Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 36 | 48 | 61 |
| 1440p QHD | 46 | 49 | 65 | 83 |
| 1080p Full HD | 58 | 60 | 80 | 103 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The benchmark database contains a measured result for Microsoft Flight Simulator using the Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5060 Mobile. This pairing averages 58 FPS at 1920x1080 Ultra, 46 FPS at 2560x1440 Ultra, and 34 FPS at 3840x2160 Ultra. Across all measured rows, the highest average is 103 FPS at 1920x1080 Low and the lowest is 34 FPS at 3840x2160 Ultra. The combination ranks 2454th out of 3714 tested combinations in this game, while the CPU sits at the 85th percentile of all CPUs and the GPU at the 67th percentile of all GPUs.
CPU Role
The Intel Core Ultra 9 185H is a 16-core, 22-thread mobile processor in Intel’s Core Ultra Series 1, built on Meteor Lake architecture at Intel’s 7 nm node. Its base clock is 3.90 GHz and its boost clock is 5.10 GHz. The cache hierarchy is 112 KB L1 per core, 2 MB L2 per core, and 24 MB shared L3. Memory support is dual-channel DDR5 with 89.6 GB/s bandwidth, and the CPU carries a 45 W TDP.
In synthetic workloads, the CPU scores 2801.5 multi-core and 264.5 single-core in Cinebench R15, 10356 multi-core and 1462 single-core in Cinebench R20, 17984.5 multi-core and 1810.5 single-core in Cinebench R23, and 11657 multi-core and 1794 single-core in Geekbench. Passmark results include 29376 multi-thread and 3697 single-thread. The average benchmark score is 35670, which places the CPU at the 85th percentile of all CPUs. Its nearest rivals by average score are AMD Ryzen AI 7 PRO 350 at 35719 with a deltaPct of -0.1, Intel Core 7 250H at 35728 with a deltaPct of -0.2, AMD Ryzen 7 PRO 5845 at 35802 with a deltaPct of -0.4, and AMD Ryzen 7 7700X at 35909 with a deltaPct of -0.7.
These numbers give context for the game’s measured rows. The CPU has a higher relative standing than the GPU in this pairing, and the FPS movement in the measured results is stronger across resolution than between adjacent presets. For example, 1920x1080 High averages 60 FPS while 3840x2160 High averages 36 FPS. At 1920x1080 Ultra the average is 58 FPS and at 3840x2160 Ultra it is 34 FPS. The 16 cores and 22 threads provide the processing resources available to a flight simulation title, and the single-thread benchmark scores offer a reference for the less parallel portions of the workload. With the CPU and GPU both specified at 45 W TDP, the platform is a matched mobile pairing in power class.
FAQ
Q: What is the overall rank of this CPU/GPU combo in Microsoft Flight Simulator?
A: The combo ranks 2454th out of 3714 tested combinations. The dataIsMeasured field is true, meaning the result comes from direct measurement rather than estimation.
Q: Which preset and resolution produce the highest and lowest measured average FPS?
A: The highest average is 103 FPS at 1920x1080 Low. The lowest average is 34 FPS at 3840x2160 Ultra. The Medium preset rows are the only ones that report min and max FPS values.
Q: How does the CPU compare with the GPU in benchmark standing?
A: The CPU is at the 85th percentile of all CPUs with an average benchmark score of 35670. The GPU is at the 67th percentile of all GPUs with an average benchmark score of 22435. The CPU therefore sits higher relative to its component class than the GPU.
Q: What are the closest synthetic rivals for each component?
A: For the CPU, the nearest rival is AMD Ryzen AI 7 PRO 350 with an average score of 35719 and a deltaPct of -0.1. For the GPU, the nearest rival is NVIDIA GeForce RTX 4060 Mobile with an average score of 22729 and a deltaPct of -1.3.
Q: What are the measured 4K results?
A: At 3840x2160, Low averages 61 FPS, Medium averages 48 FPS with a minimum of 41 and maximum of 55, High averages 36 FPS, and Ultra averages 34 FPS.
Q: What does the data show at 1080p across presets?
A: At 1920x1080, Low averages 103 FPS, Medium averages 80 FPS with a minimum of 68 and maximum of 92, High averages 60 FPS, and Ultra averages 58 FPS. This is the only resolution where both High and Ultra remain near a 60 FPS average.
Resolution Scaling
Every preset loses FPS as the resolution moves from 1920x1080 to 2560x1440 to 3840x2160. Low goes from 103 to 83 to 61. Medium goes from 80 to 65 to 48. High goes from 60 to 49 to 36. Ultra goes from 58 to 46 to 34. The drop is monotonic across all four settings.
The 1440p averages sit between the 1080p and 4K averages in every preset. At 3840x2160, the Low preset still manages 61 FPS, while Medium falls to 48 FPS, High to 36 FPS, and Ultra to 34 FPS. The consistency of this resolution scaling indicates that rendering resolution is a major factor in the measured frame rate.
The component standing supports the same interpretation. The GPU is at the 67th percentile while the CPU is at the 85th percentile. As resolution increases, the rendering load placed on the GPU grows, and the measured averages fall accordingly. The data points to the NVIDIA GeForce RTX 5060 Mobile as the component setting the upper bound at 2560x1440 and 3840x2160 rather than the Core Ultra 9 185H.
Measured FPS Breakdown
The full measured set contains 12 rows, with min and max values present only for the Medium preset rows.
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 3840x2160 | High | 36 | — | — |
| 3840x2160 | Low | 61 | — | — |
| 3840x2160 | Medium | 48 | 41 | 55 |
| 3840x2160 | Ultra | 34 | — | — |
| 2560x1440 | High | 49 | — | — |
| 2560x1440 | Low | 83 | — | — |
| 2560x1440 | Medium | 65 | 55 | 74 |
| 2560x1440 | Ultra | 46 | — | — |
| 1920x1080 | High | 60 | — | — |
| 1920x1080 | Low | 103 | — | — |
| 1920x1080 | Medium | 80 | 68 | 92 |
| 1920x1080 | Ultra | 58 | — | — |
Among the rows with min/max data, 1920x1080 Medium averages 80 FPS and holds a measured minimum of 68 FPS. At 2560x1440 Medium, the average is 65 FPS with a minimum of 55 and maximum of 74. At 3840x2160 Medium, the average is 48 FPS with a minimum of 41 and maximum of 55. The High and Ultra rows report only averages, so frame-to-frame behavior for those presets is not represented in the data.
At every resolution, Ultra produces the lowest average FPS and Low produces the highest. At 1920x1080, the Ultra row is only 2 FPS below the High row in average terms. At 2560x1440, Ultra averages 46 FPS against High’s 49 FPS. At 3840x2160, High averages 36 FPS and Ultra averages 34 FPS.
How This Combo Ranks
The combo’s game-specific rank is 2454 out of 3714 tested combinations. This is a measured result, not an estimate. The rank represents the full CPU/GPU pairing in Microsoft Flight Simulator, not the components in isolation.
The component-level positions help explain the overall placement. The CPU is at the 85th percentile of all CPUs, and the GPU is at the 67th percentile of all GPUs. The CPU’s nearest rivals have average scores between 35719 and 35909, with deltaPct values from -0.1 to -0.7. The GPU’s nearest rivals have average scores between 22154 and 22729, with deltaPct values from -1.3 to +1.3. The synthetic scores of both components sit close to a cluster of nearby hardware, but the game-specific rank reflects how this exact combination performs in Microsoft Flight Simulator.
The rank of 2454 places the pairing below the top of the tested field. The gap between the CPU’s high percentile and the GPU’s lower percentile is visible in the measured FPS data: the relative weak point is on the graphics side, and the resolution-scaling pattern reinforces that reading of the results.
Settings Recommendations
At 1920x1080, the data supports either High or Medium as the strongest measured choices. High averages 60 FPS, which reaches a 60-class target, while Ultra averages 58 FPS. Medium averages 80 FPS and has a measured minimum of 68 FPS, giving it the strongest min/max row in the 1080p set. If maximum quality is the goal, High is the preset that keeps the average at 60 while staying above Ultra in average FPS. If a larger margin above 60 is preferred, Medium offers the better measured floor.
At 2560x1440, Medium is the only preset above a 60 FPS average in the measured data, with 65 FPS and a minimum of 55 FPS. Low averages 83 FPS and is the fastest row at this resolution. High averages 49 FPS and Ultra averages 46 FPS. For a balance between frame rate and visual quality, Medium is the row with the highest quality that remains above a 60 FPS average. Low is the choice when frame rate matters more than visual preset.
At 3840x2160, Low is the only preset above 60, averaging 61 FPS. Medium averages 48 FPS with a minimum of 41 and maximum of 55. High averages 36 FPS and Ultra averages 34 FPS. The measured data therefore points to Low for a high 4K frame rate or Medium for a higher-quality 4K image with an average below 60 FPS. The High and Ultra presets at 4K produce the lowest averages in the entire table.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile is a 45 W GPU in the GeForce 50-series, based on the GB206 chip and Blackwell 2.0 architecture, fabricated at TSMC on a 5 nm process. The die contains 21,900 million transistors on a 181 mm² package. The GPU has 8 GB of GDDR7 memory on a 128-bit bus, a memory clock of 1500 MHz 24 Gbps effective, and 384.0 GB/s memory bandwidth. Core clocks are 952 MHz base and 1455 MHz boost.
Compute resources include 3328 shading units, 104 texture mapping units, 48 raster output units, 26 ray tracing cores, and 104 tensor cores. The FP32 and FP16 throughput figures are both 9.684 TFLOPS at a 1:1 ratio. Pixel rate is 69.84 GPixel/s and texture rate is 151.3 GTexel/s. The GPU supports PCIe 5.0 x16, DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
In synthetic benchmarks, the GPU scores 3013.5 in 3DMark Steel Nomad DX12, 96969 in Geekbench OpenCL, 96451 in Geekbench Vulkan, 18852 in Passmark G3D, and 7607 in Passmark GPU compute. Its average benchmark score is 22435, which places it at the 67th percentile of all GPUs. The nearest rivals are AMD Radeon RX 7700 XT at 22549 with a deltaPct of -0.5, AMD Radeon RX 5700 at 22170 with a deltaPct of +1.2, AMD Radeon RX 6700S at 22154 with a deltaPct of +1.3, and NVIDIA GeForce RTX 4060 Mobile at 22729 with a deltaPct of -1.3.
These specifications are the resources behind the measured game results. The 8 GB frame buffer and 384.0 GB/s bandwidth feed the renderer at 1920x1080, 2560x1440, and 3840x2160. The GPU’s 67th percentile is below the CPU’s 85th percentile, which matches the resolution-driven FPS pattern in Microsoft Flight Simulator. The same GPU that averages 103 FPS at 1920x1080 Low averages 34 FPS at 3840x2160 Ultra, and that spread reflects how closely the measured frame rate follows the GPU’s rendering load.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 Mobile in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 83.0 |
| 2560x1440 | Medium | 65.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 103.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 58.0 |
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