Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 18 23 30
1440p QHD 23 24 32 41
1080p Full HD 28 30 39 50

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 17
2560x1440 Low 41
2560x1440 Medium 32
2560x1440 High 24
2560x1440 Ultra 23
1920x1080 Low 50
1920x1080 Medium 39
1920x1080 High 30
1920x1080 Ultra 28

Microsoft Flight Simulator with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core Ultra 7 270K Plus + Intel Arc B370

This combo pairs a 24-core Intel Core Ultra 7 270K Plus with the integrated Intel Arc B370 graphics, producing a system that ranks 2770th out of 2996 tested combinations in Microsoft Flight Simulator. The GPU sits in the 5th percentile of all GPUs, with a 3DMark Steel Nomad DX12 score of 1184 — a figure that places it within 2% of legacy parts like the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770. The data reveals a system heavily constrained by its graphics solution, where even the strongest CPU performance cannot overcome the integrated GPU's limitations.

Resolution Scaling

The measured FPS drops are steep and consistent as resolution increases, revealing a graphics-bound workload at every setting tier. At Low settings, the average frame rate falls from 50 FPS at 1920x1080 to 41 FPS at 2560x1440 — an 18% reduction — and then to 30 FPS at 3840x2160, a further 27% drop from the 1440p result. This scaling pattern is typical of a GPU that is already near its limit at 1080p; the pixel count increases by 78% from 1080p to 1440p, yet the FPS penalty is proportionally smaller, suggesting the GPU is not purely pixel-bound at the lower resolution.

At Medium settings, the same progression shows 39 FPS at 1080p, 32 FPS at 1440p, and 23 FPS at 4K. The drop from 1080p to 4K is 41%, which is less severe than the Low setting's 40% drop but still indicates that the Arc B370's fill rate and shading throughput are the dominant factors. The High preset tells a similar story: 30 FPS at 1080p, 24 FPS at 1440p, and 18 FPS at 4K — a 40% reduction across the full resolution range.

Ultra settings show the most dramatic scaling, with 28 FPS at 1080p falling to 23 FPS at 1440p and 17 FPS at 4K. The 4K Ultra result of 17 FPS is barely playable, and the gap between 1080p and 4K at Ultra is 39%, nearly identical to the other presets. This uniformity across settings — all four presets lose roughly 40% of their 1080p performance when moving to 4K — strongly indicates that the limiting component is the GPU's raw processing capability rather than memory bandwidth or CPU overhead.

The data implies that Microsoft Flight Simulator's rendering workload at these resolutions is heavily dependent on pixel throughput, and the Arc B370's 48.00 GPixel/s pixel rate and 6.144 TFLOPS FP32 performance are simply insufficient for 4K demands. Even at Low settings, 4K yields only 30 FPS, which is the minimum threshold for acceptable smoothness in many flight sim contexts. The scaling curve suggests that 1080p is the only resolution where this combo can approach fluid performance, and even then, only at Low or Medium settings.

GPU Role

The Intel Arc B370 is an integrated graphics solution built on the Xe3-LPG architecture, using the Panther Lake chip on a 3 nm Intel process. Its clock speeds are modest — a 300 MHz base and 2400 MHz boost — and it draws just 25 W TDP, which explains its position in the 5th percentile of all GPUs. The 3DMark Steel Nomad DX12 benchmark score of 1184 places it within 1% of the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190), both of which are more than a decade old.

Memory is a critical constraint: the GPU uses System Shared memory, meaning it relies on the CPU's DDR5 dual-channel configuration with 115.2 GB/s bandwidth. The memory bus width and bandwidth are listed as "System Dependent," which means the actual performance varies with the host system's memory configuration. In this case, the Core Ultra 7 270K Plus supports dual-channel DDR5, but the shared memory architecture means the GPU competes with the CPU for the same memory bandwidth — a particular concern for a flight simulator that streams large terrain and scenery datasets.

The GPU's shader configuration includes 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are the theoretical ceilings, but the measured FPS suggests real-world performance falls far short of what these figures might imply. The FP32 throughput of 6.144 TFLOPS is the key number for traditional rasterization, and it is simply too low for 4K High or Ultra settings in a game as visually demanding as Microsoft Flight Simulator.

The 12.29 TFLOPS FP16 performance (at 2:1 ratio) suggests the GPU could theoretically accelerate certain compute workloads, but the game's rendering pipeline does not appear to leverage this. The DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compatibility indicate modern feature support, yet the hardware cannot translate that into playable frame rates at higher resolutions. The data shows that at 4K Ultra, the average FPS is 17, which is below the 20 FPS minimum recorded at 4K Medium — a clear sign that the GPU is the bottleneck regardless of settings.

Settings Recommendations

Based on the measured FPS rows, the best experience for this combo is at 1920x1080 with Low settings, producing 50 FPS average. This is the only configuration in the entire dataset that exceeds 45 FPS, and it provides a comfortable margin above the 30 FPS threshold that many flight sim enthusiasts consider the minimum for acceptable control responsiveness. At 1080p Medium, the average drops to 39 FPS with a minimum of 33 FPS and maximum of 45 FPS — this is arguably the sweet spot for visual quality versus smoothness, as the minimum stays above 30 FPS.

At 2560x1440, Low settings yield 41 FPS, which is playable but with less headroom for complex scenery or weather effects. The 1440p Medium result of 32 FPS (minimum 27, maximum 36) is borderline — the minimum dips below 30 FPS, which could cause noticeable stutters during dense urban overflights or storm systems. For users who prioritize visual fidelity over frame rate, 1440p Medium offers a reasonable compromise, but the data suggests that 1080p Low or Medium is the safest choice for consistent performance.

The 4K results are uniformly poor: even Low settings only manage 30 FPS, and Medium drops to 23 FPS with a minimum of 20. High and Ultra at 4K produce 18 and 17 FPS respectively, which are below playable thresholds for a game requiring precise control inputs. The recommendation from the measured data is clear: stick to 1080p for any serious play, with Low settings for maximum smoothness or Medium for better visuals while maintaining a minimum above 30 FPS. The 1440p Low setting is a viable alternative for users with smaller displays or those willing to accept slightly lower frame rates.

Measured FPS Breakdown

At 1920x1080, the four presets show a clear progression: Low delivers 50 FPS average, Medium achieves 39 FPS with a minimum of 33 and maximum of 45, High reaches 30 FPS, and Ultra settles at 28 FPS. The gap between Low and Medium is 11 FPS, while the gap between Medium and High is 9 FPS, and between High and Ultra is just 2 FPS. This compression at the top end suggests that the GPU is hitting a hard performance ceiling around 28-30 FPS at 1080p, regardless of how much the visual quality is reduced.

At 2560x1440, the pattern repeats with lower absolute numbers: Low produces 41 FPS, Medium averages 32 FPS (minimum 27, maximum 36), High achieves 24 FPS, and Ultra drops to 23 FPS. The delta between High and Ultra shrinks to just 1 FPS, indicating that the Ultra preset's additional effects have almost no measurable impact because the GPU is already saturated. The Medium preset's minimum of 27 FPS is notable — it suggests occasional dips below the 30 FPS threshold even at this mid-range setting.

At 3840x2160, the results are consistently marginal: Low yields 30 FPS, Medium averages 23 FPS (minimum 20, maximum 27), High produces 18 FPS, and Ultra bottoms out at 17 FPS. The spread from Low to Ultra is 13 FPS, which is proportionally similar to the 1080p spread but at much lower absolute levels. The Medium preset's maximum of 27 FPS never reaches 30 FPS, and the minimum of 20 FPS indicates significant frame time variance that would be perceptible as stuttering.

Across all resolutions, the Medium preset is the only one with recorded minimum and maximum values, suggesting it was the most thoroughly tested configuration. The min-max ranges at Medium (33-45 at 1080p, 27-36 at 1440p, 20-27 at 4K) show a consistent 12-7 FPS spread, indicating that frame pacing is relatively stable but with occasional dips that could affect the experience in busy scenes.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K?

A: Technically yes, but not well. At 4K Low, the average FPS is 30; at Medium it drops to 23, and at High or Ultra it falls to 18 or 17 FPS respectively. The minimum at 4K Medium is 20 FPS, which is below the threshold for smooth gameplay.

Q: What is the best settings preset for this system?

A: The data shows 1920x1080 Low provides the highest average FPS at 50, while 1920x1080 Medium offers 39 FPS with a minimum of 33. For a balance of visuals and smoothness, 1080p Medium is the strongest choice, as it stays above 30 FPS even at the minimum.

Q: How does the Intel Arc B370 compare to its nearest rivals?

A: The GPU's 3DMark Steel Nomad score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190), with deltas of -0.2% and -0.5% respectively. It is 1.4% ahead of the AMD FirePro M2000 (1168).

Q: Is the CPU or GPU the limiting factor in this game?

A: The benchmark results indicate the GPU is the primary bottleneck. The Core Ultra 7 270K Plus ranks in the 96th percentile of all CPUs, while the Arc B370 sits in the 5th percentile. The FPS scaling across resolutions and settings is consistent with a GPU-limited scenario.

Q: What resolution offers the most playable experience?

A: 1920x1080 is the only resolution where the combo achieves consistently playable frame rates. At Low it hits 50 FPS, at Medium 39 FPS, and even at Ultra it maintains 28 FPS. 2560x1440 is playable at Low (41 FPS) but marginal at Medium (32 FPS), while 3840x2160 is only borderline at Low (30 FPS).

Q: How does this combo rank among all tested systems?

A: It ranks 2770th out of 2996 tested combinations in Microsoft Flight Simulator, placing it in the bottom 8% of all tested systems. This is consistent with the GPU's 5th percentile ranking among all GPUs.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor from the Core Ultra Series 2, based on the Arrow Lake Refresh architecture on a 3 nm TSMC process. It operates at a 3.70 GHz base clock and 5.50 GHz boost clock, with a 125 W TDP. The CPU's benchmark results are exceptional: it scores 44253 in Cinebench R23 multi-core and 2439 in single-core, with a Passmark multi-thread score of 68574 and single-thread score of 5068. Its average benchmark score of 93785 places it in the 96th percentile of all CPUs, just 0.1% behind the Intel Xeon 6520P (93786) and 1.5% behind the AMD EPYC 4564P (95183).

The CPU's memory configuration is notably strong for an integrated GPU setup: it supports dual-channel DDR5 with 115.2 GB/s bandwidth and 36 MB of shared L3 cache, along with 3 MB L2 per core and 192 KB L1 per core. This memory bandwidth is critical because the Arc B370 uses System Shared memory, meaning it draws from the same DDR5 pool. The CPU's ECC memory support and PCIe Gen 5 with 20 lanes (CPU only) indicate a workstation-grade feature set, though these have minimal direct impact on gaming performance.

In Microsoft Flight Simulator, the CPU's role is significant for physics, flight dynamics, and scenery loading, but the measured FPS data shows that the GPU is the limiting component at all tested settings. The CPU's Passmark data compression score of 804322 and floating point math score of 229491 suggest it can handle the game's simulation workload without becoming a bottleneck. The fact that FPS scales consistently with resolution changes — rather than showing CPU-bound plateaus — confirms that the 270K Plus has ample headroom for this game.

The CPU's nearest rivals are all server-class EPYC and Xeon processors, which underscores its high multi-threaded performance. However, this strength does not translate to higher FPS in this game because the GPU cannot process frames fast enough to utilize the CPU's full capability. The 24 cores and 24 threads (no hyperthreading) are more than sufficient for a flight simulator that typically uses fewer than 8 threads effectively. The 5.50 GHz boost clock ensures strong single-thread performance for the game's main simulation loop.

How This Combo Ranks

This combination of the Intel Core Ultra 7 270K Plus and Intel Arc B370 ranks 2770th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the bottom 7.5% of all systems tested. This ranking is dramatically lower than what the CPU alone would suggest — the 270K Plus sits in the 96th percentile of all CPUs, but the Arc B370's 5th percentile GPU ranking drags the overall system performance down substantially.

The disparity between the CPU's high percentile and the GPU's low percentile creates a massively unbalanced system for gaming. The CPU's average benchmark score of 93785 is within 2% of the AMD EPYC 4564P and EPYC 9175F, yet the combo's in-game rank of 2770 suggests that the GPU is the sole determinant of gaming performance in this title. This is evident from the FPS data: the system never exceeds 50 FPS at any resolution or setting, and the 4K results are all below 30 FPS.

Compared to other tested combos, this system's rank implies that most other configurations — even those with much weaker CPUs — would outperform it if they pair with more capable GPUs. The integrated nature of the Arc B370, with its 25 W TDP and System Shared memory, fundamentally limits the system's gaming potential despite the CPU's substantial computing power. For a flight simulator that emphasizes visual fidelity and smooth frame rates, this combo's rank reflects a GPU that is simply not designed for the game's demands.

The data suggests that users of this combo would need to significantly reduce resolution and settings to achieve playable performance, and even then, the experience would be marginal compared to systems with discrete GPUs. The 2770th rank out of 2996 is a clear indicator that while the CPU is a top-tier performer, the integrated GPU creates a severe bottleneck that cannot be overcome through settings adjustments alone.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 17.0
2560x1440 Low 41.0
2560x1440 Medium 32.0
2560x1440 High 24.0
2560x1440 Ultra 23.0
1920x1080 Low 50.0
1920x1080 Medium 39.0
1920x1080 High 30.0
1920x1080 Ultra 28.0

Microsoft Flight Simulator with iUltra 7 270K Plus + Other GPUs

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Microsoft Flight Simulator with Arc B370 + Other CPUs

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