Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5050 pairing produces a playable, if not spectacular, experience in Microsoft Flight Simulator, with performance heavily dictated by resolution and graphics preset. The data shows a system that can handle the simulator's demanding flight model, but it requires careful settings management to maintain smooth frame rates, especially at higher resolutions where the GPU becomes the primary bottleneck.

Resolution Scaling

Resolution scaling reveals a classic GPU-bound scenario in Microsoft Flight Simulator. At 1920x1080 with Low settings, the combo achieves an average of 106 FPS. Moving to 2560x1440 with Low settings drops this to 85 FPS, a reduction of 21 FPS or roughly 19.8%. Pushing further to 3840x2160 with Low settings yields 63 FPS, which is a 43 FPS drop from 1080p, representing a significant 40.6% decrease. This steep decline from 1080p to 4K indicates that the RTX 5050's rendering capabilities are the limiting factor at higher pixel counts.

The scaling pattern persists across other settings. At Medium settings, the average FPS drops from 82 at 1080p to 66 at 1440p, and then to 49 at 4K. The High preset shows a similar trend: 62 FPS at 1080p, 50 FPS at 1440p, and 37 FPS at 4K. The Ultra preset is the most demanding, with averages of 59 FPS at 1080p, 48 FPS at 1440p, and just 35 FPS at 4K. In every case, the jump from 1440p to 4K costs more performance than the jump from 1080p to 1440p, underscoring the GPU's struggle with the sheer pixel count at 4K.

The data suggests that at 1080p, the CPU still has some headroom, as the frame rate differences between Low and Ultra are relatively modest (106 vs 59 FPS). However, at 4K, the gap between Low and Ultra narrows to just 28 FPS (63 vs 35 FPS), indicating that the GPU is fully saturated and the CPU's role diminishes. This is a textbook example of resolution scaling where the RTX 5050, with its 8 GB of GDDR6 memory and 128-bit bus, becomes the primary constraint as resolution increases, making 4K Ultra an unrealistic target for sustained smooth gameplay.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process. With a base clock of 3.70 GHz and a boost clock of 5.80 GHz, it provides substantial single-thread headroom for the simulator's primary simulation thread. The CPU's benchmark scores reinforce this capability, with a Cinebench R23 single-core score of 7303 and a multi-core score of 51731. This places it in the 96th percentile of all CPUs, indicating top-tier processing power.

In Microsoft Flight Simulator, the CPU's role is to handle the complex flight physics, weather systems, and world generation, which are heavily single-threaded. The data shows that at 1080p Low, the system achieves 106 FPS, which is the highest result in the entire measured set. This high frame rate suggests that the CPU is capable of feeding the GPU with enough data to maintain high performance at lower resolutions. The 290K Plus's strong single-core performance, evidenced by its 4823 Passmark single-thread score, is crucial here.

However, as resolution increases, the CPU's influence wanes. At 4K Ultra, the average FPS is just 35, which is nearly identical to the 37 FPS at 4K High. This plateau indicates that the RTX 5050 is the bottleneck, not the CPU. The 290K Plus has more than enough processing power to handle the simulation, but it cannot overcome the GPU's limitations at high resolutions. The CPU's 36 MB of L3 cache and dual-channel DDR5 memory support (115.2 GB/s bandwidth) provide ample memory bandwidth for the simulator's data streams, ensuring that the CPU does not become a limiting factor even in complex scenes.

Comparing to its nearest rivals, the 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K (83807) and 1.1% higher than the AMD EPYC 4584PX (83090). This marginal lead in synthetic benchmarks translates to a negligible difference in gaming performance, as the simulator's frame rates are more dependent on the GPU at higher resolutions. The data confirms that the CPU is a high-end part that will not hold back the RTX 5050 in this game, but it also cannot compensate for the GPU's 4K limitations.

FAQ

Q: What is the best resolution to play Microsoft Flight Simulator with this combo?

A: The data shows that 1920x1080 offers the most fluid experience, with averages ranging from 59 FPS at Ultra to 106 FPS at Low. At 2560x1440, the average FPS ranges from 48 at Ultra to 85 at Low, which is still playable. 3840x2160 is the most demanding, with averages dropping to 35-63 FPS, making it only viable at Low settings.

Q: How does the RTX 5050 compare to its closest rivals in synthetic benchmarks?

A: The RTX 5050 has an average benchmark score of 21035. It is 1.6% ahead of the AMD Radeon RX 5600 XT (20713) and 0.6% behind the AMD Radeon RX Vega M GL (21153). It also trails the NVIDIA RTX A4000 Mobile (21379) by 1.6%.

Q: Is the Intel Core Ultra 9 290K Plus a high-end CPU?

A: Yes, it ranks in the 96th percentile of all CPUs. It has a Cinebench R23 multi-core score of 51731 and a single-core score of 7303, indicating strong performance across both multi-threaded and single-threaded workloads.

Q: Why does the FPS drop so significantly from 1080p to 4K?

A: The drop is due to the GPU's limited rendering power. At 1080p Low, the average is 106 FPS, but at 4K Low, it falls to 63 FPS. This 40.6% decrease shows that the RTX 5050, with its 8 GB VRAM and 320.0 GB/s bandwidth, struggles to fill the increased pixel count at 4K.

Q: Can this combo handle Ultra settings at 1440p?

A: At 2560x1440 Ultra, the average FPS is 48, with no minimum FPS data provided. This is below the 60 FPS threshold often considered ideal, but it may be playable depending on the user's tolerance for occasional dips.

Q: What is the combo's overall ranking in this game?

A: The combo ranks 1814 out of 2996 tested combos in Microsoft Flight Simulator, placing it in the lower half of all configurations tested.

Settings Recommendations

The measured data provides a clear hierarchy of presets across resolutions. For users prioritizing smooth gameplay, the Low preset at 1920x1080 is the best choice, delivering an average of 106 FPS. This is the only configuration that consistently exceeds the 100 FPS mark. At 2560x1440, Low is still the strongest option at 85 FPS, while Medium offers a more balanced experience at 66 FPS.

For those seeking visual fidelity without sacrificing playability, the Medium preset at 1080p (82 FPS) or 1440p (66 FPS) is a solid compromise. The High preset at 1080p (62 FPS) is also viable, but at 1440p it drops to 50 FPS, which may be below the comfort zone for some users. The Ultra preset is only recommended at 1080p, where it achieves 59 FPS, but at 1440p (48 FPS) and 4K (35 FPS) it becomes increasingly difficult to maintain a fluid experience.

The data suggests that the optimal experience is at 1080p with High or Ultra settings, as the frame rate remains above the 60 FPS threshold. At 1440p, users should stick to Low or Medium to avoid major performance hits. 4K is only playable at Low settings (63 FPS), as Medium (49 FPS) and High (37 FPS) fall below the 60 FPS target. The Ultra preset at 4K is not recommended, as the 35 FPS average indicates a very choppy experience.

How This Combo Ranks

In Microsoft Flight Simulator, the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 5050 combo ranks 1814 out of 2996 tested combinations. This places it in the 60th percentile of all combos, meaning that roughly 60% of tested configurations outperform it. This mid-tier ranking is consistent with the GPU's 66th percentile standing among all GPUs, which is dragged down by the CPU's high 96th percentile performance.

The pairing's rank is primarily a function of the RTX 5050's modest performance relative to other GPUs. While the 290K Plus is a top-tier processor, it cannot boost the combo above the limitations of the graphics card in a game as demanding as Microsoft Flight Simulator. The data shows that the combo is more competitive at lower resolutions, where the CPU's strength can push frame rates higher, but it falls behind at 4K where the GPU is the clear bottleneck. This rank of 1814 indicates that users should not expect high-end performance, but rather a playable experience at moderate settings, particularly at 1080p.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low averages 106 FPS, Medium averages 82 FPS with a minimum of 70 and maximum of 95, High averages 62 FPS, and Ultra averages 59 FPS. This is the only resolution where all presets remain above 50 FPS, making it the most versatile for different quality preferences.

At 2560x1440, performance drops predictably. Low averages 85 FPS, Medium averages 66 FPS with a minimum of 57 and maximum of 76, High averages 50 FPS, and Ultra averages 48 FPS. The Medium preset at 1440p shows the most consistent frame times, with a narrow range of 19 FPS between minimum and maximum. This suggests that Medium is the most stable option at this resolution, even though it does not reach the 60 FPS target.

At 3840x2160, the GPU is clearly the limiting factor. Low averages 63 FPS, Medium averages 49 FPS with a minimum of 42 and maximum of 56, High averages 37 FPS, and Ultra averages 35 FPS. The 4K Low preset is the only configuration that achieves a playable frame rate above 60 FPS. The Medium preset at 4K has a minimum of 42 FPS, which indicates significant dips during complex scenes. High and Ultra at 4K are both below 40 FPS, making them unsuitable for smooth gameplay. The data underscores that the RTX 5050 is not designed for 4K gaming in this title, and users are better served by targeting 1080p or 1440p for a balanced experience.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with iUltra 9 290K Plus + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RTX 5050

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