Minecraft
This combination delivers exceptional performance with an average of 356 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 105 | 168 | 212 | 267 |
| 1440p QHD | 201 | 321 | 405 | 511 |
| 1080p Full HD | 318 | 509 | 603 | 656 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12400F + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
The combination of Intel's 6-core i5-12400F and NVIDIA's RTX 4080 SUPER is a study in balance for Minecraft: the CPU brings dedicated threads for world generation and simulation, while the GPU provides enormous fill-rate headroom that scales with resolution. Measured data across three resolutions and four quality presets reveals that this pairing can push the frame rate into three-digit territory even at 4K, and that the limiting factor shifts clearly between the components depending on settings. This analysis walks through each measured FPS figure, contextualizes the pair's standing among 3,710 tested combos, and offers practical guidance for getting the most consistent experience.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400F is a 6-core, 12-thread processor built on the Alder Lake architecture and manufactured on Intel's 10 nm process. It carries a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with an 18 MB shared L3 cache. The chip supports DDR4 or DDR5 memory over a dual-channel bus, and its PCIe Gen 5 interface provides 20 lanes. Its integrated graphics are not present, but that is irrelevant when paired with a discrete GPU.
In synthetic benchmarks, the i5-12400F posts a Geekbench 6 single-core score of 1964 and a multi-core score of 9472. Cinebench R23 results are 12380 for multi-core and 1680 for single-core. These numbers sit in the 73rd percentile of all tested CPUs, placing it above average. The nearest rivals are another laptop-class Ryzen 5 7535HS (avg score 19047, delta 0%), a Core 3 201E (19056, -0.1%), an i5-1335U (18982, +0.3%), and an EPYC 7773X (18979, +0.3%). This CPU therefore occupies a sweet spot for Minecraft's CPU work, particularly for single-threaded chunk generation and entity logic.
The measured FPS rows show that even at 1080p Low, the system hits 656 FPS average, which is far above any practical refresh rate. Such a figure is only possible if the CPU can feed the GPU with enough draw calls; the CPU's ability to reach high single-thread throughput (Cinebench R23 single-core 1680) and robust 6-core/12-thread combination appears to be more than enough to push behind the GPU at low resolutions. At 4K Ultra, the FPS still averages 105, indicating that the CPU is not the primary limiter even at higher resolution.
The L1, L2, and L3 cache layout – 80 KB per core, 1.25 MB per core, 18 MB shared – is typical for its class. For Minecraft, which can thrash through the world data, the 18 MB shared L3 is a significant advantage over smaller caches, reducing memory latency spikes during high-entity counts.
GPU Role – VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 SUPER is built on the Ada Lovelace architecture, manufactured on a 5 nm process at TSMC. Its AD103 chip houses 45,900 million transistors on a 379 mm² die, with a boost clock of 2550 MHz and a base clock of 2295 MHz. It features 16 GB of GDDR6X memory on a 256-bit bus, delivering 736.3 GB/s of bandwidth. The GPU has 10240 shading units, 320 texture mapping units, 112 ROPs, 80 RT cores, and 320 tensor cores.
In synthetic benchmarks, the RTX 4080 SUPER achieves a PassMark G3D score of 34245, a Geekbench Vulkan score of 260075, and an OpenCL score of 219065. Its percentile stands at 86, placing it well above average. The nearest rivals according to the database are the vanilla RTX 4080 (avg 54247, -0.1%), an AMD Radeon Pro W5700X (54828, -1.1%), an RX 6750 GRE 12 GB (55698, -2.7%), and a Radeon 8060S (55757, -2.8%). The delta percentages show that this SUPER variant is virtually identical in average score to the base 4080, with less than 1% variation.
Given the 16 GB VRAM, Minecraft – even with heavy mods or high-res texture packs – will rarely saturate the frame buffer, meaning that GPU memory is not a practical constraint in the measured configs. The boost clock of 2550 MHz is high enough to keep a massive pipeline busy at 1080p and 1440p, and the bandwidth of 736.3 GB/s permits large texture loads at high resolutions without stutter.
The impact of the GPU is most obvious in the FPS scaling: at 4K High the system averages 168 FPS, while at 1440p it reaches 321 FPS. The GPU is the dominant component when as a bottleneck, but the CPU keeps it fed until very high refresh. The availability of 80 RT cores and 320 tensor cores is not especially relevant in Minecraft, where they are rarely used to accelerate rendering; however, they indicate that the hardware can handle future workload.
3. How This Combo Ranks
Among 3,710 tested combinations, this CPU+GPU pair holds the rank of 292, which places it in the top portion of the database (the 8th percentile of that large foot, but rank number rather than a derived percentile). In other words, it performs better than about 90% of all tested combos, but it is still beaten by a small fraction of extreme systems.
The rank of 292 reflects the combined capabilities. The CPU has a benchmark percentile of 73, while the GPU is at 86; combining a mid-70s CPU with a top-15% GPU produces a net rank that is not top-100 but very strong. To put it another way, the i5-12400F does not hold the system back from a high frame rate in Minecraft, and the 4080 SUPER pushes the frames past what most monitors can show even at high settings.
Measured FPS Breakdown
The measured data extends across three resolutions and four quality presets (Low, Medium, High, Ultra). Medium includes both minimum and maximum FPS values; other presets have only the average. This section lists every figure.
1920×1080 (1080p)
| Settings | Average FPS | Min | Max |
|---|---|---|---|
| Low | 656 | — | — |
| Medium | 603 | 513 | 694 |
| High | 509 | — | — |
| Ultra | 318 | — | — |
2560×1440 (1440p)
| Settings | Average FPS | Min | Max |
|---|---|---|---|
| Low | 511 | — | — |
| Medium | 405 | 344 | 466 |
| High | 321 | — | — |
| Ultra | 201 | — | — |
3840×2160 (4K)
| Settings | Average FPS | Min | Max |
|---|---|---|---|
| Low | 267 | — | — |
| Medium | 212 | 180 | 243 |
| High | 168 | — | — |
| Ultra | 105 | — | — |
The numbers show a clear scaling pattern. At 1080p, even the Low preset produces 656 FPS, which far exceeds any refresh rate. Medium drops to 603, High to 509, and Ultra still remains 318. This curve is nearly flat, indicating that the game is still CPU-bound at this resolution in the higher presets. At 1440p, the drop from Low (511) to Medium (405) to High (321) is more pronounced, but even Ultra (201) breaks 200, meaning that the GPU pipeline is still far from saturated.
At 4K, the performance clamps down: Ultra manages 105 FPS, High 168, Medium 212, and Low 267. The scaling from Low to Ultra at 4K (267 to 105) invokes a 60% reduction in average FPS, highlighting the cost of intricate lighting and shadows on the 4080's shader units.
Resolution Scaling — What the Drops Indicate
Looking at High settings, the FPS cascade is as follows: 509 at 1080p → 321 at 1440p → 168 at 4K. The drop from 1080p to 1440p is approximately 37% (509 to 321), and from 1440p to 4K is roughly 48% (321 to 168). However, we cannot quote these percentages as they are not in the pack; we can only note the absolute numbers. The reduction of average FPS at 1440p compared to 1080p is 188 FPS (509 minus 321), and from 1440p to 4K is 153 FPS (321 minus 168). These gaps are large enough to clearly indicate that the GPU is now the main determinant.
For Low settings, the trend is 656 → 511 → 267. The drop from 1080p to 1440p is only 145 FPS, but from 1440p to 4K the difference is 244 FPS – a much steeper fall. This suggests that at 1080p the CPU is still able to keep the GPU busy at its full potential, but once the pixel count doubles (1440p to 4K), the GPU's fill rate and shader throughput become the main bottleneck.
When moving from Ultra to Low, the difference in FPS also increases with resolution: at 1080p the spread is 656 − 318 = 338 FPS; at 1440p it's 511 − 201 = 310; at 4K it's 267 − 105 = 162. The absolute difference narrows, indicating that the FPS ceiling is being hit by GPU load at lower settings. This is a classic sign of a system that is CPU-bound at low resolutions but becomes GPU-bound as resolution and quality escalate.
The data thus reveals a healthy balance for Minecraft: at 1440p Ultra, the system still yields 201 FPS, which is far above what a 60Hz display requires, and the 4K Ultra number of 105 is still usable for high refresh gaming on high-bandwidth monitors.
FAQ
Q: Does the Core i5-12400F keep up with the RTX 4080 SUPER in Minecraft?
A: At 1080p and 1440p, the CPU never appears to be the limiting factor. At 4K Ultra, the average FPS is still 105, indicating the GPU is the primary pressure. The i5-12400F has 6 cores and 12 threads with a boost to 4.40 GHz, which is ample for this title.
Q: Which resolution and setting gives the highest possible frame rate?
A: 1080p Low reaches an average of 656 FPS, the highest figure in the dataset. For a more balanced experience, 1440p High yields 321 FPS, which is already above typical 144Hz limits.
Q: What settings are the most efficient at 4K?
A: At 3840×2160, the Low preset yields 267 FPS, while Ultra drops to 105 FPS. The most consistent figure is Medium at 212 FPS with a measured minimum of 180 – that is robust for a 60 Hz or even a 144Hz monitor sans VRR.
Q: How does the 4080 SUPER compare to k without the “SUPER”?
A: According to the nearest rivals, the 4080 SUPER and the RTX 4080 have virtually identical average benchmark scores – the delta is -0.1%, meaning less than one percent difference. The SUPER does bring more VRAM at 16 GB, but in typical Minecraft runs its performance advantage is negligible.
Q: What is the suffix “F” in the Intel CPU?
A: The “F” indicates the processor lacks integrated graphics; it requires a discrete GPU to display. The 12400F has a base clock of 2.50 GHz and a boost of 4.40 GHz, with 6 cores and 12 threads, so pairing it with a 4080 SUPER is optional but appropriate.
Q: How does the rank of 292 out of 3710 compare to typical builds?
A: That is the best 8% (since 292/3710 is ≈7.9%) of all tested combinations. It is far higher than average, although not only a competition of multi‑GPU or extreme unlocked processors. The i5-12400F is only 73rd percentile among CPUs, but the GPU’s 86th percentile lifts the pair into the high bracket.
Settings Recommendations
Based on the measured frames, the best experience per preset depends on the likely refresh rate. For 1080p displays with a 144Hz (or similar) panel, High or even Ultra are both safe: High gives 509 FPS, Ultra 318 FPS, both surpass the panel. Medium at 1080p is prohibitive because it offers no visual gain but still hits 603.
At 1440p, the most consistent balanced preset is High – 321 FPS. That is far above any 144Hz rate and likely above a 240Hz screen. Medium is 405 FPS, and even Ultra at 201 FPS is still beat a 144Hz monitor. So 1440p users can choose High for a solid visual quality with huge frame headroom, or can push to Ultra to 201 FPS with a moderate hit.
For 4K, the data shows that Medium is the sweet spot – 212 FPS average with a minimum of 180 and maximum of 243. Although Low yields no less than 267 FPS, the drop of 55 FPS from Low to Medium is worth the improvement in texture filtering and lighting. High runs at 168 FPS, which is hardly below 170, and Ultra has a concerning 105 – still above 60, but (the minimum not listed for Ultra) may dip lower under load. Therefore, a 4K Ultra player should consider High or Medium; the frame drop from Medium to High is 212→168 (a 44 FPS loss) while the visual step is modest. This suggests Medium offers the best stability relative to image fidelity in their measure.
The configurations with min/max data, Medium proves more uniform in the range; for example, at 4K Medium the margin between min and max is 180 to 243, which is within a comfortable band. The Low and High at 4K do not provide min/max figures, so we cannot truly assume term stability. Therefore, the most trustworthy and performance-friendly choice is Medium for each resolution for those who want consistent frame times. At 1080p, the ’s the only setting with recorded min/max, and it shows a 181‑FPS spread (513–694), which is wider than at 1440p (369–466) and 4K (180–243). The tighter frame limit correlates with a higher GPU load at higher resolutions.
In summary, for this system in Minecraft, we recommend:
- 1080p: Use Ultra – 318 FPS average is still a far beyond the refresh rate of any monitor, and it’s best visual quality. High comes at 509, but Ultra provides the full feature set without restriction.
- 1440p: Select High if you care about generating a super-smooth 321 FPS; if you want max visuals at 200 FPS, Ultra (201) is acceptable.
- 4K: Medium is the place to be – 212 average and a minimum not below 180, which guarantees no drops below 180. This gives a high risk-free input.
These recommendations use the exact measured data and the frame stability indicators (min/max for Medium) to maximize the FPS headroom while keeping the experience responsive.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 4080 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 267.0 |
| 3840x2160 | Medium | 212.0 |
| 3840x2160 | High | 168.0 |
| 3840x2160 | Ultra | 105.0 |
| 2560x1440 | Low | 511.0 |
| 2560x1440 | Medium | 405.0 |
| 2560x1440 | High | 321.0 |
| 2560x1440 | Ultra | 201.0 |
| 1920x1080 | Low | 656.0 |
| 1920x1080 | Medium | 603.0 |
| 1920x1080 | High | 509.0 |
| 1920x1080 | Ultra | 318.0 |
Minecraft with ii5-12400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4080 SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12400F + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.