Microsoft Flight Simulator
This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 13 | 24 | 30 |
| 1440p QHD | 22 | 22 | 31 | 39 |
| 1080p Full HD | 25 | 27 | 38 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1650, In-Depth Analysis
The pairing of Intel’s Core Ultra 7 265K with NVIDIA’s GeForce GTX 1650 produces a heavily GPU-bound experience in Microsoft Flight Simulator. The data shows a processor capable of far more than the graphics card can deliver, resulting in frame rates that are playable only at the lowest settings and resolutions. This analysis breaks down the measured performance across presets and resolutions, placing the combo in context against other tested configurations.
Settings Recommendations
The measured frame rates reveal a stark reality: this configuration struggles to maintain playable performance at higher presets. At 1080p, the Low preset delivers an average of 47 FPS, which is the only preset in the entire dataset that approaches smooth, responsive gameplay. The Medium preset at 1080p drops to 37.9 FPS, a significant 19% reduction from Low, while High falls to 26.8 FPS and Ultra bottoms out at 24.9 FPS. For users seeking a consistent experience, the Low preset at 1080p is the clear recommendation.
Moving to 1440p, the situation worsens considerably. The Low preset yields 39.4 FPS, which is still marginally playable for a flight simulator where precise control matters less than in fast-paced genres. However, Medium drops to 30.8 FPS, High to 22.4 FPS, and Ultra to 21.8 FPS. The gap between Medium and Low at this resolution is 22%, indicating that the GPU is already saturated. At 4K, the numbers become prohibitive: Low produces 30.1 FPS, Medium 23.7 FPS, High 13.3 FPS, and Ultra 18.9 FPS. The anomaly where High (13.3 FPS) is slower than Ultra (18.9 FPS) at 4K suggests inconsistent scaling or measurement variance, but neither is playable.
The optimal experience per the measured rows is unequivocally 1080p with Low settings. This preset provides the highest average frame rate of 47 FPS, which, while not ideal, is the only configuration that clears the 30 FPS threshold comfortably. Users who prioritize visual fidelity over smoothness might consider 1080p Medium at 37.9 FPS, but the data indicates that the GPU's 4 GB memory and limited compute resources are the bottleneck, making higher presets a poor trade-off for the frame rate loss.
GPU Role
The NVIDIA GeForce GTX 1650 is the limiting factor in this combo. Its specifications — 896 shading units, 32 ROPs, and a boost clock of 1665 MHz — are modest by modern standards, and its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth. In Microsoft Flight Simulator, which streams vast terrain and aircraft models, this memory capacity is likely insufficient for high-detail textures, explaining the severe frame rate drops at Ultra settings.
The GPU's average benchmark score of 8713 places it in the 43rd percentile of all GPUs, confirming its entry-level positioning. Its nearest rivals in the database are the NVIDIA GeForce RTX 3050 A Mobile (deltaPct -0.4) and AMD Radeon 550X (deltaPct -0.4), both of which are statistically equivalent in average score. The data shows that the GTX 1650's FP32 performance of 2.984 TFLOPS and pixel rate of 53.28 GPixel/s are insufficient for the complex rendering demands of a flight simulator at high settings.
The 75 W TDP and lack of power connectors indicate a card designed for basic 1080p gaming, not for the high-resolution workloads this game presents. The DirectX 12 support (12_1) is present, but the absence of ray tracing cores or tensor cores means the card relies entirely on rasterization, which is a disadvantage in a game that leverages modern rendering techniques. The benchmark results clearly show that the GPU's compute capacity is exhausted even at Medium settings, as evidenced by the 21% drop from Low to Medium at 1080p (47 to 37.9 FPS).
Resolution Scaling
The frame rate scaling from 1080p to 4K illustrates the GPU-bound nature of this configuration. At Low settings, the average FPS drops from 47 at 1080p to 39.4 at 1440p (a 16% reduction) and further to 30.1 at 4K (a 36% reduction from 1440p). This scaling pattern indicates that the GPU is the primary bottleneck, as the CPU — with its 20 cores and 20 threads — has ample headroom to feed the graphics card.
At Medium settings, the drop is more pronounced: 37.9 FPS at 1080p falls to 30.8 FPS at 1440p (19% reduction) and then to 23.7 FPS at 4K (23% reduction from 1440p). The High preset shows a steeper decline: 26.8 FPS at 1080p, 22.4 FPS at 1440p, and 13.3 FPS at 4K — a 50% loss from 1080p to 4K. This non-linear scaling suggests that the 4 GB memory buffer is being exceeded at higher resolutions, causing texture thrashing and severe performance penalties.
The Ultra preset follows a similar pattern but with an anomaly: 24.9 FPS at 1080p, 21.8 FPS at 1440p, and 18.9 FPS at 4K. The relatively small drop from 1440p to 4K (13%) compared to the High preset's 41% drop indicates that the game may be capping certain effects or that the GPU is already so overloaded that additional resolution has diminishing impact. Regardless, the data confirms that this combo cannot deliver smooth frame rates at any resolution above 1080p Low, making the CPU's capabilities largely irrelevant to the gaming experience.
How This Combo Ranks
The combo ranks 1730 out of 1795 tested combinations in Microsoft Flight Simulator, placing it in the bottom 3.6% of all configurations. This rank reflects the severe imbalance between the high-end CPU and the entry-level GPU. The Core Ultra 7 265K is a top-tier processor — its average benchmark score of 79102 places it in the 97th percentile of all CPUs, and it sits within 1.2% of the AMD EPYC 7413 and within 0.9% of the Intel Core i9-14900K in average score.
However, the GPU's 43rd percentile performance drags the entire combo down. The GTX 1650's average score of 8713 is nearly identical to the AMD Radeon Pro WX 5100 (deltaPct -0.5) and the NVIDIA Quadro P2200 (deltaPct 0.5), none of which are designed for modern gaming at high settings. The disparity between the CPU's 97th percentile and the GPU's 43rd percentile creates a bottleneck that is evident in every measured frame rate.
In practical terms, this combo performs worse than 96.4% of all tested systems in this game, which is a direct consequence of the GPU's limitations. The CPU's strengths — such as its 50009 Cinebench R23 multicore score and 7060 single-core score — are irrelevant when the GPU cannot render frames fast enough. The data suggests that pairing this CPU with a mid-range GPU would yield dramatically better results, but as configured, the combo is severely constrained.
FAQ
Q: What is the best preset for this combo in Microsoft Flight Simulator?
A: The Low preset at 1080p delivers the highest average frame rate of 47 FPS, making it the only playable option. Medium at 1080p drops to 37.9 FPS, while High and Ultra fall below 27 FPS.
Q: Why does 4K performance degrade so severely?
A: The GPU's 4 GB GDDR5 memory and 128.1 GB/s bandwidth are insufficient for 4K textures. At High settings, 4K averages 13.3 FPS, a 50% drop from 1080p's 26.8 FPS, indicating memory bandwidth saturation.
Q: How does this GPU compare to its closest rivals?
A: The GTX 1650's average benchmark score of 8713 is within 0.5% of the NVIDIA Quadro P2200 and within 0.4% of the AMD Radeon 550X, making them statistically equivalent in raw performance.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The data clearly shows the GPU is the bottleneck. The CPU ranks in the 97th percentile of all processors, while the GPU ranks in the 43rd percentile, and frame rates drop consistently with resolution increases regardless of CPU capability.
Q: What frame rate can I expect at 1440p with Medium settings?
A: The measured average is 30.8 FPS, which is marginally playable but below the 47 FPS achieved at 1080p Low. Higher presets at 1440p all fall below 23 FPS.
Q: How does this combo rank against all tested systems in this game?
A: It ranks 1730 out of 1795 combinations, placing it in the bottom 3.6% of all tested configurations. This poor ranking is driven entirely by the GPU's limited performance.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.1 |
| 3840x2160 | Medium | 23.7 |
| 3840x2160 | Ultra | 18.9 |
| 3840x2160 | High | 13.3 |
| 2560x1440 | Low | 39.4 |
| 2560x1440 | Medium | 30.8 |
| 2560x1440 | High | 22.4 |
| 2560x1440 | Ultra | 21.8 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 37.9 |
| 1920x1080 | High | 26.8 |
| 1920x1080 | Ultra | 24.9 |
Microsoft Flight Simulator with iUltra 7 265K + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with GTX 1650 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with iUltra 7 265K + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.