Doom
This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 78 | 95 | 112 | 129 |
| 1440p QHD | 143 | 175 | 208 | 238 |
| 1080p Full HD | 221 | 271 | 321 | 368 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i5-12600KF + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
FAQ
Q: What is the combo rank of the Intel Core i5-12600KF with the NVIDIA GeForce RTX 4070 Ti in Doom?
A: This combination ranks 461st out of 3,712 tested combos in Doom, placing it in the top 12.4% of all systems tested for this game.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i5-12600KF scores 27,799 on average, which is 0.3% behind the Intel Core i9-10900K (27,872) and 0.3% behind the AMD Ryzen 7 5800X3D (27,896). It is 0.3% ahead of the AMD Ryzen 5 8500GE (27,712).
Q: What is the GPU's percentile ranking among all GPUs?
A: The RTX 4070 Ti sits in the 84th percentile of all GPUs, with an average benchmark score of 44,795. Its closest rival, the RTX 5090 Mobile, scores 45,152, which is 0.8% higher.
Q: What is the highest average FPS recorded for this combo in Doom?
A: The highest average FPS is 368, achieved at 1920x1080 with Low settings. At the same resolution with Ultra settings, the average drops to 221 FPS.
Q: Is there a measurable FPS difference between Medium and High settings at 1440p?
A: Yes. At 2560x1440, Medium settings yield an average of 208 FPS (with a minimum of 176 FPS), while High settings yield 175 FPS. The gap is 33 FPS, or roughly 19%.
Q: Does the data include minimum FPS for all settings?
A: No. Minimum FPS values are only provided for Medium settings at each resolution: 96 FPS at 4K, 176 FPS at 1440p, and 273 FPS at 1080p. Other settings list only average FPS.
CPU Role
The Intel Core i5-12600KF brings 10 cores and 16 threads to this Doom configuration, based on the Alder Lake architecture on a 10 nm process. Its base clock is 3.70 GHz with a boost clock of 4.90 GHz, and it carries 20 MB of shared L3 cache. The CPU's 3DMark single-thread score is 1,016, while its max-threads score reaches 7,952 — a ratio that suggests strong scaling across its 16 threads. In Cinebench R23, it posts 3,302 single-core and 23,391 multi-core points, with the multi-core figure being roughly 7.1 times the single-core result, indicating that Doom's workload can leverage the CPU's parallel capabilities.
The percentile ranking of 79th among all CPUs places this processor above the median, and its average benchmark score of 27,799 is nearly identical to its closest rival, the Intel Core i9-10900K (27,872, a delta of -0.3%). That near-tie is notable because the i9-10900K is a previous-generation flagship with more cores, yet the i5-12600KF matches it in aggregate performance. The data suggests that for Doom, the 12600KF's high boost clock and modern architecture compensate for any core-count deficit. The 3DMark 8-thread score of 6,128 versus the max-threads score of 7,952 implies that beyond 8 threads, the CPU gains roughly 30% more performance — an indication that Doom can use more than 8 threads, but the scaling is not linear.
In a game like Doom, which is known for being well-optimized, the CPU's single-thread performance often dictates the ceiling for high-refresh-rate scenarios. The single-thread score of 1,016 in 3DMark and 3,302 in Cinebench R23 are strong, but not class-leading. The data shows that at 1080p Low settings, the combo reaches 368 FPS, which is likely close to the CPU's practical limit in this title. The fact that moving from Low to Ultra at 1080p reduces FPS from 368 to 221 (a 40% drop) suggests that the GPU becomes the limiting factor as settings increase, even at lower resolutions. The CPU's 125 W TDP and Socket 1700 platform are standard for its class, and the unlocked multiplier allows for overclocking, though the measured data here reflects stock performance.
GPU Role
The RTX 4070 Ti is built on the Ada Lovelace architecture with a 5 nm process from TSMC, featuring 35,800 million transistors on a 294 mm² die. Its base clock is 2310 MHz with a boost clock of 2610 MHz, and it carries 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. The GPU has 7,680 shading units, 240 texture mapping units, and 80 ROPs, with 60 RT cores and 240 tensor cores. In synthetic benchmarks, it scores 31,624 in Passmark G3D and 213,808 in Geekbench Vulkan, placing it in the 84th percentile of all GPUs.
The GPU's nearest rival in average score is the RTX 5090 Mobile (45,152 versus 44,795, a delta of -0.8%), which is a mobile part that matches this desktop GPU in aggregate compute. This suggests that the RTX 4070 Ti's desktop cooling and power delivery (285 W TDP) do not translate into a massive lead over a high-end mobile chip in raw benchmarks, but in Doom, the measured FPS tells a different story. The GPU's FP32 throughput of 40.09 TFLOPS and texture rate of 626.4 GTexel/s are substantial, and the data shows that at 4K Ultra, the combo still manages 78 FPS average — a playable frame rate at maximum settings.
The memory configuration is a key point: 12 GB of GDDR6X with 504.2 GB/s bandwidth is ample for Doom, which is not a VRAM-heavy title. The fact that the GPU's performance scales smoothly across resolution increases (from 368 FPS at 1080p Low to 129 FPS at 4K Low) indicates that the memory bandwidth is sufficient to feed the GPU's cores. The 192-bit bus width is narrower than some competitors, but the high effective memory speed of 21 Gbps compensates. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are relevant for Doom, which is a Vulkan-based title, and the data shows strong performance across all settings.
How This Combo Ranks
This combo ranks 461st out of 3,712 tested combinations in Doom, which puts it in the top 12.4% of all systems. That is a strong position, but not elite — there are 460 combos that perform better in this game. The ranking is likely influenced by the CPU's 79th percentile and the GPU's 84th percentile, both of which are above average but not top-tier. The delta between the CPU and its nearest rival (the i9-10900K, -0.3%) is negligible, meaning that the CPU choice is not a differentiator at this level. Similarly, the GPU's closest rival (RTX 5090 Mobile, -0.8%) is within 1% in synthetic scores, yet the measured FPS in Doom shows that this desktop GPU is more than capable of high refresh rates.
The rank of 461 suggests that there are many combos with either a stronger CPU or GPU that push higher FPS, particularly at 1080p where CPU overhead matters. For example, the combo achieves 368 FPS at 1080p Low, which is high but not the maximum possible — some combos with faster CPUs (like those in the 90th+ percentile) would likely exceed this. At 4K Ultra, the combo's 78 FPS is respectable, but not top-tier; combos with more powerful GPUs (e.g., RTX 4090-class) would push higher. The data implies that this combo is a balanced mid-high tier system that excels at 1440p, where it achieves 175 FPS on High settings, but does not dominate at any single resolution or setting.
Measured FPS Breakdown
The measured data covers three resolutions and four settings, with average FPS recorded for all, and minimum FPS only for Medium settings.
At 1920x1080, the combo delivers: 368 FPS on Low, 321 FPS on Medium (with a minimum of 273 FPS), 271 FPS on High, and 221 FPS on Ultra. The spread from Low to Ultra is 147 FPS, or a 40% reduction. At 2560x1440, the numbers are: 238 FPS on Low, 208 FPS on Medium (minimum 176 FPS), 175 FPS on High, and 143 FPS on Ultra. The spread here is 95 FPS, or a 40% reduction as well. At 3840x2160, the results are: 129 FPS on Low, 112 FPS on Medium (minimum 96 FPS), 95 FPS on High, and 78 FPS on Ultra. The spread is 51 FPS, or a 40% reduction.
The percentage drop from Low to Ultra is consistent at 40% across all resolutions, which indicates a uniform scaling behavior. The minimum FPS values for Medium settings show that at 1080p, the minimum (273 FPS) is 85% of the average (321 FPS), at 1440p the minimum (176 FPS) is 85% of the average (208 FPS), and at 4K the minimum (96 FPS) is 86% of the average (112 FPS). This consistency suggests that frame pacing is stable regardless of resolution, which is a positive sign for gameplay smoothness.
Settings Recommendations
Based on the measured rows, the best experience for high refresh rate monitors (144Hz or 165Hz) would be 1440p High settings, which yields 175 FPS average. This is above the refresh rate of most high-end monitors and provides a significant visual upgrade over Medium settings (208 FPS) while still maintaining a comfortable margin above 144 FPS. For 4K displays, Medium settings (112 FPS) are the sweet spot, as High (95 FPS) is just below the 100 FPS threshold that many players prefer for smooth motion, while Ultra (78 FPS) is playable but not ideal for fast-paced FPS action.
For 1080p, Ultra settings (221 FPS) are recommended, as the combo has enough headroom to run maximum settings while still exceeding 200 FPS. Low settings (368 FPS) are only relevant for competitive play where maximum frame rate is paramount, but the visual sacrifice is substantial. The data shows that Medium settings at 1440p (208 FPS) offer the best balance of frame rate and visual fidelity for most users, as the 33 FPS difference between Medium and High is noticeable but not critical. At 4K, the jump from Medium to High costs 17 FPS (from 112 to 95), which is a 15% reduction — a meaningful trade-off for marginal visual gains.
Resolution Scaling
The FPS drops from 1080p to 1440p to 4K follow a consistent pattern. At Low settings, the average FPS goes from 368 at 1080p to 238 at 1440p (a 35% drop) and then to 129 at 4K (a 46% drop from 1440p, or a 65% drop from 1080p). At Medium settings, the progression is 321 to 208 (35% drop) to 112 (46% drop from 1440p, 65% from 1080p). At High settings, it is 271 to 175 (35% drop) to 95 (46% drop from 1440p, 65% from 1080p). At Ultra settings, the numbers are 221 to 143 (35% drop) to 78 (45% drop from 1440p, 65% from 1080p).
The consistent 35% drop from 1080p to 1440p and the additional 46% drop from 1440p to 4K indicate that the scaling is resolution-bound, not CPU-bound. If the CPU were the limiting factor, the drop from 1080p to 1440p would be smaller, as the GPU would have more work per frame while the CPU load remains similar. The fact that the percentage drop is identical across all settings — from Low to Ultra — confirms that the GPU is the primary bottleneck at all resolutions. The 4K results (78-129 FPS) show that the RTX 4070 Ti has enough headroom for 4K gaming, but the 65% reduction from 1080p to 4K highlights that this GPU is better suited to 1440p or 1080p high-refresh gaming. The data suggests that the CPU's 10 cores and 4.9 GHz boost clock are sufficient to feed the GPU even at 1080p Low, where the 368 FPS result is likely near the CPU's practical limit, but the GPU is still the dominant factor in determining final frame rates.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 4070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 112.0 |
| 3840x2160 | High | 95.0 |
| 3840x2160 | Ultra | 78.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 208.0 |
| 2560x1440 | High | 175.0 |
| 2560x1440 | Ultra | 143.0 |
| 1920x1080 | Low | 368.0 |
| 1920x1080 | Medium | 321.0 |
| 1920x1080 | High | 271.0 |
| 1920x1080 | Ultra | 221.0 |
Doom with ii5-12600KF + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 4070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
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