Minecraft

Minecraft

AVERAGE FPS
253
excellent

This combination delivers exceptional performance with an average of 253 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 114 144 181
1440p QHD 136 218 275 347
1080p Full HD 216 346 436 550

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 181
3840x2160 Medium 144
3840x2160 High 114
3840x2160 Ultra 71
2560x1440 Low 347
2560x1440 Medium 275
2560x1440 High 218
2560x1440 Ultra 136
1920x1080 Low 550
1920x1080 Medium 436
1920x1080 High 346
1920x1080 Ultra 216

Minecraft with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

FAQ

Q: What is the overall performance ranking of the AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3070 Ti combination in Minecraft?

A: This combo ranks 1281 out of 3710 tested combinations, placing it in the upper-middle tier of the database. The GPU sits at the 75th percentile among all GPUs, while the CPU is at the 73rd percentile among all CPUs, indicating a balanced pairing.

Q: How does the RTX 3070 Ti compare to its closest rivals in average benchmark score?

A: The RTX 3070 Ti’s average benchmark score of 29945 is 0.1% ahead of the RTX 5070 Mobile, 0.5% behind the RTX 2080 Ti, 0.5% ahead of the RTX 2080 Ti, and 1.6% behind the RX 6700. The nearest rival, the RX 6800, scores 30095, which is 0.5% higher.

Q: What is the CPU's performance relative to its nearest competitors?

A: The Ryzen 5 5500’s average benchmark score of 19593 is 0.1% lower than the AMD Ryzen AI 5 430, 0.4% lower than the Intel Core i5-12500, 0.5% higher than the Intel Core i7-10700F, and 0.7% lower than the Intel Core i5-11600KF.

Q: Does the game favor the GPU or CPU at higher settings?

A: The data indicates that at 4K Ultra, the average FPS drops to 71, while at 1080p Low it reaches 550 FPS. The FPS delta from Low to Ultra at each resolution suggests the GPU becomes more limiting as resolution and settings increase, but the CPU still drives very high frame rates at lower settings.

Q: What is the minimum FPS recorded in the measured data?

A: The only minimum FPS values provided are for Medium settings: 122 FPS at 4K, 234 FPS at 1440p, and 370 FPS at 1080p. No minimum values are listed for Low, High, or Ultra presets.

Q: Is the RTX 3070 Ti still in production?

A: No, the production status is listed as "End-of-life." Its predecessor is the GeForce 20 series and its successor is the GeForce 40 series.

Settings Recommendations

The measured data shows a clear hierarchy across presets at every resolution. For the best balance of visual quality and frame rate, High settings are the recommended choice. At 1080p, High produces 346 FPS average, which is already far beyond the refresh rate of most displays. At 1440p, High delivers 218 FPS, still exceptionally smooth. Even at 4K, High maintains 114 FPS, which is playable on high-refresh 4K monitors.

Ultra settings are the most demanding preset, halving the frame rate compared to High at every resolution. At 4K Ultra, the average drops to 71 FPS, which dips below the 75th percentile GPU’s comfort zone for competitive play. The jump from High to Ultra costs roughly 59% of the frame rate at 4K (from 114 to 71 FPS), which is a severe penalty for marginal visual gains in a sandbox game.

Medium settings offer a middle ground with 144 FPS at 4K, 275 FPS at 1440p, and 436 FPS at 1080p. The minimum FPS values are only provided for this preset: 122 FPS at 4K, 234 FPS at 1440p, and 370 FPS at 1080p. These minimums indicate consistent frame pacing, making Medium a safe choice for users who prioritize stability over maximum fidelity.

Low settings push frame rates to extremes: 550 FPS at 1080p, 347 FPS at 1440p, and 181 FPS at 4K. These numbers are useful for competitive scenarios or for users with very high refresh rate monitors. However, the visual downgrade is substantial, and the data suggests the CPU begins to cap performance at 1080p Low, where the 550 FPS average likely approaches the game engine’s or CPU’s limit.

The verdict: High is the optimal preset for this hardware. It provides the best compromise between visual quality and performance headroom. If the user demands maximum fidelity, 1440p Ultra at 136 FPS is viable, but 4K Ultra at 71 FPS is borderline. For competitive play, 1080p Medium or Low are both excellent.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals how this hardware configuration is balanced. At High settings, the average frame rates are 346 FPS at 1080p, 218 FPS at 1440p, and 114 FPS at 4K. This represents a 37% drop from 1080p to 1440p, and a 67% drop from 1080p to 4K. The scaling is not linear, indicating that the GPU becomes progressively more saturated as resolution increases.

At Low settings, the frame rates are 550 FPS at 1080p, 347 FPS at 1440p, and 181 FPS at 4K. The drop from 1080p to 1440p is 37%, but from 1440p to 4K is 48%. The fact that 1080p Low only reaches 550 FPS — not 700 or higher — suggests the CPU or game engine is the limiting factor at this low resolution and preset. The Ryzen 5 5500’s single-thread benchmark scores (836 in 3DMark single-thread, 3058 in Passmark single-thread) confirm moderate single-core strength that would cap extremely high frame rates.

At Medium settings, the pattern continues: 436 FPS at 1080p, 275 FPS at 1440p, and 144 FPS at 4K. The 4K-to-1080p ratio is 3.03x, meaning the 4K frame rate is roughly one-third of the 1080p rate. This is a strong indicator that the GPU is the primary scaling bottleneck.

The data points to the GPU being the limiting component at 4K and at High/Ultra presets, while the CPU becomes more relevant at 1080p Low. For a sandbox game like Minecraft, where world generation and entity updates can be CPU-intensive, the 6-core/12-thread Ryzen 5 5500 with a 3.60 GHz base and 4.20 GHz boost provides adequate headroom, but it is not the dominant factor in most measured scenarios.

Measured FPS Breakdown

1080p (1920x1080):

  • Low: 550 FPS average. This is the highest recorded frame rate in the entire dataset, likely near the practical ceiling for this CPU in Minecraft.
  • Medium: 436 FPS average, with a minimum of 370 FPS and maximum of 501 FPS. The 131 FPS spread between min and max indicates some scene-dependent variance.
  • High: 346 FPS average. This is 21% lower than Medium, showing a moderate cost for the settings upgrade.
  • Ultra: 216 FPS average. This is 37% lower than High, and 61% lower than Low.

1440p (2560x1440):

  • Low: 347 FPS average. This matches the 1080p High frame rate almost exactly, suggesting the GPU is now pulling its weight.
  • Medium: 275 FPS average, with a minimum of 234 FPS and maximum of 316 FPS. The 82 FPS spread is tighter than at 1080p, indicating more consistent performance.
  • High: 218 FPS average. This is 21% lower than Medium, consistent with the 1080p scaling pattern.
  • Ultra: 136 FPS average. This is 38% lower than High, and 61% lower than Low — a similar relative drop to 1080p.

4K (3840x2160):

  • Low: 181 FPS average. This is the only preset at 4K that exceeds 180 FPS, making it viable for high-refresh 4K displays.
  • Medium: 144 FPS average, with a minimum of 122 FPS and maximum of 165 FPS. The 43 FPS spread is the narrowest across all resolutions, showing stable performance.
  • High: 114 FPS average. This is suitable for standard 60 Hz 4K displays and even some 120 Hz panels.
  • Ultra: 71 FPS average. This is the lowest recorded average, falling below the 75th percentile GPU’s typical comfort zone for fluid gameplay.

The pattern across all resolutions is consistent: Ultra costs roughly 60% of the Low frame rate, and High costs about 37% of the Low frame rate. The Medium preset consistently sits between these extremes with the only available min/max data.

GPU Role

The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with the GA104 chip, fabricated on Samsung’s 8 nm process. It contains 17,400 million transistors on a 392 mm² die, with a transistor density of 44.4M per mm². The GPU operates at a base clock of 1575 MHz and a boost clock of 1770 MHz, with memory clocked at 1188 MHz (19 Gbps effective).

The 8 GB of GDDR6X memory on a 256-bit bus provides a bandwidth of 608.3 GB/s. This is a significant amount of bandwidth for a sandbox game like Minecraft, which can benefit from fast texture streaming and chunk loading. The 6144 shading units, 192 TMUs, and 96 ROPs deliver a pixel rate of 169.9 GPixel/s and a texture rate of 339.8 GTexel/s. The FP32 throughput of 21.75 TFLOPS is identical to the FP16 rate, indicating a 1:1 ratio for compute tasks.

In the benchmark database, the RTX 3070 Ti scores 23356 in Passmark G3D and 11601 in Passmark GPU Compute. Its Vulkan score of 139541 is notably higher than the OpenCL score of 119718, suggesting strong API support for modern rendering paths. The 3DMark Steel Nomad DX12 score of 3478 provides a cross-generation comparison point.

The GPU’s percentile ranking of 75 means it outperforms three-quarters of all GPUs in the database. Its closest rivals are the RTX 5070 Mobile (0.1% higher score), RX 6800 (0.5% higher), RTX 2080 Ti (0.5% lower), and RX 6700 (1.6% lower). The measured FPS data shows that this GPU is capable of 4K High at 114 FPS, which is a strong result for a game that is not traditionally considered GPU-bound at lower settings.

The 290 W TDP and dual-slot design with a 12-pin power connector indicate this is a power-hungry card, but the suggested 600 W PSU is well within standard desktop configurations. The PCIe 4.0 x16 interface provides ample bandwidth, though the card also supports PCIe 3.0 systems like the Ryzen 5 5500’s Gen 3 platform.

CPU Role

The AMD Ryzen 5 5500 is a 6-core, 12-thread processor from the 5000 series, based on the Zen 3 architecture with the Cezanne codename. It is manufactured on TSMC’s 7 nm process, containing 10,700 million transistors on a 180 mm² die. The base clock is 3.60 GHz with a boost clock of 4.20 GHz, and the 65 W TDP makes it an efficient choice for mainstream builds.

The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. The dual-channel DDR4 memory support provides a bandwidth of 51.2 GB/s, which is adequate for gaming workloads. The CPU supports PCIe Gen 3, which is a limitation compared to newer platforms but does not significantly impact Minecraft performance.

In synthetic benchmarks, the Ryzen 5 5500 scores 16429 in Cinebench R23 multi-core and 2319 in single-core. The Geekbench scores are 7976 multi-core and 1730 single-core. The 3DMark tests show a range from 836 single-thread to 5411 max-threads, indicating good scaling across cores. Passmark scores include 19330 multi-thread and 3058 single-thread.

The CPU’s percentile ranking of 73 places it just below the GPU’s 75th percentile, suggesting a well-matched pairing. Its nearest rivals are all within 0.7% of its average score: the Ryzen AI 5 430 (-0.1%), Core i5-12500 (-0.4%), Core i7-10700F (+0.5%), and Core i5-11600KF (-0.7%). This puts the Ryzen 5 5500 in a competitive position against Intel’s mid-range offerings.

In Minecraft specifically, the CPU’s role is most evident at 1080p Low settings, where the 550 FPS average suggests a ceiling imposed by the processor or game engine rather than the GPU. The single-thread performance of 2319 in Cinebench R23 is crucial for Minecraft’s primary game thread, which handles world and entity updates. The 12 threads provide ample capacity for background tasks like chunk generation and modded gameplay.

The CPU’s 16 MB of L3 cache is modest by modern standards, but it is sufficient for Minecraft’s working set. The 7 nm process and 65 W TDP mean it can sustain boost clocks without thermal throttling in most systems, which is important for maintaining consistent frame rates in a game that can have unpredictable CPU spikes. Overall, the Ryzen 5 5500 provides enough single-thread performance for high frame rates and enough multi-thread capacity for a smooth experience, but it is not the primary driver of the measured FPS numbers at higher resolutions.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 3070 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 181.0
3840x2160 Medium 144.0
3840x2160 High 114.0
3840x2160 Ultra 71.0
2560x1440 Low 347.0
2560x1440 Medium 275.0
2560x1440 High 218.0
2560x1440 Ultra 136.0
1920x1080 Low 550.0
1920x1080 Medium 436.0
1920x1080 High 346.0
1920x1080 Ultra 216.0

Minecraft with Ryzen 5 5500 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3070 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.