Evolve

Evolve

AVERAGE FPS
37
playable

This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 18 23 29
1440p QHD 22 31 40 51
1080p Full HD 32 47 59 77

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 12
2560x1440 Low 51
2560x1440 Medium 40
2560x1440 High 31
2560x1440 Ultra 22
1920x1080 Low 77
1920x1080 Medium 59
1920x1080 High 47
1920x1080 Ultra 32

Evolve with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce GTX 1650 presents a stark contrast in capability within Evolve. The data shows a processor that is exceptionally strong for its generation, paired with a graphics card that is positioned near the bottom of the performance spectrum. Benchmark results indicate that this combination produces a system where the GPU is the definitive limiting factor, shaping every aspect of the gameplay experience from settings selection to resolution scaling.

Settings Recommendations

The measured FPS data for Evolve provides a clear hierarchy of performance across the four available settings presets. At 1920x1080, the Medium preset delivers an average of 59 FPS, with a minimum of 50 FPS and a maximum of 68 FPS. This is the only preset at this resolution that consistently maintains a playable frame rate, offering a solid balance between visual fidelity and performance. The Low preset achieves a higher average of 77 FPS, but the jump to High drops the average to 47 FPS, which is a significant reduction. The Ultra preset is the most demanding, yielding only 32 FPS on average, which is below the threshold for smooth gameplay.

Moving to 2560x1440, the situation becomes more constrained. The Low preset is the only viable option for a fluid experience, producing an average of 51 FPS. The Medium preset falls to 40 FPS, with a minimum of 34 FPS, which may be acceptable to some but is not ideal. Both High and Ultra presets are not recommended at this resolution, as they produce averages of 31 FPS and 22 FPS respectively, indicating a significant performance dip. At 3840x2160, none of the presets provide a playable experience, with the Low preset being the only one to approach 30 FPS, averaging 29 FPS.

Therefore, the best experience is achieved by using the Medium preset at 1920x1080, where the frame rate is stable and the visual quality is a reasonable compromise. For users who prioritize frame rate over visuals, the Low preset at 2560x1440 is the only way to maintain a similar level of fluidity at a higher resolution.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process node. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a 30 MB shared L3 cache. Its benchmark scores are impressive, including a Cinebench R23 multi-core score of 35850 and a single-core score of 2020. In the overall CPU percentile rankings, it sits at the 94th percentile, indicating it outperforms the vast majority of tested processors.

Given this raw power, the CPU is not a bottleneck in Evolve at the tested settings. The frame rate differences between the presets and resolutions are almost entirely attributable to the GPU's workload. The CPU's capability is so far beyond the demands of this game that it is essentially idle, waiting for the GPU to catch up. The data shows that even at 1080p with the Low preset, where the CPU would be most likely to be a limiting factor, the system only manages 77 FPS. This is a clear indication that the graphics card, not the processor, is determining the performance ceiling. The 20 cores and high boost clock of the 265K are simply not exercised by Evolve's engine, which reflects the GPU-bound nature of this pairing.

GPU Role

The NVIDIA GeForce GTX 1650 is the primary determinant of this system's performance in Evolve. This GPU features 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s. Its core clocks are 1485 MHz base and 1665 MHz boost, with 896 shading units. The GTX 1650's benchmark results show it is a low-end performer, with a Passmark G3D score of 7880 and a percentile rank of 40, meaning it is slower than 60% of all tested GPUs. Its nearest rivals in the benchmark database include the AMD Radeon HD 8850M and the Intel UHD Graphics 750, which have similar average scores, highlighting its modest standing.

The GPU's limited 4 GB VRAM and overall compute power are the reason for the low frame rates observed across all settings. At 1920x1080, the Ultra preset's 32 FPS average demonstrates that the GPU is overwhelmed by the game's highest visual demands. The 4 GB VRAM is likely a limiting factor at higher resolutions and settings, as the game attempts to load more textures and geometry. The data shows a steep performance cliff as settings are increased, which is a classic sign of a GPU that is running out of memory and processing resources. The GPU's memory type and bandwidth are also insufficient for the demands of Evolve at higher detail levels, leading to the significant FPS drops seen when moving from Medium to High presets.

How This Combo Ranks

Within the database of tested combos for Evolve, this pairing of the Intel Core Ultra 7 265K and the NVIDIA GeForce GTX 1650 ranks at 3584 out of 3700 combinations. This places it in the bottom 3% of all tested systems, confirming its status as a low-performance configuration for this game. The rank is a direct consequence of the GPU's limitations, as the CPU is a top-tier component. The data suggests that the combo's ranking is almost entirely dictated by the GPU's score, which is in the 40th percentile, dragging down the overall performance of the system.

This ranking indicates that while the CPU is a high-end part, it provides no benefit in this context. The system behaves as if it were built around a much weaker processor, as the GTX 1650 cannot translate the CPU's power into higher frame rates. The results are effectively what one would expect from a low-end graphics card, and the CPU's potential is entirely untapped. This is a clear case where the GPU is the sole factor determining the gaming experience, and the combo's rank reflects the GTX 1650's position in the market.

Resolution Scaling

The impact of resolution on performance is severe, further confirming the GPU-bound nature of this system. Moving from 1920x1080 to 2560x1440 on the Medium preset results in a drop from 59 FPS to 40 FPS, a reduction of 32%. The transition to 3840x2160 is even more drastic, with the Medium preset falling to 23 FPS, a 61% reduction from the 1080p result. This pattern is consistent across all settings, with the Low preset dropping from 77 FPS at 1080p to 51 FPS at 1440p and 29 FPS at 4K.

These numbers reveal a classic GPU-limited scenario. If the CPU were the limiting factor, the frame rate would remain relatively constant across resolutions, as the CPU's workload does not scale with pixel count. However, the data shows a steep decline in performance as resolution increases, indicating that the GPU is struggling to fill the additional pixels. The GTX 1650's 4 GB VRAM and limited memory bandwidth are likely becoming saturated at higher resolutions, causing the dramatic FPS drops. The system is simply not capable of handling 4K gaming, and even 1440p requires significant compromises in settings to remain playable. The resolution scaling data is a textbook example of a low-end GPU being the performance bottleneck.

FAQ

Q: What is the best setting preset for a smooth experience at 1080p?

A: The data shows that the Medium preset at 1920x1080 is the best option, delivering an average FPS of 59 with a minimum of 50 FPS, which provides a stable and playable frame rate.

Q: Can this system handle 4K gaming in Evolve?

A: No. At 3840x2160, the highest average FPS is 29 on the Low preset, and the Ultra preset only reaches 12 FPS. None of the 4K presets provide a playable experience.

Q: Is the CPU or GPU the main bottleneck in this system?

A: The GPU is the definitive bottleneck. The data shows that frame rates are low even at 1080p, and they drop sharply with increased resolution and settings, which is characteristic of a GPU-limited system. The CPU's high benchmark scores are not reflected in the game's performance.

Q: How does this combo rank compared to other tested systems?

A: The combo ranks 3584 out of 3700 tested combinations, placing it in the bottom 3% of systems. This low ranking is due to the GPU's weak performance.

Q: What is the difference in FPS between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 51 FPS, while the Ultra preset averages 22 FPS. This shows a significant performance cost for the highest visual quality settings.

Q: What is the frame rate stability like on the Medium preset at 1080p?

A: The Medium preset at 1920x1080 has a minimum FPS of 50 and a maximum of 68, with an average of 59. This indicates relatively consistent performance with some fluctuation.

Measured FPS Breakdown

The following data represents the measured average FPS, with minimum and maximum values where available, for all tested resolution and settings combinations.

3840x2160 (4K)

  • Ultra: Average 12 FPS
  • High: Average 18 FPS
  • Medium: Average 23 FPS (min 19, max 26)
  • Low: Average 29 FPS

2560x1440 (1440p)

  • Ultra: Average 22 FPS
  • High: Average 31 FPS
  • Medium: Average 40 FPS (min 34, max 46)
  • Low: Average 51 FPS

1920x1080 (1080p)

  • Ultra: Average 32 FPS
  • High: Average 47 FPS
  • Medium: Average 59 FPS (min 50, max 68)
  • Low: Average 77 FPS

This breakdown confirms that the only configuration that consistently provides a frame rate above 60 FPS is the Low preset at 1080p. The Medium preset at 1080p is the most balanced option, offering a playable 59 FPS average. All other combinations fall below the 60 FPS threshold, with performance degrading rapidly as resolution and settings are increased.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1650 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 12.0
2560x1440 Low 51.0
2560x1440 Medium 40.0
2560x1440 High 31.0
2560x1440 Ultra 22.0
1920x1080 Low 77.0
1920x1080 Medium 59.0
1920x1080 High 47.0
1920x1080 Ultra 32.0

Evolve with iUltra 7 265K + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with GTX 1650 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 265K + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.