Minecraft
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 43 | 54 | 69 |
| 1440p QHD | 52 | 82 | 104 | 131 |
| 1080p Full HD | 82 | 131 | 165 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-10400F + AMD Radeon RX 580, In-Depth Analysis
The Intel Core i5-10400F and AMD Radeon RX 580 combination presents a compelling study in balance, but the data reveals a system that is heavily constrained by the GPU at higher resolutions while showing surprising CPU headroom at 1080p. This six-core, twelve-thread processor from the Comet Lake generation operates with a base clock of 2.90 GHz and a boost clock of 4.30 GHz, placing it in the 68th percentile of all CPUs tested. Its benchmark scores, including a Cinebench R23 multi-core result of 10,283 and a single-core score of 1,451, suggest a processor that is far from the bottleneck in most gaming scenarios, especially when paired with a mid-range GPU from 2017.
CPU Role — cores, clocks, and how they relate to this game's results
Minecraft is a game that has historically favored strong single-core performance, but modern versions with increased draw distances and complex mods can leverage multiple threads. The i5-10400F’s configuration of 6 cores and 12 threads is a solid foundation for this title. The processor’s benchmark results, such as a Geekbench single-core score of 1,420 and a multi-core score of 6,257, indicate a capable processor. More telling are the synthetic 3DMark tests, which simulate gaming workloads: the processor scores 1,350 in the 2-thread test and rises to 3,929 in the 8-thread test, showing that performance scales well when additional cores are utilized.
Comparing the i5-10400F to its nearest rivals in the CPU benchmark database provides context. It sits within 0.6% of the AMD Ryzen 3 7320C and the Intel Core 7 160UL, and just 0.2% ahead of the Intel Xeon 6756E. This proximity in average benchmark score (14,185) suggests that the i5-10400F’s core and clock configuration delivers a level of compute performance that is highly competitive in its tier. The data from the measured FPS in Minecraft reinforces this; at 1080p with Low settings, the system achieves an average of 208 FPS. This high frame rate, far beyond the refresh rate of most monitors, strongly implies that the CPU is capable of feeding the GPU with data faster than it can render, pushing the bottleneck firmly onto the graphics card.
At higher resolutions, the CPU’s role diminishes further. The substantial frame rate drops seen when moving from 1080p to 4K are a classic symptom of GPU limitation, not CPU. The processor’s 12 MB of shared L3 cache and dual-channel DDR4 memory support are more than adequate for the game’s demands. The data suggests that the i5-10400F is not the limiting factor in this configuration; it provides a stable platform that allows the RX 580 to operate at its maximum potential, and in less demanding settings, it is the GPU that caps the frame rate.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 580, built on the Polaris 20 chip with a 14 nm process, is the clear performance ceiling for this combo. With 8 GB of GDDR5 memory on a 256-bit bus, it offers a memory bandwidth of 256.0 GB/s, which is a substantial asset for a game like Minecraft with high-resolution textures. The GPU’s base clock of 1257 MHz and boost clock of 1340 MHz drive 2,304 shading units, producing a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. These specifications are reflected in its benchmark scores, such as a Passmark G3D score of 8,813, placing it in the 53rd percentile of all GPUs.
The RX 580’s nearest rivals in the database are interesting; it is nearly identical in average benchmark score to the NVIDIA GeForce GTX 1660 SUPER (a -0.4% difference) and the NVIDIA GeForce RTX 3050 Ti Mobile (-0.1%). This places its raw compute capability in a well-known performance tier. In Minecraft, the GPU’s role becomes dominant as settings and resolution increase. The measured FPS data shows a clear correlation: at 1080p Low, the system hits 208 FPS, but at 4K Ultra, it falls to just 27 FPS. This 87% drop in performance across the settings spectrum is a direct result of the GPU’s fill rate and pixel processing capabilities being overwhelmed.
The 8 GB VRAM is a key feature here. While it is not the sole factor, the data implies that the memory capacity is sufficient to handle the game’s assets without swapping, as the performance degradation is gradual and consistent with compute limits rather than a sudden drop from memory exhaustion. The effective memory speed of 8 Gbps is adequate for the 256-bit bus, but the 1340 MHz boost clock limits the total shading power. The GPU’s performance is the primary variable in this system’s frame rate, and the data suggests that it is the component that dictates the playable settings and resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions provides a clear narrative of where the bottleneck lies. Starting at 1920x1080 with High settings, the system averages 131 FPS. Moving to 2560x1440 at High settings, the average drops to 82 FPS, a 37% decrease. Pushing further to 3840x2160 at High settings, the average plunges to 43 FPS, a 67% reduction from the 1080p figure. This scaling pattern is a textbook example of a GPU-bound scenario. If the CPU were the limiting factor, the frame rate would remain relatively flat as resolution increases, since the CPU workload per frame is largely constant. The data shows the opposite: a steady and significant decline in FPS that aligns perfectly with the exponential increase in pixel count.
This is even more pronounced when comparing the Low settings across resolutions. At 1080p Low, the system achieves 208 FPS, a figure so high that it suggests the CPU is still capable of more. At 1440p Low, it drops to 131 FPS, and at 4K Low, it falls to 69 FPS. The gap between 1080p and 4K at Low settings is a 67% drop, nearly identical to the High settings drop. This consistency indicates that regardless of the graphics preset, the GPU is the primary limiter. The CPU’s performance is so robust that it can maintain high frame rates until the GPU’s rendering workload becomes too heavy.
The implication of this scaling is that users with this combo should not expect to push 4K resolutions with high fidelity. The data suggests that 1080p is the sweet spot for high refresh rate play, and 1440p is viable at Medium settings. The frame rate drop from 1080p to 4K is not linear, but exponential, confirming that the RX 580’s pixel throughput is the defining characteristic of this system’s performance envelope.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the grand database of all tested combinations for Minecraft, this pairing of the Intel Core i5-10400F and AMD Radeon RX 580 ranks 3,346 out of 3,710 combos. This places it in the lower 10% of all systems tested, which is a significant finding. It indicates that while the individual components are not bottom-tier (the CPU is in the 68th percentile, the GPU in the 53rd), the combination does not synergize to produce top-tier results in this specific game. This rank suggests that many other pairings, likely those with more powerful GPUs, are able to achieve far higher frame rates in Minecraft.
The rank of 3,346 is a stark contrast to the CPU’s individual standing. The i5-10400F is a competent processor, but its pairing with the RX 580 holds it back. The data implies that in the context of this game, the GPU is the deciding factor for the combo’s rank. A better CPU would not significantly improve this ranking if the GPU remained the same, as the system is already GPU-bound in most scenarios. Conversely, pairing this CPU with a more powerful GPU would likely result in a much higher combo rank, as the CPU has demonstrated it has headroom to support higher frame rates.
This rank should be interpreted as a measure of the system’s total gaming performance in this title, not a reflection of its quality in other tasks. For a game like Minecraft, which can be demanding on the GPU at high settings and resolutions, the RX 580’s age and mid-range positioning are the primary reasons for the low ranking. The data shows a system that is functional and capable of playable frame rates at 1080p, but it is not competitive with higher-end configurations that dominate the top of the charts.
FAQ
Q: Is the Intel Core i5-10400F or the AMD Radeon RX 580 the bottleneck in Minecraft?
A: The benchmark data strongly indicates the RX 580 is the limiting component. This is evident from the frame rate scaling: at 1080p Low, the system reaches 208 FPS, but at 4K Ultra, it falls to 27 FPS. This significant drop with increasing resolution is a classic sign of GPU limitation, as the CPU workload remains constant while the GPU’s rendering load increases.
Q: What is the best resolution to play Minecraft with this hardware?
A: Based on the data, 1920x1080 is the optimal resolution. The system achieves an average of 131 FPS at High settings and 165 FPS at Medium settings at this resolution. While 2560x1440 is playable, the frame rates are lower, with an average of 82 FPS at High settings. The 3840x2160 resolution is not recommended for a smooth experience, with averages dipping to 43 FPS at High settings.
Q: How does the RX 580 compare to other GPUs in its performance class?
A: The RX 580’s average benchmark score of 12,928 is nearly identical to its nearest rivals. It is only 0.1% slower than the NVIDIA GeForce RTX 3050 Ti Mobile and 0.4% slower than the NVIDIA GeForce GTX 1660 SUPER. This indicates that in raw compute power, it is directly comparable to those cards.
Q: Does the CPU’s 12-thread count help in Minecraft?
A: Yes, it does. The processor’s 3DMark scores show scaling from 1,350 in the 2-thread test to 3,929 in the 8-thread test. This indicates that Minecraft can utilize multiple threads effectively, and the i5-10400F’s 12 threads provide sufficient capacity to handle the game’s logic and physics without becoming a bottleneck.
Q: What is the expected frame rate at 1080p with Ultra settings?
A: The measured data shows an average of 82 FPS at 1920x1080 with Ultra settings. This is a playable frame rate for most users, though it is significantly lower than the 165 FPS average seen at Medium settings, indicating that the Ultra preset places a heavy load on the GPU.
Q: How does this combo’s rank compare to its individual component performance?
A: The combo ranks 3,346 out of 3,710 tested systems, which is in the bottom 10%. However, the CPU is in the 68th percentile and the GPU is in the 53rd percentile of their respective categories. This discrepancy suggests that the low combo rank is primarily due to the GPU’s performance ceiling in this game, not the CPU.
Settings Recommendations
Given the measured FPS data, the optimal experience for this hardware is found at 1920x1080 with Medium settings. This configuration yields an average of 165 FPS, with a minimum of 140 FPS and a maximum of 189 FPS. This frame rate range is ideal for smooth, responsive gameplay on high refresh rate monitors, and the Medium preset likely offers a good balance of visual fidelity and performance. While Low settings at 1080p pushes the average to 208 FPS, the visual quality trade-off is often not worth the extra frames, as the Medium preset already provides a fluid experience.
For users who prioritize visual quality over raw frame rate, the High preset at 1080p is a viable alternative, with an average of 131 FPS. This is still a very playable frame rate. However, the data shows that the Ultra preset at 1080p drops to an average of 82 FPS. The 50% performance hit from High to Ultra is substantial, and the visual improvement is often marginal. At 2560x1440, Medium settings are recommended, with an average of 104 FPS. This resolution provides a sharper image than 1080p while maintaining a frame rate that is above 60 FPS. The High preset at 1440p is also playable at 82 FPS average.
The 3840x2160 resolution should be avoided for a good experience. Even at Low settings, the average FPS is only 69, and at Medium, it falls to 54 FPS with a minimum of 46 FPS. The Ultra preset at 4K is nearly unplayable, with an average of 27 FPS. The data clearly shows that this GPU is not suited for 4K gaming in Minecraft. Therefore, the best experience is to stick with 1080p at Medium or High settings, or 1440p at Medium settings, to ensure a smooth and visually acceptable frame rate.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following data provides a complete breakdown of the measured average frame rates for this system in Minecraft.
1920x1080
- Ultra: The average FPS is 82, with no minimum or maximum values recorded.
- High: The average FPS is 131, with no minimum or maximum values recorded.
- Medium: The average FPS is 165, with a minimum of 140 FPS and a maximum of 189 FPS.
- Low: The average FPS is 208, with no minimum or maximum values recorded.
2560x1440
- Ultra: The average FPS is 52, with no minimum or maximum values recorded.
- High: The average FPS is 82, with no minimum or maximum values recorded.
- Medium: The average FPS is 104, with a minimum of 88 FPS and a maximum of 119 FPS.
- Low: The average FPS is 131, with no minimum or maximum values recorded.
3840x2160
- Ultra: The average FPS is 27, with no minimum or maximum values recorded.
- High: The average FPS is 43, with no minimum or maximum values recorded.
- Medium: The average FPS is 54, with a minimum of 46 FPS and a maximum of 62 FPS.
- Low: The average FPS is 69, with no minimum or maximum values recorded.
These numbers paint a consistent picture. The system’s performance scales predictably with resolution and settings, and the frame rate drops are most severe when moving from 1440p to 4K. The data indicates that the GPU is the sole limiting factor, as even at the lowest settings, the 4K resolution cannot achieve a frame rate that is comparable to the 1080p results. The minimum and maximum FPS values provided for the Medium settings at each resolution show a frame time variance of roughly 30-40%, which is acceptable for a GPU of this class.
Hardware Specifications
Intel Core i5-10400F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + AMD Radeon RX 580 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 104.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 82.0 |
Minecraft with ii5-10400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 580 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-10400F + RX 580
Explore FPS benchmarks for other games using this same hardware combination.