Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 80 | 84 | 112 | 142 |
| 1440p QHD | 108 | 114 | 151 | 193 |
| 1080p Full HD | 136 | 142 | 187 | 236 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5050, In-Depth Analysis
Microsoft Flight Simulator is a uniquely demanding title that stresses both the processor and the graphics card in ways that differ from typical games. This analysis examines the Intel Core Ultra X9 388H paired with the NVIDIA GeForce RTX 5050, using measured data to explain what this combination delivers at various settings and resolutions. The data indicates a system that is capable but requires careful settings management to achieve smooth performance, particularly at higher resolutions. The combination ranks in the 2394th position out of 2996 tested combos, placing it in the lower-middle portion of the performance spectrum for this specific flight simulator.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra X9 388H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture, built on a 3 nm process. Its base clock is 2.10 GHz, which can boost up to 5.10 GHz. This processor features a substantial cache hierarchy, including 192 KB of L1 per core, 3 MB of L2 per core, and a shared 18 MB of L3 cache. This configuration is designed to handle complex workloads, which is critical for a flight simulator that must process terrain, weather, aircraft systems, and AI traffic concurrently.
In terms of raw processing power, the CPU's Cinebench R23 multi-core score is 18911, while its single-core score is 2200.5. These scores indicate strong multi-threaded performance, which is beneficial for the simulation's background calculations. The processor's PassMark multithread score of 36811 and single-thread score of 4280 further confirm its capability. However, the data reveals that this CPU's average benchmark score of 44466 places it at the 88th percentile among all CPUs, and its performance is nearly identical to its closest rivals. The AMD Ryzen 5 7500X3D is just 0.2% faster, while the Intel Core i9-13950HX is 0.3% slower, and the AMD Ryzen AI Max 385 is 0.4% slower. This suggests that the Ultra X9 388H is a balanced performer, but not an outlier in either direction.
For Microsoft Flight Simulator, the CPU's role is primarily to feed the GPU with draw calls and manage the game's complex simulation logic. At lower resolutions and settings, the CPU often becomes the limiting factor. The measured FPS data shows that at 1080p Low settings, the combo achieves 88 FPS, which is the highest average across all tested configurations. This high frame rate at low settings indicates that the CPU is capable of delivering the necessary instructions to the GPU when the graphical load is minimal. However, as settings increase, the frame rate drops significantly, suggesting that the GPU begins to take on more of the performance load. The CPU's 16 threads are likely well-utilized by the simulator, but its single-thread performance, while solid, is not exceptional enough to prevent frame rate drops when the GPU is not the bottleneck.
The processor's memory support for LPDDR5X with a dual-channel bus and 153.6 GB/s bandwidth is another factor. This bandwidth is used for feeding both the CPU and, in some cases, the integrated Arc B390 graphics, but for this analysis, the dedicated RTX 5050 handles the rendering. The data does not show a scenario where the CPU is the sole bottleneck at high settings; instead, the performance scaling suggests a balanced load that shifts toward the GPU as visual fidelity increases.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU built on a 5 nm process by TSMC, featuring 16,900 million transistors on a 149 mm² die. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The GPU's base clock is 2317 MHz with a boost clock of 2572 MHz, and its memory runs at an effective 20 Gbps. With 2560 shading units, 80 TMUs, and 32 ROPs, the RTX 5050 is designed for mainstream gaming, but its performance in this simulator is constrained by its memory capacity and bandwidth.
The RTX 5050's benchmark scores show it is a mid-range performer. Its PassMark G3D score is 17326, and it achieves a 3DMark Steel Nomad DX12 score of 2502. The GPU's percentile rank among all GPUs is 66, and its average benchmark score is 21035. When compared to its nearest rivals, the performance is very tight: the AMD Radeon RX Vega M GL is 0.6% faster, the AMD Radeon HD 8970M is 1% faster, and the NVIDIA RTX A4000 Mobile is 1.6% faster. The AMD Radeon RX 5600 XT is 1.6% slower. This indicates that the RTX 5050 is in a competitive bracket, but it does not have a significant edge over older or similarly positioned parts.
In Microsoft Flight Simulator, the GPU's primary role is to render the detailed world, including photorealistic textures and complex lighting. The 8 GB VRAM is a critical limitation. At 4K resolution, the GPU struggles to maintain playable frame rates. At 4K Ultra settings, the average FPS drops to 29, and even at High settings, it only manages 31 FPS. This suggests that the 8 GB VRAM is likely being saturated, causing texture streaming and rendering to slow down. The GPU's 320 GB/s memory bandwidth is also relatively low for a game that loads vast amounts of terrain data, which contributes to the performance drop at higher resolutions.
The data shows a clear pattern: as resolution increases from 1080p to 4K, the frame rate decreases substantially at every settings level. This is a strong indicator that the GPU becomes the primary bottleneck at higher resolutions, as the CPU's performance remains constant while the graphical workload increases. The RTX 5050 has enough raw compute power to handle the game at 1080p, where it achieves 51 FPS at High and 68 FPS at Medium, but its memory constraints and bandwidth limit its ability to scale to higher resolutions effectively.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Intel Core Ultra X9 388H and NVIDIA GeForce RTX 5050 combination ranks 2394th out of 2996 tested combos in Microsoft Flight Simulator. This places it in the 20th percentile of all tested systems, meaning that 80% of the combinations tested perform better. This ranking is a direct reflection of the measured FPS data, which shows that the combo struggles to maintain high frame rates at standard gaming resolutions and settings.
To put this rank into context, consider the CPU and GPU's individual benchmark performance. The CPU ranks in the 88th percentile among all CPUs, indicating it is a strong processor relative to others. The GPU ranks in the 66th percentile among all GPUs, showing it is above average but not top-tier. However, when combined, the system's performance in this specific game is lower than what these individual ranks might suggest. This discrepancy is likely due to the game's high demands on both components simultaneously. A system with a weaker CPU but a stronger GPU might achieve a better rank in this title, as the GPU is often the limiting factor at higher settings.
The combo's rank of 2394 means that it sits in the lower half of the benchmark database. For a user, this translates to a system that can run the game, but not at high frame rates with high settings. The data shows that the best performance is achieved at 1080p Low, with 88 FPS, but this is far from the visual quality most users would prefer. At more realistic settings, such as 1080p High, the frame rate drops to 51 FPS, which is borderline playable for a flight simulator that often requires precise control. The rank reflects this reality: the system is functional, but it does not offer a premium experience in this title.
The nearest rival combos are not provided in the data, so a direct comparison to other CPU-GPU pairings is not possible. However, the individual component data suggests that the CPU is not the weak link; it performs on par with or slightly better than its direct competitors. The GPU, while competitive in its own bracket, does not have the headroom needed for a demanding title like Microsoft Flight Simulator at high resolutions. The combination's rank is thus a product of the GPU's limitations, which are exacerbated by the game's high memory and bandwidth requirements.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average frame rate this combo can achieve in Microsoft Flight Simulator?
A: The highest average frame rate measured is 88 FPS, which occurs at 1920x1080 resolution with Low settings. This is the only configuration where the system exceeds 80 FPS, indicating that the combo is best suited for lower graphical demands.
Q: How does the CPU's performance compare to its closest rivals?
A: The Intel Core Ultra X9 388H's average benchmark score is 44466, which is 0.2% lower than the AMD Ryzen 5 7500X3D (44573), 0.3% higher than the Intel Core i9-13950HX (44342), and 0.4% higher than the AMD Ryzen AI Max 385 (44309). This shows a near-tie among these processors.
Q: Is the GPU's memory capacity sufficient for 4K gaming in this title?
A: The data does not support 4K as a viable option. At 3840x2160 with Ultra settings, the average FPS is 29, and at High settings, it is 31. These low frame rates suggest that the 8 GB VRAM and 320 GB/s bandwidth are inadequate for smooth 4K performance in this simulator.
Q: What is the GPU's performance percentile compared to all other GPUs?
A: The NVIDIA GeForce RTX 5050 is in the 66th percentile among all GPUs. Its average benchmark score is 21035, which places it in the mid-range tier, with its nearest rival, the AMD Radeon RX Vega M GL, being only 0.6% faster.
Q: Which resolution provides the most balanced experience between visual quality and frame rate?
A: At 1920x1080 with Medium settings, the combo achieves an average of 68 FPS, with a minimum of 58 and maximum of 78. This is the highest frame rate at a preset above Low, making it a reasonable compromise for general play.
Q: How does the combo's rank in this game compare to the total number of tested systems?
A: The combo ranks 2394th out of 2996 tested combinations. This means it performs better than 602 other combos, but the majority of tested systems deliver higher frame rates in Microsoft Flight Simulator.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions shows a clear and consistent decline as resolution increases. At Low settings, the average frame rate drops from 88 FPS at 1080p to 71 FPS at 1440p, and then to 52 FPS at 4K. This represents a 40.9% decrease from 1080p to 4K. At Medium settings, the drop is from 68 FPS at 1080p to 55 FPS at 1440p, and 41 FPS at 4K, a 39.7% decrease. At High settings, the frame rates are 51 FPS at 1080p, 41 FPS at 1440p, and 31 FPS at 4K, a 39.2% decrease. At Ultra settings, the drop is from 49 FPS at 1080p to 39 FPS at 1440p, and 29 FPS at 4K, a 40.8% decrease.
The percentage drop from 1080p to 4K is remarkably consistent across all settings, hovering around 40%. This consistency is a strong indicator that the performance scaling is primarily driven by the GPU, not the CPU. If the CPU were the limiting factor, we would expect the frame rate to remain relatively flat as resolution increases, because the CPU workload does not change with resolution. Instead, the frame rate drops proportionally with the increase in pixel count, which is a classic sign of a GPU bottleneck. The 4K resolution has 4 times the pixels of 1080p, and the observed 40% drop, while not linear, shows that the GPU is struggling to keep up with the increased rendering load.
The data also reveals that the GPU's memory bandwidth is a likely constraint. The 320 GB/s bandwidth is fixed, and as resolution increases, the GPU must access more texture data, which saturates this bandwidth. The 8 GB VRAM is another factor; at 4K, the game likely requires more than 8 GB of VRAM for high-quality textures, forcing the system to rely on slower system memory, which further reduces performance. The fact that even at Low settings, the frame rate at 4K (52 FPS) is lower than at 1080p Ultra (49 FPS) is telling. Low settings typically reduce texture quality and effects, which should lower VRAM usage, but the frame rate is still below the 1080p Ultra figure. This suggests that the GPU's raw compute power is also a limiting factor at high resolutions, not just its memory subsystem.
The CPU's role in this scaling is minimal. Its performance is consistent regardless of resolution, and the data does not show a scenario where the CPU becomes the bottleneck at any setting. This is typical for a flight simulator, which has a high CPU load, but the measured FPS drops are entirely attributable to the GPU's inability to render at higher resolutions quickly. For users, this means that reducing resolution is the most effective way to improve performance, as it directly reduces the GPU's workload. Lowering settings also helps, but the resolution scaling data shows that the GPU is the primary component limiting performance in this title.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo depend on the user's preference for visual fidelity versus frame rate. The data provides four presets at three resolutions, and the goal is to find a balance where the game remains playable while still looking acceptable.
At 1920x1080 resolution, the Medium preset offers the best compromise. It achieves an average FPS of 68, with a minimum of 58 and maximum of 78. This frame rate is smooth enough for a flight simulator, and the Medium preset provides a decent level of visual detail. The High preset drops to 51 FPS, which is still playable but may feel less smooth during complex scenes. The Ultra preset is at 49 FPS, which is only slightly lower than High, but the visual improvement may not justify the drop. The Low preset achieves 88 FPS, which is the highest, but the reduced visual quality is noticeable and not recommended for an immersive experience. Therefore, Medium at 1080p is the recommended choice for most users.
At 2560x1440 resolution, the Medium preset is again the best option. It delivers an average of 55 FPS, with a minimum of 47 and maximum of 63. This is a playable frame rate, though not as smooth as 1080p Medium. The Low preset achieves 71 FPS, which is good, but the visual trade-off is significant. The High preset drops to 41 FPS, which is below the threshold for smooth gameplay in a simulator where precise control is needed. The Ultra preset is at 39 FPS, which is too low for a comfortable experience. Users who prefer 1440p should stick with Medium settings, as it provides a reasonable balance between performance and visual quality.
At 3840x2160 resolution, the data shows that this combo is not well-suited for 4K gaming. The best average FPS is 52 at Low settings, which is playable but lacks visual detail. The Medium preset drops to 41 FPS, which is marginal, and the High and Ultra presets are at 31 and 29 FPS, respectively, which are too low for a smooth experience. Based on this data, 4K is not recommended for this combo unless the user is willing to accept Low settings and a lower frame rate. For a better experience, users should consider reducing the resolution to 1440p, where the Medium preset offers a more balanced performance profile.
In summary, the recommended settings are 1080p Medium for the best balance of performance and visual quality, with 1440p Medium as an alternative for users with higher-resolution displays who can tolerate slightly lower frame rates. The Ultra preset is not recommended at any resolution, as the performance drop is significant, and the Low preset is only advisable for users who prioritize frame rate above all else. The data clearly indicates that this combo is best utilized at 1080p, where it can deliver smooth gameplay at a reasonable visual quality.
Hardware Specifications
Intel Core Ultra X9 388H
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 80.0 |
| 3840x2160 | High | 84.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | Low | 142.0 |
| 2560x1440 | Ultra | 108.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Medium | 151.0 |
| 2560x1440 | Low | 193.0 |
| 1920x1080 | Ultra | 136.0 |
| 1920x1080 | High | 142.0 |
| 1920x1080 | Medium | 187.0 |
| 1920x1080 | Low | 236.0 |
Microsoft Flight Simulator with iUltra X9 388H + Other GPUs
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Microsoft Flight Simulator with RTX 5050 + Other CPUs
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