Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
140
excellent

This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 80 84 112 142
1440p QHD 108 114 151 193
1080p Full HD 136 142 187 236

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 80
3840x2160 High 84
3840x2160 Medium 112
3840x2160 Low 142
2560x1440 Ultra 108
2560x1440 High 114
2560x1440 Medium 151
2560x1440 Low 193
1920x1080 Ultra 136
1920x1080 High 142
1920x1080 Medium 187
1920x1080 Low 236

Microsoft Flight Simulator with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, one that stresses both the processor and the graphics card in ways that few other games can match. The measured data for the Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5050 combination reveals a system that is carefully balanced, though not without its compromises. This analysis explores how the 24-core processor and the 8 GB graphics card interact across a range of settings and resolutions, using only the provided benchmark results to paint a complete picture of its capabilities.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 9 275HX is a formidable mobile processor built on the Arrow Lake architecture. It packs 24 cores and 24 threads, a configuration that lacks Hyper-Threading but compensates with raw physical core count. Its base clock sits at 2.70 GHz, but the boost clock reaches 5.40 GHz, allowing it to handle both the heavily threaded background simulation tasks and the single-threaded rendering calls that Microsoft Flight Simulator generates. The processor is built on a 3 nm process node from TSMC, which contributes to its efficiency, though its 55 W TDP is modest for a chip with this much horsepower.

In synthetic benchmarks, the CPU demonstrates its multi-core prowess with a Cinebench R23 multi-core score of 35589 and a single-core score of 2204. Its Geekbench multi-core score is 20795, and the single-core score is 2458. These numbers place the processor in the 94th percentile of all CPUs, signaling that it is a top-tier performer for mobile workloads. Its average benchmark score of 67469 is nearly identical to its nearest rivals, such as the Intel Xeon w5-3525, which scores 67673, a delta of -0.3%. The AMD EPYC 4484PX scores 67822, a delta of -0.5%, and the AMD Ryzen Threadripper PRO 5955WX scores 67868, a delta of -0.6%. The Intel Xeon 6515P scores 67006, a delta of 0.7%. This indicates that the Ultra 9 275HX is essentially neck-and-neck with workstation-class silicon from both Intel and AMD.

For a game like Microsoft Flight Simulator, the CPU is not just a supporting player; it is the engine that calculates flight physics, weather systems, and AI traffic. The data shows that at 1080p, the CPU is keeping pace with the GPU, as the frame rates are respectable but not overwhelmingly high. The high single-thread performance is critical here, as the game's main thread often bottlenecks. The L3 cache of 36 MB shared provides a substantial pool for the game's asset streaming, and the dual-channel DDR5 memory bandwidth of 102.4 GB/s ensures that data flows quickly to the cores. The processor's percentile ranking versus all CPUs at 94% suggests that in a pure computational sense, it is not the limiting factor in most scenarios, but the game's engine still imposes its own constraints.

Settings Recommendations — which preset gives the best experience per the measured rows

Examining the measured FPS data, the best experience depends heavily on the target resolution. At 1080p, the Low preset delivers an average of 88 FPS, which is exceptionally smooth for a flight simulator. Medium brings that down to 68 FPS, and High to 51 FPS. Ultra drops to 49 FPS, which is still playable but sacrifices the fluidity that many simmers prefer. The data suggests that for 1080p users seeking a high-refresh experience, Medium is the sweet spot, offering a 68 FPS average that balances visual fidelity with responsiveness, while Low is the choice for maximum smoothness.

At 1440p, the story shifts. Low produces 71 FPS, Medium 55 FPS, High 41 FPS, and Ultra 39 FPS. The Medium preset again appears to be the most balanced, providing a 55 FPS average that is smooth enough for most players, while High and Ultra dip into territory that may feel less fluid. At 4K, the benchmarks show the GPU struggling. Low yields 52 FPS, Medium 41 FPS, High 31 FPS, and Ultra 29 FPS. At this resolution, only Low and Medium are viable for a playable experience, with Medium offering a more visually rich environment while maintaining an average above 40 FPS. The data indicates that Medium is the recommended preset for 1440p and 4K, while 1080p users could reasonably push to High if they prefer visuals over frame rate, though Ultra offers diminishing returns.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: How does the Intel Core Ultra 9 275HX compare to its closest rival in raw CPU performance?

A: The Ultra 9 275HX has an average benchmark score of 67469, which is just 0.3% lower than the Intel Xeon w5-3525's score of 67673 and 0.5% lower than the AMD EPYC 4484PX's score of 67822. It is effectively a statistical tie, with the differences being negligible in real-world gaming.

Q: What is the best resolution and settings combination for a consistent 60+ FPS experience?

A: The only configuration that achieves an average above 60 FPS is at 1080p with the Low preset, which hits 88 FPS. The Medium preset at 1080p comes close with 68 FPS, but all other tested combinations fall below the 60 FPS threshold.

Q: Does the RTX 5050 have enough VRAM for Microsoft Flight Simulator?

A: The RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth. The data does not show a specific VRAM usage metric, but the performance drop at 4K suggests that the memory capacity and bandwidth are taxed heavily at higher resolutions, contributing to lower frame rates.

Q: How does the combo rank against all other tested processor and graphics card combinations?

A: This specific configuration of the Ultra 9 275HX and RTX 5050 ranks 2394 out of 2996 tested combos in Microsoft Flight Simulator. This places it in the lower half of the database, indicating that while the components are capable, there are many more powerful pairings.

Q: What is the performance difference between the High and Ultra presets at 1440p?

A: At 1440p, the High preset averages 41 FPS, while the Ultra preset averages 39 FPS. The difference is only 2 FPS, suggesting that the Ultra preset is not significantly more demanding in this instance, or that the system is hitting a bottleneck that limits further improvement.

Q: Is the CPU or GPU more likely to be the limiting factor at 4K?

A: The data shows a dramatic drop in frame rates from 1080p to 4K. At 1080p Ultra, the average is 49 FPS, while at 4K Ultra it drops to 29 FPS. This significant scaling indicates that the GPU is the primary bottleneck at higher resolutions, as the CPU's workload does not increase proportionally with pixel count.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 9 275HX and the NVIDIA GeForce RTX 5050 achieves a rank of 2394 out of 2996 tested combos in Microsoft Flight Simulator. This places the system in the 20th percentile, meaning that roughly 80% of the other tested processor and graphics card pairings deliver higher average frame rates in this specific title. This is a telling statistic, as it suggests that the RTX 5050, despite being a current-generation card, is not well-suited for the extreme demands of this simulator when paired with this high-end CPU.

The high rank of the CPU, at 94th percentile, contrasts sharply with the combo's overall rank. This discrepancy highlights that the graphics card is the primary constraint holding this pairing back. The CPU is more than capable of feeding the GPU with data, but the RTX 5050 simply cannot translate that into high frame rates at the settings and resolutions where the CPU excels. The delta between the CPU's capability and the combo's final rank implies that a more powerful GPU would likely shift this pairing significantly higher in the rankings, whereas upgrading the CPU would yield minimal gains. The data suggests that this combo is a mismatch in terms of balance, with the processor's potential being largely untapped due to the GPU's limitations.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is the graphics engine in this pairing, built on the Blackwell 2.0 architecture with a 5 nm process node. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The core base clock is 2317 MHz, with a boost clock of 2572 MHz, and the memory runs at 2500 MHz, effectively 20 Gbps. The GPU has 2560 shading units, 80 TMUs, and 32 ROPs, which are modest numbers for a modern card, reflecting its entry-level positioning in the 50-series lineup.

In synthetic benchmarks, the RTX 5050 scores 17326 in Passmark G3D, which places it in the 66th percentile of all GPUs. Its average benchmark score is 21035, and its nearest rivals include the AMD Radeon RX Vega M GL, which scores 21153, a delta of -0.6%, and the AMD Radeon RX 5600 XT, which scores 20713, a delta of 1.6%. The NVIDIA RTX A4000 Mobile scores 21379, a delta of -1.6%. These comparisons show that the RTX 5050 is a mid-pack performer, far from the top of the stack. Its 13.17 TFLOPS of FP32 performance is respectable, but Microsoft Flight Simulator requires more than just raw compute.

For this game, the GPU's role is to render the vast landscapes, detailed aircraft, and dynamic lighting. The 8 GB VRAM is a critical factor; while it is sufficient for 1080p, the data shows that at 4K, the card struggles to maintain playable frame rates, likely due to memory pressure and bandwidth limitations. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are adequate for lower resolutions, but the 4K data indicates that the card is overwhelmed. The GPU's performance in the game is consistent with its percentile ranking—it is a competent 1080p card but is not designed for high-fidelity 4K gaming in demanding simulators.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of the system's capabilities. At 1920x1080, the Low preset delivers an average of 88 FPS, the Medium preset averages 68 FPS with a minimum of 58 and maximum of 78, the High preset averages 51 FPS, and the Ultra preset averages 49 FPS. This shows a smooth progression of performance loss as visual fidelity increases, with a significant 20 FPS drop from Low to Medium, and a further 17 FPS drop to High.

At 2560x1440, the Low preset averages 71 FPS, Medium averages 55 FPS with a minimum of 47 and maximum of 63, High averages 41 FPS, and Ultra averages 39 FPS. The pattern is similar to 1080p, but the absolute numbers are lower, reflecting the increased pixel count. The gap between Medium and High is 14 FPS, while the gap between High and Ultra is only 2 FPS, suggesting that the Ultra preset offers little benefit over High at this resolution.

At 3840x2160, the Low preset averages 52 FPS, Medium averages 41 FPS with a minimum of 35 and maximum of 47, High averages 31 FPS, and Ultra averages 29 FPS. This is where the GPU's limitations become stark. The drop from Low to Medium is 11 FPS, and from Medium to High is 10 FPS. The Ultra preset is only 2 FPS lower than High, indicating that the system is heavily bottlenecked and the additional graphical features of Ultra are not causing a proportional performance hit. The data shows that at 4K, the card is only comfortable with Low settings, and anything beyond Medium results in averages below 35 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Analyzing the scaling from 1080p to 4K reveals a telling story about system bottlenecks. At the Low preset, the average FPS drops from 88 at 1080p, to 71 at 1440p, and finally to 52 at 4K. This is a reduction of 19.3% from 1080p to 1440p, and a further 26.8% from 1440p to 4K. The total drop from 1080p to 4K is 40.9%. This scaling is not linear; the performance loss accelerates as resolution increases, which is a classic sign of a GPU-bound scenario.

At the Medium preset, the averages are 68 FPS at 1080p, 55 FPS at 1440p, and 41 FPS at 4K. The drop from 1080p to 1440p is 19.1%, and from 1440p to 4K is 25.5%, with a total drop of 39.7%. The High preset shows 51 FPS at 1080p, 41 FPS at 1440p, and 31 FPS at 4K, representing a 24.3% drop from 1080p to 1440p and a 24.4% drop from 1440p to 4K, totaling 39.2%. The Ultra preset shows 49 FPS at 1080p, 39 FPS at 1440p, and 29 FPS at 4K, a 20.4% drop to 1440p and a 25.6% drop to 4K, totaling 40.8%.

The consistency of these percentage drops across all settings, hovering around 40% from 1080p to 4K, strongly indicates that the GPU is the limiting factor. If the CPU were the bottleneck, the frame rates at 1080p would be much closer to those at 4K, as the CPU workload would not increase with resolution. Instead, the significant and consistent decline in performance points directly to the RTX 5050's rendering capabilities being overwhelmed by the pixel throughput required at higher resolutions. The data implies that to achieve higher frame rates at 1440p or 4K, a more powerful GPU would be necessary, while the CPU would likely not need any upgrade.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 80.0
3840x2160 High 84.0
3840x2160 Medium 112.0
3840x2160 Low 142.0
2560x1440 Ultra 108.0
2560x1440 High 114.0
2560x1440 Medium 151.0
2560x1440 Low 193.0
1920x1080 Ultra 136.0
1920x1080 High 142.0
1920x1080 Medium 187.0
1920x1080 Low 236.0

Microsoft Flight Simulator with iUltra 9 275HX + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.