Minecraft

Minecraft

AVERAGE FPS
153
excellent

This combination delivers exceptional performance with an average of 153 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 69 87 110
1440p QHD 82 132 166 210
1080p Full HD 131 209 263 332

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 87
3840x2160 High 69
3840x2160 Ultra 43
2560x1440 Low 210
2560x1440 Medium 166
2560x1440 High 132
2560x1440 Ultra 82
1920x1080 Low 332
1920x1080 Medium 263
1920x1080 High 209
1920x1080 Ultra 131

Minecraft with Intel Core i5-11400F + Intel Arc B570, In-Depth Analysis

FAQ

Q: What is the combo rank of the Intel Core i5-11400F with the Intel Arc B570 in Minecraft?

A: This combo ranks 882nd out of 1176 tested combinations in Minecraft. That places it in the lower-middle portion of the database, meaning there are 294 tested combos that perform worse, but 881 that perform better in this specific title.

Q: How does the Intel Core i5-11400F compare to its nearest rival CPUs?

A: The i5-11400F has an average benchmark score of 17177, which is 0.3% higher than the AMD EPYC 7H12 (17120) and 0.6% higher than the Intel Core Ultra 7 164U (17074). It trails the Intel Core i5-12450H by 0.4% (17239) and the AMD Ryzen 3 PRO 8300G by 0.6% (17278). These are all effectively parity-level differences.

Q: What is the GPU's average benchmark score and how does it rank against comparable graphics cards?

A: The Intel Arc B570 has an average benchmark score of 20556, placing it in the 65th percentile of all GPUs. Its nearest rival is the Intel Arc A750 at 20582 (0.1% higher), followed by the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% lower), the NVIDIA Quadro M4000M at 20480 (0.4% lower), and the AMD Radeon R9 M390X at 20662 (0.5% higher).

Q: What is the best average FPS achieved by this combo in Minecraft?

A: The highest average FPS recorded is 332 at 1920x1080 with Low settings. The lowest average FPS is 43 at 3840x2160 with Ultra settings. The full range spans from 43 FPS at the most demanding configuration to 332 FPS at the least demanding one.

Q: Does the Intel Arc B570 have enough VRAM for Minecraft?

A: The GPU has 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth. For Minecraft, this is more than sufficient. The data shows that even at 4K Ultra, the bottleneck is not memory capacity; the average FPS of 43 at that setting indicates the GPU's compute and rasterization limits are the constraint, not VRAM allocation.

Q: What is the CPU's single-threaded performance relative to its multi-threaded performance?

A: The i5-11400F scores 868 in 3DMark single-thread and 5652 in 3DMark max-threads. In Cinebench R23, it scores 2024 single-core and 14340 multi-core. The single-thread score is approximately 14% of the multi-thread score in 3DMark, reflecting the 6-core/12-thread design where per-core efficiency is moderate but scaling across cores is strong.

GPU Role

The Intel Arc B570 is a discrete GPU built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process from TSMC. Its role in Minecraft is to handle the rendering pipeline, and the data shows it is the dominant component in most configurations. The GPU has 2304 shading units, 144 TMUs, and 80 ROPs, with 18 RT cores for ray-traced workloads. Its base and boost clocks are identical at 2500 MHz, which simplifies performance prediction since there is no clock variance under load.

Memory configuration matters for high-resolution gaming. The B570 carries 10 GB of GDDR6 memory running at 2375 MHz (19 Gbps effective) across a 160-bit bus. This yields 380.0 GB/s of memory bandwidth. For Minecraft, which is not typically memory-bandwidth-bound at lower resolutions, this bandwidth becomes increasingly relevant as resolution scales to 4K. The pixel rate is 200.0 GPixel/s and texture rate is 360.0 GTexel/s, which are the raw throughput numbers that determine how quickly the GPU can fill pixels and sample textures.

The benchmark results show a clear GPU-driven pattern. At 1920x1080 Low, the combo hits 332 FPS average, but at 3840x2160 Ultra, it drops to 43 FPS. That is a 7.7x reduction in frame rate from the easiest to hardest configuration. The GPU's FP32 throughput is 11.52 TFLOPS, which is moderate for a modern card, and this directly limits how many shading operations can be completed per frame at high settings.

The GPU's passmark G3D score is 14195, and its DirectX 11 score is 118, which is notably higher than its DirectX 12 score of 72. This is relevant for Minecraft since the game's rendering path often relies on older API features. The GPU's OpenGL support is 4.6, which is the API version most commonly used by Minecraft's default renderer. The 65th percentile ranking among all GPUs indicates that while this is not a top-tier card, it is comfortably above median performance.

How This Combo Ranks

The combo rank of 882 out of 1176 places this system in the 75th percentile of tested combinations for Minecraft. This means it outperforms roughly one-quarter of all tested combos but is beaten by three-quarters. The ranking reflects the fact that Minecraft is a CPU-light game at lower settings but becomes GPU-bound at higher resolutions and settings. The i5-11400F's moderate single-thread performance (868 in 3DMark single-thread) is sufficient for Minecraft's core logic, but the Arc B570's mid-range GPU performance becomes the limiting factor at 4K Ultra.

To contextualize the rank, consider the CPU's own standing. The i5-11400F sits in the 71st percentile of all CPUs, with an average benchmark score of 17177. Its nearest rivals are all within 0.6% performance delta, meaning the CPU is not a weak link in the chain. The GPU's 65th percentile ranking is lower, suggesting that the GPU is the component holding this combo back from a higher overall rank. The data supports this: at 1080p Low, the system achieves 332 FPS, but at 4K Ultra, it drops to 43 FPS. The CPU can clearly feed the GPU at lower resolutions, but the GPU cannot maintain high frame rates when pixel count quadruples.

Against other tested combos, this system is not competitive with high-end pairings. The 882nd rank out of 1176 means there are many combinations that deliver smoother 4K experiences. However, the combo's performance at 1080p and 1440p is respectable. At 1440p High, it averages 132 FPS, which is playable for most users. The rank would improve significantly if the GPU were upgraded, since the CPU's 71st percentile standing suggests it has headroom to support a more powerful graphics card.

Settings Recommendations

The measured FPS data offers a clear picture of which settings provide the best experience. At 1920x1080, all four settings produce playable frame rates. Low averages 332 FPS, Medium 263 FPS, High 209 FPS, and Ultra 131 FPS. Even Ultra at 1080p is well above the 60 FPS threshold for smooth gameplay. For competitive play or high refresh rate monitors, Low or Medium are the best choices, as they push frame rates well beyond 240 FPS. High provides a good balance at 209 FPS.

At 2560x1440, the situation remains favorable. Low averages 210 FPS, Medium 166 FPS, High 132 FPS, and Ultra 82 FPS. Ultra at 1440p is still above 60 FPS, making it a viable option for users who prioritize visual quality over frame rate. Medium and High are the sweet spots, offering frame rates that exceed 120 FPS while maintaining higher visual fidelity than Low. The Medium preset has measured minimum and maximum FPS of 141 and 191 respectively, indicating consistent frame pacing with no severe drops.

At 3840x2160, the choices become more constrained. Low averages 110 FPS, Medium 87 FPS, High 69 FPS, and Ultra 43 FPS. For 4K gaming, Low or Medium are the recommended presets, as they maintain frame rates above 60 FPS. High is borderline at 69 FPS average, but the lack of minimum FPS data means there could be dips below 60. Ultra at 43 FPS is not recommended for smooth gameplay. The Medium preset at 4K has a measured minimum of 74 FPS and maximum of 100 FPS, showing that even at this resolution, frame pacing is stable.

The best overall experience depends on the user's display. For 1080p and 1440p displays, High or Ultra settings provide a good balance of visual quality and performance. For 4K displays, Medium is the highest preset that guarantees a playable experience, with Low offering more headroom. The data suggests that Medium is the universal recommendation, as it delivers 263 FPS at 1080p, 166 FPS at 1440p, and 87 FPS at 4K, all of which are respectable.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 332 FPS. Medium settings average 263 FPS, with a minimum of 224 FPS and maximum of 303 FPS, showing a tight frame delivery range. High settings average 209 FPS. Ultra settings average 131 FPS. The progression from Low to Ultra shows a 61% reduction in frame rate, from 332 to 131 FPS, which is a moderate penalty for the visual upgrade.

At 2560x1440, performance scales down predictably. Low averages 210 FPS, which is 63% of the 1080p Low figure. Medium averages 166 FPS, with a minimum of 141 and maximum of 191 FPS. High averages 132 FPS. Ultra averages 82 FPS. The drop from 1080p to 1440p at each settings tier is roughly 37-38%, which is consistent with the increase in pixel count from approximately 2.07 million to 3.69 million pixels (a 78% increase in pixels, yet a 37% FPS drop, indicating the GPU is not purely pixel-bound at these settings).

At 3840x2160, the performance penalty becomes steep. Low averages 110 FPS. Medium averages 87 FPS, with a minimum of 74 and maximum of 100 FPS. High averages 69 FPS. Ultra averages 43 FPS. The jump from 1440p to 4K represents a 2.25x increase in pixel count (from 3.69 million to 8.29 million), but the FPS drop is more severe: Low falls from 210 to 110 (48% reduction), Medium from 166 to 87 (48% reduction), High from 132 to 69 (48% reduction), and Ultra from 82 to 43 (48% reduction). This consistent 48% drop across all settings indicates a purely GPU-bound scenario at 4K.

The Medium preset is the only one with complete min/max data at all resolutions. At 1080p, the spread is 79 FPS (224 to 303). At 1440p, the spread is 50 FPS (141 to 191). At 4K, the spread is 26 FPS (74 to 100). The narrowing spread at higher resolutions suggests that the GPU is working closer to its maximum capacity, leaving less variability in frame times.

CPU Role

The Intel Core i5-11400F is a 6-core, 12-thread processor based on the Rocket Lake architecture, built on Intel's 14 nm process. Its base clock is 2.60 GHz with a boost clock of 4.40 GHz. It has 80 KB of L1 cache per core, 512 KB of L2 per core, and 12 MB of shared L3 cache. The CPU supports DDR4 memory in dual-channel configuration with a memory bandwidth of 51.2 GB/s. It connects via PCIe Gen 4 with 20 lanes.

In Minecraft, the CPU's role is primarily single-thread-bound, as the game's core simulation and world generation logic rely heavily on single-threaded performance. The i5-11400F scores 868 in 3DMark single-thread and 2024 in Cinebench R23 single-core. These are moderate scores, placing the CPU in the 71st percentile of all CPUs. For Minecraft's typical gameplay, this level of single-thread performance is adequate, as evidenced by the high frame rates at 1080p Low (332 FPS).

However, the CPU's multi-threaded capabilities become relevant when the game engine spawns additional threads for chunk loading, entity updates, and modded content. The CPU scores 5652 in 3DMark max-threads and 14340 in Cinebench R23 multi-core. The 6-core/12-thread configuration provides good scaling, with the max-thread score being 6.5x the single-thread score in 3DMark. This means that if Minecraft leverages additional threads, the CPU can handle it without becoming a bottleneck.

The CPU's passmark scores provide further insight. Its multithread score is 16908, and its single-thread score is 2981. The physics score is 842, which is relevant for games that use physics engines. The data compression score is 208472, indicating strong integer performance. These scores suggest the CPU is well-balanced, not excelling in any one area but not deficient either.

When comparing to its nearest rivals, the i5-11400F is essentially tied with the AMD EPYC 7H12 (0.3% higher), Intel Core i5-12450H (0.4% lower), AMD Ryzen 3 PRO 8300G (0.6% lower), and Intel Core Ultra 7 164U (0.6% higher). This parity means that in CPU-bound scenarios, swapping to any of these rivals would produce negligible FPS differences in Minecraft. The GPU, rather than the CPU, is the primary determinant of this combo's gaming performance.

Resolution Scaling

The measured FPS data across resolutions reveals a clear scaling pattern. From 1920x1080 to 2560x1440, the average FPS across all settings drops by approximately 37%. From 2560x1440 to 3840x2160, the average FPS drops by approximately 48%. This accelerating decline indicates that the GPU becomes progressively more saturated as pixel count increases.

At 1080p Low, the system produces 332 FPS. At 1440p Low, it produces 210 FPS, a 37% reduction. At 4K Low, it produces 110 FPS, a 48% reduction from 1440p. The same 37%/48% pattern holds for Medium (263 to 166 to 87), High (209 to 132 to 69), and Ultra (131 to 82 to 43). The consistency of these percentages across all settings is striking and points to a single limiting factor: the GPU's pixel throughput.

The GPU's pixel rate is 200.0 GPixel/s. At 4K, the total pixel count is approximately 8.29 million per frame. At 43 FPS (Ultra), the GPU is processing approximately 356 million pixels per second. At 110 FPS (Low), it processes approximately 912 million pixels per second. These figures are well below the theoretical pixel rate, indicating that the GPU's shading and texture operations, not raw pixel fill, are the limiting factor.

The CPU's role in resolution scaling is minimal. If the CPU were the bottleneck, we would expect frame rates to remain relatively constant as resolution increases, since the CPU workload does not scale with pixel count. Instead, frame rates drop consistently with resolution, confirming that the GPU is the limiting component at all resolutions above 1080p. Even at 1080p, the CPU is not limiting, as evidenced by the 332 FPS at Low settings, which is well below the CPU's potential frame delivery capability.

The resolution scaling data also shows that this combo is best suited for 1080p and 1440p gaming. At these resolutions, all settings presets deliver playable frame rates. At 4K, only Low and Medium settings are viable for smooth gameplay. The 48% FPS drop from 1440p to 4K is a significant penalty, and users with 4K displays would need to accept reduced visual settings to maintain acceptable performance. For users prioritizing high refresh rates, 1080p with Low or Medium settings offers the best experience, with frame rates exceeding 260 FPS.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + Intel Arc B570 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 87.0
3840x2160 High 69.0
3840x2160 Ultra 43.0
2560x1440 Low 210.0
2560x1440 Medium 166.0
2560x1440 High 132.0
2560x1440 Ultra 82.0
1920x1080 Low 332.0
1920x1080 Medium 263.0
1920x1080 High 209.0
1920x1080 Ultra 131.0

Minecraft with ii5-11400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with Arc B570 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-11400F + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.