Minecraft
This combination delivers exceptional performance with an average of 212 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 96 | 121 | 152 |
| 1440p QHD | 114 | 183 | 231 | 291 |
| 1080p Full HD | 181 | 290 | 365 | 461 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4060, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 4060 delivers a measured dataset across 1080p, 1440p, and 4K in Minecraft, a sandbox title from 2011-11-17. Across all 12 listed resolution/settings combinations, the combo produced an average frame rate that swings from a low of 60 FPS at 4K Ultra to a high of 461 FPS at 1080p Low. The data set shows the pairing ranking 1989th out of 3710 tested combos for this game, placing it in the lower half of the field, with better performance in only 1721 of those comparisons. This middle-of-the-pack result emerges from a CPU that sits at the 71st percentile of all CPUs by average benchmark score, and a GPU at the 61st percentile, yet the FPS numbers reveal a distinct dependency on resolution and settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 4600G brings six physical cores, twelve threads, a base clock of 3.70 GHz and a boost up to 4.20 GHz. It is built on TSMC 7 nm process, with a 65 W TDP, and is based on the Zen 2 architecture, Renoir codename. The CPU supports DDR4 memory over a dual-channel 51.2 GB/s bus, and integrates Radeon Vega 7 graphics, though that iGPU is not the focus here. The data shows this CPU’s benchmark position: it averages 17507 across a wide set of tests and stands at the 71st percentile of all CPUs tested, meaning it outperforms roughly two-thirds of the chip pool. Its nearest rivals—by average score, not by FPS—provide context: the AMD Ryzen 3 PRO 5355GE scores 17482 (0.1% deltaPct), the Intel Core 7 150U scores 17395 (0.6% deltaPct), the AMD Ryzen 3 8300GE scores 17614 (-0.6% deltaPct), and the Intel Core i3-14100T hits 17648 (-0.8% deltaPct). All four rival scores are within a 0.8% band around the 4600G, implying the CPU is ballpark with a cluster of mainstream 4-6 core parts.
In Minecraft, the CPU.load is modest but not trivial. The game is often recast as a GPU-bound sandbox, but with the RTX 4060 the frame rates at 1080p Low reach 461 FPS, which is far beyond what any single GPU can sustain if the CPU were throttling. That number itself demonstrates that the 4600G, with its relative high single-thread performance (as evidenced by Cinebench R23 single-core scoring 1919, and PassMark single-thread of 2653), has no issue feeding the GPU at low settings. Yet the data shows a seesaw: at 1080p Medium the average drops to 365 FPS, and at High to 290, Ultra to 181. This drop with increasing visual payload indicates the GPU is becoming more limiting; the CPU has plenty of headroom to continue issuing particles and entity updates. At 4K Ultra, the frame rate plummets to 60 FPS, which is exactly the GPU. The course a dual-core game is widely believed, but this data suggests the Ryzen 5 4600G’s 6-core/12-thread design is sufficient for every resolution tested, and the bottleneck shifts unequivocally to the GPU at higher settings.
The CPU’s memory bandwidth (51.2 GB/s) and its L3 cache (8 MB shared) are not numerically correlated with the FPS results in this pack, but the fact that the system can produce 290 FPS at 1080p High is indicative that memory subsytem is not limiting. At 4K even 121 FPS Medium (see breakdown) further reinforces that the CPU is never the wall; only when the GPU is completely maxed at Ultra 4K does the system hit a 60 FPS floor.
FAQ
Q: What is the average FPS at 1080p with the Medium preset?
A: The measured average is 365 FPS, with a minimum of 311 and maximum of 420 FPS.
Q: Does the combo perform better than the lowest-scoring rival CPU in average benchmark?
A: The Ryzen 5 4600G scores 17507 on average, while the Intel Core 7 150U scores 17395, which is 0.6% lower. Yes, the 4600G is 0.6% ahead.
Q: At which resolution does the system fail to hit a smooth 60 FPS at any setting?
A: At 4K, the Ultra preset only yields an average of 60 FPS, and the Medium preset yields 121 FPS with a minimum of 102 FPS, while High and Low produce 96 and 152 FPS respectively. So no preset provides less than 60 at any resolution; but 4K Ultra exactly hits 60. The others are all above.
Q: How does the combo rank relative to all 3710 combos in this game?
A: It ranks 1989 of 3710. That places it 1989 from the top, meaning only 1721 combos are behind it (about 46.4% of the total). So it sits in the middle of the distribution.
Q: Which of the nearest rivals is the lowest performance?
A: The Intel Core i3-14100T has an average of 17648, which is -0.8% deltaPct relative to the 4600G. Among the four rivals, that is the highest score. The lowest avg score is the Intel Core 7 150U at 17395, with a 0.6% deltaPct.
Q: What is the specified memory bandwidth of the GPU?
A: The RTX 4060 has a 128-bit bus with a bandwidth of 272.0 GB/s, using GDDR6 memory rated at 2125 MHz (effective 17 Gbps).
Settings Recommendations
The data includes four preset values at each resolution: Low, Medium, High, and Ultra. For users targeting a stable high or adaptive VRR experience, the measured FPS values reveal clear guidance.
At 1920×1080, the entire range is playable. Low hits an average of 461 FPS; Medium yields 365 FPS (min 311, max 420); High produces 290 FPS; and Ultra still a solid 181. Even the most demanding preset at 1080p is well above any 144 Hz display, so the best experience is arguably Ultra, should the user prefer maximum visual detail. The gap from Medium to Ultra is 184 FPS, which is sizable, but the Ultra preset preserves freedom. For competitive play, High or Medium gives a large margin, but all settings exceed 180 FPS.
At 1440p, the averages are 291 (Low), 231 (Medium, min 196 max 265), 183 (High), and 114 (Ultra). The 114 on Ultra is still smooth for 60-Hz panels, but for 120 Hz+ or 144 Hz, Medium is the best compromise – 231 FPS leaves 64% headroom, while High at 183 still won't max out a 144 Hz. The drop from 143 FPS at 1080p High to 183 at 1440p shows the expected GPU workload, but all but one preset remain far from any CPU bottleneck.
At 3840×2160, the CPU is absolutely irrelevant. Low yields 152 FPS, Medium 121 (min 102, max 139) FPS, High 96 FPS, and Ultra 60 FPS. The standout for a high refresh 4K monitor is either Medium at 121 FPS – which maintains a robust cadence even with a 120 Hz screen – or Low at 192 FPS for maximal smoothness. Ultra at 60 leans to the edge of playability, and it is only recommended if you require every reflection or shadow. Medium offers the best volumetric balance: 121 FPS with the min of 102 ensures few dips below the display’s v-sync threshold if a 100 Hz panel is used. Thus the preferred preset is Medium for 4K, and for 1440p High or Medium, for 1080P Ultra.
How This Combo Ranks
Among the 3710 tested combinations for Minecraft, the 4600G + RTX 4060 holds rank 1989. That rank is a percentile of 53.6% (1989/3710) – meaning about 54.6% of combos are better, and 46.4% are worse. So this pairing sits just behind the median point. To interpret: it beats 1721 multi-part configurations, but loses to 1989 others. That places in the lower half of all results, notably because many higher-ranked setups likely feature faster CPUs or GPUs. The RTX 4060 itself ranks at the 61st percentile of all GPUs by average benchmark score, and the Ryzen 5 4600G sits at the 71st percentile of CPUs, so the combo's multiplicative performance places the combination in the middle (Bottleneck) – they balance each other somewhat, but the CPU is relatively stronger than the GPU in this pairing.
The data shows that the CPU’s percentile (38 points higher than the GPU’s) doesn't translate to a top-500 FPS performance when paired with an RTX 4060 in this sandbox. In CPU-limited scenarios (like erosion algorithms which would be CPU-heavy), the rank might improve, but the measured FPS at trusty fall as resolution is raised.
Resolution Scaling
The measured FPS shows clear scaling from 1080p to 4K. Using High settings as a baseline, the 1080p average is 290; 1440p High is 183; 4K High is 96. That is a drop of 287 – that's 63.2% of the 1080 number lost at 1440, and 66.9% gone at 4K relative to 1080. Similarly, with Medium preset, the 168p values are 365 (1080) → 276 at 1440 (drop of 289 or 61.6%) → 121 at 4K (drop of 244 or 55.2% relative to 1440? Actually 121/365=33.2% – a 66.8% drop). Low yields 461→291→152, which is a 67% drop from 1080 to 4K. Ultra goes 181→114→60, a 33.1% ratio.
These scaling characteristics indicate the GPU is the primary limiter at resolutions above 1080. The reduction from 1440p is roughly proportional to the increase in pixel count: 1440p is 1.78x of 1080 but the FPS drop factor is ~1.59 for High (290/183 = 1.585). For 4K, 4x pixel increase but 290/96 = 3. To be zero, the CPU-defined headroom at 1080p – with very high frame limits like 461 – proves the GPU isn’t worth saturated there. The 4K Low setting still exceeds 150 FPS, which is above typical 120 Hz panel, proving the GPU can run a low quality 4K with low GPU load. The combo’s ability to hit 152 FPS at Low 4K indicates the CPU can keep up with the GPU even at a 4K pixel count when shading is light.
The consistent gap between Ultra settings at all resolutions (181 at 1080, 114 at 1440, 60 at 4K) shows that the Ultra preset stressing the GPU resources (textures, shaders, anti-aliasing) to the point where the CPU–GPU queue is short. The (min FPS data – only recorded for Medium 1080p, Medium 1440p, Medium 4K) shows inkey: at 1080p Medium, min 311 and max 420 (range 199), at 1440p Medium min 196 max 265 (range 109), and at 4K Medium min 102 max 139 (range 37). That shrinking min–max within the three Medium rows is a hallmark of the GPU becoming the server bottleneck, while the CPU’s ability to feed a constant stream is macroscopic.
Measured FPS Breakdown
1920×1080
- Low: 461 FPS avg
- Medium: 365 FPS avg (min 311, max 420)
- High: 290 FPS avg
- Ultra: 181 FPS avg
2560×1440
- Low: 291 FPS avg
- Medium: 231 FPS avg (min 196, max 275)
- High: 183 FPS avg
- Ultra: 114 FPS avg
3840×2160
- Low: 152 FPS avg
- Medium: 121 FPS avg (min 102, max 139)
- High: 96 FPS avg
- Ultra: 60 FPS avg
GPU Role
The NVIDIA GeForce RTX 4060 operates on the Ada Lovelace architecture, fabricated at TSMC’s 5 nm node, and contains 18,900 million transistors on a 159 mm2 die. It carries 8 GB of GDDR6 memory across a 128-bit bus, reading 272.0 GB/s bandwidth. The core runs at a base of 1830 MHz and boost up to 2460 MHz, with 3072 shading units. These numbers shape its boundary: the GPU’s average benchmark score of 17639 places it at 17,025 (the percentileVsAllGpus is 01 only – actually it’s 61, so 61st percentile). Its nearest rivals in terms of average benchmark are an AMD Radeon HD 7790 (17666, -0.2), an AMD Radeon 780M (17588, +0.3), an AMD Radeon Pro 560 (17551, +0.5), and a Radeon Pro 460 (17509, +0.7). So the RTX 4060 is barely more than 0.7% away from these – all exception of the HD 7790, which IS a discrete GPU from 2012.
In Minecraft, the GPU’s role is often dominated by fill-rate and shader work. The GPU’s pixel rate of 118.1 GPixel/s and texture rate of 236.2 GTexel/s are directly relevant to handling the game’s many textures. The measured FPS shows the GPU becomes the decisive factor at 4K High and above, with 4K Ultra yielding a exactly average of 60 FPS, which is the minimum playable threshold. The 128-bit bus? Wait, the pack states “128 bit” for the bus width. Yes, 128 bit. The RTX 4060 has a 128-bit bus and 8GB of memory. That limited due to 8GB VRAM? Minecraft with many mods uses a lot, but the data doesn’t indicate a VRAM cap. The GPU’s Neptune? Let’s not speculate.
The role of the GPU is to compute the shades in the game. The RTX 4060 includes 24 ray tracing cores and 96 tensor cores, though Minecraft's vanilla render does not use ray tracing. The measured FPS confirms that the GPU handles DirectX 12 (12 Ultimate) with an RT core available but not required. The low input: The 4K Ultra at 60 – exactly 60 – suggests a limit or an active V-sync or driver cap. Note that the minimum FPS column is empty for Ultra settings, yet the average is exactly 60, which itself could be a cap. However, without min data, we cannot infer. This number stands as the only exactly 60 in the dataset; at 1440p Ultra avg 114 and at 1080 Ultra 152? Wait 1080 Ultra is 181, not 152 – that’s 4K Low. So only Ultra at 4K is 60.
The GPU’s performance jump from 1080 Ultra (181 FPS) to 4K Ultra (60 FPS) is a 2.02x drop, nearly the pixel count. The 4060 is thus running at its limit on a Ultra 4K workload, but at every other composite it has headroom. The sense arrives: this GPU is a mid-tier 1080p/1440p performer, as its 61st percentile suggests, and with 8 GB of VRAM, it does not require massive state. The data supports that the RTX 4060 is the current limiter when pushing 4K, with the CPU still ahead on the 4600G at 1080p.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 4060 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 152.0 |
| 3840x2160 | Medium | 121.0 |
| 3840x2160 | High | 96.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 291.0 |
| 2560x1440 | Medium | 231.0 |
| 2560x1440 | High | 183.0 |
| 2560x1440 | Ultra | 114.0 |
| 1920x1080 | Low | 461.0 |
| 1920x1080 | Medium | 365.0 |
| 1920x1080 | High | 290.0 |
| 1920x1080 | Ultra | 181.0 |
Minecraft with Ryzen 5 4600G + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4060 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 4060
Explore FPS benchmarks for other games using this same hardware combination.