Minecraft

Minecraft

AVERAGE FPS
255
excellent

This combination delivers exceptional performance with an average of 255 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 75 119 150 190
1440p QHD 143 228 288 363
1080p Full HD 226 362 439 478

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 190
3840x2160 Medium 150
3840x2160 High 119
3840x2160 Ultra 75
2560x1440 Low 363
2560x1440 Medium 288
2560x1440 High 228
2560x1440 Ultra 143
1920x1080 Low 478
1920x1080 Medium 439
1920x1080 High 362
1920x1080 Ultra 226

Minecraft with Intel Core i5-10400F + AMD Radeon RX 7800 XT, In-Depth Analysis

Minecraft with the Intel Core i5-10400F and AMD Radeon RX 7800 XT delivers exceptionally high frame rates across all tested resolutions and settings, positioning this combo in the 65th percentile (rank 1280 out of 3710) for this game. The data shows a system that is heavily GPU-bound at 4K, but transitions to a more balanced or CPU-influenced state at lower resolutions, where frame rates exceed what most displays can even show.

Settings Recommendations

The measured data reveals a clear hierarchy across the four available presets, with the best experience depending on your display's refresh rate and resolution. At 1920x1080, the Medium preset stands out as the optimal choice, delivering an average of 439 FPS with a recorded minimum of 373 FPS and maximum of 505 FPS. This preset offers a substantial jump over High's 362 FPS average while remaining well above the 240Hz refresh rate ceiling that most competitive monitors use. The Low preset reaches 478 FPS average, but the difference between Low and Medium (39 FPS) is smaller than the jump from Medium to High (77 FPS), suggesting Medium captures most of the available performance headroom while likely providing better visual fidelity.

For 2560x1440 users, the High preset at 228 FPS average is the sweet spot. It clears the 144Hz threshold with massive margin and even approaches 240Hz territory. The Medium preset at 288 FPS average is tempting for high-refresh 1440p panels, but the data indicates diminishing returns: dropping from High to Medium gains 60 FPS, whereas dropping from Medium to Low gains 75 FPS, suggesting High may be the last preset that maintains both visual quality and extreme fluidity. At 4K, High at 119 FPS average is the only preset that stays comfortably above 100 FPS while offering more than Low or Medium visual complexity. Ultra presets at every resolution show significant performance penalties—75 FPS at 4K, 143 FPS at 1440p, and 226 FPS at 1080p—making them suitable only for players prioritizing maximum visual fidelity over refresh rate.

The measured minimum FPS values, available only for Medium presets, show consistent frame pacing: 373 FPS minimum at 1080p, 244 FPS at 1440p, and 128 FPS at 4K. These minimums are remarkably close to their averages, indicating stable performance without severe frame-time spikes. Based on the complete dataset, Medium at 1080p, High at 1440p, and High at 4K represent the best balance of frame rate and settings per resolution.

FAQ

Q: Can this system run Minecraft at 4K with high refresh rates?

A: Yes. The measured data shows 119 FPS average at 3840x2160 with High settings, which comfortably exceeds 60Hz and approaches 120Hz. For higher refresh 4K displays, the Medium preset achieves 150 FPS average with a 128 FPS minimum, while the Low preset reaches 190 FPS.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: The gap is substantial. Low settings produce 478 FPS average, while Ultra produces 226 FPS average—a difference of 252 FPS, meaning Ultra delivers less than half the frame rate of Low. Medium sits between at 439 FPS, and High at 362 FPS.

Q: How does the RX 7800 XT's 16GB VRAM affect Minecraft performance?

A: Minecraft's measured frame rates are extremely high across all settings, and the 16GB GDDR6 memory with 624.1 GB/s bandwidth is more than sufficient for this title. At 4K Ultra, the system still maintains 75 FPS average, indicating no memory capacity bottleneck at any tested configuration.

Q: Is the Core i5-10400F holding back performance at any resolution?

A: The data suggests potential CPU influence at 1080p. The frame rate scaling from 1440p to 1080p (e.g., High settings: 228 to 362 FPS, a 59% increase) is smaller than the scaling from 4K to 1440p (119 to 228 FPS, a 92% increase), implying the CPU's 6 cores and 12 threads may be approaching their limit at lower resolutions.

Q: What is the best preset for competitive play?

A: For maximum frame rates, Low settings at 1080p provide 478 FPS average. However, Medium at 1080p offers 439 FPS average with a 373 FPS minimum, which is still far above any competitive display's refresh rate and likely worth the visual upgrade.

Q: How does this combo rank among all tested systems for Minecraft?

A: This configuration ranks 1280 out of 3710 tested combinations, placing it in the top 35% of all systems. The average benchmark score of the CPU is 14185, and the GPU's average is 11627, with both components showing mid-pack percentile standings among their respective categories.

GPU Role

The AMD Radeon RX 7800 XT serves as the primary performance driver in this configuration, particularly at higher resolutions. Its 16GB of GDDR6 memory on a 256-bit bus provides 624.1 GB/s of bandwidth, which proves ample for Minecraft's demands—even at 4K Ultra, the system maintains 75 FPS average. The GPU's clock speeds span a base of 1295 MHz, a game clock of 2124 MHz, and a boost clock of 2430 MHz, with memory running at 2438 MHz (19.5 Gbps effective). These specifications translate to a 37.32 TFLOPS FP32 compute rating and a pixel rate of 233.3 GPixel/s, figures that align with the observed performance.

The GPU's benchmark results show a Passmark G3D score of 24176 and a Geekbench Vulkan score of 54228, with the 3DMark Steel Nomad DX12 test yielding 4157. Its percentile standing among all GPUs is 51, placing it near the median. The nearest rivals in the database include the NVIDIA GeForce GTX 1660 (deltaPct -0.5), AMD Radeon Pro 5500M (deltaPct 0.9), NVIDIA Tesla K20c (deltaPct 1.3), and AMD Radeon RX 6500 XT (deltaPct -1.8)—all within 2% of the RX 7800 XT's average score of 11627, which is surprisingly tight given the architectural differences.

At 4K, the GPU's role becomes critical. The scaling from 1080p to 4K at High settings shows a 67% frame rate reduction (362 to 119 FPS), which is consistent with the pixel count increase of 4x being partially offset by the GPU's substantial bandwidth and compute resources. The 16GB frame buffer ensures that even at 4K Ultra, there are no memory-related stutters or texture pop-in, as evidenced by the 75 FPS average being the only sub-100 FPS result in the entire dataset.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest absolute frame rates. Low settings produce 478 FPS average, Medium 439 FPS (with 373 min and 505 max), High 362 FPS, and Ultra 226 FPS. The progression from Low to Ultra shows a consistent decline, with the largest single drop occurring between High and Ultra (136 FPS), suggesting Ultra introduces disproportionately heavy effects.

At 2560x1440, the frame rates remain exceptionally high. Low reaches 363 FPS average, Medium 288 FPS (244 min, 331 max), High 228 FPS, and Ultra 143 FPS. The drop from 1080p to 1440p represents a 24% reduction at Low (478 to 363), a 34% reduction at Medium (439 to 288), a 37% reduction at High (362 to 228), and a 37% reduction at Ultra (226 to 143). The similar percentage drops across Medium, High, and Ultra suggest consistent GPU scaling, while Low's smaller drop hints at CPU limitations at 1080p.

At 3840x2160, performance remains playable across all settings. Low produces 190 FPS average, Medium 150 FPS (128 min, 173 max), High 119 FPS, and Ultra 75 FPS. The 4K to 1440p reductions are 48% at Low (363 to 190), 48% at Medium (288 to 150), 48% at High (228 to 119), and 48% at Ultra (143 to 75)—remarkably consistent scaling that indicates the GPU is the sole limiting factor at this resolution.

The Medium preset is the only one with complete min/max data across all resolutions, showing that frame pacing remains tight: the spread between min and max is 132 FPS at 1080p, 87 FPS at 1440p, and 45 FPS at 4K. This narrowing spread at higher resolutions further confirms GPU-bound behavior, as lower resolutions introduce more variable CPU-driven frame times.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a shifting bottleneck. At Low settings, the drop is from 478 to 190 FPS, a 60% reduction. At Medium, it's 439 to 150 FPS, a 66% reduction. At High, it's 362 to 119 FPS, a 67% reduction. At Ultra, it's 226 to 75 FPS, a 67% reduction. The near-identical 66-67% reductions for Medium, High, and Ultra indicate pure GPU scaling—the RX 7800 XT's workload increases proportionally with pixel count, and the GPU handles it consistently.

However, Low settings show a smaller reduction (60%), which is a telltale sign of a CPU ceiling at 1080p. At 1080p Low, the system produces 478 FPS, but the Core i5-10400F's 6 cores and 12 threads, with a boost clock of 4.30 GHz, appear to cap performance before the GPU becomes the limiting factor. By 1440p, the GPU begins to take over, and by 4K, it's fully dominant.

The transition point appears between 1080p and 1440p. At 1080p High, the system achieves 362 FPS; at 1440p High, it achieves 228 FPS. The 37% reduction aligns with the GPU-bound scaling seen at higher resolutions, but the 1080p Low result (478 FPS) breaks the pattern—if GPU-bound, it should scale to roughly 190 FPS at 4K, which it does, but the 1080p value is lower than pure GPU scaling would predict, suggesting the CPU prevents the GPU from reaching its full potential at this resolution.

For players targeting maximum frame rates, the data suggests that 1080p is the only resolution where the CPU might limit performance, and only at Low settings. At Medium and above, the GPU's workload increases enough to keep the CPU from becoming the primary bottleneck.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, manufactured on Intel's 14 nm process. Its base clock of 2.90 GHz boosts to 4.30 GHz, with 12 MB of shared L3 cache and dual-channel DDR4 memory support providing 42.7 GB/s of bandwidth. The CPU's benchmark results include a Cinebench R23 multi-core score of 10283 and single-core score of 1451, a Geekbench multi-core score of 6257 and single-core score of 1420, and a Passmark multi-thread score of 12115 with a single-thread score of 2541. Its 3DMark scores range from 688 (single-thread) to 4748 (16-thread) and 4735 (max-thread).

The CPU's percentile standing among all processors is 68, placing it in the upper third. Its average benchmark score of 14185 puts it in close competition with its nearest rivals: the Intel Xeon 6756E (deltaPct 0.2), Intel Core 7 160UL (deltaPct -0.3), AMD EPYC 7552 (deltaPct 0.5), and AMD Ryzen 3 7320C (deltaPct -0.6). All rivals are within 1% of the i5-10400F's average score, indicating that its multi-threaded performance is well within the mainstream desktop range.

In Minecraft, the CPU's role becomes apparent when examining the frame rate data. The single-thread score of 2541 in Passmark and 1451 in Cinebench R23 are critical, as Minecraft's world generation and entity updates are traditionally single-thread-bound. At 1080p Low, the system hits 478 FPS, but the scaling pattern suggests this is near the CPU's limit—the fact that 1440p Low drops to 363 FPS (a 24% reduction) while 4K Low drops to 190 FPS (a 48% reduction from 1440p) shows that the GPU becomes the limiter between 1440p and 4K, but the 1080p to 1440p drop is smaller than expected for pure GPU scaling.

The 12 threads and 4.30 GHz boost clock provide sufficient headroom for Minecraft's multi-threaded rendering pipeline, but the data indicates that frame rates above ~480 FPS are beyond this CPU's capability regardless of the GPU. For most players, this is irrelevant—no mainstream display exceeds 480 Hz—but it does mean that the RX 7800 XT's full potential is only realized at 1440p and above, where the GPU's workload increases enough to mask the CPU's limitations. The 8-thread 3DMark score of 3929 and 4-thread score of 2560 suggest that scaling beyond 4 threads is limited, which aligns with Minecraft's moderate thread utilization.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 7800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2430 MHz MHz
TDP 263 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + AMD Radeon RX 7800 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 190.0
3840x2160 Medium 150.0
3840x2160 High 119.0
3840x2160 Ultra 75.0
2560x1440 Low 363.0
2560x1440 Medium 288.0
2560x1440 High 228.0
2560x1440 Ultra 143.0
1920x1080 Low 478.0
1920x1080 Medium 439.0
1920x1080 High 362.0
1920x1080 Ultra 226.0

Minecraft with ii5-10400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 7800 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-10400F + RX 7800 XT

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