Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
28
limited

This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 17 22 29
1440p QHD 22 23 30 39
1080p Full HD 27 28 37 48

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 16
2560x1440 Low 39
2560x1440 Medium 30
2560x1440 High 23
2560x1440 Ultra 22
1920x1080 Low 48
1920x1080 Medium 37
1920x1080 High 28
1920x1080 Ultra 27

Microsoft Flight Simulator with Intel Core i7-12700KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

The Intel Core i7-12700KF paired with the NVIDIA GeForce GTX 1650 produces a severely GPU-limited experience in Microsoft Flight Simulator, with average frame rates that never exceed 48 FPS even at the lowest settings and resolution. The measured data shows a system that is fundamentally mismatched for this title, where the high-end 12-core CPU is held back by a graphics card that ranks in the 40th percentile among all GPUs. This combination ranks 3567th out of 3714 tested combos in this game, placing it in the bottom 4% of configurations, a position driven entirely by the GPU’s inability to keep pace with the simulator’s rendering demands.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals a classic GPU-bound scenario where every increase in pixel count produces a substantial, near-linear drop in performance. At 1080p Low, the combo averages 48 FPS, which is the highest recorded figure in the entire dataset. Moving to 1440p Low drops that to 39 FPS, a 9 FPS reduction, and then 4K Low falls further to 29 FPS. This pattern—a decline of roughly 20% for each resolution step at Low settings—indicates that the GTX 1650’s rendering pipeline is saturated well before the CPU’s capabilities are ever approached.

The scaling becomes even more pronounced at higher quality presets. At High settings, the averages are 28 FPS at 1080p, 23 FPS at 1440p, and 17 FPS at 4K, showing a 39% drop from 1080p to 4K. For Ultra, the figures are 27, 22, and 16 FPS respectively, with the 4K result representing a 41% decline from the 1080p baseline. This consistent 35-40% performance penalty across all presets when moving from 1080p to 4K is a textbook indicator that the limiting component is the GPU’s pixel throughput and memory bandwidth, not the processor.

The minimal gap between High and Ultra at each resolution—only 1 FPS at 1080p and 1440p, and 1 FPS at 4K—further confirms that the GTX 1650 is running out of computational headroom. When a graphics card is the bottleneck, raising settings often yields diminishing returns because the core shading units are already fully utilized. The data shows that from High to Ultra, the performance cost is negligible, suggesting that the preset’s additional visual features are either not being applied effectively or are being processed by components that are not the primary constraint.

How This Combo Ranks

With a combo rank of 3567 out of 3714 tested combinations, this system sits in the 96th percentile of worst-performing configurations for Microsoft Flight Simulator. The rank is a direct reflection of the GPU’s standing; the GTX 1650 has an average benchmark score of 7472 and sits in the 40th percentile of all GPUs, while the i7-12700KF ranks in the 85th percentile of all CPUs with an average score of 35365. This massive disparity—a top-tier CPU paired with a bottom-half GPU—creates a configuration where the processor’s potential is largely wasted.

Comparing the GPU to its nearest rivals shows how narrow the performance band is at this level. The GTX 1650 is 0.3% ahead of the AMD Radeon HD 8850M, 0.4% ahead of the Intel UHD Graphics 750, and 0.6% ahead of the AMD Radeon R7 350, while being 1% behind the Intel Arc A310. These sub-1% differences mean that swapping to any of these alternatives would produce virtually identical frame rates in this simulator, reinforcing that the GTX 1650 is a hard floor for playability rather than a tunable variable.

On the CPU side, the i7-12700KF is nearly indistinguishable from its immediate rivals despite its high absolute score. It is 0.1% behind the Intel Core i7-13700T and the Intel Core 5 213PE, and 0.2% behind the Intel Core i7-12700K, while being 0.2% ahead of the Intel Core i5-13600T. In the context of this game, these deltas are irrelevant because the GPU cannot translate additional CPU headroom into higher frame rates. The benchmark data indicates that the combo’s rank is determined almost exclusively by the GPU’s 40th percentile standing.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip fabricated on a 12 nm process at TSMC, containing 4,700 million transistors on a 200 mm² die. It operates with a base clock of 1485 MHz and a boost clock of 1665 MHz, with 896 shading units, 56 TMUs, and 32 ROPs. The memory subsystem is a critical limitation: 4 GB of GDDR5 on a 128-bit bus delivers 128.1 GB/s of bandwidth, which is insufficient for the high-resolution texture streaming that Microsoft Flight Simulator demands. The measured 4K results—17 FPS at High and 16 FPS at Ultra—are consistent with a card that is both compute-limited and bandwidth-starved.

The GPU’s compute throughput is 2.984 TFLOPS for FP32, and its pixel rate is 53.28 GPixel/s with a texture rate of 93.24 GTexel/s. These figures explain why the frame rate collapses at 4K: the card simply does not have the fill rate to process the roughly 8.3 million pixels per frame at acceptable speed. The 75 W TDP and lack of power connectors suggest a modest power envelope, but this does not affect the analysis—the bottleneck is architectural, not power-related. The card’s DirectX 12 support (12_1) is present, but its PassMark DirectX 12 score of 35, compared to 58 for DirectX 11, indicates suboptimal performance in the API that modern flight simulators prefer.

The 4 GB VRAM capacity is another severe constraint. At 1080p Low, the simulator can fit its working set, yielding 48 FPS, but as resolution and settings increase, the card is forced to swap textures, causing stutter and reduced averages. The measured Medium preset shows min FPS of 32 at 1080p, 26 at 1440p, and 19 at 4K, with max FPS of 43, 35, and 26 respectively. These variance ranges—11 FPS at 1080p, 9 FPS at 1440p, and 7 FPS at 4K—indicate that the card is thrashing memory, with the frame time consistency degrading as the VRAM ceiling is hit.

Settings Recommendations

Based on the measured rows, the only viable configuration for this combo is Low settings at 1080p, which produces an average of 48 FPS. This is the single playable data point, and even it sits below the 60 FPS target that most users prefer for smooth flight simulation. The Low preset at 1440p yields 39 FPS, which may be acceptable for slower, more methodical flying, but the 4K Low result of 29 FPS is too low for consistent simulation.

The Medium preset offers no meaningful advantage. At 1080p, it averages 37 FPS with a minimum of 32 FPS, which is a 23% drop from Low while providing only marginal visual improvements. The High preset at 1080p averages 28 FPS, and Ultra averages 27 FPS, both of which are below the threshold for smooth gameplay. The data shows that the GTX 1650 cannot support any preset above Low without sacrificing the frame rate to unacceptable levels.

For users who prioritize visual fidelity over smoothness, the High preset at 1080p might be considered, but the 28 FPS average is a poor trade-off. The Ultra preset is effectively identical to High in performance—only 1 FPS slower—so there is no reason to choose Ultra over High if one insists on higher settings. The recommendation is unambiguous: run Low at 1080p, and if higher resolutions are required, accept that the experience will be a slideshow, as the 4K Medium average of 22 FPS demonstrates.

Measured FPS Breakdown

At 1920x1080, the combo’s best performance is at Low with an average of 48 FPS, followed by Medium at 37 FPS, High at 28 FPS, and Ultra at 27 FPS. The Medium preset has a min of 32 FPS and a max of 43 FPS, showing a 11 FPS variance that reflects the card’s struggle with dynamic scenes. The Low and High presets have no recorded min or max, suggesting consistent frame delivery within their averages.

At 2560x1440, the averages decline proportionally: Low at 39 FPS, Medium at 30 FPS, High at 23 FPS, and Ultra at 22 FPS. The Medium preset again provides variance data with a min of 26 FPS and a max of 35 FPS, a 9 FPS spread. The drop from 1080p to 1440p is 9 FPS at Low, 7 FPS at Medium, 5 FPS at High, and 5 FPS at Ultra, indicating that the higher presets are already so low that further resolution scaling has a smaller absolute impact.

At 3840x2160, the results are uniformly poor: Low averages 29 FPS, Medium 22 FPS, High 17 FPS, and Ultra 16 FPS. The Medium preset has a min of 19 FPS and a max of 26 FPS, a 7 FPS variance. From 1440p to 4K, the drops are 10 FPS at Low, 8 FPS at Medium, 6 FPS at High, and 6 FPS at Ultra. The total range from best (1080p Low at 48 FPS) to worst (4K Ultra at 16 FPS) is a 32 FPS gap, demonstrating the GPU’s acute sensitivity to pixel count.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture with a 10 nm process, featuring a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It has 80 KB of L1 cache per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. Its benchmark scores are exceptional: a Cinebench R23 multicore score of 28838, a Geekbench multicore of 14367, and a PassMark multithread score of 34092. These figures place it in the 85th percentile of all CPUs, with an average benchmark score of 35365.

In this game, however, the CPU’s role is to feed the GPU, and it does so effortlessly. The highest CPU-bound score, 3DMark 16-threads at 9282, and the single-thread score of 1043 indicate that the processor can handle the simulator’s physics and AI calculations without breaking a sweat. The fact that the 1080p Low average is only 48 FPS—far below what the CPU could drive—proves that the frame rate is entirely GPU-limited. The CPU’s 125 W TDP and Intel Socket 1700 interface are irrelevant to the measured performance, as the bottleneck is downstream.

The nearest CPU rivals—the i7-13700T, i5-13600T, and i7-12700K—all have average scores within 0.2% of the 12700KF, meaning that swapping among them would produce no measurable change in this combo’s FPS. The data strongly suggests that users with this CPU should consider a GPU upgrade, as the processor has ample headroom to support a significantly faster graphics card without becoming a limiting factor.

FAQ

Q: What is the best frame rate this combo can achieve in Microsoft Flight Simulator?

A: The highest average FPS recorded is 48 FPS, achieved at 1920x1080 resolution with Low settings.

Q: Is this combo playable at 4K resolution?

A: No. The best 4K result is 29 FPS at Low settings, with Ultra dipping to 16 FPS, both below acceptable playability thresholds.

Q: How does the GTX 1650 compare to its nearest GPU rivals in this game?

A: It is 0.3% faster than the AMD Radeon HD 8850M, 0.4% faster than the Intel UHD Graphics 750, 0.6% faster than the AMD Radeon R7 350, and 1% slower than the Intel Arc A310, making all of these cards effectively interchangeable.

Q: What settings should I use for the smoothest experience?

A: Use Low settings at 1080p, as it is the only configuration that exceeds 40 FPS. Medium at 1080p averages 37 FPS, which is a 23% reduction for minimal visual gain.

Q: Is the CPU or GPU the limiting factor in this combo?

A: The GPU is overwhelmingly the limiting factor. The i7-12700KF ranks in the 85th percentile of CPUs, while the GTX 1650 ranks in the 40th percentile of GPUs, and the frame rates scale with resolution in a way that indicates pure GPU saturation.

Q: What is the combo’s overall ranking among tested configurations?

A: It ranks 3567th out of 3714 tested combos, placing it in the bottom 4% of all systems tested for this game.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 22.0
3840x2160 High 17.0
3840x2160 Ultra 16.0
2560x1440 Low 39.0
2560x1440 Medium 30.0
2560x1440 High 23.0
2560x1440 Ultra 22.0
1920x1080 Low 48.0
1920x1080 Medium 37.0
1920x1080 High 28.0
1920x1080 Ultra 27.0

Microsoft Flight Simulator with ii7-12700KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with GTX 1650 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii7-12700KF + GTX 1650

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