Minecraft
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 43 | 54 | 69 |
| 1440p QHD | 52 | 82 | 104 | 131 |
| 1080p Full HD | 82 | 131 | 165 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 7400F + AMD Radeon RX 580, In-Depth Analysis
Minecraft with an AMD Ryzen 5 7400F and an AMD Radeon RX 580 produces a combination that ranks 1042nd out of 1176 tested combos for this game, placing it in the lower portion of the database. This pairing of a modern Zen 4 desktop processor with a legacy Polaris graphics card yields playable frame rates at 1080p and 1440p, but the GPU becomes the decisive constraint as resolution and settings increase. The measured data shows a system that can handle the game’s lighter presets comfortably, yet struggles to maintain smooth performance at 4K Ultra.
How This Combo Ranks
The combo rank of 1042 out of 1176 tested combinations places this system in the 11th percentile of all tested pairings for Minecraft, meaning roughly 89% of tested combos deliver higher average frame rates. This low ranking does not stem from the CPU, which performs well in synthetic benchmarks, but rather from the RX 580’s age and its position relative to modern GPUs. The GPU’s average benchmark score of 12928 places it at the 53rd percentile among all GPUs, which is near the middle of the pack, but Minecraft’s specific rendering demands interact poorly with this older architecture at higher settings.
Looking at the nearest rivals for the GPU, the RX 580 sits within a tight cluster of performance. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12940, which is only 0.1% higher, while the NVIDIA GeForce GTX 1660 SUPER scores 12986, a 0.4% advantage. On the lower side, the AMD Radeon 740M scores 12870, trailing by 0.5%, and the AMD FirePro W5100 scores 12847, trailing by 0.6%. These deltas are all within a single percentage point, indicating that the RX 580’s raw compute performance is essentially equivalent to those products, yet the measured FPS in Minecraft shows significant variation based on settings and resolution, which reflects driver-level and architectural differences rather than raw throughput alone.
The CPU, by contrast, ranks much higher. The Ryzen 5 7400F’s average benchmark score of 32750 places it at the 83rd percentile among all CPUs. Its nearest rivals include the Intel Core i5-14600T at 32707 (0.1% higher), the Intel Core Ultra 7 155H at 32697 (0.2% higher), the AMD Ryzen 7 PRO 6850H at 32812 (0.2% lower), and the AMD Ryzen AI 7 PRO 360 at 32662 (0.3% higher). All of these CPUs are within 0.3% of each other, so the 7400F’s processing power is not a limiting factor in this combo. The bottleneck clearly resides in the GPU, especially at higher resolutions where the pixel fill rate and memory bandwidth of the RX 580 become insufficient.
GPU Role
The AMD Radeon RX 580 is built on the Polaris 20 chip using GCN 4.0 architecture, manufactured on a 14 nm process at GlobalFoundries. It contains 5,700 million transistors on a 232 mm² die, with a transistor density of 24.6 million per mm². The GPU operates with a base clock of 1257 MHz and a boost clock of 1340 MHz, while the 8 GB of GDDR5 memory runs at 2000 MHz with an effective data rate of 8 Gbps. The memory interface is 256 bits wide, providing a bandwidth of 256.0 GB/s. The GPU has 2304 shading units, 144 texture mapping units, and 32 raster operation units, delivering a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. Floating point performance is 6.175 TFLOPS for both FP32 and FP16, with the FP16 rate being 1:1 with FP32.
This configuration produces a 53rd percentile ranking among all GPUs, with an average benchmark score of 12928. In Minecraft, the 8 GB VRAM capacity is sufficient for the game’s textures even at 4K, but the memory bandwidth of 256.0 GB/s becomes a constraint when rendering large draw distances and many block entities. The 32 ROPs are a particular limitation for pixel-heavy workloads at 4K, which explains why the Ultra preset at 3840x2160 drops to 27 FPS. The boost clock of 1340 MHz is modest by modern standards, but it is the architectural limits of GCN 4.0, rather than clock speed alone, that cap performance in this title.
The GPU’s measured FPS shows a clear pattern: at 1920x1080 Low, the system achieves 208 FPS, which drops to 131 FPS at High and 82 FPS at Ultra. At 2560x1440, Low yields 131 FPS, High yields 82 FPS, and Ultra yields 52 FPS. At 3840x2160, Low produces 69 FPS, High produces 43 FPS, and Ultra produces 27 FPS. These numbers indicate that the RX 580 can handle Minecraft’s lighter presets at 1080p and 1440p, but the Ultra preset at 4K is unplayable, and even High at 4K falls below 60 FPS. The GPU’s 53rd percentile ranking aligns with this mid-range performance, but the specific demands of Minecraft’s chunk loading and rendering pipeline exaggerate the GPU’s weaknesses at high settings.
CPU Role
The AMD Ryzen 5 7400F is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, and manufactured on a 5 nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with a TDP of 65 watts. The CPU’s cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration with a bandwidth of 83.2 GB/s, and it includes ECC support. The processor is mounted on AMD Socket AM5 and uses PCIe Gen 5 with 24 lanes from the CPU. It has no integrated graphics, so the RX 580 is the sole display output.
In synthetic benchmarks, the 7400F scores 21765 in Cinebench R23 multi-core and 3072 in single-core, along with 9141 in Cinebench R20 multi-core and 1290 in single-core. PassMark results show a multithread score of 25645, a single-thread score of 3689, and an integer math score of 74745. The CPU’s percentile versus all CPUs is 83, which means it outperforms the majority of processors in the database. Its average benchmark score of 32750 places it in a tight cluster with the Intel Core i5-14600T (32707, 0.1% higher), Intel Core Ultra 7 155H (32697, 0.2% higher), AMD Ryzen 7 PRO 6850H (32812, 0.2% lower), and AMD Ryzen AI 7 PRO 360 (32662, 0.3% higher).
In Minecraft, the CPU’s role is primarily to handle game logic, world generation, and entity updates. The 6 cores and 12 threads are more than adequate for these tasks, and the high boost clock of 4.70 GHz ensures strong single-threaded performance, which Minecraft heavily relies upon. The 32 MB of L3 cache helps with chunk data, and the DDR5 memory bandwidth of 83.2 GB/s provides fast access to world data. The measured FPS data shows that at 1080p Low, the system reaches 208 FPS, which is far above the threshold where the CPU would become a bottleneck. Even at 1080p Ultra, the CPU can drive 82 FPS, which is still respectable. The fact that FPS scales down with resolution and settings in a predictable manner indicates that the CPU is not the limiting component; the GPU is.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings presets, providing a comprehensive view of performance. At 1920x1080, the Low preset achieves an average of 208 FPS, which is the highest measured value in the entire dataset. The Medium preset drops to 165 FPS, with a minimum of 140 FPS and a maximum of 189 FPS. High produces 131 FPS, and Ultra reduces performance to 82 FPS. These numbers indicate that at 1080p, the system is capable of delivering smooth gameplay across all settings, with even the heaviest Ultra preset staying well above 60 FPS.
Moving to 2560x1440, the Low preset yields 131 FPS, which is identical to the 1080p High result, showing a clear resolution penalty. Medium produces 104 FPS with a minimum of 88 FPS and a maximum of 119 FPS. High drops to 82 FPS, and Ultra falls to 52 FPS. At this resolution, the Ultra preset is still playable but no longer hits the 60 FPS threshold, while High remains comfortably above it. The Medium preset’s minimum of 88 FPS indicates that even during demanding scenes, the frame rate does not dip below playable levels.
At 3840x2160, the Low preset produces 69 FPS, which is still above 60 but noticeably lower than 1440p. Medium drops to 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS. High falls to 43 FPS, and Ultra drops to 27 FPS. At 4K, only the Low preset achieves an average above 60 FPS, and the Ultra preset is essentially unplayable. The Medium preset’s minimum of 46 FPS means that even mid-range settings will experience noticeable stuttering during intense gameplay. The data shows a consistent pattern: each step up in settings reduces FPS by roughly 20-35%, and each increase in resolution from 1080p to 1440p to 4K has a similar multiplicative effect.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the GPU-bound nature of this combo. At Low settings, the average FPS goes from 208 at 1080p to 131 at 1440p, a 37% reduction, and then to 69 at 4K, a 47% reduction from 1440p. This scaling is steeper than what would be expected from a purely GPU-limited scenario, which typically shows a linear relationship with pixel count. The number of pixels at 1440p is 1.78 times that of 1080p, and at 4K it is 4 times that of 1080p. If the GPU were the only factor, the FPS should drop to roughly 117 at 1440p and 52 at 4K, but the measured values are 131 and 69, respectively. This indicates that at lower settings, the CPU is still contributing to the frame rate, and the GPU has enough headroom to handle the increased pixel count without fully saturating.
At High settings, the scaling is different. The FPS goes from 131 at 1080p to 82 at 1440p, a 37% reduction, and then to 43 at 4K, a 48% reduction from 1440p. The 4K result is exactly one-third of the 1080p result, which aligns with the pixel count ratio of 4:1, suggesting that at High settings, the GPU is fully saturated at 4K and the frame rate is purely limited by pixel throughput. At Ultra settings, the FPS drops from 82 at 1080p to 52 at 1440p (37% reduction) and then to 27 at 4K (48% reduction). The 4K Ultra result of 27 FPS corresponds to a 3.04x reduction from 1080p, which is less than the 4x pixel ratio, meaning the GPU is not fully scaling with resolution because it is already overwhelmed at 1080p Ultra.
The 1080p to 1440p scaling is remarkably consistent across all settings, with a 37% reduction in every case. This consistency suggests that the transition from 1080p to 1440p introduces a fixed overhead, likely related to memory bandwidth and ROP throughput, that affects all settings equally. The 1440p to 4K scaling is also consistent, with a 47-48% reduction, indicating that the GPU’s resources are being taxed in a linear fashion as resolution increases. The limiting component is clearly the RX 580, as the CPU’s performance would not cause such steep FPS drops across resolution changes.
FAQ
Q: Is the AMD Ryzen 5 7400F a bottleneck for the RX 580 in Minecraft?
A: No. The CPU’s average benchmark score of 32750 places it at the 83rd percentile, and its nearest rivals are all within 0.3% of its score. The measured FPS at 1080p Low reaches 208, which is far above any CPU limitation, and the frame rate scales down with resolution and settings in a pattern that points to the GPU as the limiting component.
Q: Can this combo run Minecraft at 4K?
A: Yes, but only at Low settings, which achieves 69 FPS. The Medium preset drops to 54 FPS with a minimum of 46 FPS, High produces 43 FPS, and Ultra falls to 27 FPS. For a consistent 60 FPS experience at 4K, the Low preset is the only viable option.
Q: What is the best resolution for this system?
A: At 1920x1080, all settings presets exceed 60 FPS, with Ultra producing 82 FPS. At 2560x1440, the High preset achieves 82 FPS, and Ultra falls to 52 FPS. The data shows that 1080p is the safest choice for high settings, while 1440p is viable for Low through High presets.
Q: How does the RX 580 compare to its nearest GPU rivals?
A: The RX 580 has an average benchmark score of 12928, which is 0.1% lower than the NVIDIA GeForce RTX 3050 Ti Mobile (12940), 0.4% lower than the GTX 1660 SUPER (12986), 0.5% higher than the AMD Radeon 740M (12870), and 0.6% higher than the AMD FirePro W5100 (12847). These differences are negligible in real-world terms.
Q: Why does the Ultra preset perform so poorly at 4K?
A: At 3840x2160 Ultra, the average FPS is 27. The RX 580 has 32 ROPs and a pixel rate of 42.88 GPixel/s, which is insufficient for the 8.3 million pixels at 4K combined with the heavy shading load of the Ultra preset. The 256.0 GB/s memory bandwidth also becomes a limiting factor.
Q: What frame rates can I expect at 1440p Medium?
A: The measured average is 104 FPS, with a minimum of 88 FPS and a maximum of 119 FPS. This is the only setting at 1440p that provides both a minimum above 60 FPS and an average above 100 FPS, making it the best balance of visual quality and performance at that resolution.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the Ultra preset delivers 82 FPS, which is well above the 60 FPS threshold, so players can max out the game without sacrificing smoothness. The Medium preset at 1080p produces 165 FPS, which is beneficial for high-refresh-rate monitors, but the Ultra preset’s 82 FPS is still sufficient for most displays. For those seeking the highest possible frame rates, the Low preset’s 208 FPS is available, but it sacrifices visual fidelity for minimal gameplay benefit.
At 2560x1440, the High preset provides 82 FPS, which is identical to the 1080p Ultra result. This makes High the recommended choice for 1440p, as it balances visual quality with a frame rate that remains above 60 even during demanding scenes. The Medium preset at 1440p offers 104 FPS with a minimum of 88 FPS, making it the best option for players who prioritize frame rate stability over maximum detail. The Ultra preset at 1440p drops to 52 FPS, which falls below the 60 FPS threshold, so it is not recommended unless the player is willing to tolerate occasional dips.
At 3840x2160, the Low preset is the only setting that achieves an average above 60 FPS, at 69 FPS. This is the recommended choice for 4K, as the Medium preset’s 54 FPS average and 46 FPS minimum will produce noticeable stuttering. The High preset at 43 FPS and Ultra at 27 FPS are not viable for smooth gameplay. For players with 4K displays, the Low preset is necessary to maintain a consistent frame rate, and the visual compromise is acceptable given the resolution’s inherent clarity. The data indicates that this combo is best suited for 1080p gaming at maximum settings, with 1440p High being a strong secondary option for those who prefer higher resolution over extreme detail.
Hardware Specifications
AMD Ryzen 5 7400F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + AMD Radeon RX 580 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 104.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 82.0 |
Minecraft with Ryzen 5 7400F + Other GPUs
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Minecraft with RX 580 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + RX 580
Explore FPS benchmarks for other games using this same hardware combination.