Minecraft

Minecraft

AVERAGE FPS
373
excellent

This combination delivers exceptional performance with an average of 373 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 106 169 213 269
1440p QHD 202 323 407 514
1080p Full HD 320 512 645 800

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 269
3840x2160 Medium 213
3840x2160 High 169
3840x2160 Ultra 106
2560x1440 Low 514
2560x1440 Medium 407
2560x1440 High 323
2560x1440 Ultra 202
1920x1080 Low 800
1920x1080 Medium 645
1920x1080 High 512
1920x1080 Ultra 320

Minecraft with Intel Core i5-14600KF + NVIDIA GeForce RTX 4080, In-Depth Analysis

Minecraft with an Intel Core i5-14600KF and NVIDIA GeForce RTX 4080 produces extreme frame rates across all settings, making the experience overwhelmingly smooth. The data shows that even at 4K Ultra, the combo maintains an average of 106 FPS, while lower settings at 1080p push well beyond the refresh rate of most high-end monitors.

Settings Recommendations

The measured rows indicate that the High preset delivers the most balanced experience for this hardware combination. At 3840x2160, High settings produce an average of 169 FPS, which is a substantial 63 FPS higher than the Ultra preset’s 106 FPS average. The jump from High to Ultra at 4K represents a 37% performance penalty, yet the visual uplift from High to Ultra is often marginal in Minecraft’s blocky aesthetic. Conversely, dropping from High to Medium at 4K increases the average from 169 FPS to 213 FPS, a 26% gain, but the step down in render distance and effects can be noticeable.

For players prioritizing maximum fluidity, the Low preset at 1080p yields an astonishing 800 FPS average, but this comes at the cost of draw distance and lighting fidelity. The Medium preset offers a middle ground that is particularly compelling: at 1440p, Medium averages 407 FPS with a minimum of 346 FPS, ensuring no perceptible stutter even during complex world generation. The Ultra preset, while playable, shows the weakest scaling relative to its demands — at 4K, it is the only setting that dips below 144 FPS, making it unsuitable for high-refresh-rate displays. Benchmark results indicate that High settings at 1440p, with a 323 FPS average, are the sweet spot for users with 144Hz or 240Hz monitors, as they provide a 60% headroom above the refresh ceiling. For 4K display owners, High is the recommended preset, as it stays comfortably above 165 FPS, while Ultra should be reserved for scenarios where visual fidelity trumps sheer frame rate.

How This Combo Ranks

This specific combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 4080 ranks 202nd out of 3,710 tested combos in Minecraft, placing it in the top 5.5% of all configurations in the database. This rank reflects the strength of both components: the CPU’s high single-core performance and the GPU’s massive rasterization throughput. The combo outperforms the vast majority of systems, though it does not crack the top 200, which are typically dominated by newer flagship GPUs like the RTX 4090 or specialized high-core-count CPUs.

The ranking context becomes clearer when examining the individual component standings. The RTX 4080 sits at the 86th percentile among all GPUs, with an average benchmark score of 54,247, placing it just 0.1% behind the RTX 4080 SUPER in synthetic tests. The i5-14600KF, meanwhile, holds the 90th percentile among CPUs with an average score of 49,394, trailing the AMD Ryzen 9 7900 by a mere 0.3%. This near-parity between the CPU and GPU in their respective fields means neither component bottlenecks the other significantly in Minecraft’s single-threaded rendering pipeline. The combo’s 202nd rank out of 3,710 suggests that while the pairing is exceptionally strong, there are roughly 200 configurations that edge it out — likely those combining the RTX 4080 with faster CPUs like the Core i9-14900KS or pairing the i5-14600KF with an RTX 4090. In practical terms, the data shows this combo delivers performance that is indistinguishable from the top-tier systems in real-world Minecraft gameplay, as the frame rates are already far beyond display refresh limits.

GPU Role

The NVIDIA GeForce RTX 4080 is the primary driver of the extreme frame rates observed in these measurements. Its 16 GB of GDDR6X memory on a 256-bit bus delivers 716.8 GB/s of bandwidth, which is critical for Minecraft’s texture streaming and chunk loading. The GPU’s 9,728 shading units and 112 ROPs process the game’s simple geometry at blistering speed, as evidenced by the 800 FPS average at 1080p Low settings. The boost clock of 2505 MHz, up from a base of 2205 MHz, allows the card to sustain high utilization during intense render passes.

The RTX 4080’s synthetic benchmark scores corroborate its gaming performance. Its Passmark G3D score of 34,457 places it in the 86th percentile of all GPUs, with an average benchmark score of 54,247. This puts it 0.1% ahead of the RTX 4080 SUPER and 1.1% behind the AMD Radeon Pro W5700X, indicating that the 4080 is at the very top of the performance tier. The GPU’s 48.74 TFLOPS of FP32 compute power is more than sufficient for Minecraft’s shader-based rendering, even when modded with heavy resource packs. The 3DMark Steel Nomad DX12 score of 6,567 further confirms strong DirectX 12 performance, which is relevant as Minecraft’s Render Dragon engine leverages modern APIs.

The 16 GB VRAM capacity proves ample for the game, as even at 4K Ultra, the title rarely exceeds 8 GB of video memory usage in standard unmodded play. This headroom ensures that the GPU never spills into system memory, which would cause stuttering. The measured data supports this: the minimum FPS at 4K Medium is 181, and the minimum at 1440p Medium is 346, both showing no signs of memory-related hitches. The GPU’s role becomes less dominant as resolution drops, however — at 1080p, the frame rates are so high that the CPU’s single-thread performance starts to become the limiting factor, a dynamic explored in the CPU Role section.

Measured FPS Breakdown

At 1920x1080, the combo delivers extraordinary performance across all presets. The Low preset averages 800 FPS, which is 155 FPS higher than High’s 512 FPS average and 480 FPS higher than Ultra’s 320 FPS average. The Medium preset sits between, averaging 645 FPS with a minimum of 548 FPS and a maximum of 742 FPS. The scaling from Low to Ultra at 1080p shows a 60% drop in average FPS, yet even the lowest result of 320 FPS is far beyond any display’s refresh rate. This indicates that at 1080p, the system is heavily CPU-bound, as the GPU is capable of far higher output than the game’s engine can feed it.

Moving to 2560x1440, the performance remains stellar but begins to show more GPU influence. Low settings average 514 FPS, which is 36% lower than the 1080p Low result, signaling that pixel throughput is now a factor. High settings at 1440p average 323 FPS, a 37% reduction from the 1080p High figure. Medium at 1440p averages 407 FPS with a minimum of 346 FPS, while Ultra averages 202 FPS. The gap between Low and Ultra at 1440p is 61%, similar to the 1080p spread, but the absolute values are all lower, confirming that resolution scaling is beginning to tax the GPU more heavily.

At 3840x2160, the full weight of the GPU is engaged. Low settings average 269 FPS, which is 48% lower than the 1080p Low result. High settings average 169 FPS, a 67% drop from the 1080p High figure. Medium averages 213 FPS with a minimum of 181 FPS, while Ultra drops to an average of 106 FPS. The 4K Ultra result is the only measurement in the entire dataset that falls below 144 FPS, making it the sole setting where a high-refresh-rate gamer might notice a compromise. The data reveals a consistent pattern: the delta between Low and High remains around 40-45% at every resolution, while the jump from High to Ultra costs roughly 37-38% in average FPS. This suggests Minecraft’s Ultra preset introduces disproportionately expensive effects (likely shadow quality and anti-aliasing) that do not scale linearly with resolution.

Resolution Scaling

The frame rate degradation from 1080p to 4K is steep but expected given the pixel count increase. At Low settings, the average FPS drops from 800 at 1080p to 514 at 1440p (a 36% reduction) and then to 269 at 4K (a 48% reduction from the 1440p figure). This non-linear scaling is a hallmark of GPU-bound workloads: each doubling of pixel count (1080p to 4K represents a 4x increase) requires roughly four times the fill rate. The RTX 4080’s 280.6 GPixel/s pixel rate and 761.5 GTexel/s texture rate are sufficient to handle this, but the data shows the card’s limits are approached at 4K Ultra.

At High settings, the scaling is similar: 512 FPS at 1080p drops to 323 FPS at 1440p (37% lower) and then to 169 FPS at 4K (48% lower than 1440p). The consistency of these percentage drops across Low, Medium, and High presets indicates that the GPU’s shading units and memory bandwidth are the primary constraints as resolution rises. However, the Ultra preset shows a more dramatic collapse: 320 FPS at 1080p falls to 202 FPS at 1440p (37% lower) and then to 106 FPS at 4K (48% lower), maintaining the same relative scaling pattern.

The fact that the 1080p-to-1440p drop (36-37%) is smaller than the 1440p-to-4K drop (48%) across all settings is significant. It implies that the GPU is not fully saturated at 1080p, where the CPU limits performance, but becomes progressively more GPU-bound as resolution climbs. At 4K, the system is almost entirely GPU-limited, as evidenced by the 106 FPS Ultra result, which is still high but shows the RTX 4080 working near its maximum capacity. The data suggests that for 4K gaming, the RTX 4080 is a capable but not overkill solution for Minecraft’s highest settings, while for 1080p and 1440p, the GPU has ample headroom that is capped by the CPU’s ability to feed it draw calls.

CPU Role

The Intel Core i5-14600KF plays a critical role in this combo’s performance, particularly at lower resolutions where the GPU is underutilized. With 14 cores and 20 threads, this Raptor Lake-R processor has a base clock of 3.50 GHz and a boost clock of 5.30 GHz, making it exceptionally strong for single-threaded workloads like Minecraft’s main game loop. Its Cinebench R23 single-core score of 4,594 and Geekbench single-core score of 2,445 place it in the top decile of CPUs, and its 90th percentile ranking among all processors confirms its elite status.

The CPU’s 24 MB of shared L3 cache and 2 MB per-core L2 cache are crucial for Minecraft’s chunk-based world storage, reducing latency when accessing block data. Its Passmark single-thread score of 4,273 and Passmark physics score of 2,449 indicate robust integer performance, which is relevant for the game’s entity and physics calculations. The measured FPS data shows the CPU’s influence clearly: at 1080p Low, the system achieves 800 FPS, but this is a limit imposed by the CPU’s frame generation capability, not the GPU’s render speed. The GPU could theoretically output more, but the CPU cannot issue draw calls fast enough.

In synthetic benchmarks, the i5-14600KF scores 32,544 in Cinebench R23 multi-core and 13,668 in Cinebench R20 multi-core, with a Passmark multithread score of 38,697. These numbers show that while the CPU is not the absolute fastest for multi-threaded tasks (it trails the AMD Ryzen 9 7900 by 0.3% in average score), its single-core performance is what matters most for Minecraft. The boost clock of 5.30 GHz is among the highest available, ensuring that the game’s primary thread runs at maximum speed. As resolution increases to 4K, the CPU’s load decreases because the GPU takes longer to render each frame, but even at 4K Ultra, the CPU’s 20 threads ensure that chunk loading and redstone updates do not cause hitches. The data confirms that this CPU is not a bottleneck at any settings, as the minimum FPS values (181 at 4K Medium, 346 at 1440p Medium) are all well above the thresholds where stuttering would become perceptible.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 4080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 269.0
3840x2160 Medium 213.0
3840x2160 High 169.0
3840x2160 Ultra 106.0
2560x1440 Low 514.0
2560x1440 Medium 407.0
2560x1440 High 323.0
2560x1440 Ultra 202.0
1920x1080 Low 800.0
1920x1080 Medium 645.0
1920x1080 High 512.0
1920x1080 Ultra 320.0

Minecraft with ii5-14600KF + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 4080 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.