Allods Online
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 18 | 28 | 36 |
| 1440p QHD | 21 | 34 | 53 | 68 |
| 1080p Full HD | 34 | 53 | 85 | 108 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i5-11400F + Intel Arc B370, In-Depth Analysis
Allods Online, a 2010 MMORPG, places surprisingly heavy demands on modern hardware when pushed to its upper limits. The measured data for the Intel Core i5-11400F paired with the Intel Arc B370 reveals a configuration that is strictly bound by its graphics processor, particularly at higher resolutions and quality settings. The combination ranks at 2559 out of 2775 tested combos, placing it in the lower percentile of systems, which is consistent with the Arc B370’s overall GPU percentile ranking of 5. The CPU, conversely, shows solid mid-range performance with a percentile rank of 71, indicating a significant imbalance in this pairing where the processor's capability far outstrips the graphics solution's output in this specific title.
Settings Recommendations
The measured FPS data across all resolution and settings combinations points to a clear hierarchy for playability. The primary objective for a smooth experience in a MMORPG is maintaining a framerate that avoids noticeable stutter, with 60 FPS being a common target. The only configuration that consistently achieves this is the Low preset at 1920x1080, which delivers an average of 108 FPS. This is the sole preset that provides a comfortable margin above the 60 FPS threshold, making it the definitive recommendation for fluid gameplay.
At higher resolutions, the Low preset offers playable averages but with diminishing returns. At 2560x1440, the Low preset averages 68 FPS, which is technically above the 60 FPS target but leaves less headroom for demanding in-game scenarios common to MMORPGs, such as large-scale player battles or complex spell effects. The 3840x2160 Low preset drops to an average of 36 FPS, which is playable but noticeably less smooth and may be unsuitable for fast-paced combat.
The Medium preset presents a trade-off between visual fidelity and performance. At 1920x1080, it averages 85 FPS, which is a strong result, and the measured minimum of 72 FPS indicates that it maintains playability even in heavier moments. This makes Medium at 1080p a viable alternative for users who prioritize visual quality over the maximum framerate headroom of the Low preset. However, at 2560x1440, the Medium preset's average drops to 53 FPS, and at 4K, it falls to 28 FPS. The High and Ultra presets are not recommended for any resolution, as they yield averages below 60 FPS even at 1080p, with the Ultra preset at 4K producing an unplayable 11 FPS average.
The data suggests that the "best experience" is a choice between the fluidity of Low settings at 1080p or the enhanced visuals of Medium settings at 1080p. The 1440p and 4K resolutions are only viable with the Low preset, and even then, the framerate is not optimal for a competitive or highly responsive environment. The Ultra preset is essentially a non-option for this hardware combination, serving only as a stress test or for taking static screenshots.
FAQ
Q: What is the highest average framerate achievable with this CPU and GPU combination?
A: The maximum measured average framerate is 108 FPS, which is achieved with the Low settings preset at 1920x1080 resolution.
Q: Can this system run the game at 4K resolution?
A: Yes, it can run at 4K, but performance is limited. The Low preset averages 36 FPS, the Medium preset averages 28 FPS, and the High preset averages 18 FPS. The Ultra preset averages 11 FPS, which is not considered playable.
Q: How does the Medium preset at 1440p compare to the Low preset at 1080p in terms of framerate?
A: The Low preset at 1080p averages 108 FPS, which is significantly higher than the Medium preset at 1440p, which averages 53 FPS. The 1080p configuration provides nearly double the average framerate.
Q: Is the Intel Core i5-11400F the bottleneck in this system for Allods Online?
A: No, the data indicates the GPU is the limiting factor. The CPU has a high performance percentile of 71, while the GPU is in the 5th percentile. The steep framerate drops when increasing resolution and settings are characteristic of a GPU bottleneck, not a CPU limitation.
Q: What is the performance difference between the Low and Ultra presets at 1920x1080?
A: The Low preset averages 108 FPS, while the Ultra preset averages 34 FPS. This represents a 74 FPS difference, with the Ultra preset delivering less than one-third of the framerate of the Low preset.
Q: Does the measured data include minimum framerate information for all settings?
A: No, minimum and maximum framerate data is only available for the Medium preset. At 1080p, the Medium preset has a minimum of 72 FPS and a maximum of 97 FPS. At 1440p, the range is 45 to 61 FPS, and at 4K, it is 24 to 32 FPS.
CPU Role
The Intel Core i5-11400F is a 6-core, 12-thread processor based on the Rocket Lake architecture, built on a 14 nm process. Its benchmark scores, such as a Cinebench R23 multi-core score of 14340 and a single-core score of 2024, place it in the 71st percentile of all CPUs, indicating it is a capable mid-range processor. Its nearest rivals, like the AMD EPYC 7H12 and Intel Core i5-12450H, have nearly identical average benchmark scores, with a delta of just 0.3% and -0.4%, respectively. This shows that the i5-11400F's raw processing power is solid for its class.
In the context of Allods Online, the CPU's role appears to be secondary to the GPU. The performance scaling shows a clear pattern where framerates are heavily influenced by resolution and graphics settings. If the CPU were the bottleneck, we would expect to see less variation in FPS across different resolutions, as the CPU's workload would remain constant. Instead, the dramatic drop from 108 FPS at 1080p Low to 36 FPS at 4K Low suggests that the GPU is struggling to render frames, while the CPU is waiting for the graphics card to finish its work.
The CPU's high single-thread performance, evidenced by a Passmark single-thread score of 2981, is generally beneficial for MMORPGs, which often rely heavily on a single main thread for game logic. However, the data here shows that even with a strong CPU, the overall experience is capped by the GPU. The i5-11400F is more than adequate for this game; it is the Arc B370 that prevents the system from achieving higher framerates at more demanding settings. The CPU's 12 MB of shared L3 cache and dual-channel DDR4 memory support provide a solid foundation, but the system's overall performance is ultimately defined by its graphics output.
How This Combo Ranks
This specific combination of an Intel Core i5-11400F and an Intel Arc B370 ranks 2559 out of 2775 tested combos in Allods Online. This places it in the bottom 8% of all tested systems, a position heavily influenced by the graphics card's low performance metrics. The Arc B370 has an average benchmark score of 1184 and sits in the 5th percentile of all GPUs. Its nearest rivals, the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, have comparable scores, with a delta of -0.2% and -0.5%, respectively. This indicates the B370's performance class is akin to very old, low-end discrete graphics solutions.
The disparity between the CPU's rank (71st percentile) and the combo's rank (near the bottom) is stark. It highlights a severe mismatch in capabilities. While the i5-11400F is a competent processor, the Arc B370 is not in the same performance tier, especially for a game that appears to have significant GPU demands at higher settings. The combo's low ranking is not a reflection of the CPU's inadequacy, but rather a direct consequence of the GPU's inability to keep pace.
When compared to other systems, this combo's performance will be significantly lower than those featuring even mid-range discrete GPUs. The data suggests that to improve the overall ranking and playability in Allods Online, the GPU would be the primary component to upgrade. The CPU has ample headroom and would not be a limiting factor in such an upgrade. The ranking effectively serves as a warning that this pairing is unbalanced for gaming, with the GPU acting as a severe performance ceiling.
Resolution Scaling
The measured FPS data for the Low settings preset provides a clear picture of how performance scales with resolution. At 1920x1080, the system averages 108 FPS. Moving to 2560x1440, the average drops to 68 FPS, a reduction of 40 FPS or roughly 37%. This is a substantial decrease, but the resulting framerate is still playable. At 3840x2160, the average plummets to 36 FPS, which is a 72 FPS drop from the 1080p baseline. This represents a 67% reduction in performance from 1080p to 4K.
This pattern of scaling is a classic indicator of a GPU-bound system. When a system is CPU-bound, the framerate often stays relatively consistent across resolutions because the CPU is the limiting factor. Here, the framerate drops proportionally with the increase in pixel count. The 4K resolution has four times the pixels of 1080p, and the framerate drops to roughly one-third of the 1080p value, which aligns closely with the GPU's fill-rate limitations.
The trend is consistent across other settings. For the High preset, the FPS drops from 53 at 1080p to 34 at 1440p and then to 18 at 4K. This consistent and steep decline across all settings confirms that the Intel Arc B370 is the component that dictates the system's performance limits. The CPU is capable of feeding the GPU with data, but the GPU simply cannot render the frames fast enough as the resolution increases. This scaling analysis definitively points to the GPU as the bottleneck, as its workload increases with the number of pixels, while the CPU's workload remains largely unchanged.
Measured FPS Breakdown
At 1920x1080, the Low preset delivers an average of 108 FPS, which is the highest score across all tested configurations. The Medium preset provides an average of 85 FPS, with a minimum of 72 and a maximum of 97 FPS, showing good stability. The High preset averages 53 FPS, and the Ultra preset drops to an average of 34 FPS. The gap between Low and Ultra is 74 FPS, illustrating a significant performance cost for maxing out the settings.
At 2560x1440, the Low preset averages 68 FPS. The Medium preset averages 53 FPS, with a minimum of 45 and a maximum of 61 FPS. The High preset drops to 34 FPS, and the Ultra preset averages 21 FPS. At this resolution, only the Low preset provides an average above 60 FPS, and the Medium preset just barely misses the mark.
At 3840x2160, the Low preset averages 36 FPS. The Medium preset averages 28 FPS, with a minimum of 24 and a maximum of 32 FPS. The High preset averages 18 FPS, and the Ultra preset averages 11 FPS. None of the settings at 4K achieve a playable 60 FPS average, and even the Low preset struggles to maintain a smooth framerate. The data across all resolutions shows a consistent and expected hierarchy: lower settings and resolutions yield higher framerates, with the system's performance ceiling being firmly established by the GPU.
GPU Role
The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, built on a 3 nm process. It has a boost clock of 2400 MHz and a base clock of 300 MHz. Its memory is "System Shared," meaning it uses a portion of the system's main memory rather than dedicated VRAM, with bandwidth described as "System Dependent." This is a fundamental design choice that directly impacts its performance. The GPU has 1280 shading units, 40 TMUs, and 20 ROPs, along with 10 ray tracing cores. Its compute capability is rated at 6.144 TFLOPS for FP32 operations.
The GPU's benchmark score in 3DMark Steel Nomad (DX12) is 1184, placing it in the 5th percentile of all GPUs. This is an exceptionally low score, putting it in the same performance bracket as the ATI Mobility Radeon HD 5570 and AMD Radeon HD 7650M, which are both over a decade old. The data overwhelmingly shows that this GPU is the primary limiting factor in this system's gaming performance.
In Allods Online, the GPU's role is to render the game world. The measured framerates demonstrate that the Arc B370 is insufficient for smooth gameplay at higher quality settings or resolutions. The fact that it relies on system memory for its frame buffer likely contributes to its poor performance, as system memory bandwidth is typically lower than dedicated VRAM. The GPU's low pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are simply not enough to handle the demands of the game at 1440p or 4K with high fidelity. The system's performance is a direct reflection of this GPU's limited capabilities, and it is unequivocally the component that should be upgraded to improve the gaming experience.
Hardware Specifications
Intel Core i5-11400F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + Intel Arc B370 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 28.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 53.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 108.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 53.0 |
| 1920x1080 | Ultra | 34.0 |
Allods Online with ii5-11400F + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B370 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with ii5-11400F + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.