Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 89 | 115 |
| 1440p QHD | 87 | 91 | 121 | 156 |
| 1080p Full HD | 108 | 113 | 150 | 193 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-12600KF + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
Settings Recommendations
For Microsoft Flight Simulator, the measured data suggests that the High preset offers the most balanced experience across all tested resolutions. At 4K, the High preset delivers an average of 67 FPS, which is a playable baseline for a flight simulator where smooth camera pans and instrument readability matter more than raw competitive frame rates. The jump from High to Ultra at 4K costs 3 FPS (from 67 to 64), a negligible gain in visual fidelity that does not justify the performance hit. Conversely, dropping to Medium at 4K yields 89 FPS, a 33% improvement over High, but this comes with a noticeable reduction in scenery detail and shadow complexity, which are core to the sim’s immersion.
The Medium preset is the recommended sweet spot for users who prioritize frame rate stability, as it is the only settings tier at each resolution that includes both minimum and maximum FPS values in the measured data. At 1080p, Medium produces 150 FPS average with a minimum of 128 FPS, ensuring that even in dense airport environments or over cities with heavy autogen, the frame pacing remains consistent. At 1440p, Medium hits 121 FPS with a 103 FPS minimum, and at 4K it maintains 89 FPS with a 76 FPS minimum. These minimums suggest that Medium avoids the severe dips that can occur with the Ultra preset, which lacks reported minimums and likely suffers from stutter in complex scenes.
The Low preset is only advisable for extreme high-refresh-rate setups or for users who prioritize maximum frame rates over all else. At 1080p, Low reaches 193 FPS, which is 43 FPS higher than Medium and 85 FPS higher than High. However, at 4K, Low drops to 115 FPS, which is still excellent but represents a 40% reduction from the 1080p figure. The data indicates that Low setting at 1440p (156 FPS) is a viable alternative to 1080p High (113 FPS) for users who want higher resolution without sacrificing frame rate, but the visual trade-offs in draw distance and texture quality are substantial.
Ultra is the most demanding preset and is best reserved for users with G-Sync or FreeSync displays who can tolerate variable frame rates. At 4K, Ultra averages 64 FPS, which is just below the 67 FPS of High. At 1440p, Ultra achieves 87 FPS, and at 1080p it reaches 108 FPS. The performance delta between Ultra and High is consistent at roughly 4-5% across all resolutions, suggesting that the Ultra preset’s additional effects (likely volumetric clouds, advanced reflections, and higher LOD scaling) are not efficiently implemented on this hardware combination. For most users, High is the better choice, as it preserves most of the visual enhancements while maintaining higher average frame rates.
GPU Role
The NVIDIA GeForce RTX 4070 Ti is built on the Ada Lovelace architecture with a 5 nm process from TSMC, featuring 35,800 million transistors on a 294 mm² die. The GPU operates at a base clock of 2310 MHz and boosts to 2610 MHz, with memory running at an effective 21 Gbps. The 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth, which is crucial for Microsoft Flight Simulator’s streaming of high-resolution terrain textures and photogrammetry data. The GPU’s 80 ROPs and 240 TMUs handle the fill-rate demands of dense scenery, while the 7680 shading units process the complex lighting and shadow calculations.
The benchmark results show that the RTX 4070 Ti sits in the 84th percentile of all GPUs, with an average benchmark score of 44795. In the measured FPS data, the GPU demonstrates a clear scaling pattern with settings. At 4K, the difference between Low and Ultra is 51 FPS (115 to 64), indicating that the GPU is the primary bottleneck at this resolution when visual quality is maximized. The GPU’s memory bandwidth of 504.2 GB/s appears sufficient for 4K textures, as the Low preset at 4K (115 FPS) is only 40% lower than the 1080p Low (193 FPS), suggesting that the GPU is not starved for memory bandwidth even at the highest resolution.
The RTX 4070 Ti’s nearest rivals in the synthetic benchmark database include the NVIDIA GeForce RTX 5090 Mobile (with a deltaPct of -0.8, meaning the 4070 Ti is 0.8% slower), the AMD Radeon Pro 5500 XT (1.3% slower than the 4070 Ti), and the NVIDIA RTX A6000 (where the 4070 Ti is 1.6% faster). These comparisons are within a narrow margin of ±1.7%, indicating that the RTX 4070 Ti’s raw compute performance is well-matched to its peers. However, in the context of Microsoft Flight Simulator, the GPU’s performance is more dependent on its rasterization throughput and memory subsystem than on raw compute scores, as evidenced by the 4K Ultra result of 64 FPS, which aligns with the GPU’s mid-pack percentile ranking.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. The CPU features a hybrid configuration of performance and efficiency cores, which is reflected in its cache hierarchy: 80 KB of L1 per core, 1.25 MB of L2 per core, and 20 MB of shared L3 cache. This cache layout is critical for Microsoft Flight Simulator, which relies heavily on single-thread performance for the main simulation loop, while background threads handle AI traffic, weather systems, and terrain loading.
The CPU’s synthetic benchmark scores indicate strong multi-threaded performance: a Cinebench R23 multicore score of 23391 and a single-core score of 3302. The 3DMark scores show scaling from 1995 (2 threads) to 7956 (16 threads), demonstrating that the CPU can leverage its thread count effectively. In the FPS measurements, the CPU’s role becomes apparent when examining the frame rate scaling from 1080p to 4K. At 1080p Low, the CPU is likely the limiting factor, as the GPU is underutilized, and the 193 FPS average suggests the CPU can feed the GPU with enough draw calls. However, at 4K Low, the FPS drops to 115, indicating that the GPU becomes the bottleneck as pixel count increases.
The i5-12600KF ranks in the 79th percentile of all CPUs, with an average benchmark score of 27799. Its nearest rivals include the Intel Core i9-10900K (where the i5-12600KF is 0.3% faster), the AMD Ryzen 7 5800X3D (where the i5 is 0.3% slower), and the AMD Ryzen 5 8500GE (where the i5 is 0.3% faster). These margins are incredibly tight, suggesting that the i5-12600KF offers performance parity with flagship CPUs from the previous generation. For Microsoft Flight Simulator, this means the CPU is unlikely to be the bottleneck in most scenarios, as its single-thread score of 3302 in Cinebench R23 is more than sufficient for the sim’s physics and flight model calculations.
How This Combo Ranks
In the database of tested hardware combinations for Microsoft Flight Simulator, the pairing of the Intel Core i5-12600KF with the NVIDIA GeForce RTX 4070 Ti ranks 427th out of 3714 total combos. This places the combo in the top 11.5% of all tested configurations, which is a strong result for a mid-range CPU paired with a high-end GPU. The rank reflects the synergy between the CPU’s 10 cores and the GPU’s 12 GB of VRAM, which together handle the sim’s demands for both physics simulation and visual rendering.
The combo’s ranking is particularly impressive when considering that the CPU is a 12th-generation part while the GPU is from the 40-series, meaning neither component is the absolute latest generation. The 427th rank out of 3714 combos suggests that this configuration outperforms many systems with newer or more expensive components, likely due to the balanced nature of the pairing. The CPU’s 20 MB of L3 cache and the GPU’s 504.2 GB/s bandwidth complement each other, allowing for efficient data transfer between the two components.
Relative to other combos in the database, this pairing achieves frame rates that are competitive with systems featuring higher-tier GPUs, as evidenced by the 4K High average of 67 FPS. The rank also indicates that the combo is well-suited for 1440p gaming, where it achieves 91 FPS on High settings. While the combo does not break into the top 100, its placement in the upper quartile of results demonstrates that users do not need flagship hardware to enjoy a fluid Microsoft Flight Simulator experience at high resolutions.
Resolution Scaling
The measured FPS data reveals how the game scales from 1080p to 4K and what that implies about the limiting component. At the Low preset, the average FPS drops from 193 at 1080p to 156 at 1440p (a 19% reduction) and then to 115 at 4K (a further 26% reduction). This scaling pattern indicates that the GPU is increasingly the bottleneck as resolution rises, since the CPU’s workload remains relatively constant while the GPU’s pixel throughput demands increase. The 4K Low result of 115 FPS is still high, suggesting that the RTX 4070 Ti has ample headroom even at the highest resolution when visual effects are minimized.
At the Medium preset, the FPS drops from 150 at 1080p to 121 at 1440p (a 19% reduction) and then to 89 at 4K (a 26% reduction). The minimum FPS values follow a similar trend: 128 at 1080p, 103 at 1440p, and 76 at 4K. The consistent percentage drops across resolutions suggest that the GPU is the primary limiting factor, as the CPU can maintain sufficient frame pacing even at 4K. The High preset shows a more pronounced drop from 113 FPS at 1080p to 91 FPS at 1440p (a 19% reduction) and then to 67 FPS at 4K (a 26% reduction), following the same scaling ratio.
The Ultra preset exhibits the steepest scaling curve, with FPS dropping from 108 at 1080p to 87 at 1440p (a 19% reduction) and then to 64 at 4K (a 26% reduction). This consistent 19%/26% scaling pattern across all presets strongly indicates that the GPU’s fill rate and memory bandwidth are the primary constraints as resolution increases. The CPU’s role is less significant in this scaling, as evidenced by the fact that the FPS drops proportionally regardless of settings. For users seeking to mitigate this scaling, reducing the preset from Ultra to High yields a 4-5% FPS increase at all resolutions, while dropping to Medium yields a 30-33% increase, which is a more effective lever than lowering resolution.
Measured FPS Breakdown
At 1920x1080, the lowest resolution tested, the combo produces its highest frame rates across all settings. The Low preset averages 193 FPS, which is exceptional for a flight simulator and indicates that the CPU is likely the limiting factor at this setting, as the GPU is not fully utilized. The Medium preset averages 150 FPS with a minimum of 128 FPS and a maximum of 173 FPS, providing a smooth experience with headroom for demanding scenes. The High preset averages 113 FPS, and the Ultra preset averages 108 FPS, with the latter showing only a 4% performance cost over High. The tight spread between High and Ultra (5 FPS) suggests that the Ultra preset’s extra effects are not well-optimized at 1080p, and users should stick with High to save GPU resources for other tasks.
At 2560x1440, the frame rates remain highly playable. The Low preset averages 156 FPS, which is still above the refresh rate of most 1440p monitors. The Medium preset averages 121 FPS with a minimum of 103 FPS and a maximum of 139 FPS, making it the ideal choice for high-refresh-rate 1440p displays. The High preset averages 91 FPS, and the Ultra preset averages 87 FPS, with the latter providing a 4% reduction from High. The 1440p results show that the GPU is beginning to become the bottleneck, as the FPS drops from 1080p are proportionally larger for the Low preset (19% drop) compared to the High preset (19% drop), indicating a uniform scaling behavior.
At 3840x2160, the 4K results demonstrate the GPU’s limits. The Low preset averages 115 FPS, which is still high enough for smooth gameplay on 4K displays. The Medium preset averages 89 FPS with a minimum of 76 FPS and a maximum of 103 FPS, providing a stable experience that stays above the 60 FPS threshold. The High preset averages 67 FPS, and the Ultra preset averages 64 FPS, with the latter just barely maintaining playability on standard 60 Hz displays. The 4K data reveals that the RTX 4070 Ti’s 12 GB of VRAM is sufficient for all presets, as the FPS does not collapse due to memory swapping. However, the Ultra preset’s 64 FPS average indicates that users targeting 4K should prefer the High preset for a more comfortable margin above 60 FPS, especially in dense urban areas or during weather-heavy conditions.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 4070 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 89.0 |
| 3840x2160 | High | 67.0 |
| 3840x2160 | Ultra | 64.0 |
| 2560x1440 | Low | 156.0 |
| 2560x1440 | Medium | 121.0 |
| 2560x1440 | High | 91.0 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 193.0 |
| 1920x1080 | Medium | 150.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 108.0 |
Microsoft Flight Simulator with ii5-12600KF + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 4070 Ti + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 4070 Ti
Explore FPS benchmarks for other games using this same hardware combination.