Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
28
limited

This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 17 22 29
1440p QHD 22 23 30 39
1080p Full HD 27 28 37 48

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 16
2560x1440 Low 39
2560x1440 Medium 30
2560x1440 High 23
2560x1440 Ultra 22
1920x1080 Low 48
1920x1080 Medium 37
1920x1080 High 28
1920x1080 Ultra 27

Microsoft Flight Simulator with AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1650

This combination ranks 2885th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the bottom 4% of all configurations. The pairing of a 6-core Zen 3 processor with a 4 GB Turing-based GPU produces playable results only at the lowest settings and resolutions, with the data showing a clear GPU-bound scenario across nearly all measured configurations. The GTX 1650, which sits at the 40th percentile among all GPUs, becomes the primary constraint, while the Ryzen 5 5500X3D's 96 MB shared L3 cache and 6-core/12-thread layout provide adequate headroom that remains largely untapped in this title.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases. At 1080p Low, the combo averages 48 FPS, but dropping to 1440p Low reduces that to 39 FPS, and 4K Low falls further to 29 FPS. This represents a 39.6% reduction from 1080p to 4K at Low settings, indicating that the GPU is the limiting component even at the least demanding preset. The scaling pattern is consistent across all settings: High settings produce 28 FPS at 1080p, 23 FPS at 1440p, and 17 FPS at 4K, with each resolution step costing roughly 18-26% performance.

Medium settings show a similar trajectory, with 37 FPS at 1080p, 30 FPS at 1440p, and 22 FPS at 4K. The 4K Medium result includes a minimum of 19 FPS and maximum of 26 FPS, suggesting frame time consistency degrades substantially at higher resolutions. Ultra settings push the combo to the edge of playability: 27 FPS at 1080p, 22 FPS at 1440p, and 16 FPS at 4K. The fact that the gap between Low and Ultra at 4K is only 13 FPS (29 vs 16) while at 1080p it's 21 FPS (48 vs 27) suggests the GPU saturates earlier at higher resolutions, leaving less room for settings differentiation.

This scaling behavior points directly to the GTX 1650's 128-bit memory bus and 128.1 GB/s bandwidth as the bottleneck. Microsoft Flight Simulator's streaming terrain and photogrammetry data place heavy demands on memory bandwidth, and the 4 GB VRAM capacity becomes a limiting factor at higher resolutions where texture data exceeds available storage. The 1080p Low result of 48 FPS is the only configuration that approaches a consistently smooth experience, while every other tested combination falls below 40 FPS, with 4K Ultra's 16 FPS being effectively unplayable for a flight simulator requiring precise control inputs.

GPU Role

The NVIDIA GeForce GTX 1650 operates with a base clock of 1485 MHz and boost clock of 1665 MHz, delivering 2.984 TFLOPS of FP32 performance. Its 896 shading units, 56 texture mapping units, and 32 ROPs are paired with 4 GB of GDDR5 memory on a 128-bit bus, yielding 128.1 GB/s of bandwidth. The GPU's 75 W TDP and lack of power connectors indicate a design focused on compatibility rather than sustained high-performance operation, which is reflected in the benchmark results.

In Microsoft Flight Simulator, the GPU's role is paramount. The PassMark G3D score of 7880 places the GTX 1650 at the 40th percentile among all GPUs, and its nearest rivals include the AMD Radeon HD 8850M (0.3% higher score) and Intel UHD Graphics 750 (0.4% higher score). This positioning explains why the measured FPS values remain modest even at 1080p. The 4 GB VRAM capacity is a critical constraint in this title, as flight simulators often load large texture sets for terrain, aircraft, and weather effects. At 4K resolution, the GPU's 128.1 GB/s bandwidth cannot feed the rendering pipeline fast enough, resulting in 16-29 FPS depending on settings.

The GTX 1650's DirectX 12 support (12_1) and Vulkan 1.4 compatibility are technically sufficient for modern game engines, but the raw compute throughput limits real-world performance. The 3DMark Steel Nomad DX12 score of 305 and PassMark DirectX 12 score of 35 indicate weak DX12 performance relative to contemporary GPUs, which is particularly problematic for a title like Microsoft Flight Simulator that leverages modern graphics APIs extensively. The GPU's 53.28 GPixel/s pixel rate and 93.24 GTexel/s texture rate are adequate for 1080p at medium settings, but the data shows they cannot sustain playable frame rates at higher resolutions.

The end-of-life production status and 2019 release date place this GPU at a significant disadvantage in a 2020-era simulation title. Its 12 nm process node and 4,700 million transistors on a 200 mm² die are outdated by modern standards, and the 5.967 TFLOPS FP16 (2:1) performance offers no advantage in this workload. The 8 Gbps effective memory speed translates to 2001 MHz, which is respectable for GDDR5 but insufficient for the bandwidth-intensive demands of flight simulation.

CPU Role

The AMD Ryzen 5 5500X3D brings 6 cores and 12 threads based on Zen 3 architecture (Vermeer codename) on a 7 nm TSMC process. Its base clock of 3.00 GHz boosts to 4.00 GHz, and the 105 W TDP indicates a power-hungry design relative to its core count. The standout feature is the 96 MB shared L3 cache, which is substantial for a 6-core processor and should theoretically help with simulation workloads that exhibit data locality.

The PassMark multithread score of 20363 and single-thread score of 2941 place this CPU at the 85th percentile among all processors. Its nearest rivals include the AMD Ryzen 5 5600F (0.2% higher average score), Intel Core Ultra 5 225 (0.2% higher), and AMD Ryzen AI 7 PRO 450 (0.2% lower). The average benchmark score of 37018 is within 0.3% of all four nearest rivals, indicating tight competition in this performance bracket.

In Microsoft Flight Simulator, the CPU handles simulation logic, physics, and AI aircraft management. The 6-core/12-thread configuration is sufficient for the game's multi-threaded architecture, and the 96 MB L3 cache provides ample capacity for the frequently accessed simulation state. However, the measured FPS data suggests the CPU is rarely the bottleneck. At 1080p Low, where GPU load is minimized, the combo achieves 48 FPS, which is likely CPU-limited. Yet this represents a modest result for a processor with this cache configuration, suggesting that the game's single-threaded components or memory latency characteristics limit performance.

The DDR4 dual-channel memory support with 51.2 GB/s bandwidth is a potential constraint, as flight simulators are sensitive to memory bandwidth. The PCIe Gen 4 support with 20 lanes (CPU only) provides sufficient bandwidth for the GTX 1650, which operates on PCIe 3.0 x16. The CPU's benchmarks show strong integer math performance (60033 in PassMark integer math) and floating-point capabilities (34511 in floating-point math), which correlate with simulation physics calculations. However, the PassMark physics score of 2282 is modest, suggesting the CPU's game physics performance is not exceptional.

The 5500X3D's release date of 2025-06-04 is significantly later than the game's 2020-08-17 release, meaning the processor was designed well after this title's optimization phase. The 3.00 GHz base clock is conservative, and the 4.00 GHz boost is moderate, but the 96 MB L3 cache should provide a measurable advantage in cache-sensitive workloads. The data indicates this advantage is not fully realized in Microsoft Flight Simulator, likely because the GPU constraint dominates at all but the lowest settings and resolutions.

Settings Recommendations

The measured FPS data provides clear guidance for optimal settings. At 1080p, Low settings deliver 48 FPS, which is the only configuration exceeding 40 FPS across all tested combinations. Medium settings at 1080p produce 37 FPS (minimum 32 FPS, maximum 43 FPS), offering a playable experience with improved visual quality. High settings drop to 28 FPS, and Ultra to 27 FPS, both below the threshold for smooth flight simulation.

At 1440p, Low settings yield 39 FPS, which is borderline playable but with reduced visual fidelity. Medium settings produce 30 FPS (minimum 26 FPS, maximum 35 FPS), which may be acceptable for less demanding flight scenarios. High and Ultra settings at 1440p fall to 23 and 22 FPS respectively, making them impractical for precise control.

At 4K, all settings produce results below 30 FPS, with Low at 29 FPS being the only configuration approaching playability. Medium (22 FPS), High (17 FPS), and Ultra (16 FPS) are all too slow for a simulation that requires smooth camera movements and responsive controls.

The optimal configuration is 1080p Low, which provides the highest frame rate at 48 FPS. For users prioritizing visual quality over frame rate, 1080p Medium offers a 37 FPS average with a minimum of 32 FPS, maintaining playability while improving texture detail and draw distances. The jump from Medium to High at 1080p costs 9 FPS (24% reduction), while the jump from Low to Medium costs 11 FPS (23% reduction), suggesting similar incremental costs but with diminishing returns at higher presets.

Given the GTX 1650's 4 GB VRAM, users should avoid Ultra settings at any resolution, as the 16-27 FPS range is insufficient for a flight simulator. The 1080p Medium preset appears to be the sweet spot, balancing the 37 FPS average with a reasonable visual experience. The 4K results indicate that this resolution is not viable for this combination, and even 1440p requires Low settings to approach acceptable performance.

How This Combo Ranks

The combination of AMD Ryzen 5 5500X3D and NVIDIA GeForce GTX 1650 ranks 2885th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the bottom 3.7% of all configurations. This rank reflects the GPU's limitations more than the CPU's capabilities, as the GTX 1650's 40th percentile GPU position is significantly below the CPU's 85th percentile ranking.

The rank disparity between components is notable: the CPU performs in the top 15% of all processors, while the GPU sits in the lower half of all graphics cards. This imbalance creates a scenario where the system's overall performance is constrained by the weakest link, and the measured FPS data confirms this. At 1080p Low, the combo achieves 48 FPS, which is respectable but not competitive with higher-end GPU pairings. The rank of 2885 suggests that most other tested combinations deliver better performance in this title, even those with less capable CPUs paired with stronger GPUs.

The 4K Ultra result of 16 FPS is particularly poor, ranking among the lowest possible outcomes in the database. This indicates that users with this combination should not attempt 4K gaming in Microsoft Flight Simulator under any settings. The 1080p Low result of 48 FPS is the strongest showing, but it still places the combo in the bottom percentile due to the game's demanding nature and the GPU's limited capabilities.

The data suggests that upgrading the GPU would yield significant improvements, while the CPU has headroom to support a more powerful graphics card. The 5500X3D's 96 MB L3 cache and 6-core/12-thread configuration would likely pair well with a mid-range GPU, but the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth cannot fully utilize the CPU's potential in this simulation-heavy title.

FAQ

Q: What is the highest playable frame rate achievable with this combination?

A: The highest average FPS measured is 48 FPS at 1080p Low settings. The next best is 39 FPS at 1440p Low, followed by 37 FPS at 1080p Medium.

Q: Can this setup run Microsoft Flight Simulator at 4K resolution?

A: The data shows 4K results ranging from 16 FPS (Ultra) to 29 FPS (Low). While 4K Low is technically playable, the 29 FPS average is below the smoothness threshold for a flight simulator, and all other 4K settings produce results below 23 FPS.

Q: How does the GTX 1650 compare to its nearest GPU rivals?

A: The GTX 1650 scores 7880 on PassMark G3D, with nearest rivals including the AMD Radeon HD 8850M (0.3% higher), Intel UHD Graphics 750 (0.4% higher), and AMD Radeon R7 350 (0.6% higher). The Intel Arc A310 scores 1% higher, indicating the GTX 1650 is at the low end of its performance class.

Q: Is the Ryzen 5 5500X3D the performance bottleneck in this game?

A: No. The CPU ranks at the 85th percentile among all processors, with a PassMark multithread score of 20363 and single-thread score of 2941. The measured FPS scaling with resolution indicates the GPU is the primary constraint, as frame rates drop by roughly 20-30% per resolution step despite the CPU's capabilities.

Q: What settings provide the best balance of visual quality and performance?

A: The 1080p Medium preset delivers 37 FPS average (32-43 FPS range), which is the highest frame rate with enhanced visual fidelity. For maximum smoothness, 1080p Low at 48 FPS is the only configuration exceeding 40 FPS.

Q: How does the CPU rank among its nearest rivals?

A: The Ryzen 5 5500X3D has an average benchmark score of 37018, with the AMD Ryzen 5 5600F scoring 0.2% higher, Intel Core Ultra 5 225 scoring 0.2% higher, AMD Ryzen AI 7 PRO 450 scoring 0.2% lower, and Intel Core i9-12900T scoring 0.3% lower. All five processors are within 0.5% of each other.

Measured FPS Breakdown

The complete set of measured FPS values for this combination is presented below, organized by resolution and settings preset.

1920x1080:

  • Low: 48 FPS average
  • Medium: 37 FPS average (minimum 32 FPS, maximum 43 FPS)
  • High: 28 FPS average
  • Ultra: 27 FPS average

2560x1440:

  • Low: 39 FPS average
  • Medium: 30 FPS average (minimum 26 FPS, maximum 35 FPS)
  • High: 23 FPS average
  • Ultra: 22 FPS average

3840x2160:

  • Low: 29 FPS average
  • Medium: 22 FPS average (minimum 19 FPS, maximum 26 FPS)
  • High: 17 FPS average
  • Ultra: 16 FPS average

The data shows a consistent pattern: each resolution step reduces performance by roughly 20-30% across all settings, while each settings increase (from Low to Ultra) costs between 11 and 13 FPS at 1080p, 17 FPS at 1440p, and 13 FPS at 4K. The Medium presets include minimum and maximum FPS values, revealing frame time variability of 11 FPS at 1080p, 9 FPS at 1440p, and 7 FPS at 4K. This variability indicates that the GTX 1650's 4 GB memory capacity and 128.1 GB/s bandwidth cause occasional stutter when texture data exceeds available VRAM, particularly at higher resolutions. The 48 FPS at 1080p Low is the only measurement that approaches a consistently smooth experience, while all other configurations fall below 40 FPS, with 4K Ultra's 16 FPS being the worst-case scenario.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 22.0
3840x2160 High 17.0
3840x2160 Ultra 16.0
2560x1440 Low 39.0
2560x1440 Medium 30.0
2560x1440 High 23.0
2560x1440 Ultra 22.0
1920x1080 Low 48.0
1920x1080 Medium 37.0
1920x1080 High 28.0
1920x1080 Ultra 27.0

Microsoft Flight Simulator with Ryzen 5 5500X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with GTX 1650 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.