MB L2 per core ensures that frequently accessed data stays close to the execution units. The CPU's PassMark single-thread score of 4472 indicates strong per-core performance, which is directly beneficial for Minecraft's largely serialized rendering pipeline.

The CPU's multi-core performance, as shown by the Cinebench R23 multi-core score of 33440.5, is less relevant to Minecraft, which does not scale well across many cores. However, the 20 cores do provide headroom for background tasks such as shader compilation or mod loading. The CPU's nearest rival, the AMD EPYC 9115, has an average score of 69288, which is 0.1% lower, while the AMD Ryzen 9 7950X is 0.2% higher. These tiny deltas suggest that the i7-14700K is competitive with top-tier server and desktop CPUs, but in Minecraft, the 5.60 GHz boost clock gives it a practical advantage over lower-clocked rivals.

FAQ

Q: What is the highest average FPS measured for this combo?

A: The highest average FPS is 592, achieved at 1920x1080 with Low settings. The next highest is 469 FPS at 1080p Medium, followed by 374 FPS at 1440p Low.

Q: How does the combo perform at 4K with Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 77. This is the lowest measured value in the dataset, and it represents a 66.9% drop from the 233 FPS at 1080p Ultra.

Q: What is the difference between Medium and High settings at 1440p?

A: At 2560x1440, the Medium preset averages 296 FPS with a minimum of 252 FPS, while the High preset averages 235 FPS. The difference is 61 FPS, or 20.6% lower for High.

Q: Is the CPU or GPU the limiting factor at 1080p Low?

A: The data suggests the CPU is the limiting factor at 1080p Low, as the average FPS of 592 is exceptionally high, and the GPU's 85th percentile ranking indicates it could handle more frames if the CPU allowed. The i7-14700K's boost clock of 5.60 GHz is the primary constraint.

Q: How does this combo rank among all tested configurations in Minecraft?

A: The combination ranks 1131 out of 3710 tested combos, placing it in the top 30.5% of all configurations tested in this game.

Q: What is the minimum FPS recorded for Medium settings at 4K?

A: At 3840x2160 with Medium settings, the minimum FPS is 131, with a maximum of 178 and an average of 155. This shows a relatively tight frame time distribution compared to lower resolutions.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + AMD Radeon RX 6800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 195.0
3840x2160 Medium 155.0
3840x2160 High 123.0
3840x2160 Ultra 77.0
2560x1440 Low 374.0
2560x1440 Medium 296.0
2560x1440 High 235.0
2560x1440 Ultra 147.0
1920x1080 Low 592.0
1920x1080 Medium 469.0
1920x1080 High 372.0
1920x1080 Ultra 233.0

Minecraft with ii7-14700K + Other GPUs

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Minecraft with RX 6800 XT + Other CPUs

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