Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 67 86
1080p Full HD 59 62 83 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 86
2560x1440 Medium 67
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 83
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the combination of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 4060 Mobile produces a specific performance profile that is highly dependent on both resolution and graphical presets. The measured data shows a system that can deliver smooth, playable frame rates at 1080p, but which requires careful settings management to maintain that experience at higher resolutions. This analysis breaks down the benchmark results to explain what this hardware pairing offers for flight sim enthusiasts.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on Intel's 7 nm process. It operates with a base clock of 3.60 GHz and can boost up to 4.50 GHz. The processor features a hybrid configuration, though the exact P-core/E-core split is not specified in the data, and it includes a substantial 18 MB of shared L3 cache. With a 28 W TDP, it is designed for a balance between performance and power efficiency in a mobile form factor.

In the context of Microsoft Flight Simulator, the CPU is responsible for simulating the world around the player, including flight dynamics, weather, and the processing of the terrain and airport data streaming in. The CPU's performance is crucial for maintaining a stable frame rate, especially in complex scenarios like dense urban areas or busy airports. The data shows that in this pairing, the CPU is not the primary bottleneck at lower resolutions, but its capabilities define the upper limit of performance in certain situations.

The processor's benchmark scores place it in the 79th percentile among all CPUs, with an average benchmark score of 27507. This places it in direct competition with several desktop processors from the previous generation, as indicated by the nearest rivals. It is essentially tied with the AMD Ryzen 7 5800, which has an average score of 27535, a negligible difference of -0.1%. It also performs nearly identically to the Intel Core i5-12600K and the AMD Ryzen 7 5700X, both with scores of 27578, showing a delta of -0.3%. These comparisons suggest that the Ultra 5 125H offers computational muscle that is competitive with older desktop parts, which is impressive for a mobile chip. However, the game's performance scaling, as we will see, is heavily influenced by the GPU.

How This Combo Ranks — use comboRankInGame vs other tested combos

Within the extensive benchmark database for Microsoft Flight Simulator, this specific CPU-GPU combination ranks 2268 out of 3714 tested combos. This places the pairing in the 39th percentile of all tested systems, indicating that while it is far from the top-tier, it is by no means at the bottom. This ranking is a holistic measure that accounts for performance across all tested resolutions and settings, and it reflects the balanced nature of the hardware.

The ranking suggests that this combo is a mid-range performer in the context of this specific game. While the CPU is capable, the GPU is a significant limiting factor, especially at higher resolutions. This is not a combination that will top any leaderboards, but the benchmark results indicate that it provides a playable foundation for the game, particularly when settings are appropriately adjusted. The data shows that the system's overall position is a result of the GPU's performance ceiling, which we will analyze in more detail in the following sections. It is a pairing that prioritizes a balance between cost and capability, though the exact pricing is not part of this analysis.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates across different resolutions reveal a classic pattern of GPU-bound performance. As the resolution increases, the workload on the GPU grows significantly, and the frame rates drop correspondingly. At 1080p with High settings, the system achieves an average of 62 FPS. Moving to 1440p at the same settings, the average FPS drops to 50, a decrease of approximately 19%. When pushing to 4K High, the average frame rate falls to 37 FPS, a further drop of 26% from the 1440p result.

This scaling is more pronounced when comparing the lowest and highest resolutions. At 1080p Low, the system hits 106 FPS, which is a very high frame rate that suggests the CPU is still feeding the GPU adequately. However, at 4K Ultra, the average FPS plummets to 35. This 67% reduction in frame rate from 1080p Low to 4K Ultra heavily implicates the GPU as the primary bottleneck at higher resolutions. The RTX 4060 Mobile simply does not have the raw pixel-pushing power to maintain high frame rates at 4K, regardless of the CPU's capabilities.

The data strongly suggests that this is a system where the GPU is the limiting factor in demanding scenarios. The CPU, while not the top-of-the-line, is capable enough to avoid being the primary constraint until very high frame rates are achieved. This means that users looking to maximize performance should focus on adjusting GPU-heavy settings like resolution and shadow quality, rather than CPU-intensive settings, to see the most significant gains.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of performance across the board. Here is a detailed breakdown of the average frame rates at each resolution and settings preset:

1080p:

  • Low: The system achieves a very smooth 106 FPS average, indicating that the CPU is not a limiting factor at this setting. This provides a highly responsive experience.
  • Medium: The average FPS drops to 83, with a minimum of 70 and a maximum of 95. This is still a very playable range, offering a good balance between visual quality and performance.
  • High: The average FPS is 62, which is right at the edge of what many would consider smooth for a flight simulator. It is playable but may show some stutter in busy areas.
  • Ultra: The system manages an average of 59 FPS. This is a playable frame rate, but it is the lowest of the 1080p presets, and you may see more frequent dips.

1440p:

  • Low: The average FPS is 86, which is still quite high and demonstrates the GPU's ability to handle the resolution at lower graphical demands.
  • Medium: The average FPS drops to 67, with a minimum of 57 and a maximum of 77. This remains a very smooth experience for the resolution.
  • High: The average FPS is 50. This is a playable frame rate, but it is getting into the territory where you will notice the system working harder.
  • Ultra: The average FPS is 48. This is on the lower end of playable, and users may need to be tolerant of occasional frame rate drops.

4K (3840x2160):

  • Low: The system achieves an average of 63 FPS. This is surprisingly good for 4K and shows that the GPU can handle the resolution when the visual load is light.
  • Medium: The average FPS is 49, with a minimum of 42 and a maximum of 57. This is a playable frame rate, but it is clear the GPU is under significant load.
  • High: The average FPS drops to 37. This is on the edge of playability for a simulator, and some users may find it too choppy.
  • Ultra: The system manages an average of 35 FPS. This is the most demanding setting in the test and is generally not recommended for a smooth experience.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4060 Mobile is built on the Ada Lovelace architecture and features 8 GB of GDDR6 memory on a 128-bit bus. It has a base clock of 1545 MHz and a boost clock of 1890 MHz, with a memory clock of 2000 MHz (16 Gbps effective). The GPU offers a memory bandwidth of 256.0 GB/s and contains 3072 shading units, 96 TMUs, and 48 ROPs. With 24 RT cores and 96 Tensor cores, it is fully capable of supporting the game's most advanced features, including ray tracing and DLSS. The GPU's TDP is listed as 115 W.

The GPU's benchmark data shows it ranks in the 67th percentile among all GPUs, with an average score of 22729. Its nearest rivals include the desktop NVIDIA GeForce RTX 2080, which scores 22895, a difference of -0.7%, and the AMD Radeon RX 7700 XT, which scores 22549, a difference of 0.8%. This indicates that the mobile RTX 4060 offers performance comparable to a previous-generation desktop flagship, which is a strong result.

In Microsoft Flight Simulator, the GPU is responsible for rendering the complex scenery, lighting, and atmospheric effects. The 8 GB of VRAM is a crucial consideration, as the game can be memory-hungry at higher resolutions and with high-resolution texture packs. The data shows that the GPU is the primary bottleneck at 1440p and 4K, as the frame rates drop significantly with increased resolution. The 4K results, in particular, highlight the GPU's limitations, with average frame rates falling below 40 FPS on the High and Ultra presets. The performance is much stronger at 1080p, where the GPU can adequately handle the workload and deliver high frame rates.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings preset is highly dependent on the user's target resolution and their preference for frame rate versus visual fidelity.

For 1080p: The best experience is arguably the High preset, which delivers an average of 62 FPS. This provides a significant visual improvement over the Medium preset while maintaining a frame rate that is smooth for a flight simulator. The Ultra preset is tempting with its 59 FPS average, but the trade-off in performance for the marginal visual gain is not always worth it, especially since the data shows that High to Ultra has a relatively small FPS impact. If a user prioritizes the absolute highest visual quality and can tolerate a slightly lower frame rate, Ultra is viable, but for most, High offers the best balance.

For 1440p: The Medium preset is the clear sweet spot. It delivers an average of 67 FPS with a minimum of 57 FPS, which is a very smooth and stable experience. The High preset drops the average to 50 FPS, which is a noticeable step down in smoothness. While 50 FPS is playable, the jump from Medium to High is not as impactful as the drop in performance. The Low preset at 86 FPS is very smooth, but it sacrifices too much visual quality for the resolution. Therefore, Medium is the recommended preset for a good balance of visuals and performance.

For 4K: The best recommendation is the Low preset, which achieves an average of 63 FPS. This is a surprisingly playable result at 4K and proves that the RTX 4060 Mobile can handle the resolution if the graphical load is kept low. The Medium preset at 49 FPS is also playable, but the minimum of 42 FPS suggests there could be noticeable stutters. For a consistently smooth experience at 4K, Low is the safest bet. The High and Ultra presets are not recommended for 4K, as the average frame rates of 37 and 35 FPS are too low for a comfortable experience in a game that requires precise control. In summary, this combo performs best when the GPU is not overburdened, making 1080p the default recommendation for high-quality play, with 1440p Medium being a strong alternative for users with higher-resolution displays.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4060 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1890 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 86.0
2560x1440 Medium 67.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 83.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with iUltra 5 125H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 4060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.