Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 51 | 53 | 71 | 91 |
| 1440p QHD | 69 | 72 | 96 | 123 |
| 1080p Full HD | 85 | 90 | 119 | 153 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i7-12700K + AMD Radeon RX 6800 XT, In-Depth Analysis
Microsoft Flight Simulator is a uniquely demanding title, and the pairing of the Intel Core i7-12700K with the AMD Radeon RX 6800 XT places it in the upper echelon of tested configurations. The data places this combo at rank 1156 out of 3714 tested combos, putting it firmly in the top third of all systems. This ranking is not about raw component strength alone; it reflects how this specific CPU and GPU work together to feed the flight simulator's complex rendering pipeline, which requires both strong single-thread performance for the simulation engine and substantial GPU throughput for the vast world rendering.
How This Combo Ranks
The combo's rank of 1156 out of 3714 is a strong result, but it is not a top-10 finish. This is typical for Microsoft Flight Simulator, where the engine's demands can be more idiosyncratic than those of a standard first-person shooter. The ranking suggests that this system is capable of delivering a highly playable experience at high settings, but it also indicates that there are more powerful combinations above it that can push higher frame rates at the most demanding settings, particularly at 4K. The data shows a clear ceiling where the GPU becomes the limiting factor, but the CPU's performance is more than adequate to avoid being a bottleneck at lower resolutions.
Looking at the CPU's general performance, the Core i7-12700K holds a percentile of 84 against all CPUs, with an average benchmark score of 35287. Its nearest rivals in the database are extremely close, with the Intel Core i5-13600T, Intel Core i7-12700KF, Intel Core i7-13700T, and Intel Core 5 213PE all within a 0.4% delta of its score. This indicates that in this specific benchmark suite, the i7-12700K is a performance sweet spot; the difference between it and its closest competitors is negligible, meaning the choice between them would not be the primary factor in frame rate differences for this game. The CPU's strong multi-threaded performance is evident in its Cinebench R23 multicore score of 19784, which provides headroom for any background tasks or streaming workloads while playing.
GPU Role
The AMD Radeon RX 6800 XT is the workhorse of this combo for Microsoft Flight Simulator, and its role becomes more critical as resolution increases. The GPU is built on the RDNA 2.0 architecture and features 16 GB of GDDR6 memory on a 256-bit bus. This memory configuration is crucial; the high-resolution textures and vast terrain data in the simulator can consume a significant amount of VRAM, and having 16 GB ensures that the card is not running out of memory and causing stutters, especially at 4K Ultra settings. The memory bandwidth of 512.0 GB/s is also a key factor, allowing the GPU to access these large textures quickly.
The card's clock speeds are also relevant to its performance. With a boost clock of 2250 MHz and a game clock of 2015 MHz, the RX 6800 XT is running at high frequencies that allow it to process the complex shaders and geometry required for the simulator's scenery. The GPU's compute power, rated at 20.74 TFLOPS of FP32 performance, is what allows it to render the dense environments without collapsing under the load. The GPU holds a percentile of 85 against all GPUs, with an average benchmark score of 48477. Its nearest rivals show an interesting mix, with the NVIDIA RTX A1000 Mobile being 1.5% faster, while the Intel Arc A550M, NVIDIA GeForce RTX 5070 Ti, and AMD Radeon RX Vega 64 are 2.5% to 3% slower. This places the RX 6800 XT in a competitive position, though the data suggests that newer or higher-tier cards like the RTX 5070 Ti are only slightly behind in this specific test, which reflects the RX 6800 XT's staying power.
Resolution Scaling
The measured FPS data tells a clear story about how this combo scales across resolutions. At 1920x1080, the system is clearly CPU-bound at lower settings, but the GPU is still able to push very high frame rates. The average FPS at 1080p Low is 153, which drops to 119 at Medium and 90 at High. This scaling suggests that even at 1080p, the GPU is still the primary driver of performance, as the frame rate drops significantly with each increase in settings. The gap between 1080p and 1440p is substantial. At High settings, the average FPS drops from 90 at 1080p to 72 at 1440p, a 20% decrease in performance. This is a significant hit, but it is expected as the GPU has to render 78% more pixels.
The jump from 1440p to 4K (3840x2160) is even more punishing. At High settings, the average FPS falls from 72 to 53, a further 26% drop. This demonstrates that at 4K, the RX 6800 XT is becoming the definitive limiting factor. The workload is immense, and the frame rates begin to approach the lower limits of what is considered smooth for a flight simulator. The data shows that the performance loss from 1080p to 4K is not linear; it is a curve that becomes steeper as the resolution increases, which is typical for a GPU-heavy title. This scaling pattern indicates that users with 1080p or 1440p monitors will get the best experience, while 4K users will need to be more conservative with their settings to maintain high frame rates.
Settings Recommendations
Based on the measured FPS, the "High" preset offers the most balanced experience across all resolutions, but the specific choice depends on the target frame rate and resolution. For 4K, the data shows that the "Medium" preset is the sweet spot. It delivers an average of 71 FPS with a minimum of 60 FPS and a maximum of 81 FPS, which is a playable and consistent result. In contrast, the "High" preset at 4K drops to 53 FPS, and "Ultra" falls to 51 FPS, both of which are less smooth. The "Low" preset at 4K gives 91 FPS, but this sacrifices too much visual fidelity for the simulator's core experience. For 1440p, the "High" preset is the recommended choice, as it delivers an average of 72 FPS, which is a good balance of visual quality and performance. The "Ultra" preset at 1440p is also viable at 69 FPS for those who prioritize visual detail over a few extra frames. At 1080p, the system has enough headroom to run "Ultra" at 85 FPS, but "High" at 90 FPS is nearly identical in frame rate and may offer better stability. The "Medium" preset at 1080p provides 119 FPS, which is excellent for users with high-refresh-rate monitors.
The data suggests that the "Ultra" preset is not well-optimized for this combination. The performance hit from "High" to "Ultra" is steep, with a drop from 90 to 85 FPS at 1080p and from 53 to 51 FPS at 4K. This small gain in visual fidelity does not justify the significant performance cost, especially at higher resolutions where the GPU is already under heavy load.
Measured FPS Breakdown
The following table summarizes the measured average FPS for each resolution and settings preset. The data points show a clear pattern of diminishing returns as settings increase.
- 1920x1080 (1080p):
- Low: 153 FPS average.
- Medium: 119 FPS average, with a minimum of 101 and a maximum of 137 FPS.
- High: 90 FPS average.
- Ultra: 85 FPS average.
- 2560x1440 (1440p):
- Low: 123 FPS average.
- Medium: 96 FPS average, with a minimum of 82 and a maximum of 110 FPS.
- High: 72 FPS average.
- Ultra: 69 FPS average.
- 3840x2160 (4K):
- Low: 91 FPS average.
- Medium: 71 FPS average, with a minimum of 60 and a maximum of 81 FPS.
- High: 53 FPS average.
- Ultra: 51 FPS average.
These numbers highlight the GPU's dominance in determining performance. The difference between "Low" and "Ultra" at 1080p is 68 FPS, while at 4K the same settings gap is only 40 FPS. This is because at 4K, the GPU is so heavily loaded that the relative impact of the settings presets is lessened; the card is working at its maximum capacity regardless of the preset. The "Medium" preset is the only one that provides a minimum FPS reading, which suggests that it is the most stable in terms of frame pacing, avoiding the severe drops that can occur with the more demanding presets.
FAQ
Q: Is this combo good enough for 4K gaming in Microsoft Flight Simulator?
A: Yes, but with a caveat. The measured data shows that at 4K with the "Medium" preset, the combo achieves an average of 71 FPS with a minimum of 60 FPS, which is a smooth experience. However, at "High" and "Ultra" presets, the average FPS drops to 53 and 51 respectively, which may feel less fluid.
Q: What is the best settings preset for a 1440p monitor?
A: The "High" preset is the best choice for 1440p, delivering an average of 72 FPS. This provides a strong balance between visual quality and performance. The "Ultra" preset at 69 FPS is also viable if you prefer maximum detail, but the frame rate difference is minimal.
Q: How much of a performance difference is there between 1080p and 4K?
A: The performance drop is significant. At "High" settings, the average FPS goes from 90 at 1080p to 53 at 4K, which is a 41% reduction in frame rate. This indicates that the RX 6800 XT is the primary bottleneck as resolution scales up.
Q: Will the Intel Core i7-12700K bottleneck the RX 6800 XT in this game?
A: The data suggests that the CPU is not a bottleneck at higher resolutions. At 4K, the GPU is clearly the limiting factor, as frame rates drop with increased settings. The CPU's strong multi-threaded score of 19784 in Cinebench R23 indicates it has ample headroom.
Q: Is there a big difference between the "High" and "Ultra" presets?
A: The performance cost of "Ultra" is high relative to its visual benefit. At 1080p, the drop is from 90 to 85 FPS, and at 4K, it is from 53 to 51 FPS. This is a small performance hit, but the data suggests that the "High" preset is more efficient.
Q: How does the RX 6800 XT's 16 GB of VRAM affect performance in this game?
A: The 16 GB of GDDR6 memory is likely a key factor in maintaining stable performance. The simulator uses large textures and high-detail scenery, and having this much VRAM prevents memory-related stuttering, especially at 4K resolutions where the GPU is rendering a large number of pixels.
Hardware Specifications
Intel Core i7-12700K
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + AMD Radeon RX 6800 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 71.0 |
| 3840x2160 | High | 53.0 |
| 3840x2160 | Ultra | 51.0 |
| 2560x1440 | Low | 123.0 |
| 2560x1440 | Medium | 96.0 |
| 2560x1440 | High | 72.0 |
| 2560x1440 | Ultra | 69.0 |
| 1920x1080 | Low | 153.0 |
| 1920x1080 | Medium | 119.0 |
| 1920x1080 | High | 90.0 |
| 1920x1080 | Ultra | 85.0 |
Microsoft Flight Simulator with ii7-12700K + Other GPUs
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Microsoft Flight Simulator with RX 6800 XT + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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