Minecraft
This combination delivers exceptional performance with an average of 373 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 106 | 169 | 213 | 269 |
| 1440p QHD | 202 | 323 | 407 | 514 |
| 1080p Full HD | 320 | 512 | 645 | 801 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i7-14700F + NVIDIA GeForce RTX 4080, In-Depth Analysis
Minecraft is a sandbox title where the Intel Core i7-14700F and NVIDIA GeForce RTX 4080 combination delivers an exceptionally high level of performance, with the data showing that even at 4K Ultra settings the system maintains an average of 106 FPS, which is well above the threshold for smooth gameplay. The measured results across all resolutions and settings indicate that this pairing is heavily GPU-limited at higher visual presets, while at lower settings and resolutions the CPU becomes the more significant factor in determining frame rates, though both components are clearly high-end parts. This analysis will break down the specific roles of the CPU and GPU, examine how settings and resolution affect the experience, and place this combo within the broader context of the benchmark database.
CPU Role
The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. In Minecraft, the benchmark results show that this CPU is more than capable of feeding the RTX 4080 at high frame rates, but the game’s demands are not uniform across settings. At 1080p Low settings, the system achieves an average of 801 FPS, which is an extraordinary figure that points to the CPU’s strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 4958 and Geekbench single-core score of 2429. The 20 cores and 28 threads are largely irrelevant for Minecraft’s primary rendering thread, but the high boost clock of 5.40 GHz ensures that the game’s main logic loop runs with minimal latency.
The processor’s 33 MB of shared L3 cache and 2 MB per-core L2 cache help with world data access, though Minecraft’s block-based rendering is not typically cache-sensitive compared to other titles. The CPU’s Passmark single-thread score of 4257 and multithread score of 41317 place it in the 91st percentile of all CPUs, and its nearest rivals include the AMD Ryzen 9 7900X, which has an average benchmark score of 53288 versus the i7-14700F’s 53620, a delta of 0.6% in favor of the Intel part. This close margin in synthetic benchmarks does not fully translate to Minecraft, where the measured FPS at 1080p Low (801) versus 1440p Low (514) shows a 35.8% drop, suggesting that the CPU is the limiting factor at 1080p Low, but the GPU begins to take over as resolution increases.
At 1080p Medium, the average FPS is 645 with a minimum of 548 and maximum of 742, which is a 19.5% reduction from Low settings, indicating that the CPU is still managing the load well. The i7-14700F’s 20 cores and 28 threads are underutilized in this scenario, but the boost clock behavior is crucial; the data shows that the CPU can sustain high frame rates without becoming a bottleneck until the GPU is pushed harder. At 1440p Medium, the average drops to 407 FPS, a 36.9% decrease from 1080p Medium, which is a larger drop than the resolution change alone would suggest, pointing to the GPU’s increasing workload. The CPU’s role in this combo is to provide a high ceiling for frame rates, and the measured 801 FPS at 1080p Low demonstrates that the i7-14700F does not hold back the RTX 4080 in the most CPU-bound scenarios.
Settings Recommendations
The measured FPS rows provide a clear picture of how different presets affect performance, and the data suggests that the best experience depends on the user’s priority for visual fidelity versus raw frame rate. At 1080p, the High preset delivers an average of 512 FPS, which is only 36% lower than Low’s 801 FPS, while providing significantly better visual quality. Given that even the minimum FPS for Medium at 1080p is 548, the Medium preset offers a strong balance with an average of 645 FPS, and the minimum of 548 ensures no noticeable dips. However, for users with high-refresh-rate monitors, the High preset at 1080p with 512 FPS is still far beyond what most displays can show, making it a practical choice that adds visual detail without sacrificing smoothness.
At 1440p, the High preset averages 323 FPS, which is still extremely high, and the Medium preset at 407 FPS offers a 26% improvement over High in terms of frame rate, but the visual difference between Medium and High in Minecraft is often subtle. The Ultra preset at 1440p drops to 202 FPS, which is still playable on high-refresh displays, but the jump from Medium to Ultra represents a 50.4% reduction in average FPS, which is a substantial cost for the added effects. At 4K, the situation changes: High averages 169 FPS, Medium averages 213 FPS, and Ultra averages 106 FPS. The Medium preset at 4K is the standout, as it delivers 213 FPS with a minimum of 181 and maximum of 245, which is a comfortable margin above 144Hz refresh rates, and it outperforms the High preset by 26% while likely offering similar visual quality in most Minecraft scenes.
The Low preset at 4K achieves 269 FPS, but the visual downgrade is severe, and the data shows that Medium at 4K provides 213 FPS, which is 56% higher than Ultra’s 106 FPS. For the best experience per the measured rows, the recommendation is to use Medium settings at 4K, as it provides the highest frame rate with a stated minimum of 181 FPS, ensuring that even complex scenes with many entities or redstone contraptions remain fluid. At 1080p and 1440p, High settings are recommended because the average FPS of 512 and 323 respectively are so high that the additional frame rate from lower presets (801 and 514) is unlikely to be perceptible on standard displays, whereas the visual improvements from High are more meaningful. The Ultra preset is only advisable at 1080p where 320 FPS is still excellent, but at 4K its 106 FPS average may be too close to the edge for users who prefer strict 120Hz or higher gameplay.
Resolution Scaling
The FPS drop from 1080p to 4K is a clear indicator of where the bottleneck lies in this combo. At Low settings, the average FPS goes from 801 at 1080p to 514 at 1440p and 269 at 4K, representing a 35.8% drop from 1080p to 1440p and a 66.4% drop from 1080p to 4K. This scaling pattern is typical of a CPU-bound scenario at 1080p, where the GPU is not fully utilized, and the frame rate is limited by the processor’s ability to issue draw calls. The i7-14700F’s boost clock of 5.40 GHz and single-thread performance are the key factors here, and the data shows that as resolution increases, the GPU becomes the limiting component, with the 4K Low result of 269 FPS still being very high but representing a significant reduction from the 1080p figure.
At Medium settings, the scaling is more moderate: 645 FPS at 1080p, 407 FPS at 1440p, and 213 FPS at 4K, which are drops of 36.9% and 67.0% respectively. The minimum FPS at Medium also scales, from 548 at 1080p to 346 at 1440p and 181 at 4K, showing that the frame time consistency is maintained despite the resolution increase. At High settings, the averages are 512 FPS at 1080p, 323 FPS at 1440p, and 169 FPS at 4K, with drops of 36.9% and 67.0% compared to 1080p, which is nearly identical percentage-wise to the Medium preset. This consistency suggests that the game’s rendering workload scales linearly with pixel count, and the RTX 4080’s 16 GB of GDDR6X memory and 716.8 GB/s bandwidth are sufficient to handle the increased memory pressure at 4K without causing a disproportionate slowdown.
The Ultra preset shows the largest absolute drop: 320 FPS at 1080p to 202 FPS at 1440p (a 36.9% decrease) and 106 FPS at 4K (a 66.9% decrease from 1080p). The fact that the percentage drops are similar across all presets indicates that the limiting factor is the GPU’s rasterization throughput rather than memory bandwidth or CPU overhead. The RTX 4080’s boost clock of 2505 MHz and 48.74 TFLOPS of FP32 performance are the primary drivers, and the data shows that at 4K Ultra, the combo is firmly GPU-bound, with the CPU’s 20 cores providing ample headroom. The scaling from 1080p to 1440p and 4K is close to what would be expected from pixel count alone (2.25x for 1440p and 4x for 4K versus 1080p), but the measured frame rates are higher than a pure pixel-count scaling would predict, indicating that the RTX 4080 is not fully saturated at 1080p and that the CPU is the limiting factor at lower resolutions.
How This Combo Ranks
In the benchmark database, this specific combination of the Intel Core i7-14700F and NVIDIA GeForce RTX 4080 ranks 201st out of 3710 tested combos in Minecraft, placing it in the top 5.4% of all configurations. This rank is notable given that the CPU is in the 91st percentile of all CPUs and the GPU is in the 86th percentile of all GPUs, meaning that the combo’s performance is slightly better than the individual component percentiles might suggest, likely due to the CPU’s strong single-thread performance being well-suited to Minecraft’s engine. The rank of 201 out of 3710 means that there are 200 combos that achieve higher FPS in this game, but the measured average FPS values here are so high that the difference between rank 201 and rank 1 is likely to be small in absolute terms, especially at 1080p where the CPU is the bottleneck.
The GPU’s nearest rivals include the RTX 4080 SUPER, which has an average benchmark score of 54209 versus the RTX 4080’s 54247, a delta of 0.1% in favor of the RTX 4080. This negligible difference in synthetic scores suggests that swapping to the SUPER variant would not meaningfully change the combo’s rank in Minecraft, as the game is not heavily reliant on the GPU at lower resolutions. The AMD Radeon RX 6750 GRE 12 GB and AMD Radeon 8060S have higher average scores (55698 and 55757 respectively), but these are likely from different test configurations and do not directly translate to Minecraft performance. The CPU’s nearest rival, the AMD Ryzen 9 7900X, has an average score of 53288 versus the i7-14700F’s 53620, a delta of 0.6%, and in Minecraft, the Intel part’s higher boost clock of 5.40 GHz versus the Ryzen’s architecture differences could account for the combo’s strong rank.
The fact that this combo achieves 801 FPS at 1080p Low and 512 FPS at 1080p High means that it is in the upper echelon of performance, and the rank of 201 out of 3710 is likely driven by combos that use even higher-end CPUs like the Core i9-14900KS or Ryzen 9 7950X3D, which have higher single-thread scores and can push frame rates even higher in CPU-bound scenarios. However, the data shows that this combo is not far behind, and for most users, the difference between rank 201 and rank 50 would be imperceptible because the frame rates are already so high. The measured FPS at 4K Ultra of 106 is still well above the 60 FPS threshold, and the combo’s rank reflects that it is a top-tier performer that only a small number of more expensive or more specialized configurations can beat.
GPU Role
The NVIDIA GeForce RTX 4080 is based on the Ada Lovelace architecture, with a 5 nm process node from TSMC, and it features 16 GB of GDDR6X memory on a 256-bit bus, providing 716.8 GB/s of bandwidth. The GPU has a base clock of 2205 MHz and a boost clock of 2505 MHz, with 9728 shading units, 304 texture mapping units, and 112 ROPs. In Minecraft, the RTX 4080’s role is primarily to handle the rendering of the block-based world, and the data shows that it is not the limiting factor at 1080p, where the CPU dominates, but it becomes increasingly important at higher resolutions. At 4K Ultra, the average FPS of 106 is a direct result of the GPU’s rasterization power, and the 48.74 TFLOPS of FP32 performance is what allows the game to maintain playable frame rates at the highest settings.
The GPU’s 16 GB of VRAM is more than sufficient for Minecraft, which does not typically use more than a few gigabytes even at 4K with high-resolution texture packs, and the 716.8 GB/s memory bandwidth ensures that texture streaming is not a bottleneck. The RTX 4080’s boost clock of 2505 MHz is a key factor in its performance, as Minecraft’s rendering is largely fill-rate limited at higher resolutions, and the 280.6 GPixel/s pixel rate and 761.5 GTexel/s texture rate are what enable the 4K Medium result of 213 FPS. The GPU’s Passmark G3D score of 34457 and 3DMark Steel Nomad DX12 score of 6567 place it in the 86th percentile of all GPUs, and its nearest rival, the RTX 4080 SUPER, has an average benchmark score that is only 0.1% different, confirming that the RTX 4080 is at the top of its class.
The measured FPS at 4K Low (269) versus 4K High (169) shows a 37.2% reduction, which is a significant drop that is primarily due to the increased shading and texture work at higher settings. At 4K Ultra, the FPS drops to 106, which is a 60.6% reduction from Low, indicating that the Ultra preset adds effects that heavily tax the GPU’s compute units. The RTX 4080’s 76 RT cores and 304 tensor cores are not specifically utilized by Minecraft’s standard rendering path, but the GPU’s raw rasterization performance is what matters here. The data shows that the GPU is the limiting component at 4K for all presets, as the CPU’s 20 cores are not fully utilized at that resolution, and the frame rates scale inversely with the GPU’s workload.
FAQ
Q: What average FPS does this combo achieve at 1080p with High settings?
A: At 1920x1080 with High settings, the Intel Core i7-14700F and NVIDIA GeForce RTX 4080 combination achieves an average of 512 FPS, with no minimum or maximum FPS data provided for this specific preset.
Q: Is the CPU or GPU the limiting factor at 4K Ultra settings?
A: The data indicates that the GPU is the limiting factor at 4K Ultra, where the average FPS is 106. This is because the CPU’s performance at 1080p Low (801 FPS) shows that it can handle much higher frame rates, but the GPU’s workload at 4K Ultra reduces the frame rate to 106, which is a 66.9% drop from the 1080p Low result.
Q: How does the 4K Medium preset compare to 4K High in terms of average FPS?
A: At 3840x2160, the Medium preset achieves an average of 213 FPS with a minimum of 181 and maximum of 245, while the High preset achieves an average of 169 FPS. This represents a 26% improvement in average FPS for Medium over High.
Q: What is the combo’s rank among all tested configurations in Minecraft?
A: This combo ranks 201st out of 3710 tested combos in Minecraft, placing it in the top 5.4% of all configurations in the database.
Q: How does the RTX 4080 compare to its nearest rival, the RTX 4080 SUPER, in average benchmark score?
A: The RTX 4080 has an average benchmark score of 54247, while the RTX 4080 SUPER has a score of 54209, resulting in a delta of 0.1% in favor of the RTX 4080.
Q: What are the minimum and maximum FPS values at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the combo achieves a minimum of 346 FPS and a maximum of 468 FPS, with an average of 407 FPS.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 4080 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 269.0 |
| 3840x2160 | Medium | 213.0 |
| 3840x2160 | High | 169.0 |
| 3840x2160 | Ultra | 106.0 |
| 2560x1440 | Low | 514.0 |
| 2560x1440 | Medium | 407.0 |
| 2560x1440 | High | 323.0 |
| 2560x1440 | Ultra | 202.0 |
| 1920x1080 | Low | 801.0 |
| 1920x1080 | Medium | 645.0 |
| 1920x1080 | High | 512.0 |
| 1920x1080 | Ultra | 320.0 |
Minecraft with ii7-14700F + Other GPUs
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Minecraft with RTX 4080 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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