Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 44 56 75
1440p QHD 53 57 80 101
1080p Full HD 72 71 96 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 56
3840x2160 High 44
3840x2160 Ultra 41
2560x1440 Low 101
2560x1440 Medium 80
2560x1440 High 57
2560x1440 Ultra 53
1920x1080 Low 126
1920x1080 Medium 96
1920x1080 Ultra 72
1920x1080 High 71

Microsoft Flight Simulator with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5060, In-Depth Analysis

# Microsoft Flight Simulator: Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5060

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5060 delivers a playable but resolution-sensitive experience in Microsoft Flight Simulator, with the combo ranking 909th out of 1,795 tested combinations. The data shows a system that handles 1080p and 1440p comfortably across most settings, but 4K Ultra pushes the RTX 5060 to its limits, producing an average of 41 FPS. The 20-core Arrow Lake processor provides ample headroom, making the GPU the primary bottleneck at higher resolutions and settings.

Resolution Scaling

Frame rates scale predictably across resolutions, but the drop from 1080p to 4K reveals where the limiting component shifts. At Low settings, the average FPS falls from 125.5 at 1920x1080 to 100.6 at 2560x1440, then to 75 at 3840x2160. This represents a 40% reduction from 1080p to 4K at Low settings. The scaling pattern indicates that even at Low settings, the GPU is doing substantial work, though the CPU still contributes meaningfully at lower resolutions.

The High preset shows a steeper decline: 71.4 FPS at 1080p drops to 57.3 at 1440p and further to 44.4 at 4K. That is a 38% loss from 1080p to 4K. Ultra settings amplify the trend, with 72.2 FPS at 1080p falling to 53.3 at 1440p and 41 at 4K — a 43% reduction. The 1080p-to-1440p transition at Ultra costs 18.9 FPS, while the 1440p-to-4K transition costs only 12.3 FPS, suggesting the game becomes increasingly GPU-bound as resolution climbs.

The data indicates that 1080p performance is strong enough that the Core Ultra 7 265K’s single-thread capabilities remain relevant. At 4K, however, the RTX 5060’s 8 GB GDDR7 memory and 128-bit bus become the constraining factor, with all settings producing sub-60 FPS averages. The 4K Low result of 75 FPS versus 4K Ultra at 41 FPS shows a 34 FPS spread purely from settings changes at the same resolution.

GPU Role

The RTX 5060 operates with a base clock of 2280 MHz and a boost clock of 2497 MHz, backed by 8 GB of GDDR7 memory on a 128-bit bus delivering 448.0 GB/s of bandwidth. These specifications position the card at the 73rd percentile among all tested GPUs. In Microsoft Flight Simulator, the 8 GB capacity is the defining characteristic: the game’s extensive terrain and aircraft detail at 4K Ultra likely approaches or exceeds this limit, explaining the 41 FPS average.

The GPU’s 3840 shading units and 120 tensor cores provide ample compute for the game’s rendering workload, but the 48 ROPs and 119.9 GPixel/s pixel rate become limiting at higher resolutions. At 1080p, the card achieves 125.5 FPS at Low settings, showing it can handle the game’s geometry and textures when pixel throughput demands are lower. The 19.18 TFLOPS FP32 performance is sufficient for the game’s core rendering, yet the 4K results across all settings (41-75 FPS) suggest memory bandwidth and capacity are the primary bottlenecks.

Comparing to the nearest rivals, the RTX 5060’s average benchmark score of 30,109 sits nearly identical to the AMD Radeon RX 7700 XT at 30,097 (0% delta), and within 0.6% of the NVIDIA GeForce RTX 5070 Mobile at 29,928. This indicates the desktop RTX 5060 performs as expected for its class, but Flight Simulator’s demands at 4K exceed what this tier can deliver at playable frame rates. The 5 nm process node and 21,900 million transistors show a modern architecture, yet the 128-bit memory interface remains the weakest link for this specific title.

Settings Recommendations

For 1080p gaming, the data supports using Ultra settings: the 72.2 FPS average remains above the 60 FPS threshold, and the difference from High settings (71.4 FPS) is negligible — only 0.8 FPS. The 125.5 FPS Low setting shows the headroom available, but the visual fidelity gain from Ultra is worth the performance trade-off at this resolution. Medium at 96 FPS offers a middle ground for users prioritizing frame rate over fidelity.

At 1440p, High settings at 57.3 FPS fall just short of 60 FPS, while Medium at 79.6 FPS provides a comfortable margin. Ultra at 53.3 FPS is playable but requires accepting frame rates below the 60 FPS target. The measured data suggests Medium is the optimal preset for 1440p, offering a 22.3 FPS improvement over High while still maintaining substantial visual quality over Low’s 100.6 FPS.

At 4K, no preset achieves 60 FPS. Low at 75 FPS is the only setting above the 60 FPS threshold, while Medium at 55.6 FPS and High at 44.4 FPS require compromise. Ultra at 41 FPS is the least playable option. For 4K users, the data indicates Low settings are the only viable choice for smooth gameplay, though Medium at 55.6 FPS may be acceptable for users who prioritize visuals over frame rate consistency.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K smoothly?

A: No. The best 4K result is 75 FPS at Low settings, but all higher presets fall below 60 FPS: Medium averages 55.6 FPS, High averages 44.4 FPS, and Ultra averages 41 FPS.

Q: What is the best settings preset for 1080p?

A: Ultra settings at 72.2 FPS are recommended, as the difference from High (71.4 FPS) is only 0.8 FPS, and both remain above the 60 FPS threshold. Low runs at 125.5 FPS but sacrifices significant visual quality.

Q: How much performance does the RTX 5060 lose from 1080p to 4K at High settings?

A: The average FPS drops from 71.4 at 1920x1080 to 44.4 at 3840x2160, representing a 27 FPS reduction, or roughly a 38% performance loss.

Q: Is the CPU or GPU the limiting factor at 1440p?

A: The GPU becomes the primary limiter at 1440p. The Core Ultra 7 265K’s 20 cores and 5.50 GHz boost clock provide sufficient processing power, as evidenced by the 100.6 FPS Low setting result. The RTX 5060’s memory bandwidth and capacity constrain higher presets.

Q: What frame rate can users expect at 1440p Medium settings?

A: The measured average is 79.6 FPS, which provides a smooth experience well above the 60 FPS target. This preset offers the best balance between visual quality and performance at 1440p.

Q: How does the RTX 5060 compare to its nearest GPU rival in average benchmark scores?

A: The RTX 5060 scores 30,109 on average, which is 0% different from the AMD Radeon RX 7700 XT at 30,097. It also sits 0.6% ahead of the NVIDIA GeForce RTX 5070 Mobile at 29,928.

CPU Role

The Intel Core Ultra 7 265K brings 20 cores and 20 threads from the Arrow Lake architecture, with a base clock of 3.90 GHz and boost clock of 5.50 GHz. The 30 MB shared L3 cache and 102.4 GB/s dual-channel DDR5 memory bandwidth provide ample data throughput for Flight Simulator’s complex world-streaming workloads. The CPU’s 97th percentile ranking among all tested processors confirms its high-end positioning.

In this game, the CPU’s role is most evident at 1080p Low settings, where the 125.5 FPS result demonstrates the processor’s ability to feed the GPU efficiently. The PassMark single-thread score of 4,904 and Cinebench R23 single-core score of 7,060 indicate strong per-core performance, which Flight Simulator leverages for its simulation and physics calculations. The multi-threaded capabilities (Cinebench R23 multi-core score of 50,009) handle background tasks like terrain streaming and AI traffic without creating bottlenecks.

The nearest CPU rivals show tight competition: the Core Ultra 7 265KF scores 79,240 average (0.2% higher), and the Core i9-14900KF scores 79,245 (0.2% higher). The Core i9-14900K at 79,824 is 0.9% ahead, while the AMD EPYC 7413 leads by 1.2% at 80,041. These small deltas confirm that the 265K delivers flagship-level processing power, ensuring the CPU is rarely the limiting factor in Flight Simulator — the GPU becomes the constraint as resolution and settings increase.

Measured FPS Breakdown

At 1920x1080, the RTX 5060 delivers 125.5 FPS on Low, 96 FPS on Medium, 71.4 FPS on High, and 72.2 FPS on Ultra. The near-identical High and Ultra results (0.8 FPS difference) suggest the Ultra preset’s additional effects are largely GPU-limited at this resolution, or that the game’s engine caps certain workloads.

At 2560x1440, results are 100.6 FPS on Low, 79.6 FPS on Medium, 57.3 FPS on High, and 53.3 FPS on Ultra. The gap between Medium and High is 22.3 FPS, making it the largest single-preset jump at this resolution. The High-to-Ultra drop is only 4 FPS, indicating diminishing returns from Ultra effects.

At 3840x2160, the card manages 75 FPS on Low, 55.6 FPS on Medium, 44.4 FPS on High, and 41 FPS on Ultra. The Low-to-Medium transition costs 19.4 FPS, while Medium-to-High costs 11.2 FPS, and High-to-Ultra costs just 3.4 FPS. This pattern shows that the game’s performance scaling compresses at 4K as the GPU becomes fully saturated.

Across all resolutions, the Low preset shows the most significant resolution scaling: 125.5 FPS at 1080p to 75 FPS at 4K is a 40% reduction. The Ultra preset follows a similar trajectory at 43%, while High (38%) and Medium (42%) fall in between. These consistent scaling rates indicate the RTX 5060’s memory subsystem is the common bottleneck.

How This Combo Ranks

The combo ranks 909th out of 1,795 tested combinations in Microsoft Flight Simulator, placing it in the 50th percentile of all systems tested. This mid-pack ranking reflects the RTX 5060’s 73rd percentile GPU standing being offset by the game’s demanding nature at higher resolutions. The Core Ultra 7 265K’s 97th percentile CPU ranking ensures the processor is not the limiting factor.

The GPU’s nearest rivals provide context for the combo’s performance tier. The RTX 5060’s average benchmark score of 30,109 is essentially tied with the AMD Radeon RX 7700 XT (30,097, 0% delta) and within 0.6% of the RTX 5070 Mobile (29,928). This suggests the combo would rank similarly with any of these GPUs, though Flight Simulator’s specific memory demands could shift results.

Given the measured FPS data, the 909th ranking indicates that many competing systems achieve higher frame rates in this title, likely through GPUs with larger memory capacities or wider memory buses. The RTX 5060’s 8 GB GDDR7 on a 128-bit bus is the clear differentiator — systems with 16 GB or larger memory pools would perform better at 4K Ultra. For users targeting 1080p or 1440p, however, this combo’s ranking understates its playability, as the measured FPS at those resolutions meets or exceeds typical gaming targets across most settings.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 55.6
3840x2160 High 44.4
3840x2160 Ultra 41.0
2560x1440 Low 100.6
2560x1440 Medium 79.6
2560x1440 High 57.3
2560x1440 Ultra 53.3
1920x1080 Low 125.5
1920x1080 Medium 96.0
1920x1080 Ultra 72.2
1920x1080 High 71.4

Microsoft Flight Simulator with iUltra 7 265K + Other GPUs

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Microsoft Flight Simulator with RTX 5060 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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