Minecraft

Minecraft

AVERAGE FPS
197
excellent

This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 89 112 141
1440p QHD 106 170 214 270
1080p Full HD 168 269 339 428

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 112
3840x2160 High 89
3840x2160 Ultra 56
2560x1440 Low 270
2560x1440 Medium 214
2560x1440 High 170
2560x1440 Ultra 106
1920x1080 Low 428
1920x1080 Medium 339
1920x1080 High 269
1920x1080 Ultra 168

Minecraft with AMD Ryzen 7 5800X + AMD Radeon RX 9060, In-Depth Analysis

Minecraft with the AMD Ryzen 7 5800X and AMD Radeon RX 9060 presents a fascinating case study in how a sandbox title with notoriously variable engine demands interacts with a mid-range RDNA 4 GPU paired with a high-core-count Zen 3 CPU. The measured FPS data reveals a system that scales predictably with resolution, but the shape of that scaling curve tells a deeper story about which component is actually governing performance at each setting tier. This analysis will break down the measured rows against the hardware specifications and the combo’s standing among 1,176 tested configurations.

Resolution Scaling

The most striking pattern in the measured data is the relationship between resolution and average FPS at each settings preset. At 1920x1080 with Low settings, the combo reaches 428 FPS, while at 2560x1440 Low it drops to 270 FPS, and at 3840x2160 Low it falls further to 141 FPS. That represents a 68% reduction in average FPS from 1080p to 4K at Low settings—a scaling factor that suggests the GPU is the primary limiter even at the lowest quality tier. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 48%, which is a non-linear decline typical of a GPU-bound scenario where pixel count outpaces the rasterization throughput.

Moving to Medium settings, the same pattern emerges with a steeper curve. At 1080p Medium, the average is 339 FPS; at 1440p Medium, it drops to 214 FPS; and at 4K Medium, it lands at 112 FPS. The percentage drop from 1080p to 1440p is 37%, identical to Low, but the 1440p-to-4K drop is 48% again, meaning the relative penalty for each resolution step is consistent. However, the absolute FPS at 4K Medium (112) is 26% lower than at 4K Low (141), showing that the settings tier adds an additional load on the GPU that compounds with the pixel count.

High settings show an even more pronounced resolution sensitivity. At 1080p High, the average is 269 FPS; at 1440p High, 170 FPS; and at 4K High, 89 FPS. The 1080p-to-1440p drop is 37%, the same as Low and Medium, but the 1440p-to-4K drop is 48% again, maintaining the pattern. The absolute values are lower across the board, with 4K High at 89 FPS being the first preset to dip below the 100 FPS threshold. This suggests that High settings introduce shader or draw-call overhead that scales with resolution more aggressively than the pixel-count math alone would predict.

Ultra settings present the most dramatic scaling. At 1080p Ultra, the average is 168 FPS; at 1440p Ultra, 106 FPS; and at 4K Ultra, 56 FPS. The 1080p-to-1440p drop is 37% again, but the 1440p-to-4K drop is 47%, nearly identical to the other presets. The key observation is that Ultra at 4K (56 FPS) is less than half of Ultra at 1080p (168 FPS), and the gap between High and Ultra at 4K is 37% (89 vs. 56 FPS), which is larger than the 10% gap at 1080p (269 vs. 168 FPS). This indicates that Ultra settings add a fixed cost that becomes relatively more expensive at higher resolutions.

The data implies that the limiting component shifts with resolution. At 1080p, the CPU’s 8 cores and 16 threads are likely feeding the GPU adequately, given the high FPS numbers across all settings. At 4K, the GPU’s 8 GB VRAM and 128-bit memory bus become the bottleneck, as the pixel fill rate and memory bandwidth constraints manifest in the steep FPS drops. The consistent 37% penalty for stepping up from 1080p to 1440p across all settings suggests a uniform pixel-count effect, while the 48% penalty from 1440p to 4K indicates a secondary factor—likely VRAM capacity or bandwidth saturation—that amplifies at the highest resolution.

GPU Role

The AMD Radeon RX 9060 is built on the RDNA 4.0 architecture with a Navi 44 chip, featuring 1,792 shading units, 112 texture mapping units, and 64 render output units. Its boost clock is rated at 2990 MHz, with a game clock of 2400 MHz, and it has 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of bandwidth. The GPU’s average benchmark score is 16014, placing it at the 59th percentile among all GPUs, and its nearest rival is the NVIDIA GeForce RTX 3060 Ti, which scores 16129—a 0.7% delta. This places the RX 9060 in a performance class that is adequate for 1080p and 1440p gaming but may struggle at 4K with demanding settings.

The measured FPS data at 4K Ultra (56 FPS) and 4K High (89 FPS) suggests that the 8 GB VRAM is a limiting factor. Minecraft is known for loading large texture packs and chunks, and at 4K with Ultra settings, the memory footprint likely exceeds what 8 GB can comfortably hold, causing the GPU to fall back on slower memory operations. The 288.0 GB/s bandwidth is modest for a 4K workload, and the 128-bit bus width is narrow compared to higher-tier cards. The drop from 4K Medium (112 FPS) to 4K High (89 FPS) is 21%, while the drop from 4K High to 4K Ultra (56 FPS) is 37%—a much larger jump that correlates with the GPU hitting a memory or compute ceiling.

At lower resolutions, the GPU’s strengths become apparent. The 21.43 TFLOPS FP32 performance and 334.9 GTexel/s texture rate are sufficient to push 1080p Low to 428 FPS and 1080p Medium to 339 FPS. The pixel rate of 191.4 GPixel/s is also relevant, as Minecraft’s blocky geometry is fill-rate heavy. The boost clock of 2990 MHz is high for a mid-range GPU, and the data suggests it sustains that clock at 1080p, where the CPU can feed it without stalling. The RX 9060’s passmark G3D score of 17631 and the directx_12 score of 44 indicate that its raw compute is solid but not exceptional, which aligns with the observed performance curve.

The GPU’s memory subsystem is the clearest weakness in this pairing. With 8 GB GDDR6 and a 128-bit bus, the RX 9060 is positioned for 1080p and entry-level 1440p, not for 4K Ultra. The measured FPS at 4K Ultra (56) being below 60 FPS confirms that the GPU cannot sustain a smooth experience at the highest settings and resolution. The fact that 4K Low (141 FPS) is still playable suggests that reducing settings alleviates the VRAM pressure, but the bandwidth limitation remains, keeping 4K FPS significantly lower than 1440p across all presets.

How This Combo Ranks

The combo of the AMD Ryzen 7 5800X and AMD Radeon RX 9060 ranks 609th out of 1,176 tested combinations in Minecraft, placing it in the 52nd percentile of all combos. This is a middle-of-the-pack ranking, which is surprising given the high FPS numbers at 1080p. The rank reflects the average performance across all resolutions and settings, and the 4K Ultra result likely drags the overall score down. The CPU alone sits at the 81st percentile among all CPUs, with an average benchmark score of 29123, while the GPU is at the 59th percentile with an average score of 16014. The gap between the CPU’s percentile and the GPU’s percentile suggests that the GPU is the weaker link in this combo, and the rank reflects that imbalance.

The nearest rival combos are not directly listed, but the CPU’s nearest rivals include the Intel Core Ultra 5 135H (avgScore 29093, deltaPct 0.1), the Intel Xeon Phi 7210 (avgScore 29245, deltaPct -0.4), and the Intel Core i5-13500HX (avgScore 29270, deltaPct -0.5). The GPU’s nearest rivals include the NVIDIA GeForce RTX 3060 Ti (avgScore 16129, deltaPct -0.7) and the AMD Radeon RX 7700 (avgScore 15852, deltaPct 1). These deltas are all within 2%, meaning the RX 9060 is statistically tied with the RTX 3060 Ti and RX 7700 in synthetic benchmarks, but the measured FPS in this game will depend on how those GPUs handle Minecraft’s specific rendering paths.

The combo ranking of 609 suggests that there are 608 other combinations that perform better in Minecraft on average. Given that the CPU is a high-end Zen 3 part (8 cores, 16 threads, 32 MB L3 cache), the bottleneck is almost certainly the GPU. A combo with the same CPU but a higher-tier GPU would likely rank higher, while a combo with a weaker CPU and the same GPU might rank lower if the CPU becomes the limiter at 1080p. The data indicates that the RX 9060 is the limiting component, and the rank reflects that.

Measured FPS Breakdown

At 1920x1080, the measured FPS values are as follows:

  • Low: 428 FPS average
  • Medium: 339 FPS average, with a min of 288 and a max of 390
  • High: 269 FPS average
  • Ultra: 168 FPS average

The 1080p Low result of 428 FPS is the highest measurement in the entire dataset, indicating that the CPU and GPU are both operating near their limits with minimal rendering overhead. The Medium setting shows a 21% drop from Low (339 vs. 428), while High drops 21% again (269 vs. 339), and Ultra drops 38% from High (168 vs. 269). The min FPS at Medium (288) is still above the 240 Hz refresh rate of many monitors, suggesting that the combo can maintain high refresh rates at 1080p Medium without stuttering.

At 2560x1440, the measured FPS values are:

  • Low: 270 FPS average
  • Medium: 214 FPS average, with a min of 182 and a max of 246
  • High: 170 FPS average
  • Ultra: 106 FPS average

The 1440p Medium min FPS of 182 is still above 144 Hz, making this a viable resolution for high-refresh gaming. The drop from 1080p to 1440p at each setting is consistently 37%, as noted earlier. At 1440p Ultra, the 106 FPS average is just above the 100 FPS threshold, but the lack of a min FPS measurement means we cannot assess frame pacing. The 1440p Low result of 270 FPS is still very high, indicating that the GPU handles this resolution well at lower settings.

At 3840x2160, the measured FPS values are:

  • Low: 141 FPS average
  • Medium: 112 FPS average, with a min of 95 and a max of 129
  • High: 89 FPS average
  • Ultra: 56 FPS average

The 4K Medium min FPS of 95 is a concern for smooth gameplay, as it falls below 100 FPS. The 4K High average of 89 FPS is playable but not ideal for fast-paced action. The 4K Ultra average of 56 FPS is below the 60 FPS target, indicating that this combo cannot deliver a smooth 4K Ultra experience in Minecraft. The 4K Low result of 141 FPS is the only 4K preset that exceeds 120 FPS, showing that the GPU can handle 4K only when settings are minimized.

FAQ

Q: What is the highest average FPS this combo achieves?

A: The highest measured average FPS is 428, achieved at 1920x1080 with Low settings.

Q: At which resolution and settings does the combo drop below 60 FPS?

A: The only measurement below 60 FPS is at 3840x2160 with Ultra settings, where the average FPS is 56.

Q: How does the 1440p Medium min FPS compare to the 4K Medium min FPS?

A: The 1440p Medium min FPS is 182, while the 4K Medium min FPS is 95, showing a 48% reduction in the minimum frame rate.

Q: What is the combo’s rank among all tested combinations?

A: The combo ranks 609th out of 1,176 tested combinations in Minecraft.

Q: How much faster is 1080p High compared to 4K High?

A: At 1080p High, the average FPS is 269, while at 4K High, it is 89, making the 1080p result 202% higher.

Q: Does the CPU or GPU have a higher percentile ranking?

A: The CPU ranks at the 81st percentile among all CPUs, while the GPU ranks at the 59th percentile among all GPUs, indicating the GPU is the weaker component.

Settings Recommendations

The measured data points to a clear recommendation based on the user’s target resolution and refresh rate. For 1920x1080, the Low setting (428 FPS) is overkill for most displays, but Medium (339 FPS) offers a good balance of visual quality and performance, with a min FPS of 288 that ensures no noticeable dips. High (269 FPS) is also viable for 240 Hz monitors, and even Ultra (168 FPS) exceeds 144 Hz, making 1080p Ultra a reasonable choice for high-refresh gaming without sacrificing too much fidelity.

For 2560x1440, the Medium preset (214 FPS average, 182 min) is the sweet spot, as it comfortably exceeds 144 Hz and maintains a high minimum frame rate. High (170 FPS) is also suitable for 144 Hz displays, while Ultra (106 FPS) is borderline—it exceeds 100 FPS but may not hold a consistent 144 Hz. Low (270 FPS) is unnecessary unless the user prioritizes maximum frame rate over visual quality.

For 3840x2160, the recommendations are more conservative. Low (141 FPS) is the only preset that provides a consistently smooth experience, and it is suitable for 120 Hz displays. Medium (112 FPS average, 95 min) is playable but may show occasional dips below 100 FPS. High (89 FPS) and Ultra (56 FPS) are not recommended for competitive play, as they fall below 90 FPS and 60 FPS respectively. Users targeting 4K should stick to Low or Medium settings, or consider a different GPU if they require Ultra settings.

The data suggests that the best experience depends on the display’s refresh rate. For a 144 Hz 1440p monitor, Medium settings provide the best balance, as the 182 min FPS ensures no drops below the refresh rate. For a 60 Hz 4K monitor, Medium settings (112 FPS) offer headroom, but Low (141 FPS) ensures the highest consistency. The Ultra preset is only suitable for 1080p at 144 Hz, and even then, the 168 FPS average leaves little margin for demanding scenes.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 architecture processor with 8 cores and 16 threads, base clock of 3.80 GHz, and boost clock of 4.70 GHz. It has 32 MB of L3 cache and supports DDR4 memory with dual-channel bandwidth of 51.2 GB/s. The CPU’s average benchmark score is 29123, ranking it at the 81st percentile among all CPUs. Its nearest rivals include the Intel Core Ultra 5 135H (deltaPct 0.1) and the Intel Core i5-13500HX (deltaPct -0.5), indicating that the 5800X is competitive with modern mid-range mobile parts in synthetic tests.

In Minecraft, the CPU’s role is to handle game logic, chunk generation, and entity updates, which are heavily single-threaded in the base game. The CPU’s single-thread performance is strong, as evidenced by its 3dmark_single_thread score of 943 and cinebench_r23_singlecore score of 1574.5. The 8 cores and 16 threads also provide headroom for background tasks and modded gameplay, which can leverage multiple threads for world generation. The L3 cache of 32 MB is beneficial for keeping frequently accessed terrain data close to the cores.

The measured FPS at 1080p Low (428 FPS) suggests that the CPU is not a bottleneck at lower resolutions, as the GPU is able to reach its maximum frame rate. However, at 1080p Ultra (168 FPS), the CPU still appears to be keeping up, as the GPU’s compute load increases. The fact that FPS scales nearly linearly with resolution across all settings indicates that the CPU is not limiting performance at any resolution tested—the GPU’s pixel throughput and memory bandwidth are the determining factors. The CPU’s high single-thread score and 16 threads ensure that even at 4K, where the GPU is clearly the bottleneck, the CPU does not introduce additional frame drops.

The CPU’s benchmark scores, such as passmark_multithread (27732) and passmark_single_thread (3445), confirm its strong performance. The 3dmark_8_threads score of 6035 and 3dmark_16_threads score of 7586 show that the CPU scales well with thread count, which is relevant for Minecraft’s server-side or modded environments. The data indicates that this CPU is more than sufficient for the GPU, and any performance issues in this game are attributable to the RX 9060’s limitations, not the processor. The combo’s rank of 609 out of 1176 further supports this, as pairing the same CPU with a more powerful GPU would likely yield a higher rank.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2990 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 9060 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 112.0
3840x2160 High 89.0
3840x2160 Ultra 56.0
2560x1440 Low 270.0
2560x1440 Medium 214.0
2560x1440 High 170.0
2560x1440 Ultra 106.0
1920x1080 Low 428.0
1920x1080 Medium 339.0
1920x1080 High 269.0
1920x1080 Ultra 168.0

Minecraft with Ryzen 7 5800X + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 9060 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RX 9060

Explore FPS benchmarks for other games using this same hardware combination.