Minecraft
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 45 | 56 | 71 |
| 1440p QHD | 54 | 86 | 108 | 136 |
| 1080p Full HD | 85 | 136 | 171 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i7-14700F + Intel Arc B390, In-Depth Analysis
# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data for Minecraft with the Intel Core i7-14700F and Intel Arc B390 reveals a steep performance curve as resolution climbs. At 1080p Low, the combo produces 216 FPS average. Moving to 1440p Low drops that to 136 FPS, a 37% reduction. At 4K Low, the average falls to 71 FPS, which is 67% below the 1080p Low figure. This scaling pattern is far from linear—the gap between 1440p and 4K (65 FPS difference) is nearly as large as the gap between 1080p and 1440p (80 FPS difference), suggesting the GPU is becoming the dominant constraint as pixel count rises.
Examining the High preset tells a similar story. The 1080p High average is 136 FPS, which matches the 1440p Low result exactly. At 1440p High, the average drops to 86 FPS, and at 4K High, it sinks to 45 FPS. The drop from 1440p High to 4K High is 47.7%, while the drop from 1080p High to 1440p High is 36.8%. This accelerating decline indicates that the Intel Arc B390's rendering resources are being saturated at higher resolutions, with the 4K Ultra setting falling to just 28 FPS—a figure that would challenge smooth gameplay.
The data implies that at 1080p, the CPU still has headroom to feed the GPU, since the i7-14700F boasts 20 cores and a 5.40 GHz boost clock. However, by 4K, the GPU's 1536 shading units and 24 ROPs are clearly the limiting factor. The 4K Medium result of 56 FPS (with a 48 FPS minimum) versus 4K High at 45 FPS shows that even modest setting changes yield meaningful FPS gains at high resolution, reinforcing that the GPU is the bottleneck. The overall pattern—where FPS roughly halves from 1080p to 4K at every preset—points to a system where the CPU's strong single-threaded performance (Cinebench R23 single-core score of 4958) cannot compensate for the GPU's limited fill-rate capacity at high pixel densities.
# How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of Intel Core i7-14700F and Intel Arc B390 ranks 984th out of 1176 tested combos in Minecraft. That places it in the bottom 16.3% of all configurations, which is a striking result given the CPU's strong benchmark standing. The i7-14700F alone sits in the 91st percentile versus all CPUs, with an average benchmark score of 53620. Its nearest rivals include the Intel Xeon 6505P (53701, delta -0.2%), Intel Xeon Phi 7290 (53469, delta 0.3%), AMD Ryzen 9 7900X (53288, delta 0.6%), and AMD EPYC 7313P (53206, delta 0.8%). These deltas are all within 1% of the i7-14700F, indicating the CPU is competitive with top-tier server and desktop parts.
Yet the GPU tells a different story. The Intel Arc B390 ranks in the 9th percentile versus all GPUs, with an average benchmark score of just 1482 in 3DMark Steel Nomad DX12. Its nearest rivals are NVIDIA GeForce GT 520MX (1463, delta 1.3%), NVIDIA GeForce 800M (1460, delta 1.5%), NVIDIA GeForce GT 625 OEM (1446, delta 2.5%), and NVIDIA GeForce GT 710 (1443, delta 2.7%). All of these are entry-level or legacy mobile/desktop parts, and the B390's advantage over them is marginal—just 2.7% over the GT 710. This enormous gap between CPU and GPU performance tiers explains the poor combo rank. The data suggests that pairing a 91st-percentile CPU with a 9th-percentile GPU creates a severe imbalance, where the GPU holds back the entire system in a game like Minecraft that can leverage high CPU performance.
The combo rank of 984 out of 1176 is not a reflection of the CPU's capabilities but rather proof of how heavily the GPU limits overall system performance in this title. Benchmarks indicate that many other tested combos likely pair similarly strong CPUs with more capable GPUs, allowing them to achieve much higher FPS in Minecraft's block-based rendering workloads.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel's 3 nm process. Its clock speeds are listed with a base of 300 MHz and a boost of 2500 MHz, which is a wide range suggesting aggressive dynamic clocking. The GPU has 1536 shading units, 48 texture mapping units, and 24 ROPs, along with 12 ray tracing cores. The pixel rate is 60.00 GPixel/s and texture rate is 120.0 GTexel/s, with FP32 performance of 7.680 TFLOPS.
Critically, the memory configuration is listed as "System Shared" for size, type, bus width, and bandwidth is "System Dependent." This means the GPU relies on the CPU's DDR4 or DDR5 memory rather than dedicated VRAM. In Minecraft, which can be sensitive to memory bandwidth when loading large worlds and textures, this shared memory setup likely contributes to the performance drops at higher resolutions. The 4K Ultra result of 28 FPS, compared to 4K Low at 71 FPS, shows a 60.6% performance penalty from settings alone, which is consistent with a GPU that is memory-bandwidth constrained.
The B390's API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means it can run modern rendering paths in Minecraft. However, the 3DMark Steel Nomad DX12 score of 1482 places it far below any dedicated gaming GPU. The 9th percentile ranking versus all GPUs indicates that this is fundamentally an entry-level graphics solution. The fact that it still achieves 216 FPS at 1080p Low in Minecraft suggests that the game's simple geometry and texturing can be handled by even modest GPUs at low settings, but the shared memory bandwidth becomes a critical bottleneck as resolution increases.
# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the data shows a clear progression across presets. Low settings produce an average of 216 FPS. Medium settings drop to 171 FPS average, with a minimum of 146 FPS and maximum of 197 FPS. High settings yield 136 FPS average. Ultra settings fall to 85 FPS average. The jump from High to Ultra represents a 37.5% performance loss, which is substantial for a single preset step. The 1080p Medium minimum of 146 FPS is still well above the High average, indicating that Medium provides a smoother experience in terms of frame pacing.
Moving to 2560x1440, the numbers scale down proportionally. Low settings average 136 FPS, which interestingly matches the 1080p High result. Medium settings average 108 FPS, with a minimum of 92 FPS and maximum of 124 FPS. High settings average 86 FPS. Ultra settings average 54 FPS. The gap between Low and Ultra at 1440p is 82 FPS, representing a 60.3% drop. The 1440p Medium minimum of 92 FPS is still playable, but the Ultra average of 54 FPS approaches the threshold where fast-paced gameplay could feel less responsive.
At 3840x2160, the performance becomes more constrained. Low settings average 71 FPS. Medium settings average 56 FPS, with a minimum of 48 FPS and maximum of 65 FPS. High settings average 45 FPS. Ultra settings average 28 FPS. The 4K Ultra result of 28 FPS is the lowest measured figure across all resolutions and settings, and even the 4K Medium minimum of 48 FPS suggests occasional frame drops below the 60 FPS target. The 4K Low average of 71 FPS is the only 4K result that comfortably exceeds 60 FPS.
Comparing across resolutions, the 1080p Ultra average of 85 FPS is higher than the 1440p High average of 86 FPS, showing that resolution has a more significant impact than settings at these performance levels. The 1440p Low and 1080p High both average 136 FPS, suggesting that the system's performance ceiling at lower settings is consistent regardless of whether the load is shifted to resolution or quality.
# CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700F is a 20-core, 28-thread processor based on Raptor Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz, with 33 MB of shared L3 cache and 2 MB of L2 cache per core. The CPU supports DDR4 and DDR5 memory in dual-channel configuration, and its 65W TDP suggests it is a power-efficient part despite its high core count.
In Minecraft, which is notoriously single-thread-bound for its main game loop, the i7-14700F's single-core performance is crucial. Its Cinebench R23 single-core score of 4958 and Geekbench single-core score of 2429 indicate strong per-thread performance, which helps explain why the combo achieves 216 FPS at 1080p Low. The PassMark single-thread score of 4257 further confirms this. The CPU's multi-core scores are also impressive—Cinebench R23 multi-core of 35122 and Geekbench multi-core of 19620—but Minecraft's rendering engine does not fully utilize all 28 threads, so the single-core results are more relevant to the FPS data.
The CPU's 91st percentile ranking versus all CPUs, with an average benchmark score of 53620, places it well above the GPU's 9th percentile. This imbalance means that in Minecraft, the CPU is likely never the bottleneck at higher resolutions. The fact that 4K Low (71 FPS) is 67% lower than 1080p Low (216 FPS) cannot be attributed to the CPU, since the same CPU handles both resolutions. The data strongly indicates that the GPU's shared memory bandwidth and limited pixel throughput are the primary constraints as resolution increases.
The CPU's 33 MB L3 cache may help with Minecraft's world data, and its support for DDR5 memory could provide higher bandwidth for the GPU's shared memory allocation. However, the "System Dependent" memory bandwidth for the GPU means that actual performance depends on the installed memory configuration, which is not specified in the measured data. The PassMark data compression score of 505885 and integer math score of 155808 suggest the CPU excels at the kind of procedural world generation and block manipulation that Minecraft performs, but these strengths cannot overcome the GPU's limitations at high resolution.
# Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend heavily on the target resolution. At 1920x1080, the Medium preset offers the best balance, with an average of 171 FPS and a minimum of 146 FPS. The minimum is critically important because it represents the worst-case frame rate, and 146 FPS is still far above the 60 FPS threshold for smooth gameplay. The High preset at 136 FPS is also acceptable, but Medium's higher minimum (146 vs. the unspecified min for High) makes it the safer choice for consistent frame pacing. Ultra at 85 FPS is playable but represents a significant FPS loss for marginal visual gains in a game like Minecraft where textures are blocky by design.
At 2560x1440, the Medium preset again emerges as the best choice, averaging 108 FPS with a minimum of 92 FPS. This keeps gameplay above 90 FPS even in demanding scenes. The High preset at 86 FPS is still playable, and the Low preset at 136 FPS offers the highest headroom, but Medium's combination of visual quality and performance makes it the recommended setting. The Ultra preset at 54 FPS is borderline, as it drops below the 60 FPS threshold that many players consider the minimum for smooth action.
At 3840x2160, the Low preset is the only option that consistently stays above 60 FPS, averaging 71 FPS. The Medium preset averages 56 FPS with a minimum of 48 FPS, which means it will dip below 60 FPS during intense moments. For players who prioritize frame rate, Low is the clear recommendation at 4K. For those who can tolerate occasional dips, Medium offers a better visual experience but with the understanding that frame pacing will suffer. The High preset at 45 FPS and Ultra at 28 FPS are not recommended for 4K gaming, as they fall below acceptable playability thresholds.
The data suggests that across all resolutions, Medium provides the most consistent experience relative to FPS output. The 1080p Medium minimum of 146 FPS is higher than the 1080p High average, and the 1440p Medium minimum of 92 FPS is higher than the 1440p High average. This indicates that the Medium preset is well-optimized for the Intel Arc B390's capabilities, while higher presets trigger diminishing returns in visual quality for significant performance losses.
# FAQ
Q: What is the best resolution for this combo to achieve 60+ FPS consistently?
A: At 1920x1080, all presets (Low 216 FPS, Medium 171 FPS, High 136 FPS, Ultra 85 FPS) exceed 60 FPS. At 2560x1440, Low (136 FPS), Medium (108 FPS), and High (86 FPS) all stay above 60 FPS, while Ultra (54 FPS) falls short. At 3840x2160, only Low (71 FPS) remains above 60 FPS, while Medium (56 FPS), High (45 FPS), and Ultra (28 FPS) all drop below.
Q: How does the CPU's ranking compare to the GPU's ranking in this system?
A: The Intel Core i7-14700F ranks in the 91st percentile versus all CPUs, with an average benchmark score of 53620. The Intel Arc B390 ranks in the 9th percentile versus all GPUs, with an average benchmark score of 1482. This 82-percentile gap indicates a severe performance imbalance between the two components.
Q: What are the nearest rivals to the Intel Arc B390 in terms of benchmark scores?
A: The B390's nearest rivals are NVIDIA GeForce GT 520MX (1463, delta 1.3%), NVIDIA GeForce 800M (1460, delta 1.5%), NVIDIA GeForce GT 625 OEM (1446, delta 2.5%), and NVIDIA GeForce GT 710 (1443, delta 2.7%). All are within 2.7% of the B390's 3DMark Steel Nomad DX12 score of 1482.
Q: What is the FPS difference between 1080p Low and 4K Low settings?
A: At 1080p Low, the average FPS is 216. At 4K Low, the average FPS is 71. This represents a 145 FPS difference, or a 67.1% reduction in performance when moving from 1080p to 4K at the same settings.
Q: Which preset shows the largest performance drop from 1080p to 4K?
A: The Ultra preset shows the largest relative drop. At 1080p Ultra, the average FPS is 85, while at 4K Ultra, the average FPS drops to 28, a 67.1% reduction. The High preset drops from 136 FPS to 45 FPS (66.9% reduction), and Low drops from 216 FPS to 71 FPS (67.1% reduction).
Q: What is the combo's overall rank in Minecraft compared to all tested combos?
A: The Intel Core i7-14700F and Intel Arc B390 combo ranks 984th out of 1176 tested combos in Minecraft. This places it in the bottom 16.3% of all configurations tested, despite the CPU's strong 91st percentile ranking.
Hardware Specifications
Intel Core i7-14700F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + Intel Arc B390 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 85.0 |
Minecraft with ii7-14700F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with Arc B390 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii7-14700F + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.