Minecraft

Minecraft

AVERAGE FPS
291
excellent

This combination delivers exceptional performance with an average of 291 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 82 131 165 209
1440p QHD 157 251 316 400
1080p Full HD 249 398 501 633

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 209
3840x2160 Medium 165
3840x2160 High 131
3840x2160 Ultra 82
2560x1440 Low 400
2560x1440 Medium 316
2560x1440 High 251
2560x1440 Ultra 157
1920x1080 Low 633
1920x1080 Medium 501
1920x1080 High 398
1920x1080 Ultra 249

Minecraft with Intel Core i7-14700K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Minecraft is notoriously variable in performance, but the measured data for the Intel Core i7-14700K and NVIDIA GeForce RTX 3080 Ti combination reveals a clear pattern: this system is overwhelmingly capable of delivering high frame rates at every preset, though the gap between settings narrows significantly as resolution climbs. The dataset shows a system that is CPU-bound at lower resolutions and progressively more GPU-bound at 4K, with the Medium preset emerging as the sweet spot for those seeking a balance between visual fidelity and frame rate stability.

Settings Recommendations

The measured rows indicate that the Medium preset offers the most compelling experience across all three tested resolutions. At 1920x1080, Medium delivers an average of 501 FPS with a minimum of 426 FPS and a maximum of 577 FPS. This is a substantial 26% uplift over High’s 398 FPS average, while the minimum frame rate of 426 FPS ensures that even the most demanding scenes remain far above the refresh rate of any mainstream display. The Ultra preset, by contrast, drops to 249 FPS at 1080p, which is still exceptionally high but represents a 50% reduction from Medium, indicating a heavy cost for marginal visual gains.

At 2560x1440, the Medium preset again proves optimal, with an average of 316 FPS and a minimum of 269 FPS. This is a 26% improvement over High’s 251 FPS average, and the minimum of 269 FPS keeps gameplay smooth on 240Hz monitors. The Ultra preset at 1440p falls to 157 FPS, which is still playable but begins to show the strain of higher graphical demands. For 3840x2160, Medium remains the recommended choice, delivering 165 FPS with a minimum of 141 FPS and a maximum of 190 FPS. This is the only 4K preset with recorded minimum and maximum values, suggesting it is the most stable option at that resolution. High at 4K averages 131 FPS, while Ultra drops to 82 FPS, which is below the threshold for high-refresh-rate 4K displays.

The Low preset is the outlier, producing the highest frame rates but with no recorded minimum or maximum values, indicating that the data may be less reliable for stability analysis. Low averages 633 FPS at 1080p, 400 FPS at 1440p, and 209 FPS at 4K. These numbers are impressive but come with a significant reduction in visual quality, making them suitable only for competitive play where frame rate is paramount. Overall, the data suggests that Medium provides the best balance of performance and visual fidelity, with the added benefit of having the most complete stability data across all resolutions.

How This Combo Ranks

The Intel Core i7-14700K and NVIDIA GeForce RTX 3080 Ti combination ranks 903rd out of 3710 tested combos in Minecraft, placing it in the top 24% of all systems benchmarked. This is a strong showing for a game that is often more dependent on single-threaded CPU performance than on raw GPU power. The combo’s percentile placement reflects a system that is well above average but not at the absolute pinnacle of performance, with many higher-end configurations ahead of it.

The CPU itself ranks in the 94th percentile among all processors, with an average benchmark score of 69355. Its nearest rivals include the AMD EPYC 9115, which scores 69288 (a 0.1% difference), the AMD Ryzen 9 7950X at 69515 (-0.2%), the AMD Ryzen 9 7940HX at 69875 (-0.7%), and the AMD Ryzen 7 9700F at 69996 (-0.9%). These margins are exceedingly tight, indicating that the i7-14700K is essentially on par with top-tier alternatives, with performance differences well within the noise of typical benchmarking. The GPU, meanwhile, ranks in the 83rd percentile among all graphics cards, with an average benchmark score of 41187. Its nearest rivals are the AMD Radeon Pro 5300 at 40870 (0.8%), the NVIDIA Tesla M40 24 GB at 41707 (-1.2%), the NVIDIA Tesla M40 at 41897 (-1.7%), and the NVIDIA GeForce RTX 5070 at 40377 (2%). These deltas are also small, though the GPU’s percentile position is notably lower than the CPU’s, suggesting that the graphics card is the more limiting component in this pairing.

In the context of Minecraft specifically, the combo’s rank of 903 out of 3710 indicates that while the system is very capable, there are many other configurations that achieve higher frame rates. This is likely due to the game’s sensitivity to CPU clock speed and cache, where the i7-14700K’s 5.60 GHz boost clock and 33 MB of L3 cache are strong but not unique. The data shows that the combo is a solid mid-to-high-tier performer, but not a record-holder.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture with a GA102 chip, manufactured on Samsung’s 8 nm process. It features 28,300 million transistors on a 628 mm² die, with a transistor density of 45.1M per mm². The GPU has 12 GB of GDDR6X memory on a 384-bit bus, providing a bandwidth of 912.4 GB/s. Its base clock is 1365 MHz, with a boost clock of 1665 MHz, and memory runs at 1188 MHz (19 Gbps effective). These specifications place it as a high-end card from the GeForce 30-series, with a TDP of 350 W and a suggested PSU of 750 W.

In Minecraft, the GPU’s role becomes more pronounced as resolution increases. At 1920x1080, the frame rates are so high (398-633 FPS depending on settings) that the GPU is clearly not the bottleneck; even the Ultra preset at 249 FPS is far above what most displays can show. At 2560x1440, the GPU begins to assert itself, with frame rates dropping to 157-400 FPS across presets. At 3840x2160, the GPU is firmly in charge, with frame rates ranging from 82 FPS at Ultra to 209 FPS at Low. The 12 GB of VRAM is ample for Minecraft at any resolution, as the game’s textures and draw distances are not particularly demanding on memory capacity. The bandwidth of 912.4 GB/s ensures that texture streaming and chunk loading are handled without stutter, though the data does not show any VRAM-related bottlenecks. The GPU’s 10,240 shading units and 320 texture mapping units provide ample compute for the game’s rendering, and the 112 ROPs handle pixel output efficiently at 4K.

The GPU’s benchmark scores further contextualize its performance. Its 3DMark Steel Nomad DX12 score is 5077, and its Geekbench OpenCL score is 170037, with a Vulkan score of 192697. Passmark scores include 26896 for G3D and 15282 for GPU compute. These numbers indicate a card that is well-suited for modern gaming, though its 83rd percentile ranking shows it is not at the very top of the heap. In Minecraft, the GPU delivers more than enough performance for high-refresh-rate play at 1440p and solid 4K performance, but it is not the component driving the extreme frame rates seen at 1080p.

Measured FPS Breakdown

At 1920x1080, the data shows a clear hierarchy across presets. Low settings produce an average of 633 FPS, Medium drops to 501 FPS with a minimum of 426 and a maximum of 577, High averages 398 FPS, and Ultra falls to 249 FPS. The gap between Low and Ultra is 384 FPS, or roughly 61%, highlighting the significant cost of higher graphical fidelity. The Medium preset’s minimum of 426 FPS is particularly notable, as it provides a stable experience even in demanding scenes.

Moving to 2560x1440, the frame rates scale down predictably. Low averages 400 FPS, Medium averages 316 FPS with a minimum of 269 and a maximum of 364, High averages 251 FPS, and Ultra averages 157 FPS. The reduction from 1080p to 1440p is substantial, with Low dropping by 37%, Medium by 37%, High by 37%, and Ultra by 37%. This consistent percentage drop suggests that the GPU is becoming a more significant factor at this resolution, though the CPU still has headroom.

At 3840x2160, the frame rates take a further step down. Low averages 209 FPS, Medium averages 165 FPS with a minimum of 141 and a maximum of 190, High averages 131 FPS, and Ultra averages 82 FPS. The drop from 1440p to 4K is more pronounced, with Low falling by 48%, Medium by 48%, High by 48%, and Ultra by 48%. This consistent scaling across presets indicates that the GPU is now the primary limiting factor, as the CPU’s influence diminishes at higher resolutions. The Ultra preset at 4K, at 82 FPS, is the only setting that dips below 100 FPS, making it marginal for high-refresh-rate displays but still playable on standard 60Hz monitors.

Resolution Scaling

The data reveals a clear pattern in how performance scales with resolution. From 1920x1080 to 2560x1440, the average FPS across all presets drops by approximately 37%. From 2560x1440 to 3840x2160, the drop is approximately 48%. This accelerating decline is a classic sign of a system transitioning from CPU-bound to GPU-bound. At 1080p, the frame rates are so high that the CPU is likely the limiting factor, as the i7-14700K’s 20 cores and 28 threads are pushed to their limits by the game’s single-threaded nature. At 1440p, the GPU begins to take over, and at 4K, the GPU is firmly in control.

The RTX 3080 Ti’s 12 GB of GDDR6X memory and 912.4 GB/s bandwidth are sufficient for 4K, but the sheer number of pixels being rendered taxes the GPU’s compute units. The 4K Ultra preset, at 82 FPS, shows the GPU’s limits, while 4K Low at 209 FPS demonstrates that even at maximum resolution, the card has significant headroom when settings are reduced. The scaling data suggests that for players who prioritize frame rate, 1440p is the sweet spot for this combo, offering high FPS with room to spare. For those who want 4K, Medium settings at 165 FPS provide an excellent experience, while Ultra is best reserved for slower-paced gameplay.

The consistent percentage drops across presets at each resolution step indicate that the game’s rendering load scales linearly with pixel count, which is typical for a title like Minecraft that relies heavily on fill rate and shader complexity. The CPU’s influence is most apparent at 1080p, where the frame rates exceed 600 FPS at Low settings, a figure that is nearly impossible to achieve on less capable processors.

CPU Role

The Intel Core i7-14700K is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. It has 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 33 MB of shared L3 cache. The CPU is manufactured on Intel’s 10 nm process, with a die size of 257 mm², and supports both DDR4 and DDR5 memory in a dual-channel configuration. Its TDP is 125 W, and it integrates UHD Graphics 770, though the discrete GPU makes this irrelevant for gaming.

In Minecraft, the CPU’s role is critical, particularly at lower resolutions. The game is known for being heavily dependent on single-threaded performance, and the i7-14700K’s 5.60 GHz boost clock is among the highest available. The benchmark data supports this, with the CPU achieving a Cinebench R23 single-core score of 2160 and a multi-core score of 33440.5. Its Geekbench single-core score is 2569, and its Passmark single-thread score is 4472. These numbers place it in the 94th percentile among all CPUs, and its nearest rivals show that it is essentially tied with top-tier AMD processors, with deltas of less than 1% in all cases.

At 1080p, the CPU’s performance is the primary driver of frame rates. The fact that Low settings produce 633 FPS and Medium produces 501 FPS, while the GPU is likely not fully utilized, indicates that the CPU is feeding frames as fast as the game engine allows. The L3 cache of 33 MB is particularly beneficial for Minecraft, as the game accesses a large working set of data related to world generation and entity management. The 20 cores and 28 threads are more than sufficient for the game’s background tasks, such as chunk loading and physics, even if the main game loop is largely single-threaded. As resolution increases to 1440p and 4K, the CPU’s influence wanes, and the GPU becomes the bottleneck, but the i7-14700K ensures that it never holds back the RTX 3080 Ti, even at 4K Ultra where the GPU is clearly straining.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 3080 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 209.0
3840x2160 Medium 165.0
3840x2160 High 131.0
3840x2160 Ultra 82.0
2560x1440 Low 400.0
2560x1440 Medium 316.0
2560x1440 High 251.0
2560x1440 Ultra 157.0
1920x1080 Low 633.0
1920x1080 Medium 501.0
1920x1080 High 398.0
1920x1080 Ultra 249.0

Minecraft with ii7-14700K + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3080 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii7-14700K + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.