Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 57 76 97
1440p QHD 74 77 103 132
1080p Full HD 91 96 127 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 57
3840x2160 Ultra 54
2560x1440 Low 132
2560x1440 Medium 103
2560x1440 High 77
2560x1440 Ultra 74
1920x1080 Low 164
1920x1080 Medium 127
1920x1080 High 96
1920x1080 Ultra 91

Microsoft Flight Simulator with Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread desktop processor built on Intel's Alder Lake architecture and the 10 nm process node. It operates with a base clock of 3.70 GHz and a boost clock of 4.90 GHz, drawing up to 125 W TDP. The chip features a hybrid design, though the fact pack does not specify the exact P-core/E-core split; what is clear is that its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 20 MB L3 cache. Memory support spans both DDR4 and DDR5 in dual-channel mode, and the CPU provides 20 PCIe Gen 4 lanes.

In synthetic benchmarks, the i5-12600KF posts a Cinebench R23 multi-core score of 23391 and a single-core score of 3302. Its 3DMark results show scaling from a 2-thread score of 1995 up to a max-thread score of 7952, with a single-thread score of 1016. The CPU's average benchmark score is 27799, placing it in the 79th percentile among all CPUs. Compared to its nearest rivals, the i5-12600KF is essentially neck-and-neck with the Intel Core i9-10900K (deltaPct -0.3), the AMD Ryzen 5 8500GE (deltaPct +0.3), the AMD Ryzen 7 6800U (deltaPct -0.3), and the AMD Ryzen 7 5800X3D (deltaPct -0.3). These tiny deltas mean that for CPU-bound tasks, the i5-12600KF trades blows with these competing parts within a fraction of a percent.

For Microsoft Flight Simulator, the CPU's role is primarily about maintaining a stable frame pipeline, especially at lower resolutions where the GPU has spare capacity. The measured FPS data shows that at 1080p Low, the combo achieves 164 FPS, while at 1080p Ultra, it drops to 91 FPS. This 73 FPS gap across settings indicates that the CPU is not the limiting factor at the low end; rather, the GPU load from higher settings becomes the bottleneck. The i5-12600KF's strong single-thread performance (Geekbench single-core 2157, Passmark single-thread 3925) helps with the sim's physics and AI calculations, which are often latency-sensitive. The multi-threaded headroom (Cinebench R23 multi-core 23391) ensures that background tasks and the sim's terrain streaming do not cause stutters, as evidenced by the 1080p Medium min FPS of 108 FPS, which is well above playable thresholds.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 Ti is an Ampere-architecture GPU built on Samsung's 8 nm process, with a massive 28,300 million transistors on a 628 mm² die. It features 10,240 shading units, 320 texture mapping units, 112 ROPs, 80 RT cores, and 320 tensor cores. The GPU's base clock is 1365 MHz with a boost clock of 1665 MHz, while memory operates at 1188 MHz (19 Gbps effective). The 12 GB of GDDR6X memory is connected via a 384-bit bus, yielding a bandwidth of 912.4 GB/s. The card's compute capabilities include 34.10 TFLOPS of FP32 and FP16 (at 1:1 ratio), with pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s. It is a dual-slot card, 285 mm long, requiring a 750 W PSU and using a single 12-pin power connector.

In synthetic benchmarks, the RTX 3080 Ti achieves a 3DMark Steel Nomad DX12 score of 5077, a Geekbench OpenCL score of 170037, and a Vulkan score of 192697. Its Passmark G3D score is 26896, with a GPU compute score of 15282. The GPU's average benchmark score is 41187, placing it in the 83rd percentile among all GPUs. Its nearest rivals include the AMD Radeon Pro 5300 (deltaPct +0.8), NVIDIA Tesla M40 24 GB (deltaPct -1.2), NVIDIA Tesla M40 (deltaPct -1.7), and NVIDIA GeForce RTX 5070 (deltaPct +2). These deltas show that the RTX 3080 Ti sits in a competitive band, with the RTX 5070 being 2% ahead and the Radeon Pro 5300 being 0.8% ahead.

For Microsoft Flight Simulator, the GPU's 12 GB VRAM is crucial at high resolutions and detail levels. The measured data shows that at 4K Ultra, the combo averages 54 FPS, while at 4K Low it reaches 97 FPS. This 43 FPS spread across 4K settings demonstrates the GPU's workload sensitivity. The high bandwidth of 912.4 GB/s helps with texture streaming, which is a common bottleneck in flight sims that load large photogrammetry and terrain data. The RTX 3080 Ti's 80 RT cores and 320 tensor cores are not specifically utilized by this game's measured presets, but the raw rasterization performance from 10,240 shading units is what drives FPS. At 1440p High, the combo hits 77 FPS, and at 1440p Ultra, it manages 74 FPS, indicating that the GPU can maintain playable frame rates even at demanding settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p, the combo delivers 164 FPS on Low, 127 FPS on Medium, 96 FPS on High, and 91 FPS on Ultra. Moving to 1440p, these numbers drop to 132 FPS (Low), 103 FPS (Medium), 77 FPS (High), and 74 FPS (Ultra). At 4K, the averages fall further to 97 FPS (Low), 76 FPS (Medium), 57 FPS (High), and 54 FPS (Ultra).

The percentage drops from 1080p to 4K are steepest at lower settings: Low settings drop from 164 FPS to 97 FPS (a 41% reduction), while Ultra settings drop from 91 FPS to 54 FPS (a 41% reduction as well). Interestingly, the Medium and High settings show similar relative declines — Medium drops from 127 to 76 FPS (40% reduction), and High drops from 96 to 57 FPS (41% reduction). This uniform scaling pattern indicates that the GPU is the primary limiting component across all resolutions, as the FPS reduction is proportional to the pixel count increase (1080p has 2.07 million pixels, 1440p has 3.69 million, and 4K has 8.29 million). The GPU's rendering load scales nearly linearly with resolution, and the CPU's performance headroom (as shown by its high synthetic scores) is sufficient to feed the GPU even at 1080p Low where the GPU is less stressed.

The 1440p to 4K transition shows a further 26% average FPS drop across all settings (from 77 to 57 FPS on High, for example), which again points to GPU-bound behavior. The fact that 4K Low (97 FPS) is nearly identical to 1080p High (96 FPS) suggests that the GPU can handle the lower-detail workload at higher resolution, but the CPU remains capable of delivering high frame rates when the GPU is not saturated. This data indicates that users upgrading from lower resolutions will see consistent performance degradation, but the RTX 3080 Ti's 12 GB VRAM and 912.4 GB/s bandwidth prevent any memory-related cliff at 4K.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: Based on the measured data, 1440p High averages 77 FPS, and 1440p Medium averages 103 FPS, both above 60 FPS. At 4K, only Low (97 FPS) and Medium (76 FPS) exceed 60 FPS, while High (57 FPS) and Ultra (54 FPS) fall below.

Q: How does the CPU compare to its nearest rival in multi-threaded workloads?

A: The i5-12600KF has an average benchmark score of 27799, which is 0.3% lower than the Intel Core i9-10900K (27872) and 0.3% lower than the AMD Ryzen 7 5800X3D (27896). It is 0.3% higher than the AMD Ryzen 5 8500GE (27712).

Q: Is the RTX 3080 Ti's 12 GB VRAM sufficient for 4K Ultra in this game?

A: The measured data shows 4K Ultra averages 54 FPS, which is below 60 FPS but playable. The 12 GB VRAM is not the limiting factor at this setting; the GPU's compute throughput is the bottleneck, as evidenced by the gradual FPS decline from Low to Ultra.

Q: What is the FPS difference between 1080p and 4K at Medium settings?

A: At Medium settings, 1080p averages 127 FPS with a min of 108 FPS, while 4K averages 76 FPS with a min of 64 FPS. This represents a 40% reduction in average FPS from 1080p to 4K.

Q: How does the GPU rank against the RTX 5070 in synthetic benchmarks?

A: The RTX 3080 Ti has an average benchmark score of 41187, while the RTX 5070 scores 40377, giving the RTX 3080 Ti a 2% advantage (deltaPct +2 for the RTX 5070, meaning the RTX 3080 Ti is ahead).

Q: Does the CPU's single-thread performance impact this game's frame rates?

A: The i5-12600KF's Cinebench R23 single-core score is 3302, and its Passmark single-thread score is 3925. The measured FPS at 1080p Low (164 FPS) suggests the CPU can keep up with high frame rates, but the scaling from Low to Ultra at all resolutions indicates the GPU is the dominant limiter.

How This Combo Ranks

The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 3080 Ti ranks 895th out of 3714 tested combos in Microsoft Flight Simulator, placing it in the top 24% of all configurations. This ranking reflects a balanced pairing where neither component drastically bottlenecks the other, as evidenced by the measured FPS data across all resolutions and settings. The CPU's 79th percentile standing and the GPU's 83rd percentile standing are closely matched, which contributes to the combo's competitive position.

Compared to other potential pairings, this combo's rank suggests that it outperforms roughly 76% of all tested systems in this game. The data does not provide specific rival combo scores, but the individual component percentiles imply that a user with this hardware is near the upper echelon of performance. The 4K Ultra average of 54 FPS and 1440p Ultra average of 74 FPS show that this combo can handle high-fidelity flight simulation, though not at maximum refresh rates. The 1080p Low result of 164 FPS indicates that for competitive or low-detail play, the combo has significant headroom.

The rank of 895 out of 3714 also suggests that there are many configurations with faster CPUs or GPUs that achieve higher frame rates, but this particular pairing offers a solid balance. The CPU's strong multi-threaded scores (Cinebench R23 multi-core 23391) and the GPU's high memory bandwidth (912.4 GB/s) work together to minimize stutter in a game known for demanding both components. Users with this combo can expect a playable experience at 4K with adjusted settings, and a highly fluid experience at 1440p or 1080p.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's resolution and frame rate target. For 4K displays, the Medium preset offers the best balance, averaging 76 FPS with a minimum of 64 FPS and a maximum of 87 FPS. This is the only 4K setting that maintains a minimum above 60 FPS, making it the recommended choice for smooth gameplay. The 4K High preset averages 57 FPS, which may be acceptable for users who prioritize visual fidelity over frame rate, but the 4K Ultra preset at 54 FPS offers diminishing returns with only a 3 FPS improvement over High.

At 1440p, the Ultra preset averages 74 FPS, which is playable and provides the best visual quality. However, the High preset at 77 FPS offers a slight FPS advantage with marginally reduced quality, making it a viable alternative for users who want a small performance buffer. The Medium preset at 103 FPS is ideal for users with high refresh rate 1440p monitors, as it delivers a smooth experience with a minimum of 87 FPS. For 1080p, the Ultra preset at 91 FPS is the best choice for visual fidelity while staying above 60 FPS, and the High preset at 96 FPS is nearly identical. The Medium preset at 127 FPS is recommended for users with 144Hz or higher refresh rate monitors, as it provides a substantial FPS boost with a minimum of 108 FPS.

In summary, the Medium preset is the sweet spot for 4K and 1440p, while Ultra is suitable for 1080p and 1440p if the user prefers visuals over frame rate. The Low presets (164 FPS at 1080p, 132 FPS at 1440p, 97 FPS at 4K) are only recommended for competitive play or if the user needs maximum frame rates for external rendering tools. The data shows that the combo can comfortably handle Medium at 4K and Ultra at lower resolutions, making it a versatile setup for flight simulation enthusiasts.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 97.0
3840x2160 Medium 76.0
3840x2160 High 57.0
3840x2160 Ultra 54.0
2560x1440 Low 132.0
2560x1440 Medium 103.0
2560x1440 High 77.0
2560x1440 Ultra 74.0
1920x1080 Low 164.0
1920x1080 Medium 127.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Microsoft Flight Simulator with ii5-12600KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 3080 Ti

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