Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 76 97
1440p QHD 74 77 103 132
1080p Full HD 91 96 127 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 77
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 127
1920x1080 High 96
1920x1080 Ultra 91

Microsoft Flight Simulator with Intel Core i5-14600KF + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Microsoft Flight Simulator places an unusual dual burden on the hardware driving it, and the Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 3080 Ti demonstrates this balance clearly. The benchmark data shows this combo delivering very playable frame rates across all tested settings, but the pattern of results reveals that this title leans heavily on both the CPU's single-thread muscle and the GPU's raw throughput. At 1080p, the average frame rates span from 164 FPS on Low to 91 FPS on Ultra, indicating a system that scales predictably with graphical load. The most telling figure is the 4K Ultra result of 54 FPS, which shows the RTX 3080 Ti hitting its limit, while the 1440p Medium result of 103 FPS suggests a sweet spot for this hardware. The CPU's 14 cores and 20 threads, with a boost clock of 5.30 GHz, provide the headroom needed for the simulator's complex flight models and world streaming, but the data indicates that at higher resolutions, the GPU becomes the primary constraint.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture, running at a base clock of 3.50 GHz and a boost clock of 5.30 GHz. In Microsoft Flight Simulator, the relationship between these specifications and the measured frame rates is instructive. The game's engine is known for heavy single-threaded workloads, particularly for the simulation loop, aircraft systems, and AI traffic. The CPU's high boost clock of 5.30 GHz is directly relevant to the strong performance seen at lower resolutions. At 1920x1080 with Low settings, the combo achieves 164 FPS, which is the highest average recorded in the dataset. This result implies that the CPU's single-core speed is sufficient to feed the GPU without creating a bottleneck, allowing the RTX 3080 Ti to operate near its full potential.

However, the data also shows that this CPU is not the limiting factor in most scenarios. The multi-core performance, evidenced by a Cinebench R23 multi-core score of 32544, is robust but not exceptional for a 14-core part. In Flight Simulator, the game does scale across multiple cores for tasks like terrain rendering and physics, but the primary thread remains critical. The jump from 1080p Low (164 FPS) to 1080p High (96 FPS) represents a 41% drop, which is far larger than the difference between CPU-bound scenarios would suggest. This indicates that as settings increase, the GPU's workload expands more rapidly than the CPU's. The CPU's benchmark scores, including a Geekbench single-core score of 2445, place it in the 90th percentile of all CPUs, meaning it outperforms the vast majority of processors in general tasks. Its nearest rival, the AMD Ryzen 9 7900, scores an average of 49228, which is within 0.3% of the i5-14600KF's average of 49394, showing that this chip trades blows with higher-core-count competitors in general benchmarks.

The 125W TDP and unlocked multiplier suggest this CPU is designed for enthusiast overclocking, but the measured data shows no need for extra frequency headroom in this game. The 24 MB of shared L3 cache and dual-channel DDR4/DDR5 memory support are adequate for the simulator's data streaming needs. What matters more is the boost clock behavior under sustained load, and the frame rates at 1440p reinforce that the CPU can maintain performance. At 2560x1440 with Low settings, the average FPS is 132, which is 20% lower than the 1080p Low result. This delta is smaller than the resolution pixel increase (from 2.07 million pixels to 3.69 million), suggesting that the CPU is still able to keep up even as the GPU works harder. The conclusion is clear: the i5-14600KF provides ample processing power for Flight Simulator, and the game's performance ceiling at higher settings is dictated by the GPU, not the processor.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides four distinct presets—Low, Medium, High, and Ultra—across three resolutions, and the optimal choice depends on the target display. For 1920x1080, the Medium preset delivers an average of 127 FPS with a minimum of 108 FPS and a maximum of 146 FPS, making it the most balanced option. The Low preset at 164 FPS is smoother but sacrifices visual fidelity for a 29% gain over Medium. High at 96 FPS is still fluid, but Ultra at 91 FPS is only 5 FPS lower, which means there is little reason to choose High over Ultra if you want the best visuals at 108p. The data suggests that at 1080p, the Ultra preset is the best experience, as the 91 FPS average remains above the 60 FPS threshold, and the jump from High to Ultra is minimal in cost.

For 2560x1440, the analysis shifts. The Medium preset yields 103 FPS with a minimum of 87 FPS, which is excellent for a high-refresh-rate monitor. High drops to 77 FPS, and Ultra falls to 74 FPS. The difference between High and Ultra is only 3 FPS, so Ultra is a viable choice if visual quality is paramount. However, the Medium preset's 103 FPS is 34% faster than Ultra, and the minimum of 87 FPS ensures smooth playback even in dense scenarios. For 1440p, Medium is the recommended preset because it maintains a high average while keeping the minimum above 60 FPS. The Low preset at 132 FPS is unnecessary unless chasing maximum frame rates, but it does show the CPU's capability.

At 3840x2160, the GPU becomes the clear bottleneck. The Medium preset averages 76 FPS with a minimum of 64 FPS, which is playable but not ideal for a 60Hz display with V-Sync. High drops to 57 FPS, and Ultra falls to 54 FPS. For 4K, the Low preset at 97 FPS is surprisingly strong, but it sacrifices too much visual detail for a flight simulator where terrain and cockpit readability matter. The Medium preset is the best compromise at 4K, as it is the only setting that maintains an average above 60 FPS while still providing meaningful graphics quality. The data indicates that users with a 4K display should stick to Medium, while 1440p users can enjoy Medium or Ultra, and 1080p users can push to Ultra without significant frame loss.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS this combo achieves in Microsoft Flight Simulator?

A: The highest average FPS is 164, which occurs at 1920x1080 resolution with the Low settings preset. This shows the CPU and GPU working together without significant bottlenecks at the lowest graphical load.

Q: Can this system handle 4K Ultra settings in Microsoft Flight Simulator?

A: The data shows 54 FPS average at 3840x2160 with Ultra settings. This is below the 60 FPS threshold that many consider smooth, so while it is playable, it may not provide the most consistent experience on a high-refresh-rate 4K monitor.

Q: How does the CPU compare to its nearest rival in general benchmarks?

A: The Intel Core i5-14600KF has an average benchmark score of 49394, which is 0.3% higher than the AMD Ryzen 9 7900's 49228. This indicates near-identical performance in general multi-threaded tasks, despite the i5 having fewer cores.

Q: What is the minimum FPS recorded for this combo in the dataset?

A: The only preset with a recorded minimum FPS is Medium settings at all resolutions. The lowest minimum is 64 FPS at 3840x2160, while at 2560x1440 it is 87 FPS, and at 1920x1080 it is 108 FPS. This suggests Medium settings provide the most stable frame pacing.

Q: How does the GPU's performance rank relative to other GPUs?

A: The NVIDIA GeForce RTX 3080 Ti has an average benchmark score of 41187 and sits in the 83rd percentile of all GPUs. Its nearest rival, the AMD Radeon Pro 5300, scores 40870, which is 0.8% lower, while the NVIDIA Tesla M40 24 GB scores 41707, which is 1.2% higher.

Q: Is there a significant performance gap between High and Ultra settings?

A: The gap varies by resolution. At 1080p, the difference is 5 FPS (96 vs 91). At 1440p, it is 3 FPS (77 vs 74). At 4K, it is also 3 FPS (57 vs 54). These small deltas mean Ultra is almost always preferable to High if the average FPS remains acceptable.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core i5-14600KF and NVIDIA GeForce RTX 3080 Ti combination is ranked 895 out of 3714 tested combos in Microsoft Flight Simulator. This places the system in the top 24% of all configurations tested, which is a strong result given the demands of the simulator. The rank is calculated based on the measured frame rates across all settings and resolutions, and it reflects a balanced system that can handle the game's varied workloads. The 895th rank out of 3714 means that this combo outperforms 2819 other tested combinations, but it also trails 894 setups that likely include higher-end GPUs like the RTX 3090 or newer 40-series cards, or more powerful CPUs with higher core counts.

The data indicates that the RTX 3080 Ti is the weaker link in this pairing, as the GPU's 83rd percentile ranking is lower than the CPU's 90th percentile. In a game like Flight Simulator, where high resolutions and detailed terrain tax the GPU heavily, the 3080 Ti's performance ceiling is reached at 4K Ultra with 54 FPS. The combo's rank would likely improve with a stronger GPU, but the current score is respectable for a last-generation high-end card. The CPU's contribution is evident in the 1080p Low result of 164 FPS, which is a top-tier score that many systems cannot achieve. Overall, this combo ranks as a high-mid-tier setup, capable of delivering smooth gameplay at 1440p and acceptable performance at 4K, but it is not among the elite configurations that dominate the top 100 ranks.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 Ti is a 12 GB GDDR6X card with a 384-bit memory bus and 912.4 GB/s of bandwidth. This memory configuration is crucial for Microsoft Flight Simulator, which streams vast amounts of terrain, photogrammetry, and aircraft texture data. The 12 GB VRAM capacity is sufficient for the tested presets, as the game does not appear to exceed this limit at the measured settings. The GPU's base clock is 1365 MHz, with a boost clock of 1665 MHz, and it delivers 34.10 TFLOPS of FP32 performance. These specs place the card in the 83rd percentile of all GPUs, with an average benchmark score of 41187.

In the measured FPS data, the GPU's role becomes more pronounced as resolution increases. At 1920x1080, the difference between Low and Ultra is 73 FPS (164 vs 91), which shows the GPU scaling with graphical load. At 2560x1440, the difference is 58 FPS (132 vs 74), and at 3840x2160, it is 43 FPS (97 vs 54). The decreasing delta at higher resolutions indicates that the GPU is becoming the bottleneck, as the pixel count increases faster than the GPU's ability to process it. The 4K Ultra result of 54 FPS is close to the GPU's limit, and the 4K Medium result of 76 FPS with a minimum of 64 FPS shows that the card can hold 60 FPS at 4K with reduced settings.

The 3080 Ti's memory bandwidth of 912.4 GB/s is a standout feature, and it helps in Flight Simulator's streaming environments. The 384-bit bus allows for fast data transfer from VRAM to the rendering pipeline, which is essential when flying over dense cities or detailed landscapes. The card's 10240 shading units and 80 RT cores provide ample raw compute power, but the game's performance is more dependent on rasterization and memory throughput. The GPU's nearest rivals include the NVIDIA Tesla M40 24 GB, which scores 41707 (1.2% higher), and the AMD Radeon Pro 5300, which scores 40870 (0.8% lower). This puts the 3080 Ti in a competitive position, though newer cards like the RTX 5070 score 40377 (2% lower), showing it still holds its own against the next generation in synthetic benchmarks.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of how this combo performs across all nine tested combinations. At 1920x1080, the results are as follows: Low settings produce an average of 164 FPS, Medium produces 127 FPS with a minimum of 108 FPS and a maximum of 146 FPS, High produces 96 FPS, and Ultra produces 91 FPS. This resolution shows the full range of the system's capability, with the CPU and GPU both contributing to the high frame rates. The 164 FPS Low result is the highest in the entire dataset, indicating that this combo is well-suited for competitive or high-refresh-rate play at 1080p if visual fidelity is not a priority.

At 2560x1440, the performance scales down as expected. Low settings average 132 FPS, Medium averages 103 FPS with a minimum of 87 FPS and a maximum of 118 FPS, High averages 77 FPS, and Ultra averages 74 FPS. The Medium preset at 1440p is a standout, as it maintains an average above 100 FPS while also providing a recorded minimum of 87 FPS, which ensures smooth gameplay in all but the most demanding scenarios. The drop from Low to Medium is 29 FPS, and the drop from Medium to High is 26 FPS, showing a steep curve between the lower and upper presets.

At 3840x2160, the GPU's limitations are clear. Low settings average 97 FPS, Medium averages 76 FPS with a minimum of 64 FPS and a maximum of 87 FPS, High averages 57 FPS, and Ultra averages 54 FPS. The 4K Medium result is the only preset above 60 FPS at this resolution, and its minimum of 64 FPS is the lowest recorded minimum in the dataset. The Ultra preset at 54 FPS is below the 60 FPS target, but it is still playable for a flight simulator where frame pacing is less critical than in fast-paced shooters. The data shows a consistent pattern: the Medium preset offers the best balance of performance and stability at every resolution, while the Low preset maximizes frame rates, and the High and Ultra presets deliver diminishing returns for the performance cost.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 76.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 132.0
2560x1440 Medium 103.0
2560x1440 High 77.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 127.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Microsoft Flight Simulator with ii5-14600KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.