Doom
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 26 | 31 | 36 |
| 1440p QHD | 40 | 49 | 58 | 66 |
| 1080p Full HD | 62 | 75 | 89 | 102 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 5 7400F + AMD Radeon RX 580, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 7400F paired with the AMD Radeon RX 580 lands at rank 2675 out of 2930 tested combos in Doom. That places this configuration in the lower 9th percentile of all tested systems, meaning roughly 91% of recorded combinations deliver higher average frame rates in this title. The ranking reflects a substantial mismatch between the CPU's modern capabilities and the GPU's aging architecture, a dynamic that becomes clearer when examining the individual component percentiles.
The Ryzen 5 7400F sits at the 83rd percentile among all CPUs, a strong showing for a desktop processor. Its nearest rivals in aggregate benchmark scores include the Intel Core i5-14600T (0.1% ahead), the Intel Core Ultra 7 155H (0.2% ahead), and the AMD Ryzen AI 7 PRO 360 (0.3% ahead), with the AMD Ryzen 7 PRO 6850H trailing by 0.2%. This CPU is clearly not the bottleneck in most scenarios. Conversely, the RX 580 rests at the 53rd percentile among all GPUs, with its nearest rivals being the NVIDIA GeForce RTX 3050 Ti Mobile (0.1% ahead), the NVIDIA GeForce GTX 1660 SUPER (0.4% ahead), and the AMD Radeon 740M (0.5% behind). The GPU is a mid-pack performer at best, and in a fast-paced FPS like Doom, that mid-pack status translates to a low combo rank because the game's demands scale heavily with graphical horsepower.
The data implies that this combination is held back almost entirely by the graphics card. The CPU's percentile rank suggests it could drive significantly higher frame rates with a more capable GPU, but the RX 580's position in the GPU hierarchy caps the system's overall performance. For a game released in 2016, the expectation might be for higher placement, but the measured results show that even older titles can challenge an end-of-life GPU when paired with a modern, high-core-count CPU.
GPU Role
The AMD Radeon RX 580 is the defining component in this configuration. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth, which is adequate for Doom's texture-heavy environments but not exceptional by modern standards. The GPU's clocks are set at a base of 1257 MHz and a boost of 1340 MHz, with memory running at 2000 MHz (8 Gbps effective). These figures, combined with 2304 shading units, 144 texture mapping units, and 32 raster operations pipelines, yield a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s.
The FP32 performance of 6.175 TFLOPS (with FP16 at the same 1:1 ratio) places the RX 580 in a specific performance tier. Its 3DMark Steel Nomad DX12 score of 1005 and Passmark G3D score of 8813 confirm its mid-range positioning. The GPU's compute capability, measured at 3488 in Passmark GPU Compute, suggests it can handle Doom's lighting and particle effects, but the measured frame rates indicate that the card struggles to maintain high FPS at higher resolutions and settings.
The relationship between the GPU's specifications and the game's results is direct. At 1080p, the RX 580 can push beyond 100 FPS on Low settings, but at 4K Ultra, it drops to 22 FPS. This scaling pattern is characteristic of a GPU that is bandwidth-limited at higher resolutions. The 256-bit memory bus and 256.0 GB/s bandwidth are sufficient for 1080p and 1440p gaming, but the pixel throughput requirements of 4K overwhelm the card. The 8 GB VRAM capacity is not the issue; rather, the raw computational throughput of 6.175 TFLOPS is insufficient for 4K Ultra settings in Doom.
Settings Recommendations
The measured FPS data provides a clear picture of which settings presets offer the best experience. At 1920x1080, the differences between presets are significant but manageable. Low settings yield an average of 102 FPS, Medium delivers 89 FPS, High produces 75 FPS, and Ultra drops to 62 FPS. The Medium preset, with its measured minimum of 76 FPS and maximum of 103 FPS, offers the most balanced experience—it maintains frame rates well above the 60 FPS threshold while providing better visual quality than Low.
At 2560x1440, the situation becomes more constrained. Low settings achieve 66 FPS, Medium drops to 58 FPS (with a minimum of 49 FPS and maximum of 66 FPS), High falls to 49 FPS, and Ultra bottoms out at 40 FPS. For 1440p gaming, the Low preset is the only option that consistently stays above 60 FPS, while Medium dips below that threshold in demanding scenes. The data suggests that 1440p is playable but requires compromising on visual fidelity.
At 3840x2160, the RX 580 cannot deliver a smooth experience on any preset. Low settings average 36 FPS, Medium averages 31 FPS (with a minimum of 27 FPS and maximum of 36 FPS), High averages 26 FPS, and Ultra averages 22 FPS. None of these reach the 60 FPS target, and even the minimum thresholds for playability (typically 30 FPS) are only marginally met on Low. The recommendation is clear: 1080p Medium is the sweet spot, offering the best trade-off between visual quality and performance. For players prioritizing frame rate, 1080p Low provides the highest headroom, but Medium's minimum FPS of 76 indicates it rarely stutters.
FAQ
Q: What is the best resolution for this combo in Doom?
A: The data shows 1920x1080 is the only resolution where the combo consistently exceeds 60 FPS across most presets. At 2560x1440, only Low settings average above 60 FPS (66 FPS), while at 3840x2160, no preset reaches even 40 FPS average.
Q: How does the RX 580 perform at 4K in Doom?
A: The measured results show 4K performance is poor across all presets. Low settings average 36 FPS, Medium averages 31 FPS, High averages 26 FPS, and Ultra averages 22 FPS. None approach the 60 FPS target, and even the minimum FPS for Medium (27 FPS) indicates noticeable stuttering.
Q: Is the Ryzen 5 7400F a bottleneck for the RX 580 in this game?
A: No. The CPU sits at the 83rd percentile among all CPUs with an average benchmark score of 32750, while the GPU is at the 53rd percentile with an average score of 12928. The CPU's nearest rival, the Intel Core i5-14600T, scores nearly identically (32707, 0.1% delta), indicating the CPU has ample headroom. The GPU is the limiting factor.
Q: What is the difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low averages 102 FPS while Ultra averages 62 FPS—a 40 FPS difference. This represents a 64% performance drop from Low to Ultra, highlighting the significant graphical workload increase.
Q: Does the RX 580 have enough VRAM for Doom?
A: The GPU has 8 GB of GDDR5 memory, which is sufficient for Doom's requirements. The performance drops at higher resolutions are not due to VRAM capacity but rather the GPU's computational throughput of 6.175 TFLOPS and memory bandwidth of 256.0 GB/s.
Q: How does this combo compare to other tested configurations?
A: This combo ranks 2675 out of 2930 tested combos, placing it in the bottom 9% of all systems tested in Doom. The GPU's nearest rival, the NVIDIA GeForce RTX 3050 Ti Mobile, scores nearly identically (12940, -0.1% delta), suggesting similar performance would be expected from that pairing.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the GPU-bound nature of this configuration. At 1080p High, the average FPS is 75. Moving to 1440p High, it drops to 49 FPS—a 35% reduction. At 4K High, the average falls to 26 FPS—a further 47% reduction from 1440p. This scaling pattern is consistent with a GPU that is pixel-limited rather than geometry-limited.
Looking at the Low settings across resolutions provides a cleaner view of the scaling. At 1080p Low, the combo achieves 102 FPS. At 1440p Low, it drops to 66 FPS (a 35% decrease). At 4K Low, it falls to 36 FPS (a 45% decrease from 1440p). The consistent ~35-45% drop per resolution step-up indicates that the RX 580's pixel throughput is the primary constraint.
The Medium preset data, which includes minimum and maximum FPS values, offers additional insight. At 1080p Medium, the average is 89 FPS with a minimum of 76 FPS and maximum of 103 FPS. At 1440p Medium, the average drops to 58 FPS with a minimum of 49 FPS and maximum of 66 FPS. At 4K Medium, the average is 31 FPS with a minimum of 27 FPS and maximum of 36 FPS. The consistent spread between minimum and maximum FPS (~27-30 FPS) across resolutions suggests that the GPU's frame time variance remains stable, but the overall performance ceiling drops proportionally with pixel count.
This scaling behavior points to the GPU's 42.88 GPixel/s pixel rate as the limiting factor. The CPU's 6 cores and 12 threads, running at base 3.70 GHz and boost 4.70 GHz, are more than capable of feeding the GPU at 1080p, but at higher resolutions, the GPU simply cannot process pixels fast enough. The data implies that upgrading the GPU would yield significant FPS gains at all resolutions, while upgrading the CPU would provide minimal benefit in this specific game.
CPU Role
The AMD Ryzen 5 7400F is a modern 6-core, 12-thread processor based on the Zen 4 architecture (codenamed Raphael), built on TSMC's 5 nm process. It operates with a base clock of 3.70 GHz and a boost clock of 4.70 GHz, with a 65 W TDP. Its cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. The CPU supports DDR5 memory with dual-channel configuration, providing 83.2 GB/s of memory bandwidth.
In Doom, the CPU's role is to maintain frame pacing and handle game logic, physics, and AI. The measured data shows that the CPU is not a limiting factor in this configuration. The CPU's benchmark scores—Cinebench R23 multi-core of 21765 and single-core of 3072—indicate strong performance. Its Passmark single-thread score of 3689 and multithread score of 25645 further confirm its capability. The CPU's percentile rank of 83 among all CPUs places it well above the GPU's 53rd percentile, creating an imbalance that favors the GPU as the bottleneck.
The CPU's nearest rivals in aggregate score are all within 0.3% of its performance, indicating that it sits in a competitive tier. The Intel Core i5-14600T (32707, +0.1%), Intel Core Ultra 7 155H (32697, +0.2%), and AMD Ryzen AI 7 PRO 360 (32662, +0.3%) all perform nearly identically, while the AMD Ryzen 7 PRO 6850H (32812, -0.2%) trails slightly. This clustering suggests that any of these CPUs would yield similar results when paired with the RX 580.
The data implies that the CPU's 6 cores and 12 threads are sufficient for Doom's engine, which was designed for 2016-era hardware. Even at 1080p Low, where the GPU is least stressed, the CPU does not appear to bottleneck—the average FPS of 102 is respectable but not limited by CPU constraints. The CPU's memory bandwidth of 83.2 GB/s and PCIe Gen 5 interface (though the GPU uses PCIe 3.0 x16) provide ample data transfer capabilities. In this pairing, the CPU is waiting on the GPU, not the reverse.
Measured FPS Breakdown
The complete measured FPS data for this combo in Doom is as follows:
1920x1080:
- Low: Average 102 FPS
- Medium: Average 89 FPS, Minimum 76 FPS, Maximum 103 FPS
- High: Average 75 FPS
- Ultra: Average 62 FPS
2560x1440:
- Low: Average 66 FPS
- Medium: Average 58 FPS, Minimum 49 FPS, Maximum 66 FPS
- High: Average 49 FPS
- Ultra: Average 40 FPS
3840x2160:
- Low: Average 36 FPS
- Medium: Average 31 FPS, Minimum 27 FPS, Maximum 36 FPS
- High: Average 26 FPS
- Ultra: Average 22 FPS
The data reveals a consistent pattern: each resolution step (1080p → 1440p → 4K) reduces average FPS by roughly 30-50% across all settings. At 1080p, the combo achieves playable frame rates on all presets, with Low exceeding 100 FPS and Ultra staying above 60 FPS. At 1440p, only Low maintains an average above 60 FPS, while Medium dips below with a 58 FPS average and a 49 FPS minimum. At 4K, no preset reaches playable levels, with even Low averaging only 36 FPS.
The Medium preset data, which is the only one with complete minimum/maximum measurements, shows interesting stability characteristics. At 1080p Medium, the spread between minimum (76 FPS) and maximum (103 FPS) is 27 FPS. At 1440p Medium, the spread is 17 FPS (49 to 66). At 4K Medium, the spread is 9 FPS (27 to 36). This narrowing spread at higher resolutions indicates that the GPU becomes consistently saturated, reducing frame time variance but also lowering overall performance. The minimum FPS figures are particularly telling: 76 FPS at 1080p ensures smooth gameplay, 49 FPS at 1440p introduces noticeable dips, and 27 FPS at 4K falls below acceptable playability thresholds.
The Ultra preset data shows the most dramatic scaling: 62 FPS at 1080p, 40 FPS at 1440p, and 22 FPS at 4K. This represents a 64% reduction from 1080p to 4K. The Low preset shows a similar trend: 102 FPS at 1080p, 66 FPS at 1440p, and 36 FPS at 4K—a 65% reduction. These consistent percentages reinforce the GPU-bound analysis, as the CPU's performance headroom remains untapped across all resolutions and settings.
Hardware Specifications
AMD Ryzen 5 7400F
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + AMD Radeon RX 580 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 66.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 102.0 |
| 1920x1080 | Medium | 89.0 |
| 1920x1080 | High | 75.0 |
| 1920x1080 | Ultra | 62.0 |
Doom with Ryzen 5 7400F + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 580 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + RX 580
Explore FPS benchmarks for other games using this same hardware combination.