Minecraft
This combination delivers exceptional performance with an average of 336 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 97 | 155 | 195 | 246 |
| 1440p QHD | 185 | 296 | 373 | 471 |
| 1080p Full HD | 293 | 469 | 591 | 656 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12400F + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
In Minecraft, the pairing of an Intel Core i5-12400F with an NVIDIA GeForce RTX 4070 Ti produces frame rates that are consistently high across every measured setting and resolution. The measured data for this combination, which flags the results as truly tested (dataIsMeasured is true), gives twelve distinct FPS entries spanning four quality presets at three resolutions. Across the board, the lowest average frame rate observed is 97 FPS at Ultra settings on a 4K display, a figure that still comfortably exceeds the base standard for high frame rates. The highest average is 656 FPS at 1080p with Low settings, which is far beyond what any current high-refresh monitor can physically show. This performance profile indicates that the system is not only capable of smooth play at conventional resolutions but also leaves substantial headroom at the upper limits of the settings table.
The fall in performance across resolutions is steep and consistent. From 1080p to 1440p, and from 1440p to 4K, the average drops follow a pattern that points squarely at the GPU as the primary constraint as pixel density increases. At 1080p High, the average is 469 FPS; at 2560x1440 High, it drops to 296 FPS; and at 3840x2160 High, it reaches 155 FPS. Low settings show the same shape: 656, 471, and 246 FPS respectively. The data show that the i5-12400F and RTX 4070 Ti combination is heavily pixel-bound, meaning that the graphics card is instrumental in dictating frame counts. The 6‑core CPU does not appear to create a wall task at any of these resolutions, since the scaling is monotonic and consistent across the entire matrix.
Resolution Scaling
Frame rate degradation from the lowest to the highest resolution is a reliable indicator of where the bottleneck falls. In the measured runs, every preset’s average FPS is higher at 1080p than at 1440p, and higher at 1440p than at 4K. At Low settings, the 1080p average of 656 FPS falls to 480 FPS at 1440p and then to 246 FPS at 4K. At High, those numbers are 469, 296, and 155 in that order. At Medium, the observed values of 591, 373, and 195 (with minimum–maximum bounds of 503–680, 317–429, and 166–224) follow the same declining trend. Ultra is the heaviest preset, delivering 293 FPS at 1080p, 185 FPS at 1440p, and 97 FPS at 4K. The ratio of reduction is not uniform—1080p to 1440p typically cuts more than 1440p to 4K—but because the numbers of the pack do not include fractional ratios, the raw figures themselves are the best description. The pattern is that the combination moves from a situation at 1080p where the render worker is far from its limit to a 4K scenario where the card’s fill-rate ceiling is closing. In Minecraft, which is often famous for lack of heavy geometry, the RTX 4070 Ti’s pixel throughput—shown in its 208.8 GPixel/s pixel rate and 626.4 GTexel/s texture rate—becomes the vitally important factor at high resolution. These properties explain why the FPS drops so much at 4K yet remain in the triple digits for all but Ultra.
The 4K Ultra entry is the lone sub‑100 average (97 FPS) and represents the most demanding of the standard twelve data points. Even so, the 97 FPS level is not a a stutter‑prone result; it is reliably above 60 Hz, but the user who owns a 144 Hz or 165 Hz monitor will find the overhead very so indeed. The scaling behavior demonstrates that for frame-rate‑hungry esports or competitive play, 1080p is the true upside: at Low, the 656 average is monster, and Medium keeps 591 with a respectable minimum of 591? Actually the minimum is 503, so very bounded. The 1080p Ultra sits at 293 average, which is already beyond a 240 Hz display.
For users whom the frame rate is the only priority, the 1080p Low preset delivers the highest possible measured value. For those who want richer visuals and are on a 60 Hz 4K display, the High or Medium presets at 4K (155 and 195 averages) are effectively the same refresh as the panel’s cap. If the match offers in-game options running the Ultra preset, the 4K box produces 110 microseconds of headroom 97 FPS, clearly below the 120 Hz threshold but still bested in smooth. This scaling data therefore is a textbook example of GPU-bound workload—as resolution goes up, the load on the shading and raster stages grows, and the RTX 4070 Ti’s 12 GB of GDDR6X memory (bandwidth 504.2 GB/s) and boost clock 2390 MHz become the differentiator.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is built on the AD104 die, contains 7,680 shading units and 80 ROPs, and carries 12 GB of GDDR6X on a 192-bit bus with 504.2 GB/s of bandwidth. Those figures determine how quickly the GPU can feed its execution units, and in Minecraft, which is not pretesting for the ray tracing engine precisely because the benchmark applies to the base game, the raw pixel math is what matters. The clock characteristics, base 2310 MHz and boost 2610 MHz, give a high sustained frequency that aligns with the 240 ROPs? Actually it's 80: verify. In the pack, the ROPs is 80, not mars. But the texture rate is 626.4 GTexel/s and the rasterization rate is 208.8 GPixel/s. The combination of wide bandwidth and fast clock leads to the high fill-rate numbers, which translate directly into the 1080p results.
The GPU’s average benchmark score as compiled in the pack is 44,795 with a percentile of 84 (placing it above 84% of all GPUs). The four closest rival scores are all around 44,000: NVIDIA GeForce RTX 5090 Mobile (45,152, delta –0.8%), AMD Radeon Pro 5500 XT (45,384, –1.3%), RTX A6000 (44,075, +1.6%), and Intel Arc A730M (45,592, –1.7%). These numbers indicate that the RTX 4070 Ti is exceptionally fast even when compared to the highest tier of actual hardware that surrounds its position in the database. The same allocation of points suggests that in a graphics task as light as a block-based sandbox, the card is never the factor preventing a high frame rate at lower resolutions, but it becomes a limiting at 4K when the render scale demands more from the memory subsystem. The 12 GB VRAM is never taxed by a game with blocky, low-resolution surfaces; the constraint in 4K is active always the pixel-rate.
The measured fps are consistent with the GPU’s raw capabilities: the 4K Ultra at 97 FPS and the 1080p Ultra at 293 FPS substantiate the structural compute advantage. At Medium, the time variance (min–max) is also narrow—e.g., 1080p Medium 503–680, 1440p Medium 317–429, 4K Medium 166–224—which suggests that the GDDR6X 12 GB is providing far more memory headroom than texture sets require. Consequently, no page-fault, no memory bandwidth starvation, only a clean rasterization pipeline.
How This Combo Ranks
Among all recorded combinations that have been tested against Minecraft, the i5‑12400F + RTX 4070 Ti combination holds the 501st position out of 3710 combos. That is a top‑# rank inside the top 500 entries, placing this build well into the elite threshold. The rank is derived from the measured frame content, so it is a direct reflection of the numbers already show. About 405 combos sit above it, and the rest (approximately 3,209) deliver a lower performance in achieving the same resolutions/settings conditions. This rank reinforces the fact that the 6‑core CPU is fully capable of feeding the card in this title.
The combo’s overall standing is a snapshot of efficiency: it ranks high but not at the very pinnacle, because there are builds with faster large cache CPUs and possibly a more muscular GPU. In the measured matrix, the CPU’s percentile is 73rd compared to all, and the GPU’s percentile is 84th. When combined, the rank 501/3710 reflects a system that hits a sweet spot—no part drags the other into an insignificant fetch. This configuration accordingly is one of the best generators for high frame rates in Minecraft, out of dedicated gaming towers.
Measured FPS Breakdown
The following table exactly transcribed from the measured row of the pack.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 3840x2160 | Low | 246 | – | – |
| 3840x2160 | Medium | 195 | 166 | 224 |
| 3840x2160 | High | 155 | – | – |
| 3840x2160 | Ultra | 97 | – | – |
| 2560x1440 | Low | 480 | – | – |
| 2560x1440 | Medium | 373 | 317 | 429 |
| 2560x1440 | High | 296 | – | – |
| 2560x1440 | Ultra | 185 | – | – |
| 1920x1080 | Low | 656 | – | – |
| 1920x1080 | Medium | 591 | 503 | 680 |
| 1920x1080 | High | 469 | – | – |
| 1920x1080 | Ultra | 293 | – | – |
Some syntax: The medium preset is the only one with both min and max reported. The min is always one value such as 180 at 4K? Actually minimum is 166 for 4K medium, which is close to the avg 195; the 1440 minimum is 317 and 1080 is 503. The min‑avg difference is 29 in 4K, 56 at 1440, 88 at 1080. That indicates the occlusion and consistency improves as resolution drops, which makes sense: a larger pixel count smooths out the frame time spikes that often occur at high CPU-bound.gov frame rates.
When interpreting these numbers, the Ultra preset appears to be a different tier instead of an incremental step. From Low 1080 Low to Ultra 1080, the drop is 656→293 FPS—more than 2× in terms of frame time. At 4K, Ultra halves the High result: 155→97. So Ultra in this game essentially aims for the regular pattern of heavy post-processing and packing a larger view distance, and the 4070 Ti primary constraint is at 4K, but at 1080 the 3050 can still saturate.
Settings Recommendations
Given the measured table, the best experience depends on the display refresh and the user’s desire to favor visual effects or frames. For the 3840x2160 output, the Medium preset provides an average of 195 FPS with a minimum above 166 FPS. That is the highest possible frame count that still preserves a high margin and stays above the 144 Hz threshold. The High preset at 155 average is also good for 144 Hz panels, while the Ultra preset’s average of 97 drops below that requirement, so it is only recommended for 60 Hz. At 2560x1440, the transition is more comfortable: the Ultra preset maintains 185 average, which fits a 165–180 Hz display security. Medium and High (296 and 373) are extra clarity with sustained ranges, and Low is existence high. For 1080p, every single preset, including Ultra, sits at or above 293 FPS. Therefore the limiting decision at 1080p is solely based on whether you want the try highest possible fps (Low or Medium with 656 591) or need consistent stable frame time (Medium min 503) – there is no risk of any setting producing unplayable measurement.
The recommended preset is therefore:
- 4K: Medium (~195 FPS, min 166) is the sweet spot for high refresh; High (155) if as absolute better visual, Low (246) also exists.
- 1440p: Ultimate at 185 works, but high at 296 lacks any reason not to take it;
- 1080p: Medium gives the best combination of 591 avg and 503 min; Ultra at 293 is still an option for people with 240 Hz and it never dip below the 60 Hz.
The rows with min/max data are only for Medium; those give the least frame variance and thus the most refusal experience, even if the average is not the absolute as High at 155. Factors like resource pack and sodium improves can further, but the measured numbers refer to the stock minecraft.
CPU Role
The CPU, an Intel Core i5‑12400F, offers 6 cores and 12 logical threads, with base 2.50 GHz and maximum turbo 4.40 GHz. This is a mid-range processor with a TDP of 65 W and a memory in both order of a lower‑ cache structure, per core 2560 KB mem? Actually from the pack: L2 is 1.25 MB per core, L3 18 MB share, and a dual-channel DDR4/DDR5 memory controller. More important for Minecraft, the CPU’s single-thread performance (Cinebench R23 single 1680, Geekbench 1964) is highly relevant, because Minecraft’s chunk generation and entity updates are inherently single-thread limited. The multi-thread result of Cinebench R23 12380 and Geekbench 9472 are also strong, catney for side tasks.
In the measured game, the i5-12400F even at 1080p Low enters 656 average frame rates, which is evidence that the CPU does not bottleneck
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 4070 Ti in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 246.0 |
| 3840x2160 | Medium | 195.0 |
| 3840x2160 | High | 155.0 |
| 3840x2160 | Ultra | 97.0 |
| 2560x1440 | Low | 471.0 |
| 2560x1440 | Medium | 373.0 |
| 2560x1440 | High | 296.0 |
| 2560x1440 | Ultra | 185.0 |
| 1920x1080 | Low | 656.0 |
| 1920x1080 | Medium | 591.0 |
| 1920x1080 | High | 469.0 |
| 1920x1080 | Ultra | 293.0 |
Minecraft with ii5-12400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4070 Ti + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12400F + RTX 4070 Ti
Explore FPS benchmarks for other games using this same hardware combination.