Microsoft Flight Simulator
This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 16 | 22 | 28 |
| 1440p QHD | 21 | 22 | 29 | 38 |
| 1080p Full HD | 26 | 28 | 37 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 7 265HX + AMD Radeon 880M, In-Depth Analysis
Microsoft Flight Simulator is a demanding flight simulation title that stresses both the processor and the integrated graphics solution. The data for the Intel Core Ultra 7 265HX paired with the AMD Radeon 880M shows a combination that is firmly positioned at the lower end of the performance spectrum, with the measured frame rates indicating a significant bottleneck in the GPU. The following analysis breaks down the benchmark results, providing a detailed look at how this combo performs across various resolutions and settings.
FAQ
Q: What is the overall performance ranking of this CPU and GPU combination in Microsoft Flight Simulator?
A: The combo ranks 3619 out of 3714 tested combinations, placing it in the bottom 3% of all systems tested for this game.
Q: What is the highest average frame rate achievable with this hardware?
A: The highest recorded average frame rate is 47 FPS, which is achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the AMD Radeon 880M compare to its nearest performance rivals?
A: The Radeon 880M has an average benchmark score of 8436, placing it just 0.1% ahead of the NVIDIA GeForce GTX 675MX and 0.3% behind the NVIDIA GeForce MX330.
Q: What is the performance difference between the Low and Ultra presets at 1080p?
A: At 1920x1080, the Low preset delivers an average of 47 FPS, while the Ultra preset delivers an average of 26 FPS. This represents a 21 FPS difference between the lowest and highest quality settings.
Q: Does the processor provide enough performance to avoid being a limiting factor?
A: The processor has a high PassMark multithread score of 47985 and a single-thread score of 4500, ranking in the 93rd percentile of all CPUs. This suggests that in most scenarios, the integrated GPU is the primary performance limiter, not the CPU.
Q: Is this combination suitable for playing at 4K resolution?
A: No. At 3840x2160, the best average frame rate is 28 FPS on the Low preset, and the High and Ultra presets both drop to 16 FPS. This indicates the GPU cannot handle the pixel workload at 4K for a smooth experience.
CPU Role
The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. In the context of Microsoft Flight Simulator, the CPU's role is to handle the complex simulation logic, including flight physics, world data streaming, and AI traffic. The benchmark data suggests the CPU is well-equipped for this task. Its Cinebench R23 multicore score of 40642 and single-core score of 5737 demonstrate substantial processing power that places it in the 93rd percentile of all CPUs.
However, the measured frame rates in the game are heavily constrained by the integrated GPU. For example, at 1920x1080 with High settings, the system achieves 28 FPS. If the CPU were the limiting factor, we would likely see more consistency across different resolutions. Instead, we see a clear pattern where performance scales with resolution, which points to the GPU as the bottleneck. The CPU's high PassMark scores, including a multithread score of 47985 and a single-thread score of 4500, indicate that it is likely not holding back the system, but rather providing a strong foundation that the Radeon 880M cannot fully utilize. The processor's 30 MB of shared L3 cache and support for DDR5 memory with a bandwidth of 102.4 GB/s are also specification highlights that support its capability to feed data to the graphics solution, but the graphics solution itself is the limiting factor.
Settings Recommendations
The measured data provides a clear picture of what settings are viable for this hardware. The primary goal for a playable experience is to maintain a frame rate that is fluid enough for a flight simulator, where precise control is important. Based on the numbers, the Low preset is the only setting that approaches a consistently smooth experience.
At 1920x1080, the Low preset delivers an average of 47 FPS. This is the only configuration in the entire dataset that breaks the 40 FPS barrier, making it the clear recommendation for any user seeking the best performance. The Medium preset at the same resolution yields an average of 37 FPS, which is playable but with less headroom. The High and Ultra presets at 1080p produce averages of 28 FPS and 26 FPS, respectively, which are on the edge of playability for a sim that benefits from smooth visuals.
Moving up to 2560x1440, the Low preset still provides a reasonable average of 38 FPS, but the Medium preset drops to 29 FPS. At 3840x2160, even the Low preset only manages an average of 28 FPS, which is below the threshold for a comfortable experience. Therefore, the data supports a clear recommendation: users should prioritize the Low preset at 1920x1080 to get the best balance of visual fidelity and performance. If a higher resolution is required, the Low preset is still the most viable option, though users should expect a significant drop in smoothness.
How This Combo Ranks
The combo's rank of 3619 out of 3714 tested combinations places it in the bottom 2.5% of all systems in the database for Microsoft Flight Simulator. This is a decisive indicator that this hardware configuration is not designed for high-end gaming performance in this title. The ranking is a direct result of the GPU's capabilities, as the CPU's benchmark scores are comparatively strong.
To contextualize the CPU's performance, its average benchmark score of 63173 is within 0.1% of the Intel Core i7-13790F and 0.7% ahead of the Intel Core Ultra 7 255HX. This shows that the processor is competitive with other mainstream and high-end mobile chips. In contrast, the GPU's average benchmark score of 8436 places it within 0.1% of the NVIDIA GeForce GTX 675MX and 0.3% of the NVIDIA GeForce MX330, which are older, low-power discrete graphics solutions. The massive disparity between the CPU's high percentile ranking (93rd) and the GPU's much lower ranking (43rd) highlights the significant imbalance in this combo. The CPU is capable of driving a much more powerful graphics card, but the Radeon 880M holds the entire system back, resulting in its low overall rank in this specific game.
GPU Role
The AMD Radeon 880M is an integrated graphics processor based on the RDNA 3.5 architecture, featuring 768 shading units, 48 texture mapping units, and 16 raster operations pipelines. It operates with a base clock of 400 MHz and a boost clock of 2900 MHz, and it relies on system memory for its VRAM. In Microsoft Flight Simulator, the GPU is responsible for rendering the vast landscapes, detailed aircraft models, and complex weather effects.
The benchmark results clearly show that the Radeon 880M is the primary performance bottleneck. The GPU's PassMark G3D score is 7615, and its average benchmark score is 8436, which puts it in the 43rd percentile of all GPUs. This is a low score, and the game's frame rates reflect this. For instance, at 1080p Low, the system hits 47 FPS, but at 1080p Ultra, it drops to 26 FPS. This 21 FPS difference shows that the GPU cannot handle the increased shading and texture work required by the higher presets.
The GPU's FP32 performance of 4.454 TFLOPS is a theoretical measure of its raw compute power, but the actual gaming performance is more nuanced. The data indicates that the GPU is capable of achieving playable frame rates only at the lowest settings and resolution. The fact that the 880M's nearest rivals include the NVIDIA GeForce MX330 and the AMD Radeon HD 8870M, which are both older, low-end parts, reinforces its position in the market. It is a capable iGPU for basic tasks and light gaming, but it is not suited for demanding simulations like Microsoft Flight Simulator beyond the lowest fidelity settings.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across different resolutions and settings.
- 3840x2160 (4K): At this resolution, the system struggles significantly. The Low preset achieves an average of 28 FPS. The Medium preset averages 22 FPS, with a minimum of 18 FPS and a maximum of 25 FPS. Both the High and Ultra presets drop to an average of 16 FPS. None of these results are suitable for a smooth experience.
- 2560x1440 (1440p): The performance improves slightly but remains largely unplayable at higher settings. The Low preset averages 38 FPS, which is the only playable option at this resolution. The Medium preset averages 29 FPS (min 25, max 34), while the High preset averages 22 FPS and the Ultra preset averages 21 FPS.
- 1920x1080 (1080p): This is the resolution where the system performs best. The Low preset delivers the best result of the entire dataset, with an average of 47 FPS. The Medium preset follows at 37 FPS (min 31, max 42). The High preset averages 28 FPS, and the Ultra preset averages 26 FPS.
The data shows a clear and consistent pattern: performance decreases as both resolution and settings increase. The delta between Low and Ultra is significant at every resolution, with a difference of 21 FPS at 1080p, 17 FPS at 1440p, and 12 FPS at 4K. This indicates that the GPU is heavily taxed by the higher-quality presets, which require more complex geometry, textures, and lighting calculations.
Resolution Scaling
The change in average FPS from 1080p to 4K reveals the relationship between the CPU and GPU. When moving from 1920x1080 to 3840x2160, the number of pixels increases fourfold. If the system were CPU-limited, the frame rate would remain relatively stable because the CPU workload would not increase as much as the GPU's. However, the data shows a substantial drop.
At the Low preset, the average FPS falls from 47 at 1080p to 38 at 1440p and then to 28 at 4K. This represents a 40% reduction in frame rate from 1080p to 4K. Similarly, at the Medium preset, the average FPS drops from 37 at 1080p to 29 at 1440p and 22 at 4K. This is a 40% drop as well. The High preset sees a decline from 28 FPS at 1080p to 22 FPS at 1440p and 16 FPS at 4K, a 43% reduction.
This consistent scaling with resolution is a classic indicator of a GPU-bound scenario. The CPU, which ranks in the 93rd percentile, is not the limiting factor; it is the integrated GPU's inability to process the increased pixel data at higher resolutions in a timely manner. The 4K results, which are all below 30 FPS, further confirm that the Radeon 880M is overwhelmed. The system’s performance is directly tied to the resolution and quality settings, and the data strongly suggests that the GPU is the sole bottleneck, capping the potential of the powerful Core Ultra 7 265HX processor.
Hardware Specifications
Intel Core Ultra 7 265HX
AMD Radeon 880M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + AMD Radeon 880M in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | Ultra | 16.0 |
| 3840x2160 | High | 16.0 |
| 2560x1440 | Low | 38.0 |
| 2560x1440 | Medium | 29.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 21.0 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 37.0 |
| 1920x1080 | High | 28.0 |
| 1920x1080 | Ultra | 26.0 |
Microsoft Flight Simulator with iUltra 7 265HX + Other GPUs
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Microsoft Flight Simulator with 880M + Other CPUs
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