Evolve

Evolve

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 39 49 64
1440p QHD 47 68 87 112
1080p Full HD 70 101 129 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 49
3840x2160 High 39
3840x2160 Ultra 27
2560x1440 Low 112
2560x1440 Medium 87
2560x1440 High 68
2560x1440 Ultra 47
1920x1080 Low 167
1920x1080 Medium 129
1920x1080 High 101
1920x1080 Ultra 70

Evolve with Intel Core Ultra 9 290K Plus + AMD Radeon RX 6650 XT, In-Depth Analysis

Evolve is a 2015 FPS title whose performance profile, when paired with the Intel Core Ultra 9 290K Plus and AMD Radeon RX 6650 XT, reveals a system that is almost entirely GPU-bound at higher resolutions. The measured frame rates across 1080p, 1440p, and 4K, combined with four quality presets, paint a clear picture of a graphics card that struggles with the game’s heavier settings while the processor sits largely idle in the background. The data shows a consistent scaling pattern that shifts from a moderately playable experience at 1440p to a slideshow at 4K with maximum details, with the CPU’s substantial multi-core headroom never becoming the limiting factor in any tested configuration.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and tells a story of pure GPU saturation. At the Low preset, the measured average FPS falls from 167 at 1920x1080 to 112 at 2560x1440, a reduction of 33%. Moving further to 3840x2160, the average drops to 64, which is a 62% decline from the 1080p baseline. This scaling pattern is characteristic of a GPU that is running out of pixel throughput, as the Core Ultra 9 290K’s 24 cores and 5.80 GHz boost clock are more than capable of feeding frames at any of these resolutions. The RX 6650 XT, with its 8 GB of GDDR6 memory and 128-bit bus, simply cannot maintain the same level of performance as pixel count quadruples from 1080p to 4K.

The Medium preset shows a similar trend, though the absolute numbers are lower. At 1080p, the average is 129 FPS, dropping to 87 at 1440p (a 33% reduction) and then to 49 at 4K (a 62% drop from 1080p). This consistent percentage decline across presets indicates that the bottleneck is resolution-dependent, not settings-dependent. The High preset follows the same pattern: 101 FPS at 1080p, 68 at 1440p, and 39 at 4K. The Ultra preset is the most punishing, with 70 FPS at 1080p falling to 47 at 1440p and finally to 27 at 4K. The 4K Ultra result is particularly telling — a 27 FPS average is below the threshold for smooth gameplay, and the drop from 1080p to 4K represents a 61% loss in performance.

What does this scaling say about the limiting component? The data strongly indicates the GPU is the sole constraint. If the CPU were the bottleneck, we would expect to see smaller frame rate differences between resolutions, as the processor’s workload does not change with pixel count. Instead, the nearly identical percentage drops (62% for Low, 62% for Medium, 61% for High, and 61% for Ultra from 1080p to 4K) are a textbook signature of a graphics card that is saturated by pixel fill rate and memory bandwidth. The RX 6650 XT’s 280.3 GB/s bandwidth and 168.6 GPixel/s pixel rate are simply insufficient for 4K rendering in Evolve, especially at higher presets. The CPU’s role is negligible here, as even the lowest frame rates are far above what would indicate a processor limitation.

Another way to read the scaling is through the gap between Low and Ultra at each resolution. At 1080p, the difference is 97 FPS (167 vs. 70). At 1440p, it narrows to 65 FPS (112 vs. 47). At 4K, it shrinks to 37 FPS (64 vs. 27). This narrowing gap suggests that as resolution increases, the GPU’s compute and memory resources become so stretched that the additional load from higher settings has less relative impact. The card is already near its limits at 4K Low, so moving to Ultra only adds a 37 FPS penalty, whereas at 1080p, the card has enough headroom to show a much larger spread. This is another confirmation that the RX 6650 XT is the performance ceiling for this combo.

Settings Recommendations

For a smooth and responsive experience, the data points to the Low preset at 1080p as the only configuration that consistently delivers high frame rates. The 167 FPS average at 1920x1080 Low is more than double the 70 FPS at Ultra, and it provides the kind of headroom that competitive FPS players would want. However, the Medium preset at 1080p is the best balance of visual quality and performance. The measured 129 FPS average, with a minimum of 110 FPS and maximum of 148 FPS, indicates that the frame time variance is acceptable, and the game remains well above the 60 FPS threshold even in the worst-case dips. Given that Evolve is an FPS title, maintaining a stable frame rate above 100 FPS is preferable to the marginal visual improvements of High or Ultra.

Moving to 1440p, the Medium preset becomes the most sensible choice, delivering an 87 FPS average with a minimum of 74 FPS. This is still comfortably playable, and the 74 FPS floor ensures that the game does not stutter during intense firefights. The High preset at 1440p, with a 68 FPS average, is also viable, but it leaves less margin for error when the action gets heavy. The Ultra preset at 1440p, at 47 FPS, crosses below the 60 FPS line and is not recommended for competitive play. At 4K, the data shows that no preset provides a consistently smooth experience. The Low preset’s 64 FPS average is the only one above 60 FPS, but it comes with significant visual compromises. The Medium preset at 4K, at 49 FPS, is borderline, and the High and Ultra presets, at 39 and 27 FPS respectively, are not playable in a fast-paced FPS.

The best experience per the measured rows, therefore, is 1080p Medium. It offers a 129 FPS average, which is well above the refresh rate of most standard monitors, and it retains enough graphical fidelity to be visually acceptable. The 110 FPS minimum is also reassuring, as it indicates that the game will not drop below the 100 FPS mark in most scenarios. If a player prioritizes maximum visual quality, the 1080p High preset at 101 FPS is a reasonable alternative, but the Medium preset provides the best combination of smoothness and appearance. For 1440p users, the Medium preset is the clear winner, as it is the only one that maintains an average above 80 FPS while staying above 70 FPS on the low end. The data suggests that pushing to Ultra on this GPU is a mistake at any resolution, as even at 1080p, the 70 FPS average is only barely acceptable and at 4K, it becomes a slideshow.

How This Combo Ranks

The combination of the Intel Core Ultra 9 290K Plus and AMD Radeon RX 6650 XT ranks 1867 out of 2872 tested combos in Evolve. This places it in the lower half of all configurations, specifically at the 35th percentile (calculated from the rank divided by total combos). This is a modest ranking that reflects the GPU’s limitations rather than the CPU’s capabilities. The Core Ultra 9 290K is a top-tier processor, sitting at the 96th percentile among all CPUs, with an average benchmark score of 84003. Its nearest rivals include the Intel Core Ultra 9 285K, which scores 83807 (a 0.2% delta), and the AMD EPYC 4584PX, which scores 83090 (a 1.1% delta). The processor is clearly not the weak link in this pairing.

The RX 6650 XT, on the other hand, is a mid-range graphics card that sits at the 65th percentile among all GPUs, with an average benchmark score of 19765. Its nearest rivals are the NVIDIA Tesla K40m (19885, -0.6% delta), AMD FirePro W7000 (19905, -0.7% delta), AMD FirePro D300 (19637, 0.7% delta), and NVIDIA Quadro K5200 (19602, 0.8% delta). These are all professional or older workstation cards, which highlights that the RX 6650 XT is not a high-end gaming GPU by modern standards. Its performance in Evolve, as measured by the 4K Ultra score of 27 FPS, is consistent with its overall benchmark standing — it is capable of running the game at lower resolutions and settings, but it lacks the horsepower for high-resolution, high-detail gaming.

The 1867 rank out of 2872 means that 1005 combos perform worse, but 1866 perform better. This puts the system in the bottom 35% of all tested configurations. The gap between the CPU’s elite status (96th percentile) and the GPU’s mid-pack position (65th percentile) is stark. In Evolve, this imbalance manifests as a system that is held back by its graphics card in almost every scenario. If the CPU were paired with a stronger GPU, the rank would likely improve significantly, as the processor has ample headroom. However, as measured, this combo is a case of a flagship processor being paired with a modest graphics card, resulting in a ranking that does not reflect the CPU’s true potential. The data suggests that for this specific game, the combo’s overall performance is dictated by the GPU, and the CPU’s contributions are minimal beyond ensuring that frame rates are not CPU-bound.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low preset produces 167 FPS, Medium produces 129 FPS (with a minimum of 110 and maximum of 148), High produces 101 FPS, and Ultra produces 70 FPS. The spread between Low and Ultra is 97 FPS, which demonstrates the significant impact of settings at this resolution. The 1080p Low result is the highest frame rate recorded in the entire dataset, and it indicates that the RX 6650 XT has enough raw power to push well beyond 100 FPS when the graphical load is light. The Medium preset’s minimum of 110 FPS is also notable, as it shows that even in the most demanding scenes, the frame rate does not dip below the 100 FPS threshold.

At 2560x1440, the average frame rates are 112 FPS for Low, 87 FPS for Medium (minimum 74, maximum 100), 68 FPS for High, and 47 FPS for Ultra. The transition from 1080p to 1440p results in a 33% drop for Low, Medium, and High presets, and a 33% drop for Ultra as well. The Medium preset’s minimum of 74 FPS is still above 60 FPS, making it a viable option for gamers with 144Hz monitors, though the average of 87 FPS does not fully saturate such displays. The High preset’s 68 FPS average is just above 60 FPS, but the lack of a reported minimum makes it harder to guarantee smoothness. The Ultra preset, at 47 FPS, is below the 60 FPS standard and would likely feel sluggish in a fast-paced shooter.

At 3840x2160, the average frame rates are 64 FPS for Low, 49 FPS for Medium (minimum 42, maximum 57), 39 FPS for High, and 27 FPS for Ultra. The 4K results are uniformly poor, with even the Low preset barely crossing the 60 FPS line. The Medium preset’s minimum of 42 FPS is a clear indication that the game will experience noticeable stuttering during heavy action. The High preset’s 39 FPS average is below the threshold for playable, and the Ultra preset’s 27 FPS is effectively unplayable. The data shows that 4K is not a realistic target for this combo, regardless of settings. The 4K Medium result, with its 42-57 FPS range, is the only preset that even approaches playability, but the low minimum makes it risky. For any player with a 4K monitor, the recommendation would be to either lower the resolution or accept that Evolve will not run smoothly at native 4K.

GPU Role

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture, using the Navi 23 chip fabricated on a 7 nm process at TSMC. The card has 2048 shading units, 128 TMUs, and 64 ROPs, along with 32 ray tracing cores. Its base clock is 2055 MHz, with a boost clock of 2635 MHz and a game clock of 2410 MHz. The memory configuration consists of 8 GB of GDDR6 on a 128-bit bus, running at 2190 MHz (17.5 Gbps effective), which yields a bandwidth of 280.3 GB/s. The pixel rate is 168.6 GPixel/s, and the texture rate is 337.3 GTexel/s, with a FP32 performance of 10.79 TFLOPS. The card has a TDP of 176 W and requires a single 8-pin power connector, with a suggested PSU of 450 W.

In Evolve, the GPU’s role is the determining factor for performance. The 8 GB of VRAM is sufficient for this 2015 title, as even at 4K Ultra, the game does not appear to exceed this amount, given that the frame rates are consistent with compute-bound rather than memory-bound behavior. The 128-bit memory bus and 280.3 GB/s bandwidth are the likely culprits for the poor 4K performance. At 3840x2160, the pixel fill rate of 168.6 GPixel/s is simply too low to render the frame in a timely manner, resulting in the 27 FPS average at Ultra. The boost clock of 2635 MHz provides some help, but it cannot overcome the fundamental bandwidth limitation.

The card’s overall benchmark scores reinforce its mid-range status. It has a 65th percentile rank among all GPUs, with an average score of 19765. Its nearest rival, the NVIDIA Tesla K40m, scores 19885, which is 0.6% higher. The AMD FirePro W7000 scores 19905, 0.7% higher, while the AMD FirePro D300 scores 19637, 0.7% lower, and the NVIDIA Quadro K5200 scores 19602, 0.8% lower. These are all professional-grade cards from previous generations, which suggests that the RX 6650 XT is comparable to high-end workstation GPUs from several years ago. In gaming, however, it is a different story, as the card’s performance in Evolve shows that it is best suited for 1080p and 1440p gaming at medium-to-high settings, not for 4K or ultra presets.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor from the Core Ultra Series 2, based on the Arrow Lake Refresh codename. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a TDP of 125 W. The CPU features 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 36 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus, with a bandwidth of 115.2 GB/s. The processor is built on a 3 nm process at TSMC, with 17,800 million transistors on a 243 mm² die. It has a PCIe Gen 5 interface with 20 lanes and includes integrated Arc Xe-LPG Graphics with 64 execution units.

In Evolve, the CPU’s role is minimal, as the game is not processor-intensive by modern standards. The 24 cores and 24 threads provide massive multi-threaded capability, but the game likely uses only a fraction of these resources. The 5.80 GHz boost clock ensures that single-threaded performance is excellent, which is what matters most for older FPS titles like Evolve. The CPU’s benchmark scores confirm its top-tier status: it has a 96th percentile rank among all CPUs, with an average benchmark score of 84003. Its nearest rival, the Intel Core Ultra 9 285K, scores 83807, a 0.2% difference. The AMD EPYC 4584PX scores 83090, 1.1% lower, and the AMD EPYC 9135 scores 82980, 1.2% lower. The AMD EPYC 7F72 scores 85072, which is 1.3% higher.

The CPU’s multi-core scores are particularly impressive: Cinebench R23 multi-core is 51731, Cinebench R20 multi-core is 21727, and Passmark multi-thread is 60860. Single-core scores are also strong, with Cinebench R23 single-core at 7303 and Passmark single-thread at 4823. These numbers indicate that the CPU is not a bottleneck in any scenario. In the measured FPS data, even at 1080p Low where the frame rate is 167 FPS, the CPU is not limiting, as the GPU is still the constraint. If the CPU were the bottleneck, we would see frame rates plateau across different resolutions or settings, but the data shows a linear scaling with resolution that is characteristic of GPU limitations. The CPU’s role is to ensure that the RX 6650 XT can operate at its full potential, which it does, but the GPU’s own limitations prevent the system from achieving higher frame rates at higher resolutions. The 115.2 GB/s memory bandwidth is also more than sufficient for gaming, and the 36 MB of L3 cache helps reduce latency, but these are not factors that affect the measured results in a meaningful way.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 6650 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 64.0
3840x2160 Medium 49.0
3840x2160 High 39.0
3840x2160 Ultra 27.0
2560x1440 Low 112.0
2560x1440 Medium 87.0
2560x1440 High 68.0
2560x1440 Ultra 47.0
1920x1080 Low 167.0
1920x1080 Medium 129.0
1920x1080 High 101.0
1920x1080 Ultra 70.0

Evolve with iUltra 9 290K Plus + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6650 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.