Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 84 88 117 148
1440p QHD 113 119 158 201
1080p Full HD 142 148 195 246

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 84
3840x2160 High 88
3840x2160 Medium 117
3840x2160 Low 148
2560x1440 Ultra 113
2560x1440 High 119
2560x1440 Medium 158
2560x1440 Low 201
1920x1080 Ultra 142
1920x1080 High 148
1920x1080 Medium 195
1920x1080 Low 246

Microsoft Flight Simulator with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5080, In-Depth Analysis

The data for Microsoft Flight Simulator with the Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5080 shows a pairing that delivers a highly playable experience across all tested configurations. The combination ranks in the 75th percentile (738 out of 2996) for this game, indicating strong performance. The RTX 5080 demonstrates its capability as a high-end mobile GPU, with a benchmark percentile ranking of 87 against all GPUs, while the Core Ultra 9 275HX sits in the 94th percentile of all CPUs. The measured frames per second data reveals that this system is consistently capable of pushing high frame rates, though the most demanding settings at 4K will test its limits.

Settings Recommendations

The optimal experience in Microsoft Flight Simulator with this hardware depends heavily on the user's priority for visual fidelity versus frame rate smoothness. For a balanced experience that maximizes both visual quality and playability, the Medium preset emerges as the clear recommendation across all resolutions. At 1080p, the Medium preset delivers an average of 126 FPS, which is a substantial 36 FPS improvement over the High preset's 95 FPS. This gap narrows at higher resolutions but remains significant: at 1440p the Medium preset averages 102 FPS compared to 76 FPS on High, and at 4K it averages 75 FPS versus 56 FPS on High.

The Ultra preset, while visually the most demanding, incurs a heavy performance penalty that may not be justifiable given the modest resolution scaling it offers. At 1080p, Ultra averages 90 FPS, only 5 FPS less than High but 36 FPS less than Medium. At 1440p, Ultra drops to 73 FPS, and at 4K it falls to 54 FPS, which is below the 60 FPS threshold that many users consider the minimum for smooth gameplay. Given that the RTX 5080 is a premium component, users likely want to leverage its power for high frame rates; the Medium preset provides the best compromise, offering over 100 FPS at 1080p and 1440p while maintaining a solid 75 FPS at 4K.

For users with high-refresh-rate displays at 1080p, the Low preset is worth consideration. It delivers a commanding 162 FPS average, which is 36 FPS higher than Medium and 72 FPS higher than High. While Low settings will reduce visual quality, the frame rate headroom it provides could be valuable in a flight simulator where smooth panning across terrain is critical. The data shows that the scaling from Low to Medium costs 36 FPS at 1080p, 29 FPS at 1440p, and 21 FPS at 4K, suggesting that Medium offers the most efficient visual upgrade per frame lost.

GPU Role

The NVIDIA GeForce RTX 5080 is the primary driver of performance in this system, and its specifications directly explain the measured results. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960.0 GB/s. This substantial bandwidth is crucial for Microsoft Flight Simulator, which streams vast amounts of terrain and scenery data. The 16 GB capacity ensures that even at 4K resolution with High or Ultra settings, the GPU is unlikely to experience memory capacity limits, allowing the benchmark results to reflect pure compute and bandwidth performance rather than memory pressure.

The GPU's clock speeds are notably high, with a base clock of 2295 MHz and a boost clock of 2617 MHz. These frequencies, combined with the Blackwell 2.0 architecture's 10752 shading units, enable the RTX 5080 to achieve 56.28 TFLOPS of FP32 performance. This raw compute power is evident in the benchmark results: the GPU scores 8637 in 3DMark Steel Nomad DX12, 255450 in Geekbench Vulkan, and 235901 in Geekbench OpenCL. The PassMark G3D score of 36565 further confirms the GPU's strong DirectX performance, which is directly relevant to Microsoft Flight Simulator's rendering pipeline.

The RTX 5080's position among its peers is competitive, though not dominant. Its average benchmark score of 56083 places it slightly ahead of the AMD Radeon 8060S (0.6% faster) and AMD Radeon RX 6750 GRE 12 GB (0.7% faster), while trailing the AMD Radeon RX 9070 GRE by 2.2%. This suggests that while the RTX 5080 is a strong performer, it is not categorically superior to all rivals in synthetic benchmarks. However, in the context of this specific game, the measured FPS data shows that the GPU is more than sufficient to drive high frame rates at 1440p and below, with 4K performance varying significantly based on settings.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1080p to 4K, with the magnitude of the drop varying by settings preset. At the Low preset, the system delivers 162 FPS at 1080p, 131 FPS at 1440p, and 96 FPS at 4K. This represents a 19% drop from 1080p to 1440p and a 41% drop from 1080p to 4K. The relatively smaller percentage drop at 4K compared to higher settings suggests that at Low settings, the system is not fully GPU-bound, and the CPU's performance is helping to maintain frame rates.

The Medium preset shows a similar but more pronounced scaling pattern. The system averages 126 FPS at 1080p, 102 FPS at 1440p, and 75 FPS at 4K. From 1080p to 1440p, there is a 19% reduction, and from 1080p to 4K, a 40% reduction. The consistency of these percentages across Low and Medium suggests that the GPU is becoming the primary limiting factor as resolution increases, but the CPU's 24 cores and 24 threads are providing sufficient headroom to prevent a more severe drop.

The High and Ultra presets show the steepest resolution scaling. At High settings, the system delivers 95 FPS at 1080p, 76 FPS at 1440p, and 56 FPS at 4K, representing drops of 20% and 41% respectively. At Ultra settings, the system averages 90 FPS at 1080p, 73 FPS at 1440p, and 54 FPS at 4K, with drops of 19% and 40%. The fact that the percentage drops are nearly identical across all presets indicates that the limiting component is consistently the GPU, which must process an increasing number of pixels as resolution rises. The data shows that 4K performance is roughly 40-41% lower than 1080p performance across all settings, which is a typical pattern for a GPU-bound scenario in a visually demanding title like Microsoft Flight Simulator.

Measured FPS Breakdown

The full dataset of measured FPS provides a comprehensive view of the system's capabilities. At 1920x1080, the system achieves its highest frame rates: 162 FPS on Low, 126 FPS on Medium, 95 FPS on High, and 90 FPS on Ultra. The Medium preset shows a minimum of 107 FPS and a maximum of 145 FPS, indicating a stable frame time distribution. The gap between Low and Medium is 36 FPS, while the gap between High and Ultra is only 5 FPS, suggesting that Ultra settings offer diminishing returns at this resolution.

At 2560x1440, the performance drops proportionally. The system averages 131 FPS on Low, 102 FPS on Medium, 76 FPS on High, and 73 FPS on Ultra. The Medium preset's minimum of 86 FPS and maximum of 117 FPS show a slightly wider variance than at 1080p, but still within acceptable bounds for smooth gameplay. The delta between High and Ultra narrows to just 3 FPS at this resolution, making the Ultra preset a questionable choice when High delivers nearly identical performance.

At 3840x2160, the system's performance is most constrained. The averages are 96 FPS on Low, 75 FPS on Medium, 56 FPS on High, and 54 FPS on Ultra. The Medium preset's minimum of 64 FPS and maximum of 86 FPS demonstrate that even at 4K, the system can maintain playable frame rates, though the minimum dips close to the 60 FPS threshold. The difference between High and Ultra is only 2 FPS at 4K, which strongly suggests that users should opt for High settings if they choose not to use Medium, as the Ultra preset provides negligible benefit.

Comparing across resolutions, the 1080p Medium performance of 126 FPS is 24 FPS higher than the 1440p Medium performance of 102 FPS, which is 27 FPS higher than the 4K Medium performance of 75 FPS. This linear degradation pattern is consistent with GPU-bound behavior. The data also shows that at every resolution, the Low preset provides roughly 30% more FPS than Medium, while Medium provides roughly 30% more FPS than High, indicating that each settings tier has a meaningful impact on performance.

FAQ

Q: What is the best settings preset for 4K gaming on this system?

A: The Medium preset at 3840x2160 delivers an average of 75 FPS, with a minimum of 64 FPS and maximum of 86 FPS. This provides the best balance of visual quality and playability, as High and Ultra average only 56 FPS and 54 FPS respectively, which are below the 60 FPS threshold.

Q: How does the RTX 5080 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5080 has an average benchmark score of 56083, which is 0.6% higher than the AMD Radeon 8060S (55757) and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB (55698). It trails the AMD Radeon RX 9070 GRE (57367) by 2.2%.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 162 FPS, while the Ultra preset averages 90 FPS. This represents a 72 FPS difference, meaning Low settings deliver 80% more frame rate than Ultra at this resolution.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests the system is GPU-bound across all tested configurations. The Intel Core Ultra 9 275HX has 24 cores and 24 threads with a boost clock of 5.40 GHz, and the consistent ~40% FPS drop from 1080p to 4K across all settings indicates the GPU is the limiting factor, not the CPU.

Q: What are the memory specifications of the RTX 5080 and how do they affect performance?

A: The RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth. This high bandwidth is sufficient to handle Microsoft Flight Simulator's data streaming demands, preventing memory bottlenecks that could otherwise reduce frame rates.

Q: How does the system's frame rate at 1440p Medium compare to 4K Medium?

A: At 2560x1440 with Medium settings, the system averages 102 FPS with a minimum of 86 FPS. At 3840x2160 with Medium settings, it averages 75 FPS with a minimum of 64 FPS. The 4K performance is 26% lower than 1440p performance.

CPU Role

The Intel Core Ultra 9 275HX plays a supporting but critical role in this system's performance. With 24 cores and 24 threads, this Arrow Lake-HX processor provides substantial parallel processing capability, which is essential for a flight simulator that must manage complex physics, AI traffic, and world generation alongside rendering tasks. The CPU's base clock of 2.70 GHz and boost clock of 5.40 GHz ensure that single-threaded performance is strong, which is important for the main game loop that often runs on a single thread.

The CPU's benchmark results confirm its high-end positioning. It scores 35589 in Cinebench R23 multi-core and 2204 in single-core, alongside 19899 in Cinebench R20 multi-core and 2809 in single-core. The Geekbench scores of 20795 multi-core and 2458 single-core further validate its capabilities. In PassMark tests, the CPU achieves 55759 in multithread and 4713 in single-thread, with strong scores in integer math (155218) and floating-point math (191186). These results place the CPU in the 94th percentile of all CPUs, with an average benchmark score of 67469.

The CPU's relationship to the measured FPS is evident in the scaling patterns. At 1080p Low settings, where the GPU is less stressed, the system achieves 162 FPS, which is 66 FPS higher than 4K Low's 96 FPS. This gap suggests that at 1080p, the CPU is able to feed the GPU efficiently, allowing it to reach its maximum potential. However, the fact that the performance drop from 1080p to 4K is consistent across all settings indicates that the CPU is not the primary bottleneck; if it were, the frame rates would plateau at higher resolutions.

The Core Ultra 9 275HX's nearest rivals in synthetic benchmarks are all server or workstation processors, including the Intel Xeon w5-3525 (0.3% slower), AMD EPYC 4484PX (0.5% slower), and AMD Ryzen Threadripper PRO 5955WX (0.6% slower), while the Intel Xeon 6515P is 0.7% slower. This placement shows that the mobile CPU is competitive with high-end desktop and server parts, providing ample processing power for simulation workloads. The CPU's 36 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth further contribute to its ability to keep the RTX 5080 fed with data, ensuring that the GPU's 960.0 GB/s memory bandwidth is utilized effectively.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 84.0
3840x2160 High 88.0
3840x2160 Medium 117.0
3840x2160 Low 148.0
2560x1440 Ultra 113.0
2560x1440 High 119.0
2560x1440 Medium 158.0
2560x1440 Low 201.0
1920x1080 Ultra 142.0
1920x1080 High 148.0
1920x1080 Medium 195.0
1920x1080 Low 246.0

Microsoft Flight Simulator with iUltra 9 275HX + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.