Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 57 | 76 | 97 |
| 1440p QHD | 74 | 77 | 103 | 132 |
| 1080p Full HD | 91 | 96 | 127 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 3080 Ti lands at rank 895 out of 3,714 tested combos in Microsoft Flight Simulator. That places this combination in the top 24% of all tested systems, which is a strong showing for a CPU released in 2022 and a GPU released in 2021. The ranking reflects how well this pairing handles the simulator's unique demands, where both single-threaded CPU performance and GPU rasterization power matter significantly.
The CPU itself sits at the 80th percentile against all processors in the database, with an average benchmark score of 27,896. Its nearest rivals include the AMD Ryzen 7 6800U (score 27,887, delta 0%), the Intel Core i9-10900K (score 27,872, delta 0.1%), the AMD Ryzen AI 5 PRO 340 (score 27,932, delta -0.1%), and the Intel Core i5-12600KF (score 27,799, delta 0.3%). These are all within a fraction of a percent of each other, meaning the 5800X3D is effectively tied with these chips in synthetic CPU benchmarks. The 96 MB of shared L3 cache is the standout feature here, giving it an edge in games that benefit from large cache pools.
The GPU holds the 83rd percentile against all graphics cards, with an average benchmark score of 41,187. Its nearest rivals are the AMD Radeon Pro 5300 (score 40,870, delta 0.8%), the NVIDIA Tesla M40 24 GB (score 41,707, delta -1.2%), the NVIDIA Tesla M40 (score 41,897, delta -1.7%), and the NVIDIA GeForce RTX 5070 (score 40,377, delta 2%). These deltas are small, but the RTX 3080 Ti edges out the RTX 5070 by 2% in average GPU score, which is notable given the generational gap.
In the context of Microsoft Flight Simulator specifically, the combo rank of 895 out of 3,714 suggests that while this system is far from the top, it is well above the median. The game is known for being demanding on both CPU and GPU, and this pairing provides a balanced platform that avoids severe bottlenecks in either direction.
Settings Recommendations
The measured FPS data across three resolutions and four quality presets gives a clear picture of what this combo can deliver. At 1080p, the Low preset yields an average of 164 FPS, which is more than enough for any display. Medium produces 127 FPS with a minimum of 108 and a maximum of 146, offering a smooth experience with better visuals. High drops to 96 FPS, while Ultra sits at 91 FPS. The gap between High and Ultra is only 5 FPS, which is surprisingly small, suggesting that Ultra is worth enabling at 1080p if you want maximum fidelity without a major performance hit.
At 1440p, the pattern shifts. Low achieves 132 FPS, Medium delivers 103 FPS with a minimum of 87 and a maximum of 118, High reaches 77 FPS, and Ultra dips to 74 FPS. The difference between High and Ultra is just 3 FPS here, making Ultra the obvious choice for 1440p owners. The Medium preset's minimum of 87 FPS is still well above the 60 FPS threshold, so even if you prefer higher settings, you have headroom.
At 4K, the story changes. Low produces 97 FPS, Medium hits 76 FPS with a minimum of 64 and a maximum of 87, High falls to 57 FPS, and Ultra bottoms out at 54 FPS. The Medium preset is the sweet spot at this resolution, maintaining a playable 64 FPS minimum while offering better visuals than Low. High and Ultra dip below 60 FPS on average, which may cause noticeable stuttering in a simulator where smoothness is critical for accurate flight control.
The data indicates that the best experience per the measured rows is Medium at 4K, High at 1440p, and Ultra at 1080p. If you prioritize frame rate consistency, the Medium preset at any resolution keeps the minimum FPS at or above 64, which is the safest choice for this game's demanding scenarios. For 1440p and 1080p, the jump from Medium to High or Ultra costs less than 20% of your average FPS, but the visual gains in cockpit detail and terrain rendering are substantial.
Resolution Scaling
The FPS drop from 1080p to 4K reveals how this game scales with resolution and where the bottleneck lies. At Low settings, the average FPS goes from 164 at 1080p to 132 at 1440p (a 19.5% drop) and then to 97 at 4K (a 26.5% drop from 1440p). This steady decline indicates that even at Low settings, the GPU is being pushed harder as pixel count increases, but the CPU still has enough headroom to maintain high frame rates.
At Medium settings, the averages are 127 FPS at 1080p, 103 FPS at 1440p, and 76 FPS at 4K. The drop from 1080p to 1440p is 18.9%, and from 1440p to 4K is 26.2%. These percentages are nearly identical to the Low preset, suggesting a consistent scaling pattern. The minimum FPS also scales predictably: 108 at 1080p, 87 at 1440p, and 64 at 4K, each step losing roughly 20-25% of the previous value.
High settings show a more pronounced drop: 96 FPS at 1080p, 77 FPS at 1440p (a 19.8% drop), and 57 FPS at 4K (a 26% drop from 1440p). Ultra follows a similar trajectory with 91, 74, and 54 FPS respectively. The consistent 20% drop from 1080p to 1440p and 26% drop from 1440p to 4K across all presets points to the GPU being the primary limiting factor at higher resolutions.
However, the fact that 1080p Low reaches 164 FPS while 1080p Ultra only reaches 91 FPS indicates that the CPU is not the bottleneck at lower resolutions. The RTX 3080 Ti with its 12 GB of GDDR6X memory and 912.4 GB/s bandwidth has enough headroom to handle 1080p easily, but the 4K Ultra result of 54 FPS shows that the GPU is being saturated. The 34.10 TFLOPS of FP32 compute is substantial, but Microsoft Flight Simulator's complex rendering of terrain and weather effects demands more than raw throughput at high resolutions.
The scaling behavior suggests that if you play at 1440p or below, the CPU's 8 cores and 16 threads with 96 MB of L3 cache are sufficient to feed the GPU. At 4K, the GPU becomes the limiting component, and you will see diminishing returns from CPU overclocking or upgrades.
FAQ
Q: Is this combo better suited for 1080p or 4K gaming in Microsoft Flight Simulator?
A: The data shows this combo performs best at 1080p and 1440p, where High and Ultra presets maintain average FPS above 74. At 4K, you will need to drop to Medium settings to keep the minimum FPS at 64, as High and Ultra average 57 and 54 FPS respectively.
Q: How does the Ryzen 7 5800X3D compare to its nearest CPU rivals in synthetic benchmarks?
A: The 5800X3D scores 27,896 on average, which is within 0.3% of the Intel Core i9-10900K (27,872) and the AMD Ryzen 7 6800U (27,887). It trails the AMD Ryzen AI 5 PRO 340 (27,932) by 0.1% and leads the Intel Core i5-12600KF (27,799) by 0.3%.
Q: What is the best quality preset for maintaining a 60+ FPS minimum at 1440p?
A: The Medium preset at 1440p delivers a minimum of 87 FPS and an average of 103 FPS, which is the most headroom. High and Ultra average 77 and 74 FPS respectively, but their minimum FPS values are not listed, so Medium is the safest choice for consistent 60+ FPS.
Q: Does the RTX 3080 Ti outperform the RTX 5070 in this game?
A: In average GPU benchmark scores, the RTX 3080 Ti scores 41,187, which is 2% higher than the RTX 5070's 40,377. However, this is a synthetic comparison, and in-game results may vary depending on driver optimization and other factors.
Q: How much L3 cache does the 5800X3D have, and why does it matter here?
A: The 5800X3D has 96 MB of shared L3 cache, which is unusually large for a desktop CPU. This cache helps reduce memory latency in simulation games that load large amounts of terrain data, which can improve frame pacing and minimum FPS.
Q: What is the GPU's memory configuration, and how does it affect 4K performance?
A: The RTX 3080 Ti has 12 GB of GDDR6X memory on a 384-bit bus with 912.4 GB/s bandwidth. This is sufficient for 4K textures, but the 4K High and Ultra results of 57 and 54 FPS indicate that memory bandwidth is not the limiting factor; rather, the GPU's compute throughput is being saturated.
GPU Role
The NVIDIA GeForce RTX 3080 Ti is built on the Ampere architecture using Samsung's 8 nm process, with 28,300 million transistors on a 628 mm² die. It features 10,240 shading units, 320 texture mapping units, and 112 raster output units, along with 80 ray tracing cores and 320 tensor cores. The base clock is 1365 MHz with a boost clock of 1665 MHz, and the memory runs at 1188 MHz (19 Gbps effective) across a 384-bit bus, yielding 912.4 GB/s of bandwidth.
In Microsoft Flight Simulator, the GPU's role becomes increasingly important as resolution rises. At 1080p, the RTX 3080 Ti is barely challenged, with Low settings hitting 164 FPS and Ultra still managing 91 FPS. The 34.10 TFLOPS of FP32 compute is more than adequate for the game's terrain rendering at this resolution. At 1440p, the GPU starts to feel the load, but the 77 FPS average on High settings is still smooth. The 12 GB of VRAM is not a constraint at these resolutions, as the game's texture streaming fits comfortably within that capacity.
At 4K, the GPU becomes the clear bottleneck. The average FPS drops to 57 on High and 54 on Ultra, which are below the 60 FPS threshold that many flight sim enthusiasts consider essential for smooth panning and instrument readability. The pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s are high, but the sheer number of pixels at 3840x2160 overwhelms the GPU's shading units. The 80 ray tracing cores are not heavily utilized in this game, as Microsoft Flight Simulator primarily relies on traditional rasterization for its visuals.
The GPU's percentile rank of 83 against all graphics cards indicates that it is a solid performer, but its nearest rivals include the NVIDIA Tesla M40 24 GB (score 41,897, delta -1.7%) and the AMD Radeon Pro 5300 (score 40,870, delta 0.8%). These are not gaming-focused cards, which highlights that the RTX 3080 Ti's strength lies in its balanced compute and memory configuration rather than any single standout feature.
CPU Role
The AMD Ryzen 7 5800X3D is a Zen 3 architecture processor based on the Vermeer codename, manufactured on TSMC's 7 nm process with 8,850 million transistors on a 74 mm² die. It has 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. The 96 MB of shared L3 cache is the defining feature, providing significantly more cache than typical desktop CPUs. The CPU supports DDR4 memory with dual-channel access and 51.2 GB/s of bandwidth, along with PCIe Gen 4 with 20 lanes.
In Microsoft Flight Simulator, the CPU's role is critical for handling the simulation's physics, weather systems, and AI traffic. The 8 cores and 16 threads are well-suited for this workload, as the game can utilize multiple threads for different simulation tasks. The 3dmark benchmarks show a single-thread score of 884 and a 16-thread score of 7299, indicating that the CPU scales well with multi-threaded workloads. The Cinebench R23 multicore score of 14,317 and single-core score of 1,452 further confirm this balance.
The 96 MB L3 cache is particularly beneficial for flight simulators, which often stream large amounts of terrain and scenery data. The cache helps reduce the frequency of main memory accesses, which can improve frame pacing in scenarios where you are flying over dense urban areas or mountainous regions. The 5800X3D's percentile rank of 80 against all CPUs, with an average benchmark score of 27,896, places it in the upper tier of processors, though it is not a top-tier performer by raw compute standards.
At 1080p, the CPU is not the limiting factor, as evidenced by the 164 FPS result on Low settings. Even at 4K, the CPU maintains the simulation's logic while the GPU struggles with pixel rendering. The 5800X3D's boost clock of 4.50 GHz is modest compared to higher-clocked rivals, but the large cache compensates by reducing memory latency. The combination of 8 cores, 16 threads, and 96 MB of cache makes this CPU a strong match for Microsoft Flight Simulator, particularly at lower resolutions where the GPU has more headroom.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 97.0 |
| 3840x2160 | Medium | 76.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 54.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 103.0 |
| 2560x1440 | High | 77.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 164.0 |
| 1920x1080 | Medium | 127.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 91.0 |
Microsoft Flight Simulator with Ryzen 7 5800X3D + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 3080 Ti + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.