Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 36 | 48 | 62 |
| 1440p QHD | 47 | 49 | 66 | 84 |
| 1080p Full HD | 58 | 61 | 81 | 105 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 9 290K Plus + AMD Radeon RX 6650 XT, In-Depth Analysis
# Microsoft Flight Simulator: Intel Core Ultra 9 290K Plus + AMD Radeon RX 6650 XT
This combination pairs a 24-core Intel flagship processor with a mid-range RDNA 2 graphics card, creating a system where the CPU’s immense headroom contrasts sharply with the GPU’s 8 GB frame buffer. The measured data reveals a configuration that can handle the simulator’s demanding flight dynamics at playable rates, but only if settings and resolution are chosen with care. The benchmark results show a clear hierarchy: 1080p is fluid, 1440p is workable, and 4K strains the graphics subsystem to its limits, particularly as visual quality climbs.
Settings Recommendations
The measured FPS rows provide a clear picture of which preset delivers the best balance of smoothness and visual fidelity. At 1920x1080, the High preset yields 61 FPS average, while Medium delivers 81 FPS and Low reaches 105 FPS. The Ultra preset drops to 58 FPS, which is still technically playable but leaves little margin for the complex scenery and weather systems that can spike demand in this simulator. The data suggests that High at 1080p is the sweet spot: it provides a stable frame rate that stays well above the 60 FPS threshold, while Medium’s 81 FPS offers extra headroom for those who prioritize smoothness over visual detail.
Moving to 2560x1440, the situation tightens considerably. High preset delivers 49 FPS, Medium hits 66 FPS, Low reaches 84 FPS, and Ultra falls to 47 FPS. None of these are disastrous, but the High and Ultra settings hover near the edge of what most users would consider consistently smooth for a flight simulator, where panning across terrain and approaching airports can cause sudden frame drops. Medium at 66 FPS is the most reliable option at this resolution, offering a 17 FPS improvement over High while still maintaining a visually rich environment. The min FPS of 56 recorded at Medium suggests that even in demanding moments, the frame rate stays respectable.
At 3840x2160, the choices become more constrained. Low preset manages 62 FPS, Medium drops to 48 FPS with a min of 41 FPS, High falls to 36 FPS, and Ultra bottoms out at 35 FPS. The data indicates that 4K requires a significant compromise: Low is the only preset that consistently clears 60 FPS, while Medium’s min FPS of 41 suggests occasional stutter during heavy scenery loads. For a game that rewards visual immersion, the 4K Medium setting at 48 FPS might be acceptable for some, but the 41 FPS minimum is a warning sign. The best experience per the measured rows is undoubtedly 1080p High, which combines solid detail with a 61 FPS average, or 1080p Medium if the user prefers extra frame rate buffer. At higher resolutions, the GPU becomes the limiting factor, and users must either drop to Low or accept sub-60 FPS averages.
CPU Role
The Intel Core Ultra 9 290K Plus brings formidable processing power to this pairing, with 24 cores and 24 threads running at a base clock of 3.70 GHz and a boost clock of 5.80 GHz. This Arrow Lake Refresh processor, built on a 3 nm process, sits in the 96th percentile of all CPUs according to benchmark data, indicating that it is among the most capable processors available. Its Cinebench R23 multicore score of 51,731 and single-core score of 7,303 demonstrate exceptional performance in both heavily threaded and lightly threaded workloads. The PassMark multithread score of 60,860 further confirms its dominance in parallel processing tasks.
In Microsoft Flight Simulator, the CPU’s role is primarily managing the simulation’s physics, flight dynamics, and AI traffic, as well as streaming terrain data. The 24 cores provide ample capacity for these tasks, and the high boost clock of 5.80 GHz ensures that single-threaded operations, which often dominate in flight simulators, are handled with minimal latency. The benchmarks show this processor is roughly 0.2% ahead of the Intel Core Ultra 9 285K in average benchmark score, a negligible difference that places them in the same performance tier. Against the AMD EPYC 4584PX, it leads by 1.1%, and it trails the AMD EPYC 7F72 by 1.3%, though those are server-class parts with different design goals.
The data suggests that the CPU is rarely the bottleneck in this configuration. Even at 4K Ultra, where the GPU is clearly struggling, the frame rates remain consistent enough to indicate that the processor is feeding the graphics card without major delays. The L3 cache of 36 MB shared across the cores helps with the large data sets involved in global terrain rendering, and the dual-channel DDR5 memory support with 115.2 GB/s bandwidth provides sufficient throughput for the simulator’s streaming requirements. In practical terms, the CPU’s strength allows the GPU to be the limiting factor at every resolution, which means users can expect CPU-related stutters to be minimal, provided the GPU is not overtaxed.
GPU Role
The AMD Radeon RX 6650 XT is a much more modest component, built on the RDNA 2.0 architecture with a Navi 23 chip fabricated on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering 280.3 GB/s of bandwidth. The GPU’s boost clock of 2635 MHz and game clock of 2410 MHz are respectable for its class, and its 2048 shading units, 128 TMUs, and 64 ROPs provide a solid foundation for rasterization. The FP32 performance of 10.79 TFLOPS places it in the mid-range tier, which is reflected in its 65th percentile ranking among all GPUs.
In this game, the GPU’s 8 GB VRAM is a critical constraint. Microsoft Flight Simulator is known for loading large textures and detailed scenery, and at higher resolutions and settings, the frame buffer can be quickly exhausted. The measured data supports this: at 4K, the frame rate drops from 62 FPS at Low to 36 FPS at High, a 42% reduction that suggests the GPU is both compute-limited and memory-limited. The 48 FPS average at 4K Medium, with a min FPS of 41, indicates that even moderate settings push the card to its limits. The 128-bit memory bus and 280.3 GB/s bandwidth are adequate for 1080p, but at 1440p and 4K, the bandwidth becomes a bottleneck as the GPU struggles to feed the render pipeline with texture data.
The GPU’s nearest rivals in benchmark scores include the NVIDIA Tesla K40m (0.6% lower), AMD FirePro D300 (0.7% higher), and NVIDIA Quadro K5200 (0.8% higher), placing it in a narrow performance band. However, those are older workstation cards, and in a gaming context, the RX 6650 XT’s DirectX 12 Ultimate support and Vulkan 1.4 compatibility are more relevant. The 3DMark Steel Nomad DX12 score of 1,859 and PassMark G3D score of 17,166 indicate solid but not exceptional performance. For this simulator, the data implies that the GPU is the primary limiter at every resolution above 1080p, and even at 1080p Ultra, the 58 FPS average is only 3 FPS below the High preset, suggesting the card is reaching its architectural limits rather than being constrained by VRAM alone.
FAQ
Q: Why does the 4K Ultra setting produce only 35 FPS while 4K Low reaches 62 FPS?
A: The data shows a 27 FPS difference between these presets at 3840x2160. This large gap reflects the GPU’s limited 8 GB frame buffer and 128-bit memory bus, which become severely strained when processing Ultra-quality textures and effects at 4K resolution. The card’s 10.79 TFLOPS compute capacity is insufficient for the additional shading and post-processing work required at Ultra settings, whereas Low settings reduce the workload enough to allow a playable frame rate.
Q: Is the CPU or GPU more responsible for the frame rates seen in this data?
A: The benchmark results indicate the GPU is the limiting component in almost all scenarios. The CPU’s 96th percentile ranking and strong Cinebench scores suggest it has ample headroom, while the GPU’s 65th percentile ranking and the significant FPS drops at higher resolutions point to graphics hardware as the constraint. For example, at 1080p Low the system achieves 105 FPS, but at 4K Ultra it drops to 35 FPS, a behavior typical of GPU-bound systems.
Q: What is the best resolution for this combination to maintain 60 FPS or higher?
A: According to the measured rows, 1920x1080 with Low or Medium settings exceeds 60 FPS, with 105 FPS and 81 FPS respectively. At 2560x1440, only the Low preset reaches 84 FPS, while Medium falls to 66 FPS, barely clearing the threshold. At 3840x2160, only Low manages 62 FPS. Therefore, 1080p is the only resolution where multiple presets comfortably sustain 60 FPS or more.
Q: How does the 1440p Medium frame rate compare to 1080p High, and what does that imply?
A: At 1440p Medium, the average FPS is 66, while at 1080p High it is 61. The 5 FPS difference suggests that the GPU can handle a moderate resolution increase if settings are reduced, but the trade-off is significant. The 1440p Medium min FPS of 56 is lower than the 1080p High average, indicating that 1440p introduces more frame time variance, likely due to increased pixel count and memory pressure.
Q: Does the RX 6650 XT’s 8 GB VRAM cause issues at 4K?
A: The data strongly suggests yes. At 4K Medium, the min FPS drops to 41, which is 7 FPS below the average, indicating frame drops during heavy texture loading. The 4K High and Ultra settings produce averages of 36 and 35 FPS, respectively, which are too close together to be explained solely by compute differences; this pattern is consistent with VRAM capacity limits forcing texture swapping and reduced streaming efficiency.
Q: How does this CPU compare to its nearest rival, and does it matter for this game?
A: The Intel Core Ultra 9 290K Plus is 0.2% ahead of the Intel Core Ultra 9 285K in average benchmark score, a difference that is statistically insignificant. In Microsoft Flight Simulator, where the CPU handles simulation logic, this margin would translate to negligible FPS differences. The processor’s high boost clock of 5.80 GHz is more relevant, as it ensures single-threaded performance remains strong for the simulator’s core simulation loop.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, with the GPU becoming progressively more dominant as the bottleneck. At 1080p Low, the system achieves 105 FPS, which drops to 84 FPS at 1440p Low (a 20% reduction) and further to 62 FPS at 4K Low (a 41% reduction from 1080p). This scaling is relatively gentle, indicating that at Low settings, the GPU still has some headroom to handle higher pixel counts, though the 4K performance is notably weaker.
At Medium settings, the scaling is more pronounced. 1080p Medium delivers 81 FPS, 1440p Medium drops to 66 FPS (an 18.5% reduction), and 4K Medium falls to 48 FPS (a 40.7% reduction from 1080p). The min FPS at 1440p Medium is 56, while at 4K Medium it is 41, showing that frame consistency also deteriorates with resolution. This suggests that the GPU’s memory bandwidth of 280.3 GB/s is being saturated as pixel count increases, leading to more frequent frame drops.
The High and Ultra presets show even steeper declines. At High, 1080p yields 61 FPS, 1440p yields 49 FPS (a 19.7% drop), and 4K yields 36 FPS (a 41% drop). At Ultra, the figures are 58, 47, and 35 FPS, respectively, with the 4K Ultra result representing a 39.7% reduction from 1080p Ultra. The narrowing gap between High and Ultra at 4K (36 vs 35 FPS) indicates that the GPU is so overwhelmed at that resolution that the additional settings have little impact on the frame rate, as the card is already at its limit.
This scaling behavior implies that the system is CPU-bound at 1080p Low (where 105 FPS shows the CPU can feed frames quickly) but becomes GPU-bound at higher resolutions and settings. The 4K results, in particular, show that the RX 6650 XT cannot maintain playable frame rates above Low settings, and even at Low, the 62 FPS average is barely above the 60 FPS mark. For users seeking higher resolutions, the data suggests that 1440p with Medium settings is the practical ceiling for a consistently smooth experience, while 4K requires substantial visual compromises.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance across all presets. Low settings produce an average of 105 FPS, which is the highest frame rate measured in the entire dataset. Medium settings yield 81 FPS with a min of 69 FPS and a max of 94 FPS, providing a wide buffer above the 60 FPS threshold. High settings drop to 61 FPS, which is still playable but leaves less margin for demanding scenery. Ultra settings settle at 58 FPS, just below the 60 FPS mark, indicating that the GPU is beginning to struggle with the highest quality presets even at 1080p.
At 2560x1440, the frame rates decrease across the board, but the system remains functional. Low settings average 84 FPS, which is still comfortably above 60 FPS. Medium settings drop to 66 FPS, with a min of 56 FPS and a max of 75 FPS, showing that while the average is acceptable, there are moments of lower performance. High settings fall to 49 FPS, which is below the 60 FPS target and may introduce visible stutter during complex scenes. Ultra settings produce 47 FPS, a marginal 2 FPS improvement over High, suggesting that the GPU is hitting a performance ceiling at this resolution.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings average 62 FPS, which is just above the 60 FPS line but leaves no headroom for fluctuations. Medium settings drop to 48 FPS, with a min of 41 FPS and a max of 56 FPS, indicating significant frame time variance that could lead to noticeable hitches. High settings fall to 36 FPS, and Ultra settings produce 35 FPS, both of which are well below the smoothness threshold. The 4K results clearly show that this GPU is not suited for high-resolution flight simulation, and users must choose between Low settings for marginal playability or accept sub-40 FPS averages for better visuals.
How This Combo Ranks
The combination of the Intel Core Ultra 9 290K Plus and AMD Radeon RX 6650 XT ranks 1,902 out of 2,996 tested combos in Microsoft Flight Simulator, placing it in the lower half of the database. This ranking reflects the significant mismatch between the high-end CPU and the mid-range GPU, where the processor’s capabilities are largely wasted due to the graphics card’s limitations. The CPU’s 96th percentile standing and the GPU’s 65th percentile standing create a system where the GPU is the clear weak link, dragging the overall combo ranking down despite the strong processor.
The rank of 1,902 out of 2,996 suggests that there are 1,094 combos that perform worse, but also 1,901 that perform better. This places the system in a crowded middle-to-lower tier, likely populated by other configurations with similarly mismatched components. The data implies that for this game, the GPU choice is far more critical than the CPU, and pairing a top-tier processor with a mid-range card results in a ranking that does not reflect the CPU’s potential. Users with this combo would see significant improvements by upgrading the GPU, as the CPU has ample headroom to support a more powerful graphics card without becoming a bottleneck. Conversely, the current GPU is the limiting factor in almost every measured scenario, and the combo ranking reflects that reality.
Hardware Specifications
Intel Core Ultra 9 290K Plus
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 6650 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 62.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 84.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 47.0 |
| 1920x1080 | Low | 105.0 |
| 1920x1080 | Medium | 81.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 58.0 |
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