Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
140
excellent

This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 80 84 112 142
1440p QHD 108 114 151 193
1080p Full HD 136 142 187 236

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 80
3840x2160 High 84
3840x2160 Medium 112
3840x2160 Low 142
2560x1440 Ultra 108
2560x1440 High 114
2560x1440 Medium 151
2560x1440 Low 193
1920x1080 Ultra 136
1920x1080 High 142
1920x1080 Medium 187
1920x1080 Low 236

Microsoft Flight Simulator with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050, In-Depth Analysis

# FAQ

Q: What is the combo rank of the Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator?

A: This combination ranks 2394th out of 2996 tested combos in the game, placing it in the lower-mid tier of all tested systems. The rank indicates that a substantial majority of other CPU-GPU pairings deliver higher frame rates in this flight simulator.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 5 125H has an average benchmark score of 27507, which is essentially tied with the AMD Ryzen 7 5800 (27535, 0.1% ahead) and the Intel Core i5-12600K (27578, 0.3% ahead). It sits slightly above the AMD Ryzen 3 PRO 5355G (27382, 0.5% behind), showing the CPU is well-matched to mid-range desktop processors despite being a mobile part.

Q: What is the GPU's performance percentile and how does it compare to its nearest rivals?

A: The RTX 5050 sits in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its closest rival is the AMD Radeon RX Vega M GL (21153, 0.6% ahead), while the AMD Radeon RX 5600 XT trails by 1.6% (20713). The NVIDIA RTX A4000 Mobile leads by 1.6% (21379), showing this is a tightly contested performance bracket.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset delivers 88 FPS average, while Ultra drops to 49 FPS average. This represents a 44% reduction in frame rate when moving from the lowest to the highest quality settings, demonstrating that the Ultra preset imposes a significant rendering burden on this hardware combination.

Q: Does the 1440p Medium setting provide a playable experience?

A: At 2560x1440 with Medium settings, the combo delivers 55 FPS average with a minimum of 47 FPS and a maximum of 63 FPS. The minimum frame rate stays above 45 FPS, which can be considered playable for a flight simulator where smoothness matters more than competitive response times.

Q: How does the 4K performance compare to the 1080p performance at High settings?

A: At 3840x2160 High, the average FPS is 31, while at 1920x1080 High, it is 51 FPS. The 4K resolution results in a 39% reduction in average frame rate compared to 1080p at the same quality preset, highlighting the GPU's limited capacity for pixel-heavy rendering.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of memory bandwidth. The GPU's 2560 shading units, 80 texture mapping units, and 32 render output units provide the raw compute foundation for rendering flight simulator scenery. Clock speeds are set at a 2317 MHz base and 2572 MHz boost, which translates to 13.17 TFLOPS of FP32 performance.

In Microsoft Flight Simulator, the 8 GB VRAM capacity is a critical constraint. The game's detailed terrain, aircraft models, and dynamic weather systems demand substantial video memory, especially at higher resolutions and quality presets. The measured FPS data shows a clear pattern: at 4K Ultra, the average drops to 29 FPS, while at 1080p Low, it reaches 88 FPS. This scaling suggests that the GPU's memory bandwidth and capacity become limiting factors as resolution and texture quality increase.

The RTX 5050's 20 RT cores and 80 tensor cores support ray tracing and DLSS features, though the measured FPS data does not specify whether these features were enabled. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s indicate the GPU can handle moderate fill-rate demands, but the 4K results (31 FPS High, 29 FPS Ultra) reveal that the card struggles with the highest pixel counts. The 66th percentile ranking among all GPUs places it in the mid-range segment, consistent with its performance class.

The GPU's 130 W TDP and PCIe 5.0 x8 interface suggest it is designed for mainstream laptops, and the measured FPS data confirms it delivers playable frame rates at 1080p but requires settings compromises at higher resolutions. The 300 W suggested PSU and dual-slot form factor indicate a mobile-oriented design that balances performance with thermal constraints.

Resolution Scaling

The measured FPS data reveals a consistent pattern of performance degradation as resolution increases. At Low settings, the average FPS drops from 88 at 1080p to 71 at 1440p and 52 at 4K. This represents a 19% reduction from 1080p to 1440p and a 41% reduction from 1080p to 4K. At Medium settings, the progression is 68 FPS at 1080p, 55 FPS at 1440p, and 41 FPS at 4K, showing a 19% and 40% reduction respectively.

High settings show a slightly different pattern: 51 FPS at 1080p, 41 FPS at 1440p, and 31 FPS at 4K, with reductions of 20% and 39%. Ultra settings follow similarly with 49 FPS at 1080p, 39 FPS at 1440p, and 29 FPS at 4K, representing 20% and 41% reductions. The consistency of these percentages across all settings presets suggests a uniform scaling behavior that is primarily driven by the GPU's rendering pipeline.

The frame rate drops from 1080p to 1440p are relatively modest (around 20%), while the drops from 1440p to 4K are more pronounced (around 25-26%). This indicates that the GPU begins to hit its memory bandwidth ceiling as pixel count increases. The 320.0 GB/s bandwidth and 128-bit bus width are the likely bottlenecks at 4K, where the 8 GB VRAM may also be insufficient for the game's high-resolution textures.

The data implies that at 1080p, the CPU and GPU are more balanced, but as resolution rises, the GPU becomes the dominant limiting component. The fact that even at Low settings the 4K average is only 52 FPS suggests that the RTX 5050 cannot fully leverage lower quality presets to overcome pixel-count limitations. For users targeting 4K, this combo will require significant settings reductions or resolution scaling techniques to achieve smooth frame rates.

How This Combo Ranks

The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5050 ranks 2394th out of 2996 tested combos in Microsoft Flight Simulator. This places it in the bottom 20% of all tested systems, which may seem surprising given the individual component benchmarks. The CPU's 79th percentile ranking and the GPU's 66th percentile ranking suggest both components are above average individually, yet their combined performance in this specific game is relatively low.

This discrepancy indicates that Microsoft Flight Simulator is particularly demanding on the entire system, and the combo's ranking reflects how these specific components interact with the game's engine. The CPU's 14 cores and 18 threads provide substantial multi-threading capability, which should help with the game's complex physics and AI calculations. However, the GPU's mid-range performance class may not fully complement the CPU's capabilities in this title.

The combo rank suggests that many other pairings, including those with less capable CPUs but stronger GPUs, outperform this setup in Flight Simulator. This is consistent with the game being heavily GPU-bound at higher resolutions, as evidenced by the resolution scaling data. The RTX 5050's 66th percentile ranking means that roughly one-third of GPUs outperform it, and many of those would be paired with CPUs that are less capable than the Ultra 5 125H but still deliver better in-game performance.

The rank also places this combo below what the individual component benchmarks might suggest. The CPU's average benchmark score of 27507 is competitive with desktop mid-range processors, and the GPU's average score of 21035 is respectable for a mobile part. Yet in Flight Simulator, the pairing ranks near the bottom quartile, highlighting the game's unique performance requirements and the importance of GPU performance in this specific workload.

CPU Role

The Intel Core Ultra 5 125H is a mobile processor from the Core Ultra Series 1, built on Intel's 7 nm Meteor Lake architecture. It features 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. The CPU's cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. The 28 W TDP indicates a power-efficient design suited for laptops, while the dual-channel DDR5 memory support provides 89.6 GB/s of memory bandwidth.

In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 12804.5 and a single-core score of 1647.5. The PassMark multithread score of 21100 and single-thread score of 3399 further characterize its performance. The CPU's 79th percentile ranking among all CPUs indicates it outperforms the majority of processors, and its average benchmark score of 27507 places it nearly identical to desktop parts like the AMD Ryzen 7 5800 (27535) and Intel Core i5-12600K (27578).

In Microsoft Flight Simulator, the CPU's role is less dominant than the GPU's, as evidenced by the resolution scaling data. The frame rate drops from 1080p to 4K are consistent across settings, suggesting the CPU can feed the GPU adequately at all resolutions. The 14-core configuration with 18 threads provides ample parallelism for the game's simulation logic, which includes weather systems, flight physics, and scenery generation.

The CPU's boost clock of 4.50 GHz is modest compared to desktop gaming CPUs, but the single-thread performance (Cinebench R23 single-core score of 1647.5) is sufficient for the game's main thread. The PassMark physics score of 1439 and floating-point math score of 51670 indicate strong computational capabilities that benefit the game's complex calculations. However, the CPU's mobile design with 28 W TDP means sustained performance may be limited by thermal constraints in thin laptops.

The data shows that the CPU is not the primary bottleneck in this combo. At 1080p Low, the 88 FPS average suggests the CPU can keep up with the GPU's output, and the consistent scaling patterns indicate the GPU becomes the limiting factor as resolution increases. The CPU's performance is adequate for this game, but the combo's low ranking suggests that the GPU's mid-range capabilities hold back the overall experience.

Measured FPS Breakdown

1920x1080 (1080p):

  • Low: 88 FPS average
  • Medium: 68 FPS average, 58 FPS minimum, 78 FPS maximum
  • High: 51 FPS average
  • Ultra: 49 FPS average

2560x1440 (1440p):

  • Low: 71 FPS average
  • Medium: 55 FPS average, 47 FPS minimum, 63 FPS maximum
  • High: 41 FPS average
  • Ultra: 39 FPS average

3840x2160 (4K):

  • Low: 52 FPS average
  • Medium: 41 FPS average, 35 FPS minimum, 47 FPS maximum
  • High: 31 FPS average
  • Ultra: 29 FPS average

The data reveals several notable patterns. First, the jump from Low to Medium settings costs approximately 20 FPS at 1080p (88 to 68), 16 FPS at 1440p (71 to 55), and 11 FPS at 4K (52 to 41). The transition from Medium to High costs 17 FPS at 1080p (68 to 51), 14 FPS at 1440p (55 to 41), and 10 FPS at 4K (41 to 31). The High to Ultra transition is smaller: 2 FPS at 1080p (51 to 49), 2 FPS at 1440p (41 to 39), and 2 FPS at 4K (31 to 29).

These diminishing returns suggest that the Ultra preset offers minimal visual benefit over High for a significant performance cost at 1080p and 1440p, but at 4K the difference is negligible. The Medium preset's minimum FPS values (58 at 1080p, 47 at 1440p, 35 at 4K) indicate that the combo can maintain playable frame rates at Medium settings across all resolutions, though the 4K minimum of 35 FPS may be too low for smooth gameplay.

The maximum FPS values at Medium settings (78 at 1080p, 63 at 1440p, 47 at 4K) show that the system can occasionally reach higher frame rates, but the averages suggest sustained performance is lower. This variation may be due to the game's dynamic scenery loading and weather effects, which cause frame rate fluctuations.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the user's resolution and performance priorities. At 1080p, the Medium preset offers the best balance of visual quality and performance, with 68 FPS average and a 58 FPS minimum that ensures smooth gameplay. The High preset at 51 FPS is also playable, but the Ultra preset's 49 FPS provides little improvement over High while sacrificing 2 FPS, making High the better choice for higher quality at this resolution.

For 1440p users, the Medium preset at 55 FPS average with a 47 FPS minimum is the recommended choice. The Low preset at 71 FPS offers a smoother experience but with significantly reduced visual fidelity, which may detract from the game's immersive scenery. The High preset at 41 FPS is borderline playable, but the 39 FPS Ultra preset is not recommended for sustained gameplay. The Medium preset provides the best compromise, maintaining acceptable frame rates while preserving reasonable visual quality.

At 4K, the data suggests that only the Low preset (52 FPS) delivers consistently playable performance. The Medium preset at 41 FPS average with a 35 FPS minimum may be tolerable for some users, but the frequent dips below 40 FPS can cause noticeable stuttering. The High (31 FPS) and Ultra (29 FPS) presets are not recommended for 4K gaming, as the frame rates fall below the threshold for smooth flight simulation. Users targeting 4K should consider lowering the resolution to 1440p or accepting the Low preset's visual compromises.

The overall recommendation is to prioritize Medium settings at 1080p or 1440p for the best experience with this hardware combo. The Ultra preset offers minimal visual gains over High while reducing performance, and the High preset at 4K is not viable. For users who value smoothness over visual fidelity, the Low preset at 1440p (71 FPS) or 1080p (88 FPS) provides the most responsive experience.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 80.0
3840x2160 High 84.0
3840x2160 Medium 112.0
3840x2160 Low 142.0
2560x1440 Ultra 108.0
2560x1440 High 114.0
2560x1440 Medium 151.0
2560x1440 Low 193.0
1920x1080 Ultra 136.0
1920x1080 High 142.0
1920x1080 Medium 187.0
1920x1080 Low 236.0

Microsoft Flight Simulator with iUltra 5 125H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.