Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 53 | 70 | 90 |
| 1440p QHD | 68 | 71 | 95 | 122 |
| 1080p Full HD | 84 | 88 | 118 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis
Microsoft Flight Simulator is a uniquely demanding title that stresses both the processor and graphics card in ways most other games do not. The measured data for this specific configuration—the AMD Ryzen AI Max+ 395 paired with the NVIDIA GeForce RTX 4080 Mobile—shows a system that is capable of high frame rates at 1080p but is increasingly constrained by the GPU as resolution climbs. The benchmark results indicate a balanced pairing for high-refresh 1440p gaming, with a clear performance ceiling at 4K Ultra that requires settings adjustments to maintain smoothness.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, with a base clock of 3.00 GHz and a boost clock of 5.10 GHz. This is a high-core-count mobile part with a 55 W TDP, built on TSMC's 4 nm process. In synthetic benchmarks, the processor demonstrates strong multi-threaded capability, scoring 35,314 in Cinebench R23 multi-core and 20,992 in Geekbench multi-core. Its single-thread performance is also notable, with a Cinebench R23 single-core score of 2,044 and a Geekbench single-core score of 2,464.
For a flight simulator like Microsoft Flight Simulator, the CPU's role is often more complex than in typical shooters. The game's simulation logic, including physics, AI traffic, and weather systems, relies heavily on single-thread performance, while the rendering of dense scenery can utilize multiple cores. The data shows that even at 1080p Low settings, the CPU is not the limiting factor in this configuration. The average frame rate at 1080p Low is 151 FPS, which is significantly higher than at 4K Low (90 FPS). This gap suggests that while the CPU is capable of feeding the GPU at lower resolutions, the GPU becomes the bottleneck as resolution increases.
The Ryzen AI Max+ 395's 64 MB of shared L3 cache and 256.0 GB/s of memory bandwidth (via quad-channel LPDDR5X) are relevant here. Flight simulators often stream large amounts of terrain data, and the high memory bandwidth helps ensure that data is available to the CPU without stutter. The processor's benchmark percentile of 95 vs all CPUs places it in the top tier, and its nearest rivals include the Intel Core i9-14900K, which has an average benchmark score 1.7% higher, and the AMD Ryzen 9 8945HX, which is 2% lower. This indicates that the CPU has more than enough headroom to avoid bottlenecking the RTX 4080 Mobile in most scenarios, particularly at 1440p and 4K where the GPU is clearly the primary constraint. The 16 cores and 32 threads allow the CPU to handle the game's background simulation tasks without impacting the rendering pipeline, as evidenced by the consistent frame rates across different settings at each resolution.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4080 Mobile is an Ada Lovelace architecture GPU with 7,424 shading units and 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. Its boost clock is 1665 MHz, and it features 58 RT cores and 232 tensor cores. The GPU's compute capability is rated at 24.72 TFLOPS for FP32, which is substantial for a mobile part. In synthetic benchmarks, the GPU scores 24,926 in Passmark G3D and 159,575 in Geekbench OpenCL, placing it in the 81st percentile of all GPUs.
In Microsoft Flight Simulator, the GPU's role is to render the complex 3D environment, including detailed aircraft models, terrain, and volumetric clouds. The measured FPS data shows a clear correlation between settings and performance. At 1080p, the GPU is not the sole bottleneck, as the CPU can still push high frame rates. However, the drop from 151 FPS at Low to 84 FPS at Ultra (a 44% reduction) shows how heavy the Ultra preset is on the GPU. At 4K, the GPU is undeniably the limiting factor. The average FPS at 4K Ultra is 50 FPS, which is the lowest measured score in the entire dataset. The 12 GB VRAM is a critical consideration here; at 4K Ultra, the game's texture and geometry data can easily approach this limit, and the data suggests the GPU is struggling to maintain performance at this resolution.
The RTX 4080 Mobile's nearest rivals in the benchmark database are interesting, with the NVIDIA GeForce RTX 4070 being 1.3% lower in average score and the NVIDIA GeForce RTX 5080 Mobile being 0.6% higher. This places the RTX 4080 Mobile in a tight performance band, and the measured FPS in Flight Simulator reflects this competitive positioning. The GPU's 110 W TDP is relatively high for a mobile part, but it enables the clock speeds necessary to achieve these results. The data indicates that for this game, the GPU is the primary component to watch when adjusting settings, as the CPU has ample headroom to support the GPU's workload.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and desired frame rate. The data provides clear guidance for each resolution. At 1920x1080, the High preset yields an average of 88 FPS, which is smooth for most users. However, the Medium preset offers 118 FPS, which is a significant jump and likely provides a better experience for those with high-refresh monitors. The Low preset at 151 FPS is the highest measured, but the visual quality hit is likely too severe for a game that emphasizes scenery. The Ultra preset at 84 FPS is playable but does not offer a substantial visual improvement over High to justify the 4 FPS drop. For 1080p, the Medium preset appears to be the sweet spot, balancing smoothness and visual fidelity.
At 2560x1440, the High preset delivers 71 FPS, which is just above the 60 FPS threshold for smoothness. The Medium preset provides 95 FPS, which is a much better experience and shows a 33.8% improvement over High. The Low preset at 122 FPS is the highest, but again, the visual trade-off is considerable. The Ultra preset at 68 FPS is playable but is the lowest of the four presets. For 1440p, the Medium preset is the clear recommendation, as it offers a high frame rate while maintaining a reasonable level of graphical detail. The data shows that the GPU can handle Medium settings at 1440p without significant strain, making it the best balance point.
At 3840x2160, the situation changes dramatically. The High preset yields 53 FPS, which is below the ideal 60 FPS threshold. The Medium preset at 70 FPS is the best option, as it provides a playable frame rate with some visual compromise. The Low preset at 90 FPS is the highest, but it sacrifices too much visual quality for a game that is about immersion. The Ultra preset at 50 FPS is the worst performer and is not recommended for a smooth experience. For 4K, the Medium preset is the only sensible choice, offering a 40% improvement over High while still looking acceptable. Overall, the data suggests that Medium settings are the most versatile, providing the best experience across all three resolutions without requiring the user to compromise on frame rate or visual quality.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution and settings combination for a smooth 60 FPS experience?
A: The data indicates that 2560x1440 with Medium settings provides an average of 95 FPS, which is well above 60 FPS. For 4K, the Medium preset at 70 FPS is the only option that consistently exceeds 60 FPS, while the High preset at 53 FPS and Ultra at 50 FPS fall short.
Q: How does the CPU's performance compare to its closest rivals?
A: The AMD Ryzen AI Max+ 395 has an average benchmark score of 77,740, which is 1.6% higher than the AMD Ryzen Threadripper PRO 9945WX and 2.0% higher than the AMD Ryzen 9 8945HX. It is 1.7% lower than the Intel Core i9-14900K.
Q: Is the GPU or CPU the bottleneck in this game at 4K?
A: The data strongly suggests the GPU is the bottleneck at 4K. The average FPS drops from 90 at Low to 50 at Ultra, while the CPU's high multi-core scores indicate it has headroom. The GPU's 81st percentile ranking versus the CPU's 95th percentile confirms this imbalance.
Q: What is the frame rate difference between the Low and Ultra presets at 1080p?
A: At 1920x1080, the Low preset averages 151 FPS, while the Ultra preset averages 84 FPS. This represents a 44.4% reduction in frame rate when moving from Low to Ultra.
Q: Does the RTX 4080 Mobile outperform the RTX 4070 in this game?
A: Yes, but by a small margin. The RTX 4080 Mobile's average benchmark score is 1.3% higher than the RTX 4070. In the measured FPS data, the RTX 4080 Mobile achieves 70 FPS at 4K Medium, which is a playable frame rate.
Q: How many frames per second can this combo achieve at 1440p High?
A: The measured average FPS for 2560x1440 with High settings is 71 FPS. This is a smooth experience, but the Medium preset at 95 FPS offers a more significant performance headroom.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions provides a clear picture of how this system scales and where the bottleneck lies. At 1080p High, the average FPS is 88. Moving to 1440p High, the average drops to 71 FPS, a 19.3% reduction. Moving further to 4K High, the average drops to 53 FPS, a 25.4% reduction from 1440p. This scaling pattern is typical of a GPU-bound scenario, where the increase in pixel count directly impacts the GPU's workload.
The Low settings preset shows a similar trend but with a steeper drop. At 1080p Low, the average FPS is 151. At 1440p Low, it is 122, a 19.2% drop. At 4K Low, it is 90, a 26.2% drop from 1440p. This indicates that even at Low settings, where the CPU's simulation load is reduced, the GPU is still the primary limiter at higher resolutions. The CPU's role is more apparent at 1080p, where the frame rates are high enough that the CPU's single-thread performance could start to matter, but the data shows the CPU is still capable of feeding the GPU.
The most telling data point is the difference between 1080p and 4K at the same settings. At High settings, the FPS drops from 88 to 53, a 39.8% reduction. At Ultra settings, the drop from 84 to 50 is a 40.5% reduction. This consistent ~40% drop across settings confirms that the GPU is the limiting component as resolution increases. The CPU's benchmark percentile (95) versus the GPU's (81) further supports this conclusion. In a CPU-bound scenario, the FPS would not drop as significantly with resolution, but the data shows a clear GPU-bound behavior, particularly at 1440p and 4K. The system is well-balanced at 1080p, but at 4K, the RTX 4080 Mobile is the component that determines the playable settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data is comprehensive, covering three resolutions and four settings presets. At 1920x1080, the Low preset averages 151 FPS, which is the highest score in the entire dataset. The Medium preset averages 118 FPS, with a minimum of 100 and a maximum of 135 FPS. The High preset averages 88 FPS, and the Ultra preset averages 84 FPS. This shows a clear progression where each increase in preset quality reduces the frame rate, but the difference between High and Ultra is only 4 FPS, suggesting diminishing returns.
At 2560x1440, the Low preset averages 122 FPS. The Medium preset averages 95 FPS, with a minimum of 81 and a maximum of 109 FPS. The High preset averages 71 FPS, and the Ultra preset averages 68 FPS. The pattern is similar to 1080p, but the absolute numbers are lower. The gap between High and Ultra is only 3 FPS, which is even smaller than at 1080p, indicating that at 1440p, the Ultra preset is not worth the performance cost.
At 3840x2160, the Low preset averages 90 FPS. The Medium preset averages 70 FPS, with a minimum of 59 and a maximum of 80 FPS. The High preset averages 53 FPS, and the Ultra preset averages 50 FPS. At this resolution, the Medium preset is the only one that provides a consistently playable frame rate above 60 FPS. The Low preset at 90 FPS is impressive but sacrifices too much visual detail. The High and Ultra presets are both below 60 FPS, making them less desirable for a smooth experience. The data shows that at 4K, the GPU's limits are reached at High and Ultra settings, and users should stick to Medium for the best balance.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen AI Max+ 395 and the NVIDIA GeForce RTX 4080 Mobile ranks 1205 out of 3714 tested combos in Microsoft Flight Simulator. This places the combo in the top 32.5% of all configurations tested, which is a strong showing for a mobile platform. The rank reflects the balanced performance of the CPU and GPU, with the CPU's high multi-threaded scores providing a solid foundation for the GPU's rendering capabilities.
In the context of the benchmark database, this rank means that the combo outperforms the majority of other systems, but it is not at the very top tier. The CPU's 95th percentile ranking versus the GPU's 81st percentile suggests that the CPU is relatively stronger than the GPU, which is a common trait in mobile systems where thermal and power constraints limit the GPU. The combo's rank of 1205 indicates that while the CPU is top-tier, the GPU is a mid-to-high-tier mobile part, and this combination is well-suited for high-refresh 1440p gaming.
The rank also implies that in this specific game, the combo is competitive with other high-end mobile configurations. The fact that the data is measured (not estimated) adds credibility to the rank. Users can interpret this rank as a sign that the system will handle Microsoft Flight Simulator well at 1080p and 1440p, but may require settings compromises at 4K to achieve smooth frame rates. The rank is a single number, but the detailed FPS data provides the context needed to understand the system's strengths and weaknesses. The combo is not at the top of the list, but it is solidly in the upper third, which is a good result for a mobile gaming rig.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 4080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 4080 Mobile in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 90.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 53.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 122.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 71.0 |
| 2560x1440 | Ultra | 68.0 |
| 1920x1080 | Low | 151.0 |
| 1920x1080 | Medium | 118.0 |
| 1920x1080 | High | 88.0 |
| 1920x1080 | Ultra | 84.0 |
Microsoft Flight Simulator with Ryzen AI Max+ 395 + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 4080 Mobile + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen AI Max+ 395 + RTX 4080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.