Archeage

Archeage

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 16 24 26
1440p QHD 19 28 41 46
1080p Full HD 28 42 61 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 24
3840x2160 High 16
3840x2160 Ultra 11
2560x1440 Low 46
2560x1440 Medium 41
2560x1440 High 28
2560x1440 Ultra 19
1920x1080 Low 69
1920x1080 Medium 61
1920x1080 High 42
1920x1080 Ultra 28

Archeage with AMD Ryzen 5 7400F + AMD Radeon RX 580, In-Depth Analysis

The AMD Ryzen 5 7400F paired with the AMD Radeon RX 580 is a combination that delivers playable frame rates only at 1080p with Low or Medium settings in Archeage, and it falls behind the vast majority of tested combos in this game. The data shows a clear pattern: this setup is heavily GPU-limited at higher resolutions, and even at 1080p, the RX 580’s age shows when pushing Ultra settings. Below is a detailed breakdown of what the measured FPS numbers mean for this specific pairing.

FAQ

Q: What is the best resolution and settings combination for this CPU-GPU pair in Archeage?

A: The measured data shows that 1920x1080 with Low settings produces the highest average FPS at 69, while 1920x1080 with Medium settings yields 61 average FPS. These are the only two tested configurations that exceed 60 FPS on average.

Q: How does this combo rank among all tested CPU-GPU pairs in Archeage?

A: This combination ranks 2528 out of 2761 tested combos, placing it in the bottom 8.4% of all configurations. The rank indicates that the vast majority of other pairings deliver better performance in this game.

Q: Is the CPU or GPU the limiting factor in this setup?

A: The benchmark results indicate the GPU is the primary bottleneck. At 4K Ultra, the average FPS drops to 11, while at 1080p Low it reaches 69. The RX 580 has 8 GB of GDDR5 memory and a 256-bit bus with 256.0 GB/s bandwidth, but its 6.175 TFLOPS FP32 performance and 185 W TDP suggest it is the weaker component compared to the Ryzen 5 7400F.

Q: How does the Ryzen 5 7400F compare to its nearest CPU rivals in general benchmarks?

A: The Ryzen 5 7400F has an average benchmark score of 32750, which is 0.1% higher than the Intel Core i5-14600T (32707), 0.2% higher than the Intel Core Ultra 7 155H (32697), and 0.3% higher than the AMD Ryzen AI 7 PRO 360 (32662). It is 0.2% lower than the AMD Ryzen 7 PRO 6850H (32812).

Q: What is the FPS drop from 1080p to 4K at High settings?

A: At High settings, the average FPS falls from 42 at 1920x1080 to 28 at 2560x1440 and further to 16 at 3840x2160. That represents a 33% drop from 1080p to 1440p and a 62% drop from 1080p to 4K.

Q: Does the RX 580 have enough VRAM for Archeage at 4K?

A: The RX 580 has 8 GB of GDDR5 memory, which is the only VRAM size listed in the data. However, at 4K Ultra the average FPS is only 11, and at 4K High it is 16, indicating that memory capacity is not the sole issue—the GPU’s compute power is insufficient for smooth 4K gameplay.

GPU Role

The AMD Radeon RX 580 is built on the Polaris 20 chip with GCN 4.0 architecture and a 14 nm process node from GlobalFoundries. Its specifications include 2304 shading units, 144 texture mapping units, and 32 ROPs, with base and boost clocks of 1257 MHz and 1340 MHz respectively. The memory subsystem consists of 8 GB of GDDR5 on a 256-bit bus, yielding 256.0 GB/s of bandwidth and a memory clock of 2000 MHz (8 Gbps effective). These numbers are modest by modern standards, and the measured FPS in Archeage reflects that.

Looking at the data, the GPU’s role becomes clear when examining the 4K results. At 3840x2160, the average FPS ranges from 11 on Ultra to 26 on Low. Even the Low setting, which typically reduces pixel shading load, only achieves 26 FPS—far from smooth gameplay. The RX 580’s FP32 performance of 6.175 TFLOPS and pixel rate of 42.88 GPixel/s are simply not enough to fill a 4K frame buffer at interactive rates in this MMORPG. The texture rate of 193.0 GTexel/s also appears insufficient for high-resolution texture filtering, as the drop from Medium (24 FPS) to High (16 FPS) at 4K suggests a steep cost for additional graphical features.

The GPU’s general benchmark scores corroborate its mid-range positioning. It has a percentile rank of 53 against all GPUs, with an average benchmark score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (12940, 0.1% higher), the NVIDIA GeForce GTX 1660 SUPER (12986, 0.4% higher), the AMD Radeon 740M (12870, 0.5% lower), and the AMD FirePro W5100 (12847, 0.6% lower). This places the RX 580 in a tight cluster of similar-performing GPUs, but none of these rivals are particularly powerful by today’s standards. In Archeage, the GPU is the dominant factor in limiting performance, especially at 1440p and above, where the CPU’s capabilities—6 cores, 12 threads, and a boost clock of 4.70 GHz—are unlikely to be the constraint.

At 1080p, the GPU still holds back performance, but the gap narrows. The difference between Low (69 FPS) and Ultra (28 FPS) at 1920x1080 is 41 FPS, showing that the RX 580 can handle lower settings but struggles when more effects are enabled. The VRAM capacity of 8 GB is not a bottleneck at 1080p, but the compute throughput is. For this game, the RX 580 behaves like a GPU that can deliver playable frame rates only at the lowest presets in full HD.

Resolution Scaling

The measured FPS data reveals a steep decline as resolution increases, which is a hallmark of GPU-bound performance. At High settings, the average FPS goes from 42 at 1920x1080 to 28 at 2560x1440 and then to 16 at 3840x2160. This is a 33% reduction from 1080p to 1440p and a 62% reduction from 1080p to 4K. The drop from 1440p to 4K is 43%, which is substantial but not as severe as the initial step, suggesting that the GPU is already near its limits at 1440p.

At Low settings, the scaling is similar but with higher absolute numbers: 69 FPS at 1080p, 46 FPS at 1440p, and 26 FPS at 4K. The percentage drops are 33% (1080p to 1440p) and 62% (1080p to 4K), matching the High setting pattern. This consistency indicates that the resolution scaling is independent of the preset, which is typical for a GPU-limited scenario—the number of pixels to render scales with resolution, and the RX 580’s fill rate and bandwidth determine the ceiling.

Medium settings show a slightly different pattern because the data includes min and max FPS values. At 1920x1080 Medium, the average is 61 FPS with a min of 52 and max of 70. At 2560x1440 Medium, the average drops to 41 FPS with min 35 and max 47. At 3840x2160 Medium, the average is 24 FPS with min 20 and max 27. The min-to-max range narrows as resolution increases (18 FPS range at 1080p, 12 at 1440p, and 7 at 4K), suggesting that at lower resolutions, the CPU or other system components can cause more variance, while at 4K, the GPU is consistently saturated.

Ultra settings are the most punishing. At 1080p Ultra, the average FPS is 28; at 1440p Ultra, it drops to 19; and at 4K Ultra, it plummets to 11. The 1080p to 1440p drop is 32%, and the 1080p to 4K drop is 61%, almost identical to the other presets. This shows that resolution scaling in Archeage is predictable and entirely GPU-driven for this combo. The limiting component is unambiguously the RX 580, as the Ryzen 5 7400F with its 83.2 GB/s memory bandwidth and 32 MB shared L3 cache is far more capable than what these FPS numbers would suggest.

For context, the CPU’s single-core performance in Cinebench R23 is 3072, and its multi-core score is 21765, which places it in the 83rd percentile of all CPUs. The GPU’s 53rd percentile rank is much lower, confirming that the RX 580 is the weak link. If the CPU were the bottleneck, we would expect FPS to remain relatively flat across resolutions, but the data shows a consistent 60%+ drop from 1080p to 4K, which is classic GPU scaling.

Settings Recommendations

Based purely on the measured FPS rows, the optimal settings for this combo are 1920x1080 with Low or Medium presets. The Low preset yields an average of 69 FPS, which is the highest measured value across all configurations. Medium at 1080p produces 61 FPS on average, with a minimum of 52 FPS and a maximum of 70 FPS. The min FPS of 52 suggests that even in the most demanding moments, the game stays above 50 FPS, which is acceptable for an MMORPG.

High settings at 1080p drop to 42 FPS average, which is playable but not ideal for fast-paced combat. Ultra at 1080p falls to 28 FPS, which is below the threshold for smooth gameplay and likely to feel stuttery in crowded areas. At 1440p, only Low (46 FPS) and Medium (41 FPS) approach playability, but the min FPS of 35 at Medium indicates occasional dips below 40 FPS. High at 1440p is 28 FPS, and Ultra at 1440p is 19 FPS—neither is recommended.

At 4K, no setting is playable. The best result is Low at 26 FPS, which is below 30 FPS and would be a poor experience. Medium at 4K is 24 FPS, High is 16 FPS, and Ultra is 11 FPS. These numbers confirm that 4K is out of reach for this GPU in Archeage.

The recommendation is to use 1080p with Medium settings, as it provides a 61 FPS average with a 52 FPS minimum, which is a better balance than Low’s 69 FPS (where visual quality is significantly reduced) or High’s 42 FPS (where the frame rate drops below 60). If the user prioritizes frame rate over visuals, Low is the safer choice. If visual fidelity matters more, Medium offers a 45% improvement over High in average FPS (61 vs 42) while still maintaining a playable minimum.

For users with 1440p monitors, the data suggests that this combo is not adequate for a consistent experience. Low at 46 FPS is the only setting that stays above 45 FPS, but it requires dropping to the lowest preset. Medium at 1440p has a min of 35 FPS, which may cause noticeable hitches. The Ultra preset at any resolution is effectively unplayable, with 28 FPS at 1080p being the best Ultra result.

How This Combo Ranks

The combo rank for this CPU-GPU pair in Archeage is 2528 out of 2761 tested combinations, placing it in the bottom 8.4% of all configurations. This is a poor ranking, and it is driven by the GPU’s limitations rather than the CPU. The Ryzen 5 7400F is a strong processor—its average benchmark score of 32750 puts it in the 83rd percentile of all CPUs, and it is within 0.3% of its nearest rivals (the Intel Core i5-14600T at 32707, Intel Core Ultra 7 155H at 32697, and AMD Ryzen AI 7 PRO 360 at 32662). The CPU’s multi-core performance in Cinebench R23 (21765) and single-core (3072) are solid, indicating it can handle modern game logic.

The RX 580, on the other hand, has an average benchmark score of 12928, which is in the 53rd percentile of all GPUs. Its nearest rivals—the RTX 3050 Ti Mobile (12940), GTX 1660 SUPER (12986), Radeon 740M (12870), and FirePro W5100 (12847)—are all within 0.6% of its score, meaning the RX 580 is not an outlier but rather a typical mid-range GPU from its era. However, Archeage appears to be demanding on the GPU, as evidenced by the low FPS numbers across all resolutions.

The rank of 2528 out of 2761 means that 233 other combos are worse, but more than 2500 are better. This is not surprising given the RX 580’s age (released in 2017) and the game’s 2014 release date. The combination of a modern 6-core CPU with a 14 nm GPU creates a mismatch where the CPU is rarely the bottleneck. In fact, the CPU’s performance in PassMark multithread (25645) and single-thread (3689) tests suggests it could drive much higher frame rates if paired with a more powerful GPU.

The deltaPct values for the CPU’s rivals are all within 0.3%, so the 7400F is statistically tied with its closest competitors. The GPU’s rivals are also within 0.6%, meaning that swapping the RX 580 for any of those GPUs would likely produce similar results in Archeage. However, the combo rank indicates that the overall system is underpowered for this game, and users should expect to lower settings or resolution to achieve acceptable performance.

Measured FPS Breakdown

The measured FPS data covers three resolutions (3840x2160, 2560x1440, and 1920x1080) and four settings (Low, Medium, High, Ultra), for a total of 12 data points. Here is the full breakdown:

At 3840x2160 (4K):

  • Low: average FPS 26, no min or max reported.
  • Medium: average FPS 24, min 20, max 27.
  • High: average FPS 16, no min or max.
  • Ultra: average FPS 11, no min or max.

The 4K results are uniformly poor. The difference between Low and Ultra is 15 FPS, with Low being 136% faster than Ultra. The Medium setting has a 7 FPS range between min and max, indicating some variability but still firmly in unplayable territory. No 4K configuration reaches 30 FPS, which is generally considered the minimum for playable frame rates in a game like Archeage.

At 2560x1440 (2K):

  • Low: average FPS 46, no min or max.
  • Medium: average FPS 41, min 35, max 47.
  • High: average FPS 28, no min or max.
  • Ultra: average FPS 19, no min or max.

1440p shows a wider spread. Low is the only setting that stays above 45 FPS, while Medium drops to 41 with a minimum of 35. High and Ultra fall below 30 FPS, making them unsuitable for gameplay. The step from Low to Medium costs 5 FPS (11% reduction), but the step from Medium to High costs 13 FPS (32% reduction), suggesting that High enables more expensive effects. Ultra is another 9 FPS lower (32% reduction from High).

At 1920x1080 (1080p):

  • Low: average FPS 69, no min or max.
  • Medium: average FPS 61, min 52, max 70.
  • High: average FPS 42, no min or max.
  • Ultra: average FPS 28, no min or max.

1080p is where this combo is viable. Low delivers 69 FPS, which is the best result in the entire dataset. Medium follows at 61 FPS with a min of 52 and max of 70, meaning the frame rate stays above 50 at all times. High drops to 42 FPS, a 31% reduction from Medium, and Ultra falls to 28 FPS, a 33% reduction from High. The min FPS for Medium (52) is higher than the average FPS for High (42), which highlights how much headroom Medium provides.

The scaling across resolutions for each setting is consistent. For Low: 69 FPS at 1080p, 46 at 1440p, and 26 at 4K. For Medium: 61, 41, and 24. For High: 42, 28, and 16. For Ultra: 28, 19, and 11. The ratios are roughly 1.5x between 1080p and 1440p, and 1.7x between 1440p and 4K, which aligns with the pixel count increases (1.78x for 1080p to 1440p, 2.25x for 1440p to 4K). The slightly less-than-proportional drop at 4K suggests that some bottleneck shifts, but the GPU remains the dominant constraint.

In summary, the only configurations that exceed 60 FPS average are 1080p Low (69) and 1080p Medium (61). The only configurations that exceed 45 FPS are 1080p High (42), 1440p Low (46), and 1080p Medium (61). Everything else falls below 42 FPS, with 4K being entirely unplayable. This breakdown confirms that the AMD Ryzen 5 7400F + AMD Radeon RX 580 combo is best suited for 1080p gaming at Low or Medium settings in Archeage, and it lacks the GPU headroom for higher resolutions or more demanding presets.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + AMD Radeon RX 580 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 24.0
3840x2160 High 16.0
3840x2160 Ultra 11.0
2560x1440 Low 46.0
2560x1440 Medium 41.0
2560x1440 High 28.0
2560x1440 Ultra 19.0
1920x1080 Low 69.0
1920x1080 Medium 61.0
1920x1080 High 42.0
1920x1080 Ultra 28.0

Archeage with Ryzen 5 7400F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 580 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + RX 580

Explore FPS benchmarks for other games using this same hardware combination.