Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
74
good

This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 44 59 76
1440p QHD 57 60 80 103
1080p Full HD 71 74 99 127

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 76
3840x2160 Medium 59
3840x2160 High 44
3840x2160 Ultra 42
2560x1440 Low 103
2560x1440 Medium 80
2560x1440 High 60
2560x1440 Ultra 57
1920x1080 Low 127
1920x1080 Medium 99
1920x1080 High 74
1920x1080 Ultra 71

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5060, In-Depth Analysis

# Microsoft Flight Simulator: Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5060

This combination of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5060 ranks 1289th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the 43rd percentile of all systems tested. The pairing of a 24-core flagship CPU with a mid-range Blackwell GPU produces a configuration that is heavily GPU-limited at higher resolutions, yet the data reveals a system capable of playable frame rates across most settings, with the RTX 5060's 8 GB VRAM and 128-bit memory bus acting as the primary constraint in this flight simulator's demanding rendering environment.

How This Combo Ranks

The combo rank of 1289 out of 2996 tested configurations places this system slightly below the median in Microsoft Flight Simulator's benchmark database. This position reflects the inherent imbalance of pairing a top-tier 24-core processor with a GPU that sits at the 72nd percentile among all graphics cards. The Core Ultra 9 290K Plus itself ranks in the 96th percentile among all CPUs, with an average benchmark score of 84003, while the RTX 5060's average benchmark score is 26331, placing it in the 72nd percentile. This 24-percentage-point gap between CPU and GPU percentiles explains why the combo lands in the lower-middle portion of the rankings despite having an elite processor.

Benchmark results indicate that the CPU's nearest rivals include the Intel Core Ultra 9 285K, which scores 83807 on average, a mere 0.2% behind the 290K Plus's 84003 average. The AMD EPYC 4584PX scores 83090, trailing by 1.1%, while the AMD EPYC 9135 scores 82980, 1.2% behind. Notably, the AMD EPYC 7F72 actually scores higher at 85072, putting the 290K Plus 1.3% behind that server-class chip. These margins are remarkably tight, suggesting that the CPU is not the differentiator in this combo's ranking. The GPU, however, tells a different story — its nearest rival, the AMD Radeon 860M, scores 26401, just 0.3% higher, while the NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% above, and the AMD Radeon RX 6750 XT scores 26011, 1.2% below. The RTX 5060's position among these rivals indicates a GPU that is competitive with older high-end cards and integrated solutions but fundamentally constrained in this simulator.

GPU Role

The NVIDIA GeForce RTX 5060 features 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth. Its base clock runs at 2280 MHz with a boost clock of 2497 MHz, and the card's memory operates at 1750 MHz with 28 Gbps effective speed. These specifications, combined with 3840 shading units, 120 TMUs, and 48 ROPs, produce a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s. The card's FP32 performance is rated at 19.18 TFLOPS, with FP16 also at 19.18 TFLOPS (1:1). The 30 RT cores and 120 tensor cores provide ray tracing and AI acceleration capabilities, though Microsoft Flight Simulator's benchmark data does not isolate these workloads.

The 8 GB VRAM capacity is the most consequential specification for this game. At 3840x2160 resolution, the measured frame rates drop dramatically compared to lower resolutions, and the data suggests this is directly related to memory capacity and bandwidth constraints. The 128-bit memory bus, while paired with fast GDDR7 memory, limits the total bandwidth available for large texture loads typical of flight simulation scenery. The GPU's 5 nm process node from TSMC, with 21,900 million transistors on a 181 mm² die, indicates a modern architecture, but the physical memory subsystem remains the limiting factor in this title.

At 4K with High settings, the average frame rate falls to 44 FPS, and at Ultra it drops to 42 FPS. These numbers suggest the GPU is working at its limits, with the 8 GB VRAM likely causing texture thrashing or reduced texture quality at higher resolutions. The RTX 5060's predecessor, the GeForce 40 series, and successor, the GeForce 60 series, bracket this card in NVIDIA's lineup, but the benchmark data only reflects the 5060's actual performance. The GPU's 72nd percentile ranking among all GPUs, combined with its average benchmark score of 26331, positions it as a capable 1080p and 1440p card that struggles at 4K in this simulation.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution-dependent performance that identifies the GPU as the primary bottleneck. At 1920x1080 with Low settings, the combo achieves 127 FPS, which drops to 99 FPS at Medium, 74 FPS at High, and 71 FPS at Ultra. Moving to 2560x1440, the frame rates decline substantially: 103 FPS at Low, 80 FPS at Medium, 60 FPS at High, and 57 FPS at Ultra. At 3840x2160, the performance falls further to 76 FPS at Low, 59 FPS at Medium, 44 FPS at High, and 42 FPS at Ultra.

The scaling from 1080p to 1440p shows an average drop of roughly 19-23% across settings, while the jump from 1440p to 4K produces a more severe decline of 26-31%. For instance, at High settings, the frame rate goes from 74 FPS at 1080p to 60 FPS at 1440p (a 19% reduction) and then to 44 FPS at 4K (a 27% reduction from 1440p). This non-linear scaling indicates that the GPU's memory bandwidth and capacity are being saturated as pixel count increases. The 448.0 GB/s bandwidth, while respectable for a 128-bit bus, cannot sustain the data throughput required at 4K with high-quality textures.

The fact that Low settings at 4K (76 FPS) outperform High settings at 1440p (60 FPS) by a significant margin underscores how much the GPU's workload is tied to texture quality and shading complexity rather than resolution alone. This suggests that users seeking higher frame rates at 4K would benefit more from reducing settings than from lowering resolution, as the Low preset at 4K delivers better performance than Medium at 1440p (76 FPS vs. 80 FPS, with Low 4K nearly matching Medium 1440p). The frame time consistency, measured only for Medium settings, shows minimums of 84 FPS at 1080p, 68 FPS at 1440p, and 50 FPS at 4K, with corresponding maximums of 114, 92, and 68 FPS respectively, indicating acceptable frame pacing at Medium settings across all resolutions.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: Based on the measured data, 2560x1440 at High settings delivers 60 FPS average, providing a balanced experience. At 1920x1080, Ultra settings achieve 71 FPS, which is also smooth, while 4K at High drops to 44 FPS, which may be borderline for flight simulation where smoothness is critical.

Q: How does the Core Ultra 9 290K Plus compare to its closest CPU rivals?

A: The 290K Plus scores 84003 on average, which is 0.2% ahead of the Intel Core Ultra 9 285K (83807), 1.1% ahead of the AMD EPYC 4584PX (83090), and 1.2% ahead of the AMD EPYC 9135 (82980). However, it trails the AMD EPYC 7F72 by 1.3%, which scores 85072.

Q: Is the RTX 5060's 8 GB VRAM sufficient for 4K in this game?

A: The data shows 4K performance at 42-44 FPS for High and Ultra settings, and 59 FPS at Medium. While playable at Medium, the 8 GB capacity appears to constrain texture loading, as evidenced by the significant drop from 1440p to 4K at higher settings.

Q: What settings provide the best frame rate at 1080p?

A: At 1920x1080, Low settings achieve 127 FPS, Medium achieves 99 FPS, High achieves 74 FPS, and Ultra achieves 71 FPS. For maximum smoothness, Medium at 99 FPS offers a substantial improvement over High with minimal visual compromise.

Q: How does the GPU's performance rank among all tested GPUs?

A: The RTX 5060 ranks in the 72nd percentile among all GPUs, with an average benchmark score of 26331. Its nearest rival, the AMD Radeon 860M, scores 26401, which is 0.3% higher, while the AMD Radeon RX 6750 XT scores 26011, 1.2% lower.

Q: What is the frame rate difference between Medium and Ultra at 1440p?

A: At 2560x1440, Medium settings deliver 80 FPS average with minimums of 68 FPS and maximums of 92 FPS. Ultra settings deliver 57 FPS average, representing a 29% reduction in performance for the highest quality preset.

Measured FPS Breakdown

The complete measured FPS dataset covers three resolutions and four settings presets, providing a full picture of the combo's performance envelope.

At 1920x1080, the Low preset achieves 127 FPS average, the highest figure recorded for this combo. Medium settings produce 99 FPS average with a minimum of 84 FPS and maximum of 114 FPS. High settings yield 74 FPS average, while Ultra settings produce 71 FPS average. The spread between Low and Ultra at 1080p is 56 FPS, representing a 44% performance decrease from the lowest to highest quality preset.

At 2560x1440, Low settings achieve 103 FPS average. Medium settings deliver 80 FPS average with a minimum of 68 FPS and maximum of 92 FPS. High settings produce 60 FPS average, and Ultra settings achieve 57 FPS average. The difference between Low and Ultra at 1440p is 46 FPS, a 45% reduction. Notably, the gap between High and Ultra narrows to just 3 FPS at this resolution, suggesting diminishing returns beyond High settings.

At 3840x2160, Low settings achieve 76 FPS average. Medium settings deliver 59 FPS average with a minimum of 50 FPS and maximum of 68 FPS. High settings produce 44 FPS average, and Ultra settings achieve 42 FPS average. The Low-to-Ultra spread at 4K is 34 FPS, a 45% reduction, consistent with the scaling pattern at other resolutions. However, the absolute values at 4K are significantly lower, with even Low settings falling below the 1080p Medium performance level.

The Medium preset data is the only complete set with minimum and maximum frame rates across all three resolutions. The frame time consistency at Medium shows minimums of 84, 68, and 50 FPS for 1080p, 1440p, and 4K respectively, with maximums of 114, 92, and 68 FPS. This indicates that frame pacing remains stable even at 4K, with no severe stuttering observed in the measured data.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on a 3 nm process node by TSMC with 17,800 million transistors on a 243 mm² die. Its base clock runs at 3.70 GHz with a boost clock of 5.80 GHz, and it carries a 125 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. Memory support includes DDR5 with dual-channel configuration and 115.2 GB/s memory bandwidth, with ECC memory support available.

The CPU's benchmark results demonstrate exceptional multi-threaded capability. In Cinebench R23, it scores 51731 in multi-core and 7303 in single-core. Cinebench R20 scores are 21727 multi-core and 3067 single-core, while Cinebench R15 scores are 5214 multi-core and 736 single-core. Passmark results show a multithread score of 60860, single-thread score of 4823, physics score of 3315, and floating-point math score of 214760. The integer math score is 166194, data compression scores 698346, and data encryption scores 52563. Extended instructions score 52338, random string sorting scores 79744, and find prime numbers scores 503.

The 96th percentile ranking among all CPUs, with an average benchmark score of 84003, confirms this processor is among the fastest available. In the context of Microsoft Flight Simulator, which is known for its CPU-intensive simulation logic, the 24 cores and 24 threads provide substantial headroom for the game's physics and AI computations. However, the measured FPS data indicates that the CPU is not the bottleneck in this configuration. At 4K, the frame rates are consistently limited by the GPU across all settings, and even at 1080p, the performance scales primarily with GPU settings rather than CPU capability.

The CPU's single-thread performance, as evidenced by the 7303 single-core score in Cinebench R23 and 4823 in Passmark, is critical for flight simulator frame pacing, as the game's main thread often becomes a limiting factor. The 5.80 GHz boost clock provides strong single-thread performance, and the data suggests this is sufficient to keep up with the GPU at all tested resolutions and settings. The 36 MB of shared L3 cache and 115.2 GB/s memory bandwidth support the large working sets typical of flight simulation scenery.

Settings Recommendations

The measured data provides clear guidance for optimizing the experience in Microsoft Flight Simulator with this combo. At 1920x1080, the Medium preset at 99 FPS offers the best balance of visual quality and performance, as High and Ultra only improve visual fidelity marginally (74 and 71 FPS respectively) while sacrificing over 25% of the frame rate. Users prioritizing smoothness over visuals can achieve 127 FPS at Low, but the 28 FPS difference between Low and Medium suggests Medium is the preferred choice for most users.

At 2560x1440, the High preset at 60 FPS provides a solid experience for flight simulation, where consistent frame rates are more important than absolute maximums. The Medium preset at 80 FPS offers a smoother alternative, and the gap between High and Ultra is negligible (60 vs. 57 FPS), making Ultra a poor value at this resolution. For users with high-refresh-rate displays, Medium at 80 FPS delivers the best combination of smoothness and detail.

At 3840x2160, the situation is more constrained. The Medium preset at 59 FPS is the only setting that approaches the 60 FPS threshold, making it the recommended choice for 4K users. Low at 76 FPS provides additional headroom but with significant visual compromises. High at 44 FPS and Ultra at 42 FPS are both below the 50 FPS minimum recorded for Medium, indicating that these presets may result in noticeable frame drops during demanding scenes. The 50 FPS minimum at 4K Medium suggests that even this preset may struggle during complex rendering scenarios, but it remains the best option for 4K users.

Overall, the Medium preset provides the most consistent experience across all three resolutions, with the only complete frame time data (minimums of 84, 68, and 50 FPS for 1080p, 1440p, and 4K respectively) confirming its stability. Users should prioritize Medium settings at their native resolution, and only consider higher presets at 1080p where the GPU has sufficient headroom.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 76.0
3840x2160 Medium 59.0
3840x2160 High 44.0
3840x2160 Ultra 42.0
2560x1440 Low 103.0
2560x1440 Medium 80.0
2560x1440 High 60.0
2560x1440 Ultra 57.0
1920x1080 Low 127.0
1920x1080 Medium 99.0
1920x1080 High 74.0
1920x1080 Ultra 71.0

Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs

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Microsoft Flight Simulator with RTX 5060 + Other CPUs

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