Evolve

Evolve

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 57 75 95
1440p QHD 70 99 125 166
1080p Full HD 104 149 188 244

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 75
3840x2160 High 57
3840x2160 Ultra 38
2560x1440 Low 166
2560x1440 Medium 125
2560x1440 High 99
2560x1440 Ultra 70
1920x1080 Low 244
1920x1080 Medium 188
1920x1080 High 149
1920x1080 Ultra 104

Evolve with Intel Core i7-12700K + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core i7-12700K and AMD Radeon RX 6800 XT combination delivers a fundamentally balanced profile for Evolve, a 2015 FPS title that leans heavily on raw draw calls and single-threaded game logic. The CPU’s 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost of 5.00 GHz, are more than sufficient to feed the GPU’s 4608 shading units. At 1080p, the data indicates the processor is rarely the bottleneck; the i7-12700K’s PassMark single-thread score of 4013 places it in the 89th percentile among all CPUs, which is critical for a game engine that often serializes physics and AI updates. The 25 MB of shared L3 cache also helps maintain high minimum frame pacing in chaotic hunt-mode scenarios, though the measured results show the GPU begins to limit performance as resolution climbs from 1920x1080 to 3840x2160. In practical terms, the 12-core/20-thread configuration provides headroom for background tasks, but Evolve’s dated threading model means the performance delta between the CPU’s multicore 3DMark max-thread score of 9979 and its single-thread 1043 is largely irrelevant for this specific title; the game’s frame rate is dictated by the graphics pipeline once pixel count increases. The CPU’s 10 nm process node and 125 W TDP suggest it can sustain boost clocks during long sessions, yet the measured FPS at 4K Ultra (37.9 FPS) shows a clear GPU-bound scenario where the processor’s clock speed matters less than the RX 6800 XT’s 512.0 GB/s memory bandwidth and 20.74 TFLOPS FP32 compute.

FAQ

Q: How does the i7-12700K compare to its closest CPU rivals in synthetic benchmarks?

A: The average benchmark score of 35684 is nearly identical to the AMD Ryzen 7 PRO 5845 (35802), showing a negligible 0.3% deficit. Against the Intel Core i7-13700T, the i7-12700K leads by 0.6%, while it trails the Intel Core i5-14500HX by 0.7% and beats the Intel Core i7-13800H by 0.8%. These deltas are within measurement noise, indicating the CPU’s performance tier is well-matched to the RX 6800 XT for Evolve.

Q: What is the GPU’s standing relative to its nearest rivals?

A: The Radeon RX 6800 XT’s average benchmark score of 49982 places it 0.5% ahead of the Intel Arc A550M (49737) and 1.9% ahead of the NVIDIA CMP 50HX (49071). It trails the NVIDIA RTX A1000 by 1.7% and the NVIDIA GeForce RTX 4070 Ti SUPER by 2.6%. This near-parity means the GPU is not an outlier in either direction, making the measured FPS in Evolve representative of its mid-high tier standing.

Q: Why does the 4K Ultra setting produce such a low average FPS?

A: At 3840x2160 with Ultra settings, the average FPS drops to 37.9, which is 34.3% lower than the High preset’s 57.4 FPS at the same resolution. This precipitous drop is due to the Ultra preset’s demanding shader and post-processing effects, which saturate the GPU’s 128 ROPs and 288 TMUs. The 16 GB GDDR6 memory remains sufficient, but the raw compute load exceeds the card’s 20.74 TFLOPS capacity at that pixel count.

Q: Does the CPU bottleneck the GPU at 1080p Low settings?

A: The 1080p Low preset reaches 244.3 FPS, which is close to the practical ceiling for the game’s engine given the CPU’s single-thread PassMark score of 4013. The data suggests the i7-12700K’s 5.00 GHz boost clock is the limiting factor here, as the GPU is underutilized. However, the 89th percentile CPU ranking ensures this bottleneck only appears at extreme frame rates above 200 FPS, which are unnecessary for smooth gameplay.

Q: How does the combo rank among all tested configurations for Evolve?

A: This specific CPU-GPU pairing ranks 573rd out of 1695 tested combos, placing it in the 66th percentile of all systems. This position reflects a balanced setup that is neither top-tier nor entry-level; the rank is likely a function of the GPU’s 87th percentile standing combined with the CPU’s 89th percentile, creating a synergistic pairing that avoids significant performance waste.

Q: What is the optimal resolution for this combo to maintain 60+ FPS?

A: At 2560x1440 with High settings, the average FPS is 99, and the Medium preset yields 124.7 FPS, both comfortably above 60. Even 4K High achieves 57.4 FPS, which is borderline. For a locked 60 FPS experience, the 1440p High preset is the safest choice, while 1080p Medium (188.3 FPS) offers headroom for high-refresh-rate monitors.

How This Combo Ranks

The combination of the Intel Core i7-12700K and AMD Radeon RX 6800 XT holds rank 573 out of 1695 tested combos for Evolve, placing it in the upper-mid tier of all possible configurations. This ranking is consistent with the individual component percentiles: the CPU sits in the 89th percentile of all processors, and the GPU is in the 87th percentile of all graphics cards. The near-equal percentiles suggest that neither component dramatically overpowers the other, which is ideal for a game like Evolve that does not scale well beyond a few threads. The data shows that the combo outperforms systems with weaker GPUs but similar CPUs, as evidenced by the 1080p Ultra average of 103.8 FPS, which is 34% higher than the 4K High result. The rank of 573 indicates that roughly one-third of tested combos achieve higher frame rates, but those are likely dominated by newer flagship GPUs. For a 2021 CPU paired with a 2020 GPU, the placement is logical given the game’s 2015 release date; the hardware is overkill for the base game, but the Ultra preset still challenges the GPU. The measured data confirms that this is a coherent pairing where the CPU’s 3DMark 16-thread score of 9276 does not become a liability, even at 1080p Low where the GPU is barely stressed.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a complete picture of the combo’s behavior. At 1920x1080, the Low preset achieves 244.3 FPS, which is the highest recorded value across all configurations. Moving to Medium at 1080p yields 188.3 FPS, a 22.9% drop from Low, while High produces 149.2 FPS (a 38.9% drop from Low). The Ultra preset at 1080p falls to 103.8 FPS, which is 57.5% lower than Low, indicating a significant GPU load increase. At 2560x1440, the Low preset drops to 165.7 FPS, which is 32.2% lower than the 1080p Low result. Medium at 1440p hits 124.7 FPS, High reaches 99 FPS, and Ultra falls to 70.1 FPS. The scaling from 1080p to 1440p averages a 33% FPS reduction across all settings, which aligns with the 2.25x pixel count increase (from 2.07 million to 3.69 million pixels). At 3840x2160, the Low preset still manages 94.5 FPS, but Medium drops to 75 FPS, High to 57.4 FPS, and Ultra to 37.9 FPS. The 4K Ultra result is the only sub-40 FPS value, showing that the preset’s combination of high-resolution textures and advanced lighting overwhelms the GPU’s 288.0 GPixel/s pixel fill rate. The progression from High to Ultra at 4K represents a 33.9% FPS loss, which is steeper than the 29.2% loss at 1440p, suggesting that Ultra settings introduce effects that scale super-linearly with pixel density.

Resolution Scaling

Analyzing the FPS drop from 1080p to 4K across each setting reveals the limiting component. For the Low preset, the average FPS falls from 244.3 at 1080p to 94.5 at 4K, a 61.3% reduction. This large drop indicates that even at Low settings, the GPU becomes the primary constraint at higher resolutions, because the CPU can still deliver over 200 FPS at 1080p. The Medium preset shows a similar pattern: 188.3 FPS at 1080p drops to 75 FPS at 4K, a 60.2% reduction. The High preset drops from 149.2 to 57.4 FPS, a 61.5% reduction. The Ultra preset falls from 103.8 to 37.9 FPS, a 63.5% reduction. The consistency of these reductions (all within 60-64%) demonstrates that the FPS loss is almost entirely due to the GPU’s fill rate and shading capacity, not CPU limitations. The i7-12700K’s 5.00 GHz boost clock sustains the game’s logic thread adequately, as evidenced by the 1080p Low result of 244.3 FPS, which is near the engine’s likely frame rate cap. The 4K results show that the RX 6800 XT’s 512.0 GB/s memory bandwidth is sufficient, but the 20.74 TFLOPS FP32 compute is the ceiling; the 4K Ultra result of 37.9 FPS is exactly 37.5% of the 1080p Low result, aligning with the 4x pixel count increase. This data suggests that players targeting 4K should use the Low or Medium preset, as the High preset’s 57.4 FPS is borderline for smooth play, while the Ultra preset is unplayable without significant frame rate drops.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the target resolution and refresh rate. For 1080p displays with a 144 Hz refresh rate, the High preset at 149.2 FPS provides excellent visual quality while staying above the refresh threshold; the Ultra preset at 103.8 FPS is also viable for 100 Hz monitors. The 1080p Medium preset at 188.3 FPS is the sweet spot for 240 Hz esports-style play, as it offers a 26.2% FPS increase over High with minimal visual degradation. For 1440p, the High preset at 99 FPS is the best balance of image quality and performance, as it maintains an average above 90 FPS, which is smooth for most users. The Medium preset at 124.7 FPS is recommended for 144 Hz 1440p monitors, but the High preset’s visual improvements justify the 20.6% FPS cost. The 1440p Ultra preset at 70.1 FPS is borderline; it will feel playable on 60 Hz displays but may produce visible stutter on 144 Hz panels. For 4K, the data strongly recommends the Low preset, which achieves 94.5 FPS, or the Medium preset at 75 FPS. The 4K High preset at 57.4 FPS is only suitable for 60 Hz displays with adaptive sync, while the Ultra preset at 37.9 FPS should be avoided unless the user prioritizes visual fidelity over playability. Across all resolutions, the High preset offers the most consistent experience, with FPS values of 149.2, 99, and 57.4 at 1080p, 1440p, and 4K respectively; this represents a 33.6% performance drop per resolution step, which is expected for a GPU-heavy title. The Low preset is the only configuration that guarantees 60+ FPS at every resolution, including 4K, making it the safe default for competitive play.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + AMD Radeon RX 6800 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 94.5
3840x2160 Medium 75.0
3840x2160 High 57.4
3840x2160 Ultra 37.9
2560x1440 Low 165.7
2560x1440 Medium 124.7
2560x1440 High 99.0
2560x1440 Ultra 70.1
1920x1080 Low 244.3
1920x1080 Medium 188.3
1920x1080 High 149.2
1920x1080 Ultra 103.8

Evolve with ii7-12700K + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6800 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with ii7-12700K + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.