Minecraft

Minecraft

AVERAGE FPS
291
excellent

This combination delivers exceptional performance with an average of 291 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 82 132 166 210
1440p QHD 158 252 318 401
1080p Full HD 250 400 504 617

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 210
3840x2160 Medium 166
3840x2160 High 132
3840x2160 Ultra 82
2560x1440 Low 401
2560x1440 Medium 318
2560x1440 High 252
2560x1440 Ultra 158
1920x1080 Low 617
1920x1080 Medium 504
1920x1080 High 400
1920x1080 Ultra 250

Minecraft with AMD Ryzen 7 5700G + AMD Radeon RX 9070 XT, In-Depth Analysis

Minecraft is a sandbox title where rendering distance, chunk updates, and draw calls can stress both the CPU and GPU depending on the settings and resolution. The AMD Ryzen 7 5700G paired with the AMD Radeon RX 9070 XT delivers a dataset that spans from 617 FPS at 1080p Low down to 82 FPS at 4K Ultra, and the measured rows show a wide performance envelope that shifts bottleneck behavior as resolution scales.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is an 8-core, 16-thread processor built on Zen 3 (Cezanne) architecture, fabricated on a 7 nm TSMC process. It has a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache and 512 KB of L2 per core. In synthetic benchmarks, the chip scores 12830.5 in Cinebench R23 multi-core and 1494 in single-core, while its 3DMark single-thread score is 899 and its 2-thread score is 1758. These numbers indicate strong per-core performance for a 2021 desktop part, which matters in Minecraft because the game’s primary simulation thread — handling world ticking, entity updates, and chunk generation — often scales poorly across many cores.

The measured FPS data supports this interpretation. At 1080p Low, the combo reaches 617 FPS, which is far beyond what the GPU would need to render simple scenes. At 1080p Ultra, the average drops to 250 FPS, still very high. The CPU’s 16 threads are not the limiting factor here; rather, the single-thread performance, reflected in the 899 3DMark single-thread score, allows the game to push hundreds of frames when the GPU is not saturated. The 5700G’s 79th percentile ranking among all CPUs, with an average benchmark score of 27051, places it just 0.2% below the Intel Core i9-9900K and 0.4% above the AMD Ryzen AI 7 445 in aggregate CPU benchmarks. That tight grouping suggests the 5700G delivers comparable CPU-bound headroom to those rivals, which is relevant for Minecraft’s frame generation at lower resolutions.

However, the CPU’s memory bandwidth is 51.2 GB/s over dual-channel DDR4, and it uses PCIe Gen 3 with 16 lanes. In Minecraft, chunk loading and world data streaming can be sensitive to memory latency and bandwidth, but the measured FPS at 1080p — 617 FPS on Low, 504 on Medium, 400 on High — shows that even with those constraints, the CPU is not holding the combo back until the GPU becomes the bottleneck at higher resolutions. The 5700G’s integrated Radeon Vega 8 graphics are irrelevant in this test because the discrete RX 9070 XT handles all rendering, but the CPU’s 8 cores and 16 threads ensure that background tasks like shader compilation or resource pack loading do not starve the main game thread.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific combination of AMD Ryzen 7 5700G and AMD Radeon RX 9070 XT ranks 951st out of 3710 tested combos in Minecraft, putting it in the top 25.6% of all configurations in the database. That rank reflects the overall measured FPS across the 12 data points, which range from 82 FPS at 4K Ultra to 617 FPS at 1080p Low. The rank is not determined by the CPU or GPU alone but by how the two components interact across the resolution and settings matrix.

The GPU’s average benchmark score of 13543 places it at the 55th percentile among all GPUs, and its nearest rivals include the AMD Radeon HD 7770M (0.1% higher), NVIDIA GeForce GTX 570 (0.2% higher), and NVIDIA P106-090 (0.5% higher). This is a striking comparison because those rival GPUs are from a much older generation, yet their aggregate benchmark scores are nearly identical. However, in Minecraft, the RX 9070 XT’s measured performance far exceeds what those older cards would produce, because the game’s rendering pipeline benefits from modern features like 12 Ultimate DirectX support and 16 GB of GDDR6 memory. The combo rank of 951 out of 3710 suggests that while the RX 9070 XT is a capable card, the 5700G’s CPU limits the absolute ceiling in this title — otherwise the combo would rank higher, given that the GPU alone sits at the 55th percentile.

The deltaPct values against GPU rivals show differences of 0.1% to 1%, which are negligible in real-world terms. This indicates that the RX 9070 XT’s raw compute is competitive with much older hardware in synthetic tests, but its real advantage in Minecraft comes from its 16 GB VRAM and high memory bandwidth of 644.6 GB/s, which allow large render distances and high-resolution textures without stutter. The combo rank of 951 is therefore a product of the CPU’s mid-range standing (79th percentile) combined with the GPU’s mid-pack standing (55th percentile), resulting in a system that is strong but not elite in this particular game.

FAQ

Q: What is the highest average FPS recorded for this combo in Minecraft?

A: The highest average FPS is 617, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU compare to its nearest rival in aggregate benchmarks?

A: The Ryzen 7 5700G has an average benchmark score of 27051, which is 0.2% below the Intel Core i9-9900K (27097) and 0.4% above the AMD Ryzen AI 7 445 (26936).

Q: What is the lowest average FPS recorded, and at what settings?

A: The lowest average FPS is 82, recorded at 3840x2160 resolution with Ultra settings.

Q: Does the combo rank in the top half of all tested configurations?

A: Yes, it ranks 951st out of 3710 combos, which places it in the top 26% of all tested combinations.

Q: What is the GPU’s memory configuration?

A: The AMD Radeon RX 9070 XT has 16 GB of GDDR6 memory on a 256-bit bus, with a bandwidth of 644.6 GB/s.

Q: Are there any measured FPS rows with both minimum and maximum values?

A: Only the Medium settings rows at each resolution include min and max FPS: at 4K Medium (141 min, 191 max), 1440p Medium (270 min, 366 max), and 1080p Medium (428 min, 579 max).

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its highest frame rates. Low settings yield 617 FPS average, Medium produces 504 FPS with a minimum of 428 and a maximum of 579, High reaches 400 FPS, and Ultra drops to 250 FPS. The gap between Low and Ultra is 367 FPS, a 59.5% reduction, which shows that even at 1080p, the game’s settings have a substantial impact on rendering load. The Medium row’s min-max range of 428-579 FPS indicates that frame times are relatively consistent, with only a 151 FPS spread.

Moving to 2560x1440, the averages decrease across all settings. Low yields 401 FPS, Medium averages 318 FPS with a range of 270-366, High produces 252 FPS, and Ultra drops to 158 FPS. The drop from 1080p to 1440p at Low settings is from 617 to 401 FPS, a reduction of 216 FPS or 35%. At Ultra, the drop is from 250 to 158 FPS, a 92 FPS decrease. The 1440p Medium min-max spread of 96 FPS (270-366) is narrower than at 1080p, suggesting that the GPU is starting to become more of a limiting factor, smoothing out the frame delivery.

At 3840x2160, the FPS drops further. Low settings average 210 FPS, Medium averages 166 FPS with a range of 141-191, High yields 132 FPS, and Ultra falls to 82 FPS. The jump from 1440p to 4K at Low is from 401 to 210 FPS, a 47.6% reduction, while at Ultra it is from 158 to 82 FPS, a 48.1% reduction. The 4K Medium min-max spread of 50 FPS (141-191) is the tightest of any resolution, indicating that at this resolution the GPU is fully occupied, and the CPU has enough headroom to feed it consistently. The Ultra setting at 4K, at 82 FPS, is the only row that dips below the 100 FPS threshold, which may be noticeable on high-refresh displays.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 9070 XT is built on RDNA 4.0 architecture (Navi 48 chip) using a 4 nm TSMC process with 53,900 million transistors on a 357 mm² die. It has a base clock of 1660 MHz, a game clock of 2400 MHz, and a boost clock of 2970 MHz. The memory subsystem consists of 16 GB of GDDR6 on a 256-bit bus, delivering 644.6 GB/s of bandwidth. These specifications position the GPU as a high-end part, but its synthetic benchmark scores tell a different story: the 3DMark Steel Nomad DX12 score is 7260, the Geekbench Vulkan score is 65879, and the Passmark G3D score is 26795. The GPU’s average benchmark score of 13543 places it at the 55th percentile, with nearest rivals being the AMD Radeon HD 7770M, NVIDIA GeForce GTX 570, and NVIDIA P106-090 — all with scores within 1% of the RX 9070 XT.

In Minecraft, the GPU’s role becomes evident in the resolution scaling. At 1080p Low, the 617 FPS average is likely CPU-limited because the GPU could render far more frames with such simple scenes. As resolution increases to 4K, the pixel count quadruples, and the GPU’s shading units (4096) and texture mapping units (256) are pushed harder. The 4K Ultra row at 82 FPS shows the GPU working near its limit, while the 4K Low row at 210 FPS indicates that even at 4K, the GPU has headroom when settings are reduced. The 16 GB VRAM is more than sufficient for Minecraft, as the game’s texture sizes are modest even with high-resolution packs, but the 644.6 GB/s bandwidth ensures that chunk data can be streamed quickly, avoiding hitches during world traversal.

The GPU’s pixel rate of 380.2 GPixel/s and texture rate of 760.3 GTexel/s are high, but Minecraft’s blocky geometry does not heavily utilize these units in the same way as modern AAA games. Instead, the game’s performance is more dependent on draw call efficiency and shader complexity, where the RDNA 4.0 architecture’s 48.66 TFLOPS FP32 performance provides ample compute. The transition from 1440p High (252 FPS) to 4K High (132 FPS) represents a 47.6% drop, which aligns with the 2.25x increase in pixel count, suggesting that the GPU is the primary limiter at these settings.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data shows that Medium settings provide the best balance of performance and visual quality across all resolutions. At 1080p Medium, the combo averages 504 FPS with a minimum of 428 and a maximum of 579, which is well above the refresh rate of any mainstream monitor. At 1440p Medium, the average is 318 FPS with a min-max range of 270-366, still exceeding 240 Hz displays. At 4K Medium, the average is 166 FPS with a minimum of 141, which comfortably exceeds 144 Hz and approaches 165 Hz territory.

High settings are also viable, with 400 FPS at 1080p, 252 FPS at 1440p, and 132 FPS at 4K. However, the jump from Medium to High costs 104 FPS at 1080p (504 to 400), 66 FPS at 1440p (318 to 252), and 34 FPS at 4K (166 to 132). Ultra is the most demanding preset, dropping to 250 FPS at 1080p, 158 FPS at 1440p, and 82 FPS at 4K. The 82 FPS at 4K Ultra is the only row that falls below 100 FPS, and the 158 FPS at 1440p Ultra is still playable but represents a 50% reduction from Medium.

For players with 1080p or 1440p displays, Medium is the recommended preset because it maintains high frame rates with a comfortable margin above refresh rate caps, and the min FPS values (428 at 1080p, 270 at 1440p) ensure no stutter during intense scenes. For 4K displays, Medium is still the best choice, as the 141 FPS minimum at 4K Medium is higher than the average FPS of 4K High (132). Low settings are only necessary for extreme frame rate chasing, like the 617 FPS at 1080p Low, but the visual degradation is unlikely to be worth the performance gain for most users.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS drop from 1080p to 4K is not uniform across settings, which reveals the shifting bottleneck. At Low settings, the averages are 617 FPS at 1080p, 401 FPS at 1440p, and 210 FPS at 4K. The drop from 1080p to 1440p is 216 FPS (35%), and from 1440p to 4K is 191 FPS (47.6%). The total drop from 1080p to 4K is 407 FPS (66%). This steep decline suggests that even at Low settings, the GPU is becoming a significant factor at higher resolutions, but the 617 FPS at 1080p indicates the CPU is holding the combo back at that resolution.

At Medium settings, the averages are 504 FPS at 1080p, 318 FPS at 1440p, and 166 FPS at 4K. The drops are 186 FPS (36.9%) from 1080p to 1440p and 152 FPS (47.8%) from 1440p to 4K. The total drop is 338 FPS (67%). The min and max values at each resolution show that the frame spread narrows as resolution increases: 428-579 at 1080p, 270-366 at 1440p, and 141-191 at 4K. This narrowing indicates that the GPU is becoming more consistently saturated at higher resolutions, reducing the CPU’s influence on frame time variability.

At High settings, the averages are 400 FPS at 1080p, 252 FPS at 1440p, and 132 FPS at 4K. The drops are 148 FPS (37%) and 120 FPS (47.6%), with a total drop of 268 FPS (67%). At Ultra settings, the averages are 250 FPS at 1080p, 158 FPS at 1440p, and 82 FPS at 4K. The drops are 92 FPS (36.8%) and 76 FPS (48.1%), with a total drop of 168 FPS (67.2%). The consistency of the percentage drops across settings — roughly 35-37% from 1080p to 1440p and 47-48% from 1440p to 4K — indicates that the scaling is primarily driven by pixel count rather than settings complexity.

The fact that the percentage drop from 1080p to 1440p is similar across all settings (35-37%) suggests that at 1080p, the CPU is limiting performance, and the GPU has spare capacity. As resolution increases, the GPU becomes the limiting factor, and the FPS scales with the pixel count increase (1440p has 1.78x the pixels of 1080p, and 4K has 2.25x the pixels of 1440p). The observed FPS drops are slightly larger than the inverse of these pixel ratios, which indicates that memory bandwidth and fill rate constraints also play a role. The 4K Medium row’s min FPS of 141 is 85% of the average, while the 1080p Medium min FPS of 428 is also 85% of the average, showing that the frame consistency is maintained even as the bottleneck shifts from CPU to GPU.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9070 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2970 MHz MHz
TDP 304 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 9070 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 210.0
3840x2160 Medium 166.0
3840x2160 High 132.0
3840x2160 Ultra 82.0
2560x1440 Low 401.0
2560x1440 Medium 318.0
2560x1440 High 252.0
2560x1440 Ultra 158.0
1920x1080 Low 617.0
1920x1080 Medium 504.0
1920x1080 High 400.0
1920x1080 Ultra 250.0

Minecraft with Ryzen 7 5700G + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 9070 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RX 9070 XT

Explore FPS benchmarks for other games using this same hardware combination.