Minecraft
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 40 | 51 | 64 |
| 1440p QHD | 48 | 77 | 98 | 123 |
| 1080p Full HD | 77 | 123 | 155 | 195 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 2600 + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the Intel Arc B370 delivers a distinctive performance profile in Minecraft, one that is heavily influenced by the game’s sandbox nature and the hardware’s respective strengths and limitations. Measured frame rates across four presets and three resolutions show a system that can handle the game smoothly at lower settings but struggles to maintain high refresh rates when graphical demands escalate. This analysis walks through the data, comparing the combo against other tested configurations and breaking down what each component contributes to the final result.
FAQ
Q: What is the combo’s overall rank among tested systems in Minecraft?
A: The combination of the AMD Ryzen 5 2600 and Intel Arc B370 ranks 1053 out of 1176 tested combos in Minecraft, placing it in the lower portion of the database.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370’s average benchmark score is 1184, which is nearly identical to the ATI Mobility Radeon HD 5570 (1186, a 0.2% difference) and the ATI Radeon HD 5770 (1190, a 0.5% difference). It sits just 0.7% above the AMD Radeon HD 7650M (1192) and 1.4% above the AMD FirePro M2000 (1168).
Q: What is the best average FPS this combo achieves at 1080p?
A: At 1920x1080 with Low settings, the combo reaches an average of 195 FPS, which is the highest measured result across all settings and resolutions in the data.
Q: Does the Arc B370 have dedicated VRAM?
A: No, the Intel Arc B370 uses System Shared memory for both its memory size and type. Its memory bandwidth is listed as System Dependent, meaning it relies on the host system’s memory rather than a dedicated frame buffer.
Q: How does the Ryzen 5 2600’s multi-core performance compare to its nearest CPU rivals?
A: The Ryzen 5 2600 has an average benchmark score of 21484, which is 0.2% above the Intel Core Ultra 5 228V (21440) and 0.5% above the Intel Core i9-11900H (21367). It trails the Intel Xeon D-1746TER by 0.7% (21635) and the AMD EPYC 9454 by 1.2% (21223).
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average FPS is 25, recorded at 3840x2160 resolution with Ultra settings. This is the only measured row where the average dips below 30 FPS.
GPU Role
The Intel Arc B370 is a crucial determinant in this combo’s Minecraft performance, particularly as resolution and settings increase. The GPU’s specifications—1280 shading units, 40 texture mapping units, and 20 render output units—provide a baseline for its rendering capacity. Its boost clock of 2400 MHz and base clock of 300 MHz suggest a wide dynamic range, but the measured data indicates that the GPU becomes a bottleneck at higher graphical loads.
The Arc B370’s memory configuration is System Shared, which means it has no dedicated VRAM. This is a significant factor in Minecraft, a game that can use substantial memory for chunk loading and texture storage. The bandwidth is System Dependent, so the actual performance hinges on the system’s memory subsystem. In practical terms, this shared memory arrangement likely contributes to the sharp FPS drops seen when moving from Medium to Ultra settings, as the GPU competes with the CPU for memory access.
The GPU’s benchmark score of 1184 in 3DMark Steel Nomad DX12 places it in the 5th percentile of all GPUs, indicating very low overall performance relative to the broader market. This is reflected in the measured FPS: at 3840x2160 with Ultra settings, the combo averages just 25 FPS, a figure that is essentially unplayable for most users. Even at High settings at 4K, the average of 40 FPS is marginal, suggesting the GPU is overextended. The Arc B370’s nearest rivals—all older or lower-end parts—reinforce that this is not a high-performance graphics solution. Its 6.144 TFLOPS FP32 throughput and 96.00 GTexel/s texture rate are modest figures, aligning with its low percentile ranking.
How This Combo Ranks
With a rank of 1053 out of 1176 combos in Minecraft, this system sits in the bottom 10% of tested configurations. This low ranking is not surprising given the combination of a mid-range CPU from 2018 and an integrated-class GPU. The Ryzen 5 2600 performs reasonably well in general benchmarks—its average score of 21484 places it in the 75th percentile of all CPUs—but the Arc B370 drags the overall gaming experience down.
The combo’s rank reflects the GPU’s severe limitation. At 1080p with Low settings, the system achieves 195 FPS, which is competitive for esports-style play, but this drops to 77 FPS at Ultra settings. At 1440p, the Ultra preset averages 48 FPS, and at 4K, it falls to 25 FPS. These numbers illustrate that the Arc B370 cannot sustain high fidelity at higher resolutions. The CPU, while not top-tier by modern standards, is capable of feeding the GPU at lower settings; the bottleneck shifts decisively to the GPU as settings rise.
Compared to other combos, this system’s performance is consistent with its low GPU percentile rank. The nearest GPU rivals have nearly identical average scores (within 1.4% of the Arc B370), suggesting that swapping in any of those parts would yield similar frame rates. The CPU’s rivals, meanwhile, are far more capable in synthetic tests, but their impact in Minecraft is muted by the GPU’s constraints. In essence, this combo’s ranking is dictated by the weakest link, which is unambiguously the graphics processor.
Settings Recommendations
Based on the measured data, the optimal experience depends on the target resolution. At 1920x1080, the Low preset delivers 195 FPS, which is excellent for high-refresh-rate monitors, but the Medium preset at 155 FPS (with a minimum of 131 FPS and maximum of 178 FPS) offers a better balance of visual quality and performance. High at 1080p drops to 123 FPS, still smooth, but the jump from Medium to High yields a 32 FPS loss. Ultra at 1080p averages 77 FPS, which is playable but significantly lower than the other presets.
At 2560x1440, Low settings produce 123 FPS, which remains fluid. Medium follows at 98 FPS (minimum 83, maximum 112), and High at 77 FPS. Ultra at 1440p falls to 48 FPS, which is borderline for smooth gameplay. For 1440p, Medium appears to be the sweet spot, offering nearly 100 FPS while maintaining a reasonable visual quality. High is acceptable if the user prioritizes fidelity over frame rate, but Ultra is not recommended.
At 3840x2160, the situation degrades sharply. Low settings average 64 FPS, Medium 51 FPS (minimum 43, maximum 59), and High 40 FPS. Ultra at 4K averages only 25 FPS, which is effectively unplayable. For 4K, Low is the only preset that approaches a smooth experience, and even then, 64 FPS is not ideal for all users. Medium might be tolerable for slower-paced gameplay, but High and Ultra are not viable options.
Overall, the data suggests that Medium settings at 1080p or 1440p provide the best combination of visual quality and frame rate. Users with 4K displays should stick to Low settings, as the GPU lacks the headroom for anything more demanding.
Measured FPS Breakdown
The measured FPS data provides a clear picture of how this combo scales with resolution and settings. At 1920x1080, the average FPS ranges from 195 at Low to 77 at Ultra. The Medium preset records 155 FPS, with a minimum of 131 and maximum of 178, indicating decent frame pacing. High at 1080p averages 123 FPS, showing a steady decline as settings increase.
Moving to 2560x1440, the averages drop across the board: Low delivers 123 FPS, Medium 98 FPS (minimum 83, maximum 112), High 77 FPS, and Ultra 48 FPS. The delta between Low and Ultra at 1440p is 75 FPS, a substantial reduction that highlights the GPU’s struggle with higher resolutions.
At 3840x2160, the numbers fall further. Low averages 64 FPS, Medium 51 FPS (minimum 43, maximum 59), High 40 FPS, and Ultra 25 FPS. The gap between Low and Ultra at 4K is 39 FPS, and the Ultra preset’s 25 FPS average is the worst result in the entire dataset. The Medium preset’s minimum of 43 FPS shows that even mid-tier settings can cause frame drops below 45 FPS, which is noticeable in a game like Minecraft where smooth camera movement matters.
The pattern is consistent: each step up in settings costs roughly 20-30 FPS at 1080p and 1440p, while at 4K, the cost-per-step is smaller in absolute terms but more impactful relative to the already low baseline. The lack of min/max data for most rows means only the Medium presets show full frame variability, but those rows indicate that the system can experience dips of 15-20 FPS below the average, suggesting some stutter potential.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. It has 96 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. These specifications position it as a competent mid-range CPU for its era, and its benchmark scores confirm this: it ranks in the 75th percentile of all CPUs with an average score of 21484.
In Minecraft, the CPU’s role is significant because the game’s world generation and physics calculations are heavily single-threaded. The Ryzen 5 2600’s single-core performance, as indicated by its Geekbench single-core score of 1154 and Passmark single-thread score of 2239, is modest by modern standards. This likely limits the maximum achievable FPS in CPU-bound scenarios, such as when the game is running at low settings where the GPU is not the bottleneck.
Evidence of CPU limitation appears at 1080p with Low settings, where the combo hits 195 FPS. This is high, but not exceptionally so, and the GPU’s low performance suggests the CPU is not fully stretched at this point. However, at 1080p with Ultra settings, the average drops to 77 FPS, which is a 60% reduction from Low. This drop is primarily due to the GPU, but the CPU’s single-thread performance may also contribute to frame time consistency. The CPU’s nearest rivals—such as the Intel Core Ultra 5 228V and Intel Core i9-11900H—have similar average scores (within 0.5%), implying that swapping the CPU would not dramatically change Minecraft performance, given the GPU’s dominance in limiting higher settings.
The Ryzen 5 2600’s 12 threads are largely underutilized in Minecraft, which typically uses fewer cores. This means the CPU’s multi-threaded capabilities, while strong for productivity (e.g., Passmark multithread score of 13160), do not directly translate to higher FPS in this game. Instead, the CPU’s role is to feed the GPU with draw calls and physics updates, and its performance is adequate for the GPU’s low output ceiling.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals where the bottleneck lies. At Low settings, the average FPS goes from 195 at 1080p to 123 at 1440p (a 37% drop) and then to 64 at 4K (a 48% drop from 1440p). This steep decline indicates that the GPU is heavily stressed as pixel count increases. The Arc B370’s System Shared memory and low shading unit count (1280) are insufficient for 4K rendering, even at Low settings.
At Medium settings, the scaling is similar: 155 FPS at 1080p, 98 FPS at 1440p (a 37% drop), and 51 FPS at 4K (a 48% drop from 1440p). The consistency of these percentage drops across Low and Medium suggests that the GPU is the limiting factor, as the CPU’s workload does not change significantly with resolution. If the CPU were the bottleneck, the FPS drop from 1080p to 4K would be less pronounced, because the CPU would cap performance regardless of resolution.
At High settings, the scaling is slightly less severe in percentage terms: 123 FPS at 1080p, 77 FPS at 1440p (a 37% drop), and 40 FPS at 4K (a 48% drop from 1440p). The Ultra preset shows the most dramatic absolute decline: 77 FPS at 1080p, 48 FPS at 1440p, and 25 FPS at 4K. The 4K Ultra result is a mere 32% of the 1080p Ultra figure, underscoring the GPU’s inability to handle high fidelity at high resolution.
The data indicates that the system is GPU-bound at all settings above Low, and even at Low, the GPU still limits performance at 4K. The CPU’s influence is most apparent at 1080p Low, where 195 FPS is achieved; at higher resolutions, the GPU’s pixel throughput becomes the primary constraint. For users aiming for higher resolutions, the Arc B370 simply does not have the raw fill rate or memory bandwidth to maintain playable frame rates beyond Medium settings. The measured FPS drops align with the GPU’s low percentile ranking, confirming that any resolution scaling analysis points to the graphics card as the definitive limiting component in this combo.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B370 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 123.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 195.0 |
| 1920x1080 | Medium | 155.0 |
| 1920x1080 | High | 123.0 |
| 1920x1080 | Ultra | 77.0 |
Minecraft with Ryzen 5 2600 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with Arc B370 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.