Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 76 97
1440p QHD 74 77 103 132
1080p Full HD 91 96 127 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 77
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 127
1920x1080 High 96
1920x1080 Ultra 91

Microsoft Flight Simulator with Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the measured data for the Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3080 Ti reveals a configuration that is heavily skewed toward high-resolution visual fidelity. The combination of a 14-core Raptor Lake processor and a 12 GB Ampere graphics card produces a frame rate curve that behaves predictably across the three primary resolutions, but the margins between settings tell a story about where the bottleneck truly lies. This analysis draws exclusively from the measured FPS rows and the benchmark scores associated with both components to assess the pairing's strengths and its limitations in Asobo Studio's flight simulator.

Resolution Scaling

The scaling behavior from 1920x1080 to 3840x2160 is the most telling indicator of system balance for this specific title. At 1080p with Low settings, the combo produces 164 FPS, which is exceptionally high for a flight simulator. Dropping the resolution to 1440p yields 132 FPS at the same Low preset, and at 4K, the average falls to 97 FPS. This progression—a 19.5% loss from 1080p to 1440p and a further 26.5% loss from 1440p to 4K—demonstrates that the CPU is still feeding the GPU effectively at lower resolutions. The fact that the 4K Low result (97 FPS) is higher than the 1080p High result (96 FPS) is a critical observation. It indicates that even at 4K, the processor is not the limiting factor when visual complexity is reduced; the graphics card has enough headroom to maintain a high frame rate while the resolution increases.

However, the story changes dramatically when the settings are raised. Moving from Low to Medium at each resolution shows a substantial performance penalty, but the scaling pattern remains consistent. At 1080p, Medium averages 127 FPS, which is a 22.6% drop from Low. At 1440p, the Medium average of 103 FPS represents a 22.0% drop from its Low counterpart. At 4K, the Medium average of 76 FPS is a 21.6% drop. This consistency suggests that the Medium preset introduces a predictable workload increase on the GPU, and the CPU is still keeping pace. The minimal FPS figures for Medium settings—108 FPS at 1080p, 87 FPS at 1440p, and 64 FPS at 4K—show that the frame time consistency degrades with resolution, but the average remains playable.

The High and Ultra presets reveal the GPU's true ceiling. At 1080p, High produces 96 FPS, which is nearly identical to the 4K Low result. This is a classic sign of a CPU-bound scenario at lower resolutions with higher settings; the processor cannot push frames much beyond 96 FPS when the scene complexity increases. Moving to 1440p High drops the average to 77 FPS, a 19.8% reduction, and 4K High falls to 57 FPS, a further 26.0% reduction. The scaling from 1440p to 4K at High is almost identical to the scaling from 1080p to 1440p, indicating a smooth transition of GPU load. The Ultra preset follows suit: 91 FPS at 1080p, 74 FPS at 1440p, and 54 FPS at 4K. The drop from 1080p to 1440p on Ultra is 18.7%, and from 1440p to 4K is 27.0%.

The inter-resolution deltas point to a system that is well-matched for 1440p gaming. The gap between 1080p and 1440p results averages around 20% across all settings, while the gap between 1440p and 4K averages around 26%. This widening delta at higher resolutions confirms that the RTX 3080 Ti is the primary driver of performance once the CPU has delivered its maximum frame output. The data suggests that 1080p users are leaving performance on the table, as the CPU appears to cap results near the 90-96 FPS range on High/Ultra, regardless of resolution. The RTX 3080 Ti, which scores in the 83rd percentile among all GPUs, is clearly capable of higher output, but the flight simulator's engine appears to limit the frame rate when the CPU is fully engaged with simulation logic.

How This Combo Ranks

The measured performance places this specific combination at rank 895 out of 3714 tested combos within Microsoft Flight Simulator. This position, roughly in the 76th percentile of all tested pairings, is respectable but not elite. The data indicates that while the components are individually strong—the i5-14600K sits in the 90th percentile for all CPUs—the combination does not break into the top tier of results. This is likely due to the simulator's heavy reliance on single-thread performance and the raw computational demands of the flight model, which can create a bottleneck that prevents the GPU from achieving its full potential at lower resolutions.

Comparing the CPU to its nearest rivals in the benchmark database provides context for its role. The i5-14600K has an average benchmark score of 48618, which places it just 0.2% behind the Intel Xeon Gold 5318H (score 48698) and 0.3% ahead of the AMD EPYC 4345P (score 48470). It is 0.7% ahead of the Intel Core Ultra 5 245HX (score 48287) and 0.8% behind the Intel Core Ultra 5 245 (score 48995). These tiny deltas, all under one percent, suggest that in synthetic workloads, the i5-14600K is essentially interchangeable with its immediate competitors. However, in a game like Microsoft Flight Simulator, which benefits from high boost clocks, the 5.30 GHz boost capability of this chip likely contributes to its ability to maintain the observed frame rates.

For the GPU, the RTX 3080 Ti scores 41187 on average, which is 0.8% ahead of the AMD Radeon Pro 5300 (score 40870) and 2.0% ahead of the NVIDIA GeForce RTX 5070 (score 40377). It trails the NVIDIA Tesla M40 24 GB by 1.2% (score 41707) and the Tesla M40 by 1.7% (score 41897). The close scores among these rivals indicate that the RTX 3080 Ti is positioned in a competitive performance bracket, but it is not a top-tier card by modern standards. The combination rank of 895 out of 3714 suggests that there are many configurations that outperform this pairing, likely those with newer GPUs or higher-end CPUs that can better feed the simulator's engine.

The rank also implies that the pairing is not optimal for 1080p gaming. Since the CPU appears to cap performance near 96 FPS on High settings, users with high-refresh-rate 1080p monitors would be better served by a more powerful CPU. Conversely, the 4K results, which remain above 54 FPS on Ultra, show that the GPU is strong enough to handle the resolution, but the overall rank suggests that this is a mid-to-upper-tier combo for the game, not a top performer.

FAQ

Q: What is the best resolution for this CPU and GPU combination in Microsoft Flight Simulator?

A: The data shows that 2560x1440 offers the best balance of performance and visual quality. At Medium settings, the combo produces 103 FPS, and at High settings it maintains 77 FPS. These are playable averages that are significantly higher than the 4K results, while still offering more detail than 1080p.

Q: How does the CPU rank among all tested processors?

A: The Intel Core i5-14600K is in the 90th percentile of all CPUs in the benchmark database. Its average benchmark score of 48618 places it within 0.8% of its nearest rivals, including the Intel Core Ultra 5 245 and the Intel Xeon Gold 5318H.

Q: Is the RTX 3080 Ti a bottleneck at 1080p?

A: The data indicates that the CPU is the limiting factor at 1080p. The average FPS at 1080p High is 96, which is nearly identical to the 4K Low result of 97 FPS. This suggests the processor cannot push frames beyond this threshold regardless of resolution, while the GPU has additional headroom.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 132 FPS, while the Ultra preset averages 74 FPS. This represents a 43.9% reduction in average frame rate when moving from the lowest to the highest visual quality settings.

Q: Does the game support high refresh rates on this hardware?

A: Yes, but only at lower resolutions and settings. The 1080p Low result of 164 FPS and the 1440p Low result of 132 FPS are high enough for 144Hz displays. However, at 4K, the maximum average FPS is 97 on Low, which is below typical high-refresh-rate targets.

Q: How does the combo rank in the game's tested database?

A: The combination ranks 895 out of 3714 tested combos. This places it in the top quarter of results, but it is not among the highest-performing configurations for this specific title.

Settings Recommendations

The measured FPS rows provide a clear hierarchy of performance across the four presets. For users prioritizing a smooth, high-frame-rate experience, the Low preset is the only option that consistently exceeds 100 FPS at 1440p and above. At 1080p Low, the combo hits 164 FPS, which is excellent for any display. At 1440p Low, 132 FPS is still very smooth, and even 4K Low at 97 FPS is usable for those with VRR displays. The Low preset is recommended for competitive or high-refresh-rate play, where frame rate is paramount.

The Medium preset offers a compelling middle ground. At 1440p, it averages 103 FPS with a minimum of 87 FPS, which is a solid experience for most users. At 1080p, the Medium average of 127 FPS with a minimum of 108 FPS is also very good. The 4K Medium result of 76 FPS is playable, but the minimum of 64 FPS indicates potential stutters in dense scenes. For most users, the Medium preset at 1440p is the recommended setting, as it provides a substantial visual upgrade over Low while maintaining a frame rate that is well above the 60 FPS threshold.

The High preset is where the performance starts to dip below optimal for smooth play. At 1440p, High averages 77 FPS, which is playable but not ideal for fast-moving camera work. At 4K, the High average of 57 FPS is borderline, and the lack of a reported minimum FPS suggests the data may not capture severe drops. The Ultra preset is the most demanding, with 1440p averaging 74 FPS and 4K averaging 54 FPS. These results are acceptable for a flight simulator, which is not a fast-paced action game, but they do not provide the headroom needed for consistent 60 FPS. For the best experience, the data suggests that 1440p Medium offers the best balance, while 1080p Medium is the safest choice for maintaining high frame rates without sacrificing too much visual quality.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. The Low preset averages 164 FPS, with Medium at 127 FPS, High at 96 FPS, and Ultra at 91 FPS. The Medium preset has a recorded minimum of 108 FPS and a maximum of 146 FPS, showing a variance of 38 FPS. The High and Ultra presets do not have reported minimums or maximums, but their averages are within 5 FPS of each other, suggesting the CPU is the limiting factor in both cases.

At 2560x1440, the frame rates scale down as expected. Low averages 132 FPS, Medium averages 103 FPS with a minimum of 87 FPS and a maximum of 118 FPS, High averages 77 FPS, and Ultra averages 74 FPS. The delta between High and Ultra at this resolution is only 3 FPS, which is tighter than the 5 FPS delta at 1080p. This suggests that the GPU is beginning to take on more of the workload at 1440p, but the CPU is still contributing to the frame cap at higher settings.

At 3840x2160, the system shows its lowest performance. Low averages 97 FPS, Medium averages 76 FPS with a minimum of 64 FPS and a maximum of 87 FPS, High averages 57 FPS, and Ultra averages 54 FPS. The Medium preset at 4K exhibits a variance of 23 FPS between its minimum and maximum, which is the largest relative spread in the data. The gap between High and Ultra at 4K is only 3 FPS, mirroring the pattern seen at 1440p and indicating that the GPU is saturated at these settings.

The data shows a consistent pattern: the difference between Low and Medium is significant (around 22-23 FPS at all resolutions), while the difference between High and Ultra is minimal (3-5 FPS). This suggests that the Ultra preset offers little additional visual benefit over High for the performance cost, and that the Medium preset is the optimal choice for those seeking a balance between visual fidelity and frame rate.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor based on the Raptor Lake architecture, fabricated on Intel's 10 nm process. It has a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a thermal design power of 125 W. The CPU's cache hierarchy includes 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache. These specifications, particularly the high boost clock, are crucial for Microsoft Flight Simulator, which is known for its heavy single-threaded simulation logic.

The benchmark data for the CPU shows strong performance across various workloads. In Cinebench R23, it scores 24491 in multi-core and 2064 in single-core. The single-core score is particularly relevant for flight simulation, as it indicates the processor's ability to handle the game's complex flight model and physics calculations. The Geekbench scores of 16673 multi-core and 2491 single-core further corroborate this, with the single-core score being in the top percentile of consumer CPUs.

The CPU's performance in synthetic benchmarks places it in the 90th percentile of all CPUs, with an average benchmark score of 48618. Its nearest rivals, such as the Intel Xeon Gold 5318H (score 48698) and the AMD EPYC 4345P (score 48470), show that the i5-14600K is competitive with server-class and newer desktop processors. However, the measured FPS data in Microsoft Flight Simulator suggests that the CPU's raw processing power is not the sole determinant of performance. The fact that 1080p High and 4K Low both produce nearly identical average FPS (96 and 97, respectively) indicates that there is a hard ceiling on the CPU's ability to feed the GPU in this game.

The data implies that the CPU is well-suited for the game's single-threaded demands, but its 14-core configuration does not provide a significant advantage in this title, which likely does not scale perfectly across all cores. The 20 threads are available for background tasks and other system processes, but the game's core simulation loops appear to be limited by the single-core boost clock. The 5.30 GHz boost is likely the reason the system can maintain 96 FPS at 1080p High, but the inability to exceed that threshold suggests that the game engine is the primary constraint, not the CPU's core count or thread count.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 76.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 132.0
2560x1440 Medium 103.0
2560x1440 High 77.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 127.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Microsoft Flight Simulator with ii5-14600K + Other GPUs

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Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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