Microsoft Flight Simulator
This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 17 | 22 | 29 |
| 1440p QHD | 22 | 23 | 30 | 39 |
| 1080p Full HD | 27 | 28 | 37 | 48 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i7-14700KF + NVIDIA GeForce GTX 1650, In-Depth Analysis
This analysis examines the measured performance of the Intel Core i7-14700KF paired with the NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator. The data set provides average frame rates across three resolutions and four quality presets, offering a clear picture of this combination's capabilities. The findings indicate a system where the GPU is the primary constraint, resulting in a challenging experience at higher settings.
Resolution Scaling
The frame rate data reveals a steep performance cliff as resolution increases, a classic indicator of a GPU-bound scenario. At 1920x1080 with Low settings, the combo achieves an average of 48 FPS. Moving to 2560x1440 at the same preset drops the average to 39 FPS, a reduction of 9 frames (approximately 19%). Pushing further to 3840x2160 reduces the average to 29 FPS, another 10-frame drop (approximately 26%) from the 1440p result. This scaling pattern shows that the graphics card's rendering throughput is the limiting factor, not the CPU.
The trend is consistent across all quality settings. At Medium, the average FPS at 1080p is 37, which falls to 30 at 1440p, and then to 22 at 4K. The gap between 1080p and 4K at Medium is 15 FPS, representing a 40% decrease in performance. For High settings, the averages are 28, 23, and 17 FPS for 1080p, 1440p, and 4K respectively. The Ultra preset shows the same pattern, with averages of 27, 22, and 16 FPS across the three resolutions. The consistent proportional drops across all presets confirm that the workload scales almost entirely with pixel count, leaving the CPU with ample headroom.
The absolute FPS numbers at 4K are particularly telling. Even at Low settings, the average of 29 FPS is below the threshold for smooth, playable performance. At High and Ultra, the averages of 17 and 16 FPS respectively are effectively slideshows. This data strongly suggests that 4K resolution is not a viable option for this hardware combination in Microsoft Flight Simulator, regardless of the visual quality level selected. The limiting component is undoubtedly the GTX 1650, as the scaling behavior is directly tied to the GPU's pixel processing capabilities.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear bottleneck in this configuration. Its specifications include 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s. The GPU has a base clock of 1485 MHz and a boost clock of 1665 MHz. These figures are modest by modern standards, and the benchmark results reflect this. The GPU's percentile rank against all other GPUs is 40, indicating that it performs better than only 40% of the tested graphics cards.
The 4 GB VRAM capacity is a critical factor for Microsoft Flight Simulator, which is known for loading large textures. The measured FPS data suggests that the memory capacity and bandwidth are insufficient for high-resolution, high-detail rendering. The performance gap between Low and Ultra settings at 1080p is 21 FPS (48 vs 27), and this gap narrows at higher resolutions. This narrowing is a sign that the GPU is running out of memory or raw compute power, making the settings adjustments less impactful as the resolution demands more from the hardware.
The GPU's nearest rivals in the benchmark database include the AMD Radeon HD 8850M, Intel UHD Graphics 750, AMD Radeon R7 350, and Intel Arc A310. The deltaPct values are small, ranging from 0.3% to -1%, indicating that the GTX 1650's average benchmark score of 7472 is very close to these other low-end cards. This proximity in raw compute scores, however, does not translate to a positive experience in this specific simulator, as the combination's rank in this game is very low. The 4 GB frame buffer is likely the primary reason for this poor performance, as the simulator's demands exceed the card's capacity even at 1080p with medium settings, where the average dips to 37 FPS.
How This Combo Ranks
The combo of Intel Core i7-14700KF and NVIDIA GeForce GTX 1650 is ranked 3567 out of 3714 tested combinations in Microsoft Flight Simulator. This places it in the bottom 4% of all systems, a position that is almost entirely attributable to the GPU's limitations. The CPU, by contrast, is a high-end part; its percentile rank against all CPUs is 94, meaning it outperforms 94% of all processors. The stark contrast between the CPU's high percentile and the combo's low in-game rank highlights the severe imbalance of this pairing.
The i7-14700KF's nearest CPU rivals include the AMD Ryzen 7 9700F, AMD Ryzen 9 7940HX, AMD Ryzen 9 7950X, and Intel Core Ultra 7 265K. The deltaPct values against these rivals are minimal, ranging from 0.2% to -1%, demonstrating that the CPU is competitive with other top-tier processors. This reflects the CPU's strength, but it provides no benefit when the GPU cannot keep up. The average benchmark score for the CPU is 70163, placing it in the 94th percentile.
The data shows a system that is fundamentally held back by its graphics card. The CPU's potential is untapped, as the frame rates are determined by the GPU's rendering speed. For a game like Microsoft Flight Simulator, where smooth frame rates are crucial for a good experience, this combo ranks poorly due to the GPU's inability to handle the graphical load. The rank of 3567 out of 3714 is a clear verdict on the pairing's effectiveness.
FAQ
Q: What is the best average FPS this combo can achieve?
A: The highest average frame rate recorded is 48 FPS, achieved at 1920x1080 resolution with the Low quality preset.
Q: How does the GPU's performance compare to its closest rivals?
A: The GTX 1650's average benchmark score is 7472. Its nearest rival, the Intel Arc A310, scores 7550, representing a -1% deltaPct, meaning the Arc A310 is about 1% faster. Other rivals like the AMD Radeon HD 8850M and Intel UHD Graphics 750 have scores of 7447 and 7441, respectively, placing them within 0.4% of the GTX 1650.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the limiting factor. The CPU, Intel Core i7-14700KF, is in the 94th percentile of all CPUs, while the GPU is in the 40th percentile. The frame rate scaling with resolution points directly to the graphics card as the bottleneck.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 39 FPS, while the Ultra preset averages 22 FPS. This is a difference of 17 frames per second, showing a significant performance cost for the highest visual quality.
Q: Is the i7-14700KF a top-tier CPU according to the data?
A: Yes, its percentile rank is 94, and its average benchmark score is 70163. It is closely matched with rivals like the AMD Ryzen 9 7950X, which is only 0.9% slower, and the AMD Ryzen 7 9700F, which is 0.2% slower.
Q: What are the minimum FPS values recorded?
A: The data includes minimum FPS values only for the Medium preset. At 1080p, the minimum is 32 FPS; at 1440p, it is 26 FPS; and at 4K, it is 19 FPS. No minimum values are provided for other presets.
CPU Role
The Intel Core i7-14700KF is a 20-core, 28-thread processor from the Core 14th Gen series. It has a base clock of 3.40 GHz and a boost clock of 5.60 GHz. This is a powerful CPU, as evidenced by its strong benchmark scores, including a Cinebench R23 multi-core score of 44167 and a single-core score of 6235. Its large 33 MB shared L3 cache and support for both DDR4 and DDR5 memory make it a versatile and high-performance part.
In the context of this game, however, the CPU's role is diminished. The measured FPS data shows that the frame rate is consistently low, even at 1080p with Low settings, where the average is 48 FPS. This is a situation where the CPU is waiting on the GPU to finish rendering frames. The CPU's high performance, as shown by its 94th percentile ranking, means it is likely not the cause of the low frame rates. The bottleneck is the GPU.
The CPU's nearest rivals, such as the AMD Ryzen 9 7950X, have average scores that are within a 1% delta, indicating that the i7-14700KF is at the top of its class for general processing tasks. This is a processor that can easily handle the complex flight simulation calculations, aircraft physics, and world generation that Microsoft Flight Simulator requires. Yet, its power is wasted when paired with a GPU that can only render a fraction of the frames the CPU can prepare. The data strongly suggests that for this specific game, the CPU is not the limiting component.
Settings Recommendations
The measured data provides a clear path for optimizing the experience, though the options are limited by the GPU. For a playable experience, the 1920x1080 resolution with the Low preset is the only setting that achieves a frame rate above 40 FPS, with an average of 48. This is the recommended starting point. The Medium preset at 1080p averages 37 FPS, which may be acceptable for some users, but it is a noticeable step down from the Low preset's performance.
At 2560x1440, the Low preset averages 39 FPS, which is close to the 1080p Medium result. This suggests that users with 1440p monitors might prefer to run at this resolution with Low settings rather than dropping to 1080p with Medium, if visual sharpness is a priority. However, the 4K resolution should be avoided entirely. The best average at 4K is 29 FPS on Low, which is below the threshold for smooth gameplay.
The Ultra preset is not recommended at any resolution. The best Ultra result is 27 FPS at 1080p, which is a poor experience for a flight simulator. The High preset offers no significant advantage over Medium, with only a 1 FPS difference at 1080p (28 vs 37, actually High is slower). In fact, the data shows that the High preset is always slower than Medium, suggesting a potential inefficiency in the settings. The recommended path is to prioritize resolution and preset to maintain a frame rate above 30 FPS, which means using Low settings at 1080p or 1440p.
Measured FPS Breakdown
The following is a complete breakdown of the measured average FPS for the Intel Core i7-14700KF and NVIDIA GeForce GTX 1650 combination in Microsoft Flight Simulator.
1920x1080:
- Low: 48 FPS
- Medium: 37 FPS (min 32, max 43)
- High: 28 FPS
- Ultra: 27 FPS
2560x1440:
- Low: 39 FPS
- Medium: 30 FPS (min 26, max 35)
- High: 23 FPS
- Ultra: 22 FPS
3840x2160:
- Low: 29 FPS
- Medium: 22 FPS (min 19, max 26)
- High: 17 FPS
- Ultra: 16 FPS
The data shows a clear and consistent pattern. As resolution increases, all frame rates decrease proportionally. As settings increase from Low to Ultra, frame rates also decrease. The only preset with recorded minimum and maximum values is Medium, providing a range of 32 to 43 FPS at 1080p, 26 to 35 FPS at 1440p, and 19 to 26 FPS at 4K. This data reinforces the conclusion that this combo is only suitable for low-resolution, low-detail gaming in Microsoft Flight Simulator.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 23.0 |
| 2560x1440 | Ultra | 22.0 |
| 1920x1080 | Low | 48.0 |
| 1920x1080 | Medium | 37.0 |
| 1920x1080 | High | 28.0 |
| 1920x1080 | Ultra | 27.0 |
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