Minecraft

Minecraft

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 39 49 62
1440p QHD 46 74 94 118
1080p Full HD 74 118 148 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 24
2560x1440 Low 118
2560x1440 Medium 94
2560x1440 High 74
2560x1440 Ultra 46
1920x1080 Low 187
1920x1080 Medium 148
1920x1080 High 118
1920x1080 Ultra 74

Minecraft with Intel Core i3-12100F + AMD Radeon RX 570, In-Depth Analysis

Minecraft pairs an Intel Core i3-12100F with an AMD Radeon RX 570 in the benchmark database. The measured results show a workable combination for lower resolutions, yet the combo ranks 3485 of 3710 tested combinations, placing it near the bottom of the database for this title. Despite the low overall ranking, the dataset reveals clear performance tiers across resolution and preset, with the CPU's four Alder Lake cores and the GPU's 4 GB of GDDR5 mattering most at 1080p and 4K.

Settings Recommendations

The most usable preset depends directly on the target output resolution. At 1920x1080, every measured setting exceeds a 60 FPS average: Low averages 187 FPS, Medium averages 148 FPS, High averages 118 FPS, and Ultra averages 74 FPS. For players seeking maximal quality while still keeping a 60 FPS floor, Ultra is the only preset that remains above 60 at 1080p; High comes in above 118 FPS and Medium offers a large margin with around 148 FPS. At 2560x1440, the choices shrink. Low at 1440 runs at 118 FPS, Medium at 94 FPS, High at 74 FPS, and Ultra drops to 46 FPS. If a 60 FPS minimum is the ticket, 1440p Ultra cannot meet that target, so High is the strongest preset: it produces 74 FPS average while leaving moderate headroom. At 3840x2160, only the Low preset reaches a 60 FPS average, hitting 62 FPS. Medium at 4K averages 49 FPS, High averages 39 FPS, and Ultra averages 24 FPS. Consequently, the measured data consistently suggests that if image quality is a priority, 1080p High or Medium are the recommended starting points, while 4K should only be attempted with Low settings for a playable frame rate.

The measured FPS values lay out a clear trend: at every resolution, the gap between Low and Ultra is roughly 55–60% of the Low value. At 1440p, Low 118 FPS and Ultra 46 FPS means the Ultra preset is about 39% of the Low score. Across all rows, the Medium preset is the balance point at 1080p and 1440p, while High is the sweet spot at 1440p. The 4K row highlights the X-ray bottleck: the only preset reaching 60 FPS is Low.

GPU Role

The RX 570 uses the Polaris 20 GPU with a 14 nm global foundry manufacturing node. It contains 5,700 million transistors on a 232 mm² die, with a transistor density of 24.6 million per square millimeter. Clock rates show a base of 1168 MHz and a boost of 1244 MHz, while the 4 GB of GDDR5 memory runs at 1750 MHz (7 Gbps effective) across a 256-bit bus, producing 224.0 GB/s of bandwidth. The GPU's 2,048 shading units, 128 texture mapping units, and 32 render output units provide the raw processing capacity. The FP32 output is 5.095 TFLOPS, and the texture and pixel fill rates are 129.4 GTexel/s and 39.81 GPixel/s, respectively.

How does that relate to Minecraft’s numbers? The 4 GB VRAM is the most restrictive factor for the highest resolution workloads. At 4K Ultra the GPU averages only 24 FPS, which is far below the 60 FPS point. At 4K Low, however, the same GPU still yields 62 FPS, meaning that with lower texture and geometry workloads, the RX 570 can handle 4K-ish frame output. The measured average at 1080p Ultra is 74 FPS, which is fine, but the same preset at 1440p drops to 46 FPS and Ultra is not viable. The GPU’s memory bandwidth of 224.0 GB/s is constant, so the decrease emerges from the higher rendering load.

The GPU’s benchmark percentile is 74th among all GPUs in the database. Its nearest rivals include the AMD Radeon RX 6800M (average 28874, +0.7 vs. the RX 570’s 28610) and the AMD Radeon RX 470 (average 28996, +1.2 displacement). The RX 570 sits just 1.2 percentage points below the Quadro RTX 8000 and 0.4 points below the RX 6800M, a pattern consistent with a mid-range performance tier. The GPU roles as the main source output resolution: each step from 1080 to 4K below 4K hastens a large drop in high settings, pointing to the GPU limits when the game engine pushes heavier pixel fill.

How This Combo Ranks

The measured combination of Intel Core i3-12100F and AMD Radeon RX 570 has a comboRankInGame of 3485 out of 3710 measured combos. In percentage terms, the combo sits at the 93.9th percentile rank meaning fewer than 8% of combinations present an even lower result at Minecraft. That makes it one of the weakest tiers in the tested sample.

Relative to the CPU's percentiles, the i3-12100F sits at the 68th percentile across all CPUs, while the GPU sees a 66th percentile (there are 74th percentile) — but the combo rank is far below both individual percentiles. This mismatch suggests the limiting factor in Minecraft is not purely the CPU’s single-thread strength, but rather the combined 4 GB GPU memory plus older 14 nm process. The nearest CPU rivals show the chip near the midpoint; for the CPU, the Intel Core 5 120UL scores 13594 (lower than i3-12100F –0.7%), and the Intel Core i7-1250U scores 13311 (1.1% more). The GPU rivals include the AMD Radeon RX 470 at –0.8% and the R9 320 X –0.9%, positioning the RX 570 as a standard-class graphics part.

Despite the rank being in the bottom 6%, the measured FPS dataset includes many high FPS 1080p results, which might expected from such a bottom rank. The low rank likely stems from the comparison selection: many other CPU-GPU combos can exceed 144 FPS at 1080p, and the RX 570’s age and 4 GB capacity.

Measured FPS Breakdown

The dataset provides exactly twelve measured FPS rows. At 1920x1080 (700p) the Medium preset yields average 148 FPS, with min 126 and max 171. Low yields 187 FPS, High 118, and Ultra 74. The data at 2560x1440 shows a Medium average 94 FPS (min 80, max 108), low 118, High 74, and Ultra 46. At 3840x2160, Medium gives 49 FPS (min 42, max 56), Low 62, High 39, and Ultra 24. The min and max columns are available only for Medium settings at each resolution; no min/max are listed for Low, High, or Ultra rows.

At 1080p Medium, the single row with N values shows an average 148 FPS with a peak-to-trough spread of 45 FPS (126 to 171). At 1440 alta media, the range narrows to 28 FPS (80 to 108), and at 4K Medium the range is 14 FPS (42 to 56). The 4K Low average (62 FPS) and 4K High average (39 FPS) show the GPU falls to about 62% and 39% of the medium value respectively when the setting changes.

The table can be summarized:

  • 1920x1080: 187 (Low), 148 (Medium), 118 (High), 74 (Ultra)
  • 2560x1440; 118 (Low), 94 (Medium), 74 (High), 46 (Ultra)
  • 3840x2160: 62 (Low), 49 (Medium), 39 (High), 24 (Ultra)

This breakdown clearly shows that the results at 1080p are all sufficient; everything reaches at least 74 fps, so the user can choose High or Ultra to get the desired visual quality. At 1440p, the High settings maintain 74 fps (60 cap considered), and at 4K the Low preset hits 62 fps, but Medium does not exceed 49 fps.

Resolution Scaling

The FPS falloff from 1080p to 4K is large and follows a regular pattern. Taking the Low setting as the most consistent example: at 1920x1080, average is 187 FPS; at 2560x1440, average 118 FPS; and at 3840x2160, average the 62 FPS. The drop from 1080p to 1440p is a decrease of 69 FPS (37%), while the step from 1440 to 4K is a further decrease of 56 FPS (47%). For Medium settings, the path from 1080 (148) to 1440 (94) to 4K (49) is similar: 54 FPS then 45 FPS lost. In the Ultra row, 1080p 74, 1440p 46, 4K 24 — the gap drops by about a third each time.

This scaling profile points to a combination that is less limited by the CPU than by the GPU’s output capability. The top-level 4K images are doubled in pixel count each step, but the measured FPS more than halves in many steps. A GPU that offers 224.0 GB/sec with 4 GB cannot keep the fill rate at 4K with high settings. The CPU is still resident strength: at 1080p low, 187 FPS is above the GPU's ability to sustain much higher, even if the CPU could. The 4:4 relationship—jack from 1080 to 4K ratio—does not hold; the 1080:4K ratios are 187/62 = 3.0, while the pixel count ratio is 4.0, so the GPU at 4K is beyond its absolute limit.

At 4K High, the 39 FPS result is the worst measured row (aside from all Ultra), meaning users must either stay at 1080 or 1440 and of choose Low. The increasing pixel counts alone cannot be altered by the GPU's 4GB VRAM, which reaches a capacity wall at high settings. The data implies that 1080p Medium or High is the sweet spot—the GPU has enough headroom to jump from 144 to 148 and 118 FPS.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread Alder Lake-S desktop part with base clock 3.30 GHz and a boost clock 4.30 GHz. The L3 cache is 12 MB shared, L2 is 1.25 MB per core, and L1 is 80 KB per core. It has a TDP of 58 W and runs on Socket 1700. The CPU shows strong 64-bit productivity: in Cinebench R23 it scores 11860 points multi-core and 1674 points single-core, while Geekbench multi is 7252 and single is 1932. The Passmark multithread result is 14015 and the single-thread score is 3444.

Within Minecraft, the CPU’s high single-thread clock (boost 4.30) is important for chunk generation and entity physics. But the measured data shows that at 1080p Low, the CPU can push an average 187 FPS, and the GPU does not constrain that at 4. That is the closest to a GPU-bound scenario; at High settings at 4K the GPU drops to 39 and 24, so the CPU has far more headroom and is not the binding factor. The average CPU percentile 68th, and compared to three nearest rivals, its average benchmark score of 13494 is almost identical to the Intel Core 3 N355 (0.0% delta) and only 0.3% below the Core i5-9500, and 1.1% behind the Core 7- 1250U. This places the CPU in a very narrow performance band in the database.

The combination of a strong 4-core/8-thread CPU with a GPU from 2017 shows that the CPU is never the cause of the low FPS at 4K. Instead, the GPU clock and memory bandwidth become the walls. The CPU is also highly consistent in 3D Mark: at 4-thread, it scores 2859; at 8-thread, 4026; at max threads 4023; single-thread 893 Cinebench R15/21 gives 1195 multi and 1664 single. So the CPU does not appear to be the limiting part in the data, especially since it can generate high Frames at settings where the GPU cannot keep up.

FAQ

Q: Can this combo run Minecraft at 1080p with Ultra settings?

A: Yes, measured data shows an average of 74 FPS at 1920x1080 Ultra, which is above the typical 60 FPS threshold.

Q: What are the FPS numbers for 1440p at High?

A: At 2560x1440 High, the average is 74 FPS. The Medium averages 94 FPS, Low 118, and Ultra only 46.

Q: Is 4K playable at all with this hardware?

A: At 3840x2160 only the Low preset reaches 62 FPS. Medium averages 49 FPS, High 39, and 24. Players who insist on 4K should use Low to hit a stable 60 FPS.

Q: Which preset gives more than 60 fps at 1440p?

A: At 2560x1440, the Low (2118), Medium (94), and High (74) all exceed a 60 FPS average, while Ultra does not (46 FPS).

Q: Does the GPU or CPU limit the 4K Ultra results?

A: The 4K Ultra average is 24 FPS, and the GPU has 59 GTexel/s and 4 GB of GDDR5 with a memory bandwidth of 224.0 GB/s; the CPU’s Cinebench R23 single-core is 1674, and 1080p Ultra exceeds 74 FPS, showing the GPU memory and fillrate becomes the primary limit at high 4K.

Q: What is the combo’s overall ranking in the dataset?

A: The measured combo is 3485 out of 3710 (which places it 421 spots from the bottom). The CPU is at 68th percentile and the GPU at 74th, yet the full combo rank is low because many other GPUs scale much better to high resolutions.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 570 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 24.0
2560x1440 Low 118.0
2560x1440 Medium 94.0
2560x1440 High 74.0
2560x1440 Ultra 46.0
1920x1080 Low 187.0
1920x1080 Medium 148.0
1920x1080 High 118.0
1920x1080 Ultra 74.0

Minecraft with ii3-12100F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 570 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 570

Explore FPS benchmarks for other games using this same hardware combination.