Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
61
good

This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 36 45 62
1440p QHD 49 49 64 86
1080p Full HD 57 64 81 103

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 45
3840x2160 High 36
3840x2160 Ultra 32
2560x1440 Low 86
2560x1440 Medium 64
2560x1440 High 49
2560x1440 Ultra 49
1920x1080 Low 103
1920x1080 Medium 81
1920x1080 High 64
1920x1080 Ultra 57

Microsoft Flight Simulator with Intel Core Ultra 7 265K + AMD Radeon RX 6650 XT, In-Depth Analysis

Microsoft Flight Simulator is a demanding title, and the pairing of the Intel Core Ultra 7 265K with the AMD Radeon RX 6650 XT produces a set of results that clearly define the boundaries of this hardware combination. The data shows a system that can handle the simulator at playable settings, but it requires the user to make deliberate choices about resolution and visual fidelity to achieve a smooth experience.

Resolution Scaling

The measured FPS data reveals a predictable but steep decline in performance as resolution increases from 1920x1080 to 3840x2160. At the "High" preset, the average frame rate drops from 64 FPS at 1080p to 49.1 FPS at 1440p, and finally to 35.6 FPS at 4K. This represents a 23% decrease from 1080p to 1440p and a further 27% decrease from 1440p to 4K, indicating that the GPU is the primary limiting factor as pixel count grows.

The scaling pattern is consistent across all settings presets, though the percentage drops vary. At the "Low" preset, the system starts at 103.3 FPS at 1080p, falls to 85.5 FPS at 1440p, and bottoms out at 62.3 FPS at 4K. This is a 39% total reduction from 1080p to 4K, which is less severe than the 44% reduction seen on the "High" preset, suggesting that the CPU has more headroom to compensate at lower graphics loads.

At 4K resolution, the "Ultra" preset yields only 32.4 FPS, which is barely above the threshold for playable simulation. The gap between "Medium" and "High" at 4K is 9.3 FPS (44.9 vs 35.6), while the gap between "High" and "Ultra" is only 3.2 FPS, showing diminishing returns at the highest settings. This data strongly suggests that at 4K, the RX 6650 XT is overwhelmed by the pixel count, and the Core Ultra 7 265K's 20 cores cannot compensate for the GPU's 8 GB of VRAM and 128-bit memory bus being saturated.

Settings Recommendations

For users targeting 1080p, the "High" preset at 64 FPS is the sweet spot, offering a solid balance of visual quality and smoothness. The "Ultra" preset at 56.5 FPS is still playable, but the 7.5 FPS sacrifice for the extra visual detail may not be worth it given the marginal improvement in fidelity. At 1080p "Low" the system hits 103.3 FPS, which is excellent for high-refresh-rate monitors but strips away much of the game's visual charm.

At 1440p, the "Medium" preset at 63.8 FPS is the recommended choice, as it stays above the 60 FPS threshold while providing decent detail. The "High" preset at 49.1 FPS is borderline, and users with adaptive sync displays may find it acceptable, but the data shows a clear step down in smoothness. The "Low" preset at 85.5 FPS is viable for competitive flying but sacrifices too much visual fidelity for a simulator that relies heavily on scenery detail.

For 4K, the situation is more constrained. The "Low" preset at 62.3 FPS is the only option that maintains a consistently smooth frame rate. The "Medium" preset at 44.9 FPS is playable but noticeably less fluid, and the "High" and "Ultra" presets at 35.6 and 32.4 FPS respectively are best avoided unless the user prioritizes screenshots over actual flight experience. The data indicates that this combo is not well-suited for 4K gaming beyond the lowest settings.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor with a base clock of 3.90 GHz and a boost clock of 5.50 GHz, built on the Arrow Lake architecture using a 3 nm process. Its benchmark scores are impressive, with a Cinebench R23 multi-core score of 50009 and a single-core score of 7060, placing it in the 97th percentile of all CPUs. This raw compute power is more than sufficient for Microsoft Flight Simulator's complex flight model and world simulation logic.

The CPU's influence on the measured FPS is most apparent at lower resolutions and settings. At 1080p "Low," the system achieves 103.3 FPS, which is 39.8 FPS higher than at 4K "Low" (62.3 FPS). This 64% increase in performance at the same settings demonstrates that the CPU is able to feed the GPU effectively at lower pixel counts, but the GPU becomes the bottleneck as resolution climbs. The 30 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide ample data throughput for the game's streaming terrain and aircraft systems.

Compared to its nearest rivals, the Core Ultra 7 265K sits within a tight performance band. It is 0.2% slower than the Intel Core Ultra 7 265KF and the Intel Core i9-14900KF, and 0.9% slower than the Intel Core i9-14900K. These negligible deltas mean that the CPU is not the differentiator in this combo; the GPU's limits define the overall experience.

How This Combo Ranks

The combination of the Core Ultra 7 265K and the RX 6650 XT ranks 1161 out of 1795 tested combos in Microsoft Flight Simulator. This places it in the lower-middle tier of all configurations, which is consistent with the GPU's 72nd percentile ranking among all GPUs. The CPU's 97th percentile ranking does not boost the combo significantly because the game's performance at higher resolutions is overwhelmingly GPU-bound.

The ranking suggests that this combo is a reasonable mid-range pairing, but it is not optimized for maximum performance in this specific title. The gap between the CPU's high benchmark scores and the combo's low ranking indicates that the RX 6650 XT is holding back the system. Users considering this pairing for Flight Simulator should expect to run at 1080p or 1440p with medium to high settings, rather than pushing for ultra-wide or 4K resolutions.

GPU Role

The AMD Radeon RX 6650 XT is a RDNA 2.0 architecture GPU with 2048 shading units, 128 TMUs, and 64 ROPs, operating at a base clock of 2055 MHz and a boost clock of 2635 MHz. It has 8 GB of GDDR6 memory on a 128-bit bus, delivering 280.3 GB/s of bandwidth. The GPU's 10.79 TFLOPS of FP32 compute and 32 ray tracing cores provide adequate raw power for a mainstream card, but its memory configuration is a significant limitation for a game like Microsoft Flight Simulator.

The GPU's benchmark scores reflect its mid-range positioning. It achieves a 3DMark Steel Nomad DX12 score of 1859 and a Passmark G3D score of 17166, placing it in the 72nd percentile of all GPUs. Its nearest rivals show a tight cluster, with the RX 6800M at a 0% delta, the AMD Radeon RX 470 at 0.1% faster, and the Intel Arc A370M at 0.5% slower. This means the RX 6650 XT is neither a standout performer nor a laggard in its class.

The GPU's role in the measured FPS is decisive. At 1080p "Ultra," the 56.5 FPS result shows that the card can handle the game's demands at lower pixel counts. However, at 4K "Ultra," the 32.4 FPS result reveals the 8 GB VRAM buffer is being exceeded or the memory bandwidth is insufficient, causing a severe performance drop. The 17.5 Gbps effective memory speed on a 128-bit bus is simply not enough for the high-resolution textures and dense geometry that Flight Simulator uses.

Measured FPS Breakdown

At 1920x1080, the system delivers a range of results across presets. The "Low" preset achieves 103.3 FPS, which is the highest frame rate in the entire dataset. The "Medium" preset drops to 80.9 FPS, the "High" preset to 64 FPS, and the "Ultra" preset to 56.5 FPS. The performance delta between "Low" and "Ultra" is 46.8 FPS, showing that the GPU's workload increases significantly with each preset tier.

At 2560x1440, the same pattern continues but with lower absolute numbers. The "Low" preset yields 85.5 FPS, "Medium" 63.8 FPS, "High" 49.1 FPS, and "Ultra" 48.7 FPS. Interestingly, the difference between "High" and "Ultra" at 1440p is only 0.4 FPS, indicating that the GPU is hitting a hard limit near 49 FPS regardless of the extra settings in the "Ultra" preset.

At 3840x2160, the results show a dramatic falloff. The "Low" preset hits 62.3 FPS, "Medium" 44.9 FPS, "High" 35.6 FPS, and "Ultra" 32.4 FPS. The transition from 1080p to 4K at "Low" settings costs 41 FPS, while at "Ultra" settings it costs 24.1 FPS. This suggests that the game's engine is less scalable at higher resolutions when the graphics card is already saturated, making the "Low" preset the only viable option for 4K play.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 6650 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 62.3
3840x2160 Medium 44.9
3840x2160 High 35.6
3840x2160 Ultra 32.4
2560x1440 Low 85.5
2560x1440 Medium 63.8
2560x1440 High 49.1
2560x1440 Ultra 48.7
1920x1080 Low 103.3
1920x1080 Medium 80.9
1920x1080 High 64.0
1920x1080 Ultra 56.5

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Microsoft Flight Simulator with RX 6650 XT + Other CPUs

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