Minecraft
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 39 | 49 | 61 |
| 1440p QHD | 46 | 74 | 93 | 117 |
| 1080p Full HD | 73 | 117 | 147 | 186 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 7 7800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 7 7800X3D paired with the NVIDIA GeForce GTX 1650 is a lopsided combination: the CPU is a high-end 8-core/16-thread desktop part with a 96 MB L3 cache and a boost clock up to 5.00 GHz, while the GPU is a 4 GB Turing-based card with a boost of 1665 MHz and a 128.1 GB/s memory bus. In Minecraft, this pairing delivers solid performance at 1080p, ranging from an average of 186 FPS on Low settings down to 73 FPS on Ultra, but it ranks very low overall compared to other tested configurations. This analysis breaks down how each component contributes to the measured frame rates, why the combo sits at the 3548th position out of 3710, and what settings produce the best experience.
How This Combo Ranks
The data shows a comboRankInGame of 3548 out of 3710 tested combinations. In percentile terms, this combo performs better than only about 4.4% of all tested combos in Minecraft, placing it in the bottom tier. This is striking because the CPU is far more capable than its percentile suggests — the Ryzen 7 7800X3D sits at the 83rd percentile among all CPUs — while the GPU is more modest, ranking at the 40th percentile among all GPUs. The CPU’s relative strength is not enough to lift the overall combo rank in this game, which indicates that the GPU or other system factors dominate Minecraft’s performance profile for this pairing.
The CPU’s nearest rivals are all within a 0.4% delta of its average benchmark score, showing how tightly packed the top CPUs are: the AMD Ryzen 7 8700G, Intel Core i7-13650HX, and AMD Ryzen 7 7745HX are all within a single point, while the AMD Ryzen 9 PRO 6950H trails by 0.4%. The GPU’s nearest competitors are similar in score but more spread out: the Radeon HD 8850M is ahead by 0.3%, the Intel UHD Graphics 750 by 0.4%, the AMD Radeon R7 350 by 0.6%, and the Intel Arc A310 trails by 1%. These small deltas confirm that the GTX 1650 is at the lower edge of the GPU spectrum, but the measured FPS in this Minecraft session show that it can still produce playable results at 1080p when settings are kept reasonable. The fact that the combo ranks near the bottom of the list suggests that the game’s performance is not CPU-limited here; instead, the 4 GB VRAM and raw pixel fill rate of the GPU become the primary constraint at high settings and higher resolutions.
GPU Role
The GTX 1650 has 4GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. Its base clock is 1485 MHz, which boosts up to 1665 MHz under load. The architecture is Turing on a 12nm process, with 884 shading units and 56 texture mapping units. The measured data shows that at 1080p High, the combo averages 117 FPS. At Medium settings it reaches 147 FPS with a measured minimum of 125 and a maximum of 170. On Low settings, it peaks at 186 FPS. When moving to 4K, the same GPU drops to 61 FPS at Low, 49 FPS at Medium, and 24 FPS at Ultra. The progression strongly suggests that the GPU's fill rate and VRAM, not the CPU, determine these frames: the CPU’s compute headroom is ignored at Ultra, because the GPU cannot sustain the required pixel throughput.
The GPU’s average benchmark score is 7472 in PassMark G3D, a value that places it just below the Intel Arc A310 (7550) and above the Radeon HD 8850M (7447), a delta of -1% and +0.3% respectively. Its compute score (PassMark GPU Compute) is 3048, and its DirectX 12 PassMark score is 35, which is notably lower than the DirectX 9 score of 124. Minecraft, even though a sandbox tile, heavily eyes draw calls and pixel fill; the weak point is the pixel rate of 53.28 GPixel/s and the texture fill rate of 93.24 GTexel/s. In practice, at 1080p Medium the combo delivers 147 FPS, but the frame graph is not uniform – the minimum of the Medium preset is 125 FPS, which is 22% below the average. This indicates that some scenes go heavy on the GPU, likely due to draw distance or particle effects.
FAQ
Q: What is the average FPS at 1080p with Medium settings?
A: The measurement shows 147 FPS on average, with 125 FPS as the 1% low and 170 FPS as the maximum.
Q: How does the CPU's performance compare to its nearest rivals?
A: The Ryzen 7 7800X3D has an average benchmark score of 33079, identical to the Ryzen 7 8700G and the Intel Core i7-13650HX, and only 0.1% below the AMD Ryzen 7 7745HX. Its Geekbench multicast score is 15610 and single‑core 2426.
Q: Which settings are playable at 1440p?
A: At instead Medium yields 93 FPS (min 79, max 107), High 74 FPS, Low 117 FPS, and Ultra 46 FPS. The “Medium” setting appears to be the sweet spot for a stable frame time, as the CPU minimum is above 60.
Q: How much VRAM does the GPU have and what is its bus width?
A: The GTX 1650 includes 4 GB of GDDR5 memory on a 128-bit interface, creating 128.1 GB/s of bandwidth. No other memory parameter is given in the data.
Q: Is the CPU or GPU the limiter at 4K?
A: At 4K, the frame rates drop significantly: Low only 61 FPS, Medium 49 FPS, and Ultra 24 FPS. The 4GB VRAM and fill rate appear to be the constraint because even the cores of the 7800X3D (8 cores, 16 threads) cannot push beyond these numbers.
Q: Does this combo have any stable 4K presets?
A: At 4K Low, the average is 61 FPS, but no min/max values are provided for that setting. The only preset with min/max data at 4K is Medium, with a 41 FPS min and 56 FPS max, indicating playable but not buttery gameplay.
Settings Recommendations
Using the measured FPS, the best experience depends on the resolution target. At 1080p, Medium is clearly the most balanced: 147 FPS average with 125 minimum ensures smooth frame pacing on a typical 144Hz monitor, while Low goes up to 160 FPS but lacks a measured minimum. At 1440p, Medium again offers 93 FPS with a 75–107 range; that is above the 60 FPS threshold for moderate refresh displays. At 4K, no settings achieve peaks stay comfortable; Low is the only preset that keeps the frame rate above 60 (187 FPS), though the lack of a measured min means caution, and Medium drops to 49 FPS with a 56 max. Ultra is not playable even at 1080p: 73 FPS, but the game still feels smoother than the data shows, as there are no public 1% lows.
For those prioritizing competitive, 1080p Low is the best choice, because it achieves the highest average of 186 FPS. For a visual upgrade at 1440p, Medium is optimal; it doubles the frame rate of Ultra while keeping the playable min above 79. At 4K, the only interpretable choice is Low, since the Medium minimum of 41 can fall below the threshold of perceptible stutter in intense scenes. The absence of min/max data for several presets is a limitation, but the averages clearly demonstrate a steep falloff.
Measured FPS Breakdown
The measured FPS rows list each immediate resolution and preset separately. For 1920×1080, the data is:
- Low: avg 186 FPS (no min/max)
- Medium: avg 147 FPS, min 125, max 170
- High: avg 117 FPS (no min/max)
- Ultra: avg 73 FPS (no min/max)
Move to 2560×1440:
- Low: avg 117 FPS (no min/max)
- Medium: avg 93 FPS, min 79, max 107
- High: avg 74 FPS (no min/max)
- Ultra: avg 46 FPS (no min/max)
At 3840×2160:
- Low: avg 61 FPS (no min/max)
- Medium: avg 49 FPS, min 41, max 56
- High: avg 39 FPS (no min/max)
- Ultra: avg 24 FPS (no min/max)
Three observations stand out. First, the jump from 1080p to 1440p is about a 37% reduction in frame rate across all presets (e.g., Low 186→117, Medium 147→93). Second, the drop from 1440p to 4K is sharper: on Low it goes 117→61, a 48% cut, and on Medium 93→49, a 47% decline. Third, the CPU averages are high even at 4K Low – 61 FPS still playable, but only because the game is left at a bare level of detail. The measured min/max values for Medium at 1440p and 4K show that there is significant variance; the 4K Medium minimum of 41 is nearly half the average, indicating little gameplay.
CPU Role
The Ryzen 7 7800X3D belongs to the AMD 7000 series, using the Zen 4 Raphael architecture on a 5nm process. It has 8 cores and 16 thread, base clock 4.20 GHz and boost 5.00 GHz, a 96MB shared L3 spine (the shared L3, which is the key for Minecraft's world generation data). The CPU officially supports DDR5 and has 83.2 GB/s dual-channel bandwidth, and its PassMark single‑thread score is 3759, with a multithread score (PassMark) of 34300. The CPU’s strong single-core performance is important, because Minecraft has a single-threaded tick and chunk random, but the data suggests the CPU is not the main inflection in this battery.
The CPU’s performance metrics: Cinebench R23 multi-core 16817, single-core 1713; GeekBench single 2430, multi 15580; PassMark data compression 384669 and floating point 61187. The 3D Mark tests reflect the same: 16-thread 7980 and max threads 7967, while single-thread 959. The CPU’s average benchmark is 33079, 34.0% above the Radeon HD 8850M and 38.4% above the Intel UHD 750. The CPU’s rank of 83rd percentile means it outperforms the vast majority of desktop hardware, but this does not translate to an outstanding combo rank in Minecraft because the GPU holds it back. In practice, at 1080p Low the CPU delivers 186 FPS, which shows that it can feed the GPU fast enough; however, as settings increase, the GPU’s fill rate drops, and the CPU is not the factor. Indeed, the min FPS of 125 at Medium 148 is likely CPU or draw-call limited, but not on core load.
Resolution Scaling
The frame rate scaling from 1080p to 1440p and 4K reveals the limiting component. In the Low preset, the measured averages are 186 (1080p), 117 (1440p), and 61 (4K). The pixel count doubles when moving from 1080p to 1440p; if the frame rate were pixel‑bound, it should behave to ~93 FPS (half of 186). Instead actual 117 is 126% of the pixel-count expectation. From 1440p to 4K, the pixel count again doubles (quadruples from 1080p), and the frame drops to 61, which is only 1.48% of 117 (instead of 50% expected). This pattern – the FPS decreasing but faster than pixel scaling – suggests good GPU scaling but also a CPU floor: a strong CPU can still move the game.
When moving to Ultra preset, the numbers are: 1080p 73, 1440p 46, 4K 24. The roll 73→46 is a 25% drop, while 4K is down to 33% of 1080p. Again, the slower than pixel scaling at 1080→1440p (46 is 63% of 23, whereas pixel counts double to 144%, so it's dropping faster) — indicating that the GPU is now clearly the primary limiter. So the data indicates that the CPU can keep Minecraft at high frame rates at 1080p until the GPU becomes saturated roughly above 100 FPS; above that, the GPU fill rate dominates. Because the CPU is very fast, the GPU is the bottleneck in all except the lightest settings.
The resolution scaling data also shows that the 4GB memory capacity does not seem to trouble the game at 1080p or 1440p; however, at 4K Ultra, the average frame rate is 24 FPS, and even the lowest 41 (Medium) is below 60. This is a GPU shading limit. The min/max data at Medium (1920 min 101, 1440 min 79, 2160 min 41) trends in line with pixel scale but with a CPU floor at the numbers.
The conclusion at the end: the GTX 1650 is the limiting piece at higher resolutions and/or higher quality, and the Ryzen 7 7800X3D is over-resourced for this GPU. The combo ranks low because the GPU is simply too weak for the CPU’s potential, and the game’s workload doesn’t leverage the CPU’s per-core strength. At 1080p Medium or Low you can still get a fluid experience, but for any higher resolution or preset, the data suggests downgrading to a stronger GPU would provide a more balanced pair.
Hardware Specifications
AMD Ryzen 7 7800X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7800X3D + NVIDIA GeForce GTX 1650 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 49.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 117.0 |
| 2560x1440 | Medium | 93.0 |
| 2560x1440 | High | 74.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 186.0 |
| 1920x1080 | Medium | 147.0 |
| 1920x1080 | High | 117.0 |
| 1920x1080 | Ultra | 73.0 |
Minecraft with Ryzen 7 7800X3D + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with GTX 1650 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 7 7800X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.